On January 12 2015 04:36 Cyro wrote: You don't have a hitcircleoverlay in there, so it'll just be using the default one. That one probably shows circles only ~90% of the size of the available hit area, would you want to "fix" that to 100%?
This might be a dumb question, but why? In general i feel smaller circles are easier to read than larger ones, but even apart from personal preference I don't really see much pro's atm.
I find circles that actually represent the hit area easier to read, rather than guessing. It also lets you increase cursor size without it blocking anything important or being too big relative to circles which was more comfortable to me
changed the hitcircle and the approach circle as well as colors, thoughts? :D
So I started playing osu! in order to improve my mouse accuracy, because it's honestly really bad right now. Took me a few days to get the hang of the visuals but now I'm starting to really enjoy playing. 2 stars are finally too easy for me, now I mostly do 3 stars. 3.5 is tricky but I'm hoping i get there someday.
Anyways, I find the high level play just mesmerizing. Damn Cyro your stuff is just crazy.
Yeah I have 6/11 sensitivity with pointer precision disabled. That much I am glad I figured out before trying osu!
Mouse is a Steelseries Diablo (just a reskinned sensei right?) set at 2880 dpi. All my osu settings are just at default, so 1080x1920 borderless and 1x mouse sensitivity.
Sensor in that mouse is not amazing (some consistency issues, sometimes it moves slightly further or not as far as it's supposed to, when you move it the exact same distance) but shouldn't be too noticeable unless you're trying to do high level osu or first person shooter play, or you're sensitive to it
most important thing i would say is setting DPI down; a setting like ~1000dpi would still be fast but allows for much better control and muscle memory. Osu, FPS games and generally stuff like sc2 micro is extremely reliant on muscle memory, and the higher sens you use the weaker your muscle memory will be, the harder it will be for you to move the mouse for example exactly halfway across the screen while blindfolded (without being able to check where your mouse landed and adjust it)
Haha, playing to get also better at other games, where did I hear that excuse before.
Ok, well, I'll give (beginner) tips as well. First of all, your sensitivity is probably too high. It's partly personal preference, but I'm considered a high sensitivity user, and I have 1000 dpi at 1600x900 resolution. Personally I would highly recommend getting it downs to at least 65% of it's current value. Setting sensitivity higher gives you more speed and reach, setting it lower gives you accuracy (compared to the other way around, not in the absolute sense ofc). Secondly (if you're playing mouse+keyboard), although your main goal is getting mouse accuracy, don't neglect the rythm section. Especially when you're using both hands, what will hold you back isn't skill with either hand, it's the coordination between the two. In options, you might want to tick the box 'raw input'. It's better than just setting sensitivity=1.
Although my play isnt as mesmerizing as cyro's (), I hope this is of any help oh, dat 8 minute snipe..
2000dpi is too high IMO. Personally i think your range should be about..
If you take the Y axis screen resolution (so 1080, here) and divide by 2, or multiply by 1.5 - so that would give a range of 540dpi to 1620dpi for 1080p. If you deviate from that or even go close to the edges i think it'd take significantly more effort to play well.
You can do a lot with a huge range of mouse sensitivities - 300dpi or 4000 - but the closer you are to ideal, the more naturally and easy it will come and the higher the skillcap is. Of course there's a huge "oh my god what the fuck is happening" period when you first make a big change in mouse sens, but if you stick to it for a few days it will become the new normal and it won't seem fast or slow at all
bonus mouse play:
I use 800dpi on 1920x1080 but play game in 900 height window, so it's same as using 960dpi on fullscreen 1080p osu. Among high level mouse players, Doomsday sticks out as being high sens using 1300dpi, some other very notable high ranking mouse players are cptnXn and Funorange:
Right now for me (after 6 days of play) what makes 4star maps hard isnt its speed, but double tapping, in these 6 days ive already developed a horrible habit of single tabbing everything, and im just unable to double tap, cant for the life of me get used to doing it. So now im just searching for maps with alot of triplets and long streams on 2-3 stars and practising double tapping.
