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[Game] Osu! - Page 296

Forum Index > General Games
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Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2014-12-24 18:33:11
December 24 2014 18:12 GMT
#5901
Why don't i have any mania mods? Random, being able to select how many keys you want to use, etc? I thought that stuff was in game, i just see all of the same mods as osu standard. What does HR do on mania?

edit: Found it, you have to click on the thing near your picture and set the mode to mania >_>

i prefer fade-in to hidden for controlling where my eyes go, the hidden thing expands far too far off the bottom and makes it difficult to time things IMO

Also, while Standard is all about Combo, it seems Mania is all about OD
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
December 24 2014 19:28 GMT
#5902
I wouldn't say mania is about OD exactly, although OD has a wider range in mania than in std. Mania is about consistency and accuracy. What I mean is this: in std, if you have a low accuracy FC, you still have a much higher score than someone who broke combo somewhere in that map. In mania, although it's possible for lower accuracy to have a higher score, it's much less common. The only way that really happens is if you get significantly more max's or you have your misses clumped together such that the very small combo 'bonus' can make up the difference in score.

Here's an OD chart for mania.
[image loading]
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2014-12-24 22:15:58
December 24 2014 22:15 GMT
#5903
I found it very easy to lose a huge fraction of potential score/pp in mania just by having bad accuracy, like i don't really see much feedback from playing and suddenly i look at the score and i have 70% accuracy and a C ranking and a shit score even though it's FC - playing standard, i have hitsounds that are not overridden by every second map, and i also have indicators directly in my view for when i get 100's. In Mania, my eyes are just elsewhere and there is not really an audio cue for it
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
December 24 2014 22:41 GMT
#5904
Well you said that your eyes would track the notes down the screen. that's honestly a big no-no when it comes to mania. It certainly does help increase accuracy, because you can see the note as it reaches the receptor, but your visual feedback is higher on the screen, and that's where you should really be looking (well, somewhere around there. different skins position it differently.)

Personally I use a combination of my own hitsounds (only time I use a map's hitsounds is if the map is fully keysounded, with custom hitsounds for each note, for example, djpop's mania maps) and the accuracy meter on the bottom of the screen. If you look at where my FL visibility window is, I had to adjust to looking a bit lower when I began playing FL, since before then, the spot I focused on was slightly above that.

It definitely takes some time to get used to the different feedback though, since standard places the visual feedback where the note was, as opposed to a fixed location onscreen. You're still in the early stages of learning mania, and since you're already used to how standard does that stuff, it's probably a bit of a pain to adjust to.
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2014-12-25 00:47:15
December 25 2014 00:09 GMT
#5905
I'm actually really mad about this hitsound change in standard



Is this really what we have come to? I can't imagine a more unfun way to play a rhythm game. Why fuck with really really important stuff like hitsound volume without consent or even documentation? It's a nightmare to play anything >od8 or >od6(with hr or dt) now, which is basically 90% of the maps that i play. Peppy doesn't even play od9-11, he said himself that he barely plays insane difficulty maps (which are usually od5-7 on the lower end ones)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2014-12-25 12:46:28
December 25 2014 12:06 GMT
#5906


this is actually just depressing

so many small issues

Frame 1:
[image loading]

Frame 2:
[image loading]

god damnit

I'd rather play a SUPER MEGA COMPETITIVE GAME or just play like this:


this is pretty cool -
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
December 25 2014 13:23 GMT
#5907
I'd end up from the noob video to frustrated state automatically.

od10 is still pretty doable i feel. I indeed changed hitsound volume a bit, but after that it gave no problems at all, aside from the retarded mistakes i made.
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2014-12-25 17:28:40
December 25 2014 15:00 GMT
#5908
Well, i went from struggling very hard for 94-95% accuracy on some od10 maps, to playing with 70-80% accuracy. Without hitsounds as good as they were before i'm a little bit lost and instead of +-8ms, it's more like +-11ms so i just randomly float off the too early and too late edges without actually making any mistake in my mind. That's why i can play od9 and borderline SS some maps to 500-700 combo, struggle with 9.67 on shorter maps and have a complete inability to play od10 now - i'm just have that natural variance in timing, and i'm not confident enough in the beat timings to be able to hit them within single digit milliseconds consistently. Loud, consistent hitsounds and a metronome adressed that weakness, but it's kinda fucked up now. The hitsounds are quieter and inconsistent, and if i use the metronome - now, because the hitsounds are quieter, the metronome vs hitsound audio balance is completely off and i can't hear the hitsounds well over it (the effects volume controls both, they're not decoupled so the metronome is always overriding the hitsound sounds now) - It's just like with the same change, both of my crutches for playing higher OD well have been fucked at the same time with no reason, explanation or even announcement at all, it's insulting to me for them to lower the ability of people to play a competitive skill based game like that for some silly change

[–]houndbluedragon[S] 75 points 13 hours ago

"SHOUTOUT TO POVO DO OSU! QUE SE NÃO FOSSE VCS ESSA VERSÃO AQUI NÃO EXISTIRIA E EU NÃO SERIA CONHECIDO. BLUE DRAGON VC É O CARA." - Shoutout to osu! people, without you guys this version wouldn't exist and I wouldn't be as known. Blue Dragon, you're the man.

