• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:48
CEST 18:48
KST 01:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group D [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1838 users

The Big Programming Thread - Page 948

Forum Index > General Forum
Post a Reply
Prev 1 946 947 948 949 950 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Manit0u
Profile Blog Joined August 2004
Poland17706 Posts
Last Edited: 2018-02-24 14:37:00
February 24 2018 14:36 GMT
#18941
On February 23 2018 03:55 sabas123 wrote:
Show nested quote +
On February 22 2018 23:04 Excludos wrote:
So (I might have mentioned this earlier) our firm doesn't really have any testing policy. Our only testing is done in the form of manually checking that shit works after coding. While this will work to some extent, it's not a super good practice.

So one of my colleagues came up with the idea to run a workshop with everyone to teach people how to set up proper tests and to apply some good practices. The conversation with the boss went as follows:

"No".
"Why not?"
"We don't have time right now".
"When will we have time for this?"
"Well everything is a bit unstable at the moment. If we get everything more stable then we'll have ti-" "DO YOU NOT SEE THE PROBLEM HERE?!"

Aaaahhh, I remember having a similar conversation once. Good times....


Haha, I remember stuff like that too in one of the companies I was working at.

"Hey boss, you know this 10 years old system that we have to maintain and it's a complete nightmare?"
"Sure, what of it?"
"Well, we did gather all the guys and debated about rewriting it in new technologies to clean up the code, get rid of technical debt and make adding new features significantly easier"
"How long would it take?"
"We could do it in about 6 months"
"No way! Instead of doing that focus on adding this new little feature"

Adding new feature took us 7 months (it was something that shouldn't really take more than a week or two). Technical debt is a bitch.
Time is precious. Waste it wisely.
Hanh
Profile Joined June 2016
146 Posts
February 25 2018 12:06 GMT
#18942
Well, when developers say they can do something in 6 months it usually takes more than a year in the end...
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 26 2018 06:33 GMT
#18943
Are any of you familiar with generators/co-routines? I don't have a full picture of what is going on here, and I am wondering if my intuition about them is correct.

If I am DFS traversing a graph with a generator, can I pause the generator and add edges to the graph and then continue the generator, thus increasing my efficiency vs adding edges and starting DFS traversal all over?
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 26 2018 07:46 GMT
#18944
On February 26 2018 15:33 travis wrote:
Are any of you familiar with generators/co-routines? I don't have a full picture of what is going on here, and I am wondering if my intuition about them is correct.

If I am DFS traversing a graph with a generator, can I pause the generator and add edges to the graph and then continue the generator, thus increasing my efficiency vs adding edges and starting DFS traversal all over?

Not entirely familiar with the "generator" part. Is that like creating a representation of the node structure or something?

But, I don't particularly see a reason why you couldn't add edge nodes while traversing. Have your conditions built into the DFS, and then make sure to include the new nodes in the search after creating them.

It would be slower than a straight DFS, though, if that's a problem with efficiency.
Average means I'm better than half of you.
Acrofales
Profile Joined August 2010
Spain18248 Posts
February 26 2018 09:48 GMT
#18945
On February 26 2018 15:33 travis wrote:
Are any of you familiar with generators/co-routines? I don't have a full picture of what is going on here, and I am wondering if my intuition about them is correct.

If I am DFS traversing a graph with a generator, can I pause the generator and add edges to the graph and then continue the generator, thus increasing my efficiency vs adding edges and starting DFS traversal all over?

What do you mean "pause" the generator? I am assuming with generator you mean python generators. If there are other types of generators that work differently, then this obviously doesn't apply.

In the case of pythonic generators, there *shouldn't* be a problem (obviously depends on how you implement your generator), but for any algorithm looping over the generator, this *might* cause unexpected behaviour. The first thing is that you don't pause (or run, for that matter) a generator. You usually loop over it, but there are other ways of calling it (such as calling list() on a generator, which internally works out to about the same as doing [x for x in generator], although I'm not sure whether it is coded like that).

Either way, a generator is built with a function that instead of returning a result, it "yields" a result. How you define that function is up to you. If your function is required to know the entire structure of the tree in order to yield nodes, then it will break if you add nodes or edges. If, however, it simply runs the DFS algorithm in each node and yields the next one, then it will not care that you add edges. I don't think you can remove edges without breaking it, though. Adding nodes will lead to these nodes not being iterated over if you don't add edges to unvisited nodes. Moreover, if what you do in your algorithm depends in any way upon the number of edges there, then adding (or removing) edges will lead to incorrect results if you change the structure while running it.
Hanh
Profile Joined June 2016
146 Posts
Last Edited: 2018-02-26 12:22:31
February 26 2018 12:22 GMT
#18946
On February 26 2018 15:33 travis wrote:
Are any of you familiar with generators/co-routines? I don't have a full picture of what is going on here, and I am wondering if my intuition about them is correct.