My suggestion is to never try to single tap everything, because when you get to the 4star maps it will ruin you
Ive also had to set my mouse to 800 dpi coming from 400, since it was just too slow (running 1440x900 osu) i dont know why but ive got trouble running osu on 1080, just cant seem to focus as much as i can when running it smaller.
Singletapping is a great style to use, but whatever style you play with, you need to be very proficient with using both fingers on a lot of stuff. Quarter beat triplets/streams etc for example. It's completely fine to use one finger for 60-100% of a map, depending on how it's mapped, and it's generally easier to time stuff in my experience (that's not much of a thing until you get up to high level play)
I was singletapping in that above vid^ but still ended up with a 4:1 ratio of primary finger to secondary (80/20), some maps let you go 100/0 with singletap style (depending on how fast you are, too) and others force you to be close to 50/50
Alternating is a necessary skill. In my experience singletapping works better at jumpier parts, but there are people who alternate everything with great accuracy.
Tbh, I think the funorange vid is a bit underwhelming. It's pretty good, but nowhere near what I'd expect from #125. Take this score a few months ago: + Show Spoiler +
It's not like i play this map more than other maps, and I'm only #750 atm.
Wow, thank you so much for the advice Cyro and Yorbon. Lowered my DPI to 1350 to start, might go lower still. It feels so much better already, I don't know what the hell I was doing with such high sensitivity ;_;
Now I just need to get my doubletapping on lock and I'll be good to go
On January 12 2015 21:03 Yorbon wrote: Haha, playing to get also better at other games, where did I hear that excuse before.
On January 12 2015 21:03 Yorbon wrote: Haha, playing to get also better at other games, where did I hear that excuse before.
I would assume lots of people do this right?
Yeah, I personally started playing to improve my aim for SC2. Now I don't even play starcraft anymore but still play Osu haha. Not even sure it helped me get better at anything but clicking circles really fast
On January 13 2015 06:30 CrushingShadows wrote: Wow, thank you so much for the advice Cyro and Yorbon. Lowered my DPI to 1350 to start, might go lower still. It feels so much better already, I don't know what the hell I was doing with such high sensitivity ;_;
Now I just need to get my doubletapping on lock and I'll be good to go
On January 12 2015 21:03 Yorbon wrote: Haha, playing to get also better at other games, where did I hear that excuse before.
I would assume lots of people do this right?
Hm, in hindsight that sentence didn't really get my message across >.> I first started playing osu to get better at starcraft 2. I ended being good at osu, and about as bad at starcraft 2 as i was before. Now osu's the only game I still play. I meant to say something like 'haha, playing osu to get better at other games, where did i hear that before?'. It was some personal recognition more than anything else. I don't actually know if many people to play with that purpose. I do know of a few, but I've never actually seen them play (or know their nicknames for that matter, lol) I actually doubt it helps in ways that could not have been achieved by playing the game you want to improve on. That said, the more the merrier, keep playing (;
Good to hear adjusting your dpi has worked for you! If there's anything else, don't hesitate to ask
On January 13 2015 03:30 Yorbon wrote: Alternating is a necessary skill. In my experience singletapping works better at jumpier parts, but there are people who alternate everything with great accuracy.
I definitely agree that alternating is a necessary skill. When I was new and I heard people talking about singletapping 200 bpm, I thought "wtf, why would anyone singletap that kind of speed?" because I started out alternating from the very beginning (note, note pure alternating, I still favor one finger.) Not only does it help you reach faster speeds easier (since you can alternate where some people will try to singletap), but it reduces stress on your finger, giving you better endurance. Although this is at the cost of the added coordination of using 2 fingers instead of one. It also makes it much easier to handle stacks.