and yes, I'm mapping this already (even though the editor is being horrible at the moment).


this is really damn nice to hear! (mapping the maffalda vid from my last 1-2 posts)

I think they fixed the scroll and adjusted the hitsound volume, thank god
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2014-12-26 20:33:09
December 26 2014 20:30 GMT
#5909


not sure what to do about my aim issues aside from just play more

with huge jumps, on larger tablet areas i feel slow, and i have to move a lot of my arm around, so i kinda lose muscle memory - but with smaller areas, it feels hard to hit the circles. I guess that's most of the hard part of aiming~
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2014-12-27 14:33:12
December 27 2014 14:23 GMT
#5910
Being angry at the game is actually pretty useful :D

[image loading]
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
vaL4r
Profile Joined May 2010
Germany240 Posts
Last Edited: 2014-12-27 18:03:04
December 27 2014 18:00 GMT
#5911
Playing osu competitively for ladder ranking hurts my soul, not doing that anymore! That being said I still really like the game~
You need to play starcraft with a light heart. If you play with a heavy heart, you can't win. -NaDa
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2014-12-27 19:19:56
December 27 2014 19:19 GMT
#5912
Yea i agree. It also HEAVILY reinforces training upwards instead of training sideways, and developing extreme specializations - for example at one point i could get 180pp on a jump map with less effort than it took me to get 130pp on a stream map. I've been "training sideways" for a lot of the time in the last 2 months, even though i made a few good plays i still lost 300 ranks doing that (quite a lot considering i almost broke 3k) - eventually i will just be good enough to shoot for 2.5k+
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2014-12-28 17:42:54
December 28 2014 17:42 GMT
#5913
[image loading]

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

!!!

!

!!!!!!!!!!!!!

200 freaking bpm 53 unstable fuck

I don't think i ever actually played all the way through that map but i'd probably have like 140
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2014-12-28 18:38:37
December 28 2014 18:19 GMT
#5914
Ranking is easy when you're just playing to improve everything. Every once in a while I play to get pp when I feel I've improved quite a bit, and grin about how easy it is, especially with dt. Imperfections are inevitable when you try to project your entire skillset into a single number, so I don't mind it as much. In the new system, as much as the old, it's true that specializing will make you hit a wall eventually. That's why multiplayer is important, you'll get inspiration on what area's you should improve. That said, multiplaying has made me clear how much improvement is still possible. I'm always the highest ranked and the worst player, at least when we're not playing low ar and cs5 or 6.

www is a monster, lol

aaand, i just had 1 miss on rlc of this song TT
https://osu.ppy.sh/s/213558
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2014-12-28 21:26:12
December 28 2014 19:29 GMT
#5915
A lot of people seem to have higher rank than me, but worse top top scores. I have some pretty niche stuff like that 243pp od9 SS, but i cant just sit down and get 180-200pp scores very easily and quite a lot of people around 2-3k seem to have way more of them than me, even if they have no scores above 220

I like that RLC map but the speed+reading is a bit hard for me
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2014-12-31 22:48:35
December 31 2014 21:52 GMT
#5916
200bpm deathstream!



i did some good stuff recently like the first 200 combo on hoshizora no ima HR with >99% accuracy, but overall i can't really sit down and FC a broad range of maps @220pp or even 200pp, my rank has decayed by like +12% already



od9.67

this is pretty standard play from me, 1x miss on first blind play and then miss/break ~1-4x per play for the next 25 plays for no particular reason. Damn good acc though
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
chocorush
Profile Joined June 2009
694 Posts
January 01 2015 00:41 GMT
#5917
However they changed the directional sound is pretty terrible, since I'm deaf in one ear. I feel like the actual music track is changing in volume and not just the hitsounds because the music seems to go in and out now.
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2015-01-01 18:01:21
January 01 2015 16:35 GMT
#5918
Yea i agree. It changed from being gamebreaking to a small annoyance to me when they adjusted it and it felt like hitsound volume went up 2-3x on average. I still didn't see a patch note or justification for it existing though, especially without option to disable. Maybe that's in the config file, actually?

Hvick's pen grip, something i actually wondered about for a while since he's using a small tablet area:


so #1 on osu has low end tablet, weirdish pen grip and a rubber dome keyboard :D :D

edit: maybe not rubber dome? but it looks weird
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
January 02 2015 00:34 GMT
#5919
New patch just now when i had osu open but didn't play for like an hour~

Release Notes (b20150101.13)
Audio
Improvements to positional audio handling (and reduction of the effect). peppy
Fix "Nightcore" mod hitsounds ignoring user's effect volume.


was needed! I still don't recall any patch saying that they added positional audio though
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2015-01-02 12:50:29
January 02 2015 01:32 GMT
#5920

Finally i got this song SS.
It's not too hard (od7, not even 5.1 star), but it's pretty annoying to do perfectly. And it's one of my favourite maps ever. Nold best mapper...
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