If I am DFS traversing a graph with a generator, can I pause the generator and add edges to the graph and then continue the generator, thus increasing my efficiency vs adding edges and starting DFS traversal all over?


Yes, but it will be better to use an non-recursive DFS (preferably the non-stack version) as it will run much faster and you will have better control of the logic.
Programmer2
Profile Joined November 2017
9 Posts
February 27 2018 20:51 GMT
#18947
in Unity, is it possible to select an object that I custom made, drag the outer edge or the corners with my mouse to make it longer or taller? If it is, what would the code look like in C*? It would be very helpful as I make my game.

Also does Unity come with its own platform objects of various shapes and sizes or do I need to make my own and do all the coding myself like not be able to pass through a platform etc...
Excludos
Profile Blog Joined April 2010
Norway8246 Posts
February 27 2018 22:14 GMT
#18948
On February 28 2018 05:51 Programmer2 wrote:
in Unity, is it possible to select an object that I custom made, drag the outer edge or the corners with my mouse to make it longer or taller? If it is, what would the code look like in C*? It would be very helpful as I make my game.


Yes, this should easily be possible. You need to capture the mouse position on the edge and if clicked -> object.transform depending on how far it moves from its original target. I'm unsure on the exact implementation of this


Also does Unity come with its own platform objects of various shapes and sizes or do I need to make my own and do all the coding myself like not be able to pass through a platform etc...


I genuinely have no idea what you're asking here.

I'm sure there's other people here who's dabbled with unity, but Unity already has a gigantic community with guides, forums, chats, videos, examples, etc etc. I'm sure you'll have a lot more luck if you look around a little bit or ask there
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
Last Edited: 2018-02-27 22:53:29
February 27 2018 22:52 GMT
#18949
I think he's asking if Unity has a built in engine for collision detection. Don't know that myself.
Average means I'm better than half of you.
Excludos
Profile Blog Joined April 2010
Norway8246 Posts
Last Edited: 2018-02-28 08:15:11
February 28 2018 08:13 GMT
#18950
On February 28 2018 07:52 WolfintheSheep wrote:
I think he's asking if Unity has a built in engine for collision detection. Don't know that myself.


That's a weird question tho considering collision detection is one of the main components of Unity..

Again though I should emphasize that if one wants to learn Unity, there are hundreds of guides on how to get started. Look around on the "learn" tab on Unity's own website https://unity3d.com/learn for instance. The "roll a ball" tutorial is a really good way to get started. I'm unsure about the interactive tutorials as I haven't tried any of them myself, but that sounds like a good idea too! Unity is perhaps the least complicated engine to make anything in, but that doesn't mean you can just jump into it and expect to immediately understand how it works.
Manit0u
Profile Blog Joined August 2004
Poland17706 Posts
Last Edited: 2018-02-28 14:55:18
February 28 2018 14:45 GMT
#18951
So, let me get back at you with regexes...


/\A(?!(?:com[0-9]|lpt[0-9]|con|nul|prn|aux)(?:\.[^.]*)?$)([w \-.()+]+[w \-.()+])(?<!\.)\Z/i


How can I avoid catastrophic backtracking with long strings (40+ characters) where failing condition appears near/at the end of the string? Trying to test such strings on my dev machine (Core i7 with 12GB of RAM) kills the machine...

I guess I could potentially split it into 3 separate regexes and check each one at a time.

Edit:

Interesting read on the topic: http://www.rexegg.com/regex-explosive-quantifiers.html
Time is precious. Waste it wisely.
tofucake
Profile Blog Joined October 2009
Hyrule19199 Posts
Last Edited: 2018-02-28 15:26:25
February 28 2018 15:24 GMT
#18952
what happens if you switch it around and use a negative match instead of negative lookahead (or positive lookbehind)?
Liquipediaasante sana squash banana
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 28 2018 17:11 GMT
#18953
Are you sure Regex is the right tool for the job?
If you have a good reason to disagree with the above, please tell me. Thank you.
Excludos
Profile Blog Joined April 2010
Norway8246 Posts
February 28 2018 21:28 GMT
#18954
That is one hell of a regexp.. How long did that take you to churn out? O.o
TMG26
Profile Joined July 2012
Portugal2017 Posts
Last Edited: 2018-02-28 21:56:56
February 28 2018 21:54 GMT
#18955
Just recomended a overkill tool for the job. Plz ignore.
Supporter of the situational Blink Dagger on Storm.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
March 01 2018 06:37 GMT
#18956
I have a P/NP question.

I have read that were any NP problem be found to have a polynomial time algorithm, then we can reduce any other NP problem to a form where we can use our first algorithm to solve the new NP problem in polynomial time as well.