On January 13 2015 06:30 CrushingShadows wrote: Wow, thank you so much for the advice Cyro and Yorbon. Lowered my DPI to 1350 to start, might go lower still. It feels so much better already, I don't know what the hell I was doing with such high sensitivity ;_;
Now I just need to get my doubletapping on lock and I'll be good to go
On January 12 2015 21:03 Yorbon wrote: Haha, playing to get also better at other games, where did I hear that excuse before.
I would assume lots of people do this right?
I don't actually know if many people to play with that purpose.
This does seem to be the case, at least based on my anecdotal evidence. But I agree that you're probably much better off just playing the game you want to improve at instead.
On January 13 2015 03:30 Yorbon wrote: Alternating is a necessary skill. In my experience singletapping works better at jumpier parts, but there are people who alternate everything with great accuracy.
I definitely agree that alternating is a necessary skill. When I was new and I heard people talking about singletapping 200 bpm, I thought "wtf, why would anyone singletap that kind of speed?" because I started out alternating from the very beginning (note, note pure alternating, I still favor one finger.) Not only does it help you reach faster speeds easier (since you can alternate where some people will try to singletap), but it reduces stress on your finger, giving you better endurance. Although this is at the cost of the added coordination of using 2 fingers instead of one. It also makes it much easier to handle stacks.
Well, for "stacks" etc you should be using both fingers regardless of the style, unless it's slow enough to comfortably od9+ SS with one finger for you.
Alternate will play with 50/50 on fingers, while single is usually ~60/40 to 100/0 depending on the map. There's no reason to try to singletap stuff like quarter beat triples and stacks.
A good map for comparison i think would be Scarlet Rose - It has been played extremely well with both alternate (pretty much 50/50) and also singletap (100/0?) though you have to be highly proficient with whichever style you choose to be able to do that.
200bpm half beat is not very fast at all, it's not hard to singletap. The fastest singletap players can somewhat comfortably singletap 300bpm half beat. (that's the equivelant of 150bpm quarter beat streams, if you are wondering)
200bpm half beat singletap - that's slow, the difficulty i would compare to streaming 170bpm quarter beat for example. It's a little bit above entry level speed. It's WAY harder to stream 200bpm quarter beat than it is to singletap 200bpm half beat - if adding the second finger resulted in your speed easily doubling, this game would be a lot easier.
One of the reasons it's easier to time with singletap, is that you can just kinda lock onto the half beat timing and then insert the second finger at a quarter beat offset whenever stuff transitions onto quarter beat. If you're alternating, you have to change the pace of both fingers and lock onto a new pace every time you go from half beat to quarter beat (like entering a stream for example) and it can be difficult if you don't have strong music to follow. Likewise though, when maps randomly switch into weird time signitures, if you're autopiloting on the half beat timing with singletap it can be weird to switch into 1/3'rd or 5/8'ths streams etc, while it's more intuitive if you're already bouncing around on timing with both of your fingers out of necessity anyway. If you're playing singletap style, you're generally putting more strain on your primary finger which is a good and bad thing; it requires a bit harder playing, but it also pushes your limits, as 240bpm half beat would be considered a fast speed for you if you were not acclimated to it, but a very slow speed for somebody alternating (like streaming 120bpm, it would put no strain at all on the hand). The player using one finger would improve in speed just by playing those maps, while with two, they wouldn't and would instead have to play stuff like 220bpm deathstreams to become acclimated to higher finger speeds. Singletap style i would say is about making timing easy, but having to bruteforce speed; while alternate makes speed easy (up to a moderate level! high speed is very difficult for both), but requires far superior coordination and timing just to play at an intermediate level (fcing 5star od7 maps with 98% accuracy)
Sorry if that doesn't make any sense to read, even if you know osu/timing terminology. It kinda made sense in my brain a little when i wrote it >_>
I don't really know great alternaters, a huge majority of the top 20-30 players use single for some or all map styles (few are alternate mains like Azer) IIRC and the best that i know personally is probably Valar, but he can't play high OD very well
On January 13 2015 07:16 Bobbias wrote: I definitely agree that alternating is a necessary skill. When I was new and I heard people talking about singletapping 200 bpm, I thought "wtf, why would anyone singletap that kind of speed?" because I started out alternating from the very beginning (note, note pure alternating, I still favor one finger.) Not only does it help you reach faster speeds easier (since you can alternate where some people will try to singletap), but it reduces stress on your finger, giving you better endurance. Although this is at the cost of the added coordination of using 2 fingers instead of one. It also makes it much easier to handle stacks.
