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Modern Warfare 2 - Page 47

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prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 09 2010 00:33 GMT
#921
ALSO if anyone wants to play (and preferably lives in western/central north america), add prodiG1337 to steam ;D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
ahole-surprise
Profile Joined August 2007
United States813 Posts
January 09 2010 01:12 GMT
#922
I was thinking about getting this for PS3 and I'm glad to hear that it's more about positioning and intelligence than "skill." I never liked shooters because it always went against my instinct to play smart, and yet some mountain dew chugging loser who plays 10 hours a day can take a body shot from me, instantly turn around and head shot me. No thanks.
Pulp can move, baby!
number1gog
Profile Blog Joined June 2007
United States1081 Posts
January 09 2010 03:58 GMT
#923
On January 09 2010 09:14 prodiG wrote:
Show nested quote +
On January 09 2010 07:05 number1gog wrote:
On January 09 2010 04:38 prodiG wrote:
NOBODY UNDERSTANDS ME ;_;

I think you made a very good point in your previous post, about not being able to chain jumps because of stamina loss.

To me that's the difference between a CoD type game and Halo. MW2 is more position based tactical play. Halo is more movement based dynamic play. And if I read your post correctly, Quake players could Halo jump all the time, which regardless of gun mechanics changes everything about the game.

watch (this is the mode that i played, and was very good at)
CPMA Done by Vo0 part 1
CPMA Done by Vo0 Part 2

You'll notice that the game requires an unbelievable amount of aim, I've yet to find a game more challenging in that regard. Thus, because I've played it so much, my aim is much farther ahead than the rest of the curve. And yes, Quake players can "Halo Jump", although you can get going MUCH faster than you could in Halo.

You're correct that MW2 is more position based, I was simply saying that because Modern Warfare is