• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:58
CEST 20:58
KST 03:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview6[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? Updates to The Core/Core Lite for v5.0.16? RSL: S6 Finals played at BlizzCon 2026 Weekly Cups (June 8-14): Clem and Solar double, PTR tested
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BW General Discussion vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Total War: Warhammer 40K Path of Exile Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks Trading/Investing Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8395 users

Sun Tzu - The Art of War [PDF] - Page 2

Forum Index > General Forum
Post a Reply
Prev 1 2 3 4 Next All
PH
Profile Blog Joined June 2008
United States6173 Posts
Last Edited: 2009-09-10 06:19:08
September 10 2009 06:16 GMT
#21
On September 10 2009 13:19 cz wrote:
Sorry to be a hater, but the book is really pointless to read for educational or improvement reasons. Everything in it is very, very obvious and is stuff you already know. It's one of those books that the intelligista like to brag about reading/applying but don't realize how worthless it actually is. There is historical value in it, though.

If you disagree I challenge you to quote something from the book that is both useful and not obvious.


Its greatest important lies in its historical significance without a doubt...however...

It's also good to read simply because hearing something you already know once again can help you look at it in a different light. There's nothing wrong with that.

I would punch anyone in the face that dropped an Art of War quote in a conversation, thread, or anything but a paper involving Chinese history and/or philosophy as well, but no need to hate.

EDIT
Also...why the hell is this in the Brood War section?

Oh, and also, beware, readers...ensure that whatever translation this is is a quality one. I took a primer class to Chinese philosophy, and my professor spent many hours throughout the course talking about the many different translations of whatever work we were reading. I don't remember what that situation was like for Art of War, but most reliable translations (and even unreliable translations) are tied to a publisher...so be careful, and take it with a grain of salt.
Hello
KwarK
Profile Blog Joined July 2006
United States44072 Posts
September 10 2009 06:18 GMT
#22
On September 10 2009 15:12 cz wrote:
Show nested quote +
On September 10 2009 15:11 Kwark wrote:
On September 10 2009 14:58 cz wrote:
On September 10 2009 14:43 Kwark wrote:
I agree that most of what it says can be deduced logically but I disagree that makes it useless. The way I see it, most bw strategy is obvious. It's a series of choices and if asked at any given time what to do the average D player can work out the correct one. Sometimes you just need someone to say it.


I disagree with this. Or at least to the magnitude of it. Most bw strategy is not at all obvious to the level of what The Art of War is. Think of it like this: the average comment in the book is something like "be aware of what your opponent is doing" or "attack when your enemy is weak, not strong". That's not the equivalent of being given a 5 hat hydra build or learning a proper timing window, it's the equivalent of someone telling you "don't fight 12 zealots with your 3 zerglings, save them instead". What constitutes legitimate strategy in starcraft is an order of magnitude or many steps away from what the Art of War gives, which are just basic, very obvious comments.

In other words, if I wrote a 30 page book filled with comments such as:

"Don't waste your units, but rather save them."
"Always try to be aware of what your opponent is doing and try to negate him from doing the same to you."

and I said that those comments should help people improve their bw game, I would be laughed off the forum. That's the equivalent of what the Art of War contains, except I used starcraft terms above. In that same sense, that the Art of War might help anyone improve starcraft is also laughable. That said there is historic value and perhaps some sort of pre-game psych value in the book, but as for learning anything new, that's not going to happen. It's a very, very overhyped book of limited to no functional value.

I'm not trying to take away from the OP posting a copy of the book, just stating my view on the book itself.

Bw really is that simple. I watch replays with bad players all the time and those are the things you say. I'll get them to pause and say "what do you know about his build, what should you do against that". If put on the spot they can either work it out or say they don't know enough. If they don't know I point out they should be scouting and they're like "oh yeah :S". Anyone can work that out if asked. What's harder is to maintain that kind of decision making in game.
Seriously, everyone understands the basics, like storm against hydralisk or scourge against corsair. It's the decision making that wins it. You gotta apply the basic logical decision making at high speed to your gameplay. That's how you win bw.


Yeah I added a bit more to the post you are responding to, making it a bit more clear what I'm talking about.