Well, for "stacks" etc you should be using both fingers regardless of the style, unless it's slow enough to comfortably od9+ SS with one finger for you.
Alternate will play with 50/50 on fingers, while single is usually ~60/40 to 100/0 depending on the map. There's no reason to try to singletap stuff like quarter beat triples and stacks.
A good map for comparison i think would be Scarlet Rose - i think it's been SS'd with both alternate (pretty much 50/50) and also entirely singletap (100/0) though you have to be highly proficient with whichever style you choose to be able to do that.
200bpm half beat is not very fast at all, it's not hard to singletap. The fastest singletap players can somewhat comfortably singletap 300bpm half beat. (that's the equivelant of 150bpm quarter beat streams, if you are wondering)
200bpm half beat singletap - that's slow, the difficulty i would compare to streaming 170bpm quarter beat for example. It's a little bit above entry level speed. It's WAY harder to stream 200bpm quarter beat than it is to singletap 200bpm half beat - if adding the second finger resulted in your speed easily doubling, this game would be a lot easier.
One of the reasons it's easier to time with singletap, is that you can just kinda lock onto the half beat timing and then insert the second finger at a quarter beat offset whenever stuff transitions onto quarter beat. If you're alternating, you have to change the pace of both fingers and lock onto a new pace every time you go from half beat to quarter beat (like entering a stream for example) and it can be difficult if you don't have strong music to follow. Likewise though, when maps randomly switch into weird time signitures, if you're autopiloting on the half beat timing with singletap it can be weird to switch into 1/3'rd or 5/8'ths streams etc, while it's more intuitive if you're already bouncing around on timing with both of your fingers out of necessity anyway. If you're playing singletap style, you're generally putting more strain on your primary finger which is a good and bad thing; it requires a bit harder playing, but it also pushes your limits, as 240bpm half beat would be considered a fast speed for you if you were not acclimated to it, but a very slow speed for somebody alternating (like streaming 120bpm, it would put no strain at all on the hand). The player using one finger would improve in speed just by playing those maps, while with two, they wouldn't and would instead have to play stuff like 220bpm deathstreams to become acclimated to higher finger speeds. Singletap style i would say is about making timing easy, but having to bruteforce speed; while alternate makes speed easy, but requires far superior coordination and timing just to play at an intermediate level (fcing 5star od7 maps with 98% accuracy)
I get what you mean. I did say "when I was new". I have no idea what speed I can singletap comfortably, but that's mostly because I hardly play standard and I never 100% singletap anything, no matter how easy. I prefer to talk about quarter notes, 8th notes, etc. when talking about timing, but fucking nobody who doesn't have prior music knowledge seems to understand the correct terminology :/
What I meant about stacks is that if you're already alternating everything, it's easy to just keep alternating when a stack shows up. There's no need to mentally switch into streaming because you were already alternating your fingers anyway. The coordination that alternating requires is literally meaningless to me since I play mania. It's funny that people even consider the extra coordination required by alternating, since 2 keys is still easy as hell compared to 4+ keys when it comes to coordination. I feel like your comment about coordination requirements only really affects to people who started off singletapping to begin with.
Help, i can't pass. I wasted like 15 tries on it, and didn't even surpass my first try TT Djpop why are your maps so hard..
Because his patterns are awful? (ok, there are plenty of godawful piles of shit that are worse than his patterns, but I still absolutely hate djpop maps with a passion)