I don't see why this is the case.

Example: Hamiltonian Cycle problem, and Traveling salesman.

Were I to find a polynomial time algorithm to determine the existence of a hamiltonian cycle in a graph, I still don't see how this could let me find a TSP tour in an upper bound of polynomial time. The amount of subgraphs we would have to iteratively check for a hamiltonian cycle is often exponential.
Acrofales
Profile Joined August 2010
Spain18248 Posts
March 01 2018 07:06 GMT
#18957
On March 01 2018 15:37 travis wrote:
I have a P/NP question.

I have read that were any NP problem be found to have a polynomial time algorithm, then we can reduce any other NP problem to a form where we can use our first algorithm to solve the new NP problem in polynomial time as well.


I don't see why this is the case.

Example: Hamiltonian Cycle problem, and Traveling salesman.

Were I to find a polynomial time algorithm to determine the existence of a hamiltonian cycle in a graph, I still don't see how this could let me find a TSP tour in an upper bound of polynomial time. The amount of subgraphs we would have to iteratively check for a hamiltonian cycle is often exponential.

TSP isn't NP-complete. At least not the most common way of defining it (shortest path). To make it NP-complete, you'd have to ask a different question: is there a route that visits all cities exactly once with distance L or less? This check can be done in polynomial time, so this question is NP-complete.

Now I'm not sure how this would get reduced to the Hamilton cycles problem, but given that it's np complete, I'll assume there's a way to take a polynomial time algorithm and an oracle that solves the Hamiltonian cycles problem, and gives you the answer to the above question. And that doesn't mean you can solve the NP-hard problem of finding the shortest path that visits all cities exactly once with that same algorithm, because this subtly different question is far harder.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
March 01 2018 07:29 GMT
#18958
Ah right, I see.
Manit0u
Profile Blog Joined August 2004
Poland17706 Posts
Last Edited: 2018-03-01 10:46:56
March 01 2018 10:45 GMT
#18959
On March 01 2018 06:28 Excludos wrote:
That is one hell of a regexp.. How long did that take you to churn out? O.o


Took me a day or two. It's a regexp that checks if filename will be valid on Windows. We are using it in our model validators and thankfully we haven't run into catastrophic backtracing yet but that's only thanks to other validations failing before reaching this one.

If anyone needs cool regexes I have more of them


VALID_FILENAME = %r{\A(?!(?:com[0-9]|lpt[0-9]|con|nul|prn|aux)(?:\.[^.]*)?$)([w \-.()+]+[w \-.()+])(?<!\.)\Z}i
VALID_PATH = %r{\A(?:[^\/:*?"<>|\r\n\t\f\v]*\/?)+\Z}i
DNS_COMPLIANT_NAME = %r{\A(?![-.])(?!.*\.\.)[a-z0-9\-.]{3,63}(?<![-.])\Z}
VALID_IP_ADDRESS = %r{\A(?:(?:[0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\.){3}(?:[0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\Z}
Time is precious. Waste it wisely.
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
March 01 2018 11:29 GMT
#18960
Question is, if only because a regexp exists, it also should be used...

That's pretty much like the fabled "^.?$|^(..+?)\1+$". (checks if a number is non-prime) And I have seen people seriously use that one, because "look, how cool it is, I have a prime check in only one line!!! This must be the most efficient thing ever". Hint: It isn't.

But hey, only because Mythbusters have proven that duct tape is all you will ever need to survive any kind of situation, it doesn't mean you should sell all your belongings and invest it all into duct tape.
Prev 1 946 947 948 949 950 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech138
UpATreeSC 1
MindelVK 1
StarCraft: Brood War
Bisu 3195
EffOrt 1707
Mini 695
Larva 636
Stork 506
actioN 378
firebathero 308
Snow 289
Hyuk 148
hero 142
[ Show more ]
Aegong 73
Barracks 71
Backho 56
sorry 35
Shine 33
JulyZerg 25
IntoTheRainbow 24
Terrorterran 24
Bale 20
ggaemo 14
SilentControl 8
Dota 2
qojqva3151
capcasts2
Counter-Strike
fl0m1605
byalli368
Other Games
FrodaN1976
Liquid`RaSZi1641
Grubby1384
B2W.Neo939
DeMusliM320
Beastyqt285
Hui .162
QueenE86
RotterdaM86
Mew2King59
Trikslyr56
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• LUISG 31
• Reevou 11
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 32
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV946
League of Legends
• Nemesis3234
• TFBlade1268
Other Games
• Shiphtur226
Upcoming Events
PiGosaur Cup
7h 12m
Replay Cast
16h 12m
Afreeca Starleague
17h 12m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
18h 12m
Replay Cast
1d 7h
The PondCast
1d 17h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
[ Show More ]
BSL
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.