We're agreed about the content, it's just logically deduced proverbs. It's just my belief that it's not lack of understanding that holds players back most of the time. They know what to do in theory but they get overwhelmed in the game and make bad decisions.
ModeratorThe angels have the phone box
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
September 10 2009 06:22 GMT
#23
It's pointless to create a thread and then ban all criticism of the work it's discussing. Criticism of the work itself tends to lead towards better understanding of said text.

Also, I do agree that a lot of it is obvious, but that still makes certain parts of it very worthwhile to read. Some of it can be very easily ignored for the most part, like the politics of war, how to manage your populace to prevent rebellion/dissension (though interesting for poli-theory), but as long as you have a general idea of what it is you can skip around. The economic parts of the text are probably the most important to a SC player.

I'm still unsure if moral of troops applies to SC players - it certainly does seem to in the case of a someone who gradually gets tired throughout a bo5 series (Bisu comes to mind for certain games).
LeoTheLion
Profile Blog Joined July 2006
China958 Posts
September 10 2009 06:45 GMT
#24
From Chapter VI: Weak points and strong:

11. If we wish to fight, the enemy can be forced to an engagement even though he be sheltered behind a high rampart and a deep ditch. All we need do is attack some other place that he will be obliged to relieve.

If it were so obvious, why are half of D+/C- PvT games lost because P gets to 200/200, doesn't know what to do, so he suicides his army into a well established tank line?
Communism is not love. Communism is a hammer which we use to crush the enemy. -Chairman Mao
zeppelin
Profile Joined December 2007
United States565 Posts
September 10 2009 06:48 GMT
#25
On September 10 2009 15:45 LeoTheLion wrote:
From Chapter VI: Weak points and strong:

11. If we wish to fight, the enemy can be forced to an engagement even though he be sheltered behind a high rampart and a deep ditch. All we need do is attack some other place that he will be obliged to relieve.

If it were so obvious, why are half of D+/C- PvT games lost because P gets to 200/200, doesn't know what to do, so he suicides his army into a well established tank line?


The vast majority of people consider themselves above average, nowhere is this more apparent than in theorycraft.
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
September 10 2009 06:57 GMT
#26
Damn! Thank you going to read this...

Here is quote I though of:

"He who uses protoss, takes life too easy"
"He who uses terran is anti-conformist"
"He who uses zerg is a decision-maker"
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
cz
Profile Blog Joined August 2007
United States3249 Posts
Last Edited: 2009-09-10 07:03:50
September 10 2009 07:03 GMT
#27
On September 10 2009 15:45 LeoTheLion wrote:
From Chapter VI: Weak points and strong:

11. If we wish to fight, the enemy can be forced to an engagement even though he be sheltered behind a high rampart and a deep ditch. All we need do is attack some other place that he will be obliged to relieve.

If it were so obvious, why are half of D+/C- PvT games lost because P gets to 200/200, doesn't know what to do, so he suicides his army into a well established tank line?


You are saying that the idea of attacking somewhere to force an enemy to leave his well-defended position to defend the attacked place is not an obvious idea / tactic? That was a new idea to you?
lazz
Profile Blog Joined January 2009
Australia3119 Posts
September 10 2009 07:04 GMT
#28
On September 10 2009 15:57 Licmyobelisk wrote:
Damn! Thank you going to read this...

Here is quote I though of:

"He who uses protoss, takes life too easy"
"He who uses terran is anti-conformist"
"He who uses zerg is a decision-maker"


He who plays starcraft, is baller.
KwarK
Profile Blog Joined July 2006
United States44072 Posts
September 10 2009 07:08 GMT
#29
On September 10 2009 16:03 cz wrote:
Show nested quote +
On September 10 2009 15:45 LeoTheLion wrote:
From Chapter VI: Weak points and strong:

11. If we wish to fight, the enemy can be forced to an engagement even though he be sheltered behind a high rampart and a deep ditch. All we need do is attack some other place that he will be obliged to relieve.

If it were so obvious, why are half of D+/C- PvT games lost because P gets to 200/200, doesn't know what to do, so he suicides his army into a well established tank line?


You are saying that the idea of attacking somewhere to force an enemy to leave his well-defended position to defend the attacked place is not an obvious idea / tactic? That was a new idea to you?

This is precisely my point. Bad players can deduce that concept themselves but they still don't integrate it into their play because they don't bear it in mind when making decisions. The advice is solid, yes it's obvious but most mistakes are obvious, they still get made. It reminds me of when I was playing poker and I put a load of post-it notes around my screen with basic shit on them like "don't bluff someone who doesn't know how to fold". Sure, it's really obvious but sometimes you just need a reminder to keep it in your mind while making decisions.
ModeratorThe angels have the phone box
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
September 10 2009 07:10 GMT
#30
On September 10 2009 16:04 lazz wrote:
Show nested quote +
On September 10 2009 15:57 Licmyobelisk wrote:
Damn! Thank you going to read this...

Here is quote I though of:

"He who uses protoss, takes life too easy"
"He who uses terran is anti-conformist"
"He who uses zerg is a decision-maker"


He who plays starcraft, is baller.



he who is aussie, is always awesome <3 lazz!

Anyway, here is something we can use in theorycrafting:

5. Thus, though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.

So meaning, it's not about cheesing and waiting for too long to go 200/200 push, but to provide excellent timing when opponents has his pants down is the way to victory
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
cz
Profile Blog Joined August 2007
United States3249 Posts
Last Edited: 2009-09-10 07:12:48
September 10 2009 07:11 GMT
#31
On September 10 2009 16:08 Kwark wrote:
Show nested quote +
On September 10 2009 16:03 cz wrote:
On September 10 2009 15:45 LeoTheLion wrote:
From Chapter VI: Weak points and strong:

11. If we wish to fight, the enemy can be forced to an engagement even though he be sheltered behind a high rampart and a deep ditch. All we need do is attack some other place that he will be obliged to relieve.

If it were so obvious, why are half of D+/C- PvT games lost because P gets to 200/200, doesn't know what to do, so he suicides his army into a well established tank line?


You are saying that the idea of attacking somewhere to force an enemy to leave his well-defended position to defend the attacked place is not an obvious idea / tactic? That was a new idea to you?

This is precisely my point. Bad players can deduce that concept themselves but they still don't integrate it into their play because they don't bear it in mind when making decisions. The advice is solid, yes it's obvious but most mistakes are obvious, they still get made. It reminds me of when I was playing poker and I put a load of post-it notes around my screen with basic shit on them like "don't bluff someone who doesn't know how to fold". Sure, it's really obvious but sometimes you just need a reminder to keep it in your mind while making decisions.


Right but different statements are on different levels of the 'obvious' scale, if everything is obvious. The Art of War is on the very lowest rung of that ladder. While you might be able to deduce everything if you understood how everything worked and had enough time, there's a strategy forum for a reason and any quotes from the Art of War would not be anywhere near the level expected to post there.
viewer
Profile Joined July 2009
Canada662 Posts
September 10 2009 07:12 GMT
#32
whats obvious to you isnt always obvious to everyone else. its a neat book with alot of history, but i wouldnt use it as a strategy guide for broodwar ;p
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
September 10 2009 07:12 GMT
#33
On September 10 2009 15:45 LeoTheLion wrote:
From Chapter VI: Weak points and strong:

11. If we wish to fight, the enemy can be forced to an engagement even though he be sheltered behind a high rampart and a deep ditch. All we need do is attack some other place that he will be obliged to relieve.

If it were so obvious, why are half of D+/C- PvT games lost because P gets to 200/200, doesn't know what to do, so he suicides his army into a well established tank line?

The problem is more that a D+/C- player in PvT is going to feel like there is nowhere they can attack that will force the T player to divert his forces, and you have to get into more complex things like map control, how to gain it, etc. I mean, there's a feeling at some points that your army composition is all wrong when you hit 200 before your first confrontation, and then that you will have no HT or Arbs to break their maxxed out 3/3 push.
KwarK
Profile Blog Joined July 2006
United States44072 Posts
September 10 2009 07:16 GMT
#34
On September 10 2009 16:10 Licmyobelisk wrote:
Show nested quote +
On September 10 2009 16:04 lazz wrote:
On September 10 2009 15:57 Licmyobelisk wrote:
Damn! Thank you going to read this...

Here is quote I though of:

"He who uses protoss, takes life too easy"
"He who uses terran is anti-conformist"
"He who uses zerg is a decision-maker"


He who plays starcraft, is baller.



he who is aussie, is always awesome <3 lazz!

Anyway, here is something we can use in theorycrafting:

5. Thus, though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.

So meaning, it's not about cheesing and waiting for too long to go 200/200 push, but to provide excellent timing when opponents has his pants down is the way to victory

Fabius "Cunctator" (The Delayer) was successful against Hannibal Barca precisely because of his unwillingness to give battle. If turned into a Sun Tzu proverb it'd probably be 'On the subject of fighting a tactical genius while you have strategic advantages, don't'.
ModeratorThe angels have the phone box
haduken
Profile Blog Joined April 2003
Australia8267 Posts
September 10 2009 07:18 GMT
#35
It was written as a guide line for war fare and introduce some of the general concepts during that time. However it is not a model, the rules are there for you to know, how you apply them is up to you.

AFAIK Art of War is not complete; half of the volume of the book are lost through time.
In BW terminology, it will make a D- noob become D+ but it won't make a D+ into A+
Rillanon.au
Exteray
Profile Blog Joined June 2007
United States1094 Posts
September 10 2009 07:19 GMT
#36
id like to get my hands on the 36 strategems
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2009-09-10 07:37:22
September 10 2009 07:26 GMT
#37
On September 10 2009 14:43 Kwark wrote:
I agree that most of what it says can be deduced logically but I disagree that makes it useless. The way I see it, most bw strategy is obvious. It's a series of choices and if asked at any given time what to do the average D player can work out the correct one. Sometimes you just need someone to say it.

The problem is that most of its use comes after the fact, when analyzing what went wrong, and for that you can find a quote to meet any need. It's like Nostradamus' predictions. Yeah, he vaguely described something that happened, but he also said a lot of shit that's irrelevant and even contradictory to itself.

Not that anyone is going to read Jomini for BW, but if you do like reading about the practice of war stuff like Jomini, Clausewitz and Thucydides is way better than Sun Tzu.
ModeratorNow I'm distant, dark in this anthrobeat
NeSeNVi
Profile Joined August 2008
67 Posts
September 10 2009 07:36 GMT
#38
I remember first time I heard and I could read it (a huge part of it or just most important sentences, I don't remember now) with Shogun: Total War.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
September 10 2009 07:55 GMT
#39
I completely agree with cz - by all means read it, it's fun enough and has historic value, but dont expect it to revolutionize your SC play in any way
Moderator@TLPholon // "I need a third hand to facepalm right now"
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
September 10 2009 07:56 GMT
#40
Sun Tzu quotes are great for throwing it against some iccup nub that makes a dumb strategic mistake like randomly attacking into tank lines.

Sun Tzu is self evident to us because the idea have been floating around for thousand of years, applied to different things and build up on in detail, which includes BW. It is like reading a book in 2000BC about how 1+1=2. That said, if you are teach someone unfamilar with strategy at all, it is a okay guide.

For skilled strategists in BW, you have to learn the useful ideas from the book long ago to have gotten anywhere and thus it teaches nothing new. It can help as a reminder when one is stuck though.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 312
UpATreeSC 210
ProTech141
Livibee 108
JuggernautJason43
MindelVK 33
RushiSC 32
StarCraft: Brood War
Calm 3391
Shuttle 684
Mini 616
Sea 531
EffOrt 520
Soulkey 258
ggaemo 138
Dewaltoss 135
firebathero 116
Mong 53
[ Show more ]
sorry 21
IntoTheRainbow 15
Sacsri 14
Rock 14
Shine 11
Bale 11
Dota 2
420jenkins509
monkeys_forever251
Counter-Strike
Coldzera 1480
Heroes of the Storm
Liquid`Hasu315
Other Games
pashabiceps4452
Grubby3367
FrodaN1251
Dendi717
Beastyqt654
ceh9606
B2W.Neo600
C9.Mang0192
ArmadaUGS159
BRAT_OK 111
Trikslyr77
OptimusSC21
Organizations
Dota 2
PGL Dota 2 - Main Stream3358
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 28
• 80smullet 10
• FirePhoenix7
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade758
Other Games
• imaqtpie773
• Shiphtur202
Upcoming Events
PiGosaur Cup
5h 2m
Replay Cast
14h 2m
The PondCast
1d 15h
OSC
2 days
CranKy Ducklings
2 days
GSL
3 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
4 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
4 days
GSL
4 days
Patches Events
4 days
[ Show More ]
BSL22 NKC (BSL vs China)
5 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
5 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-15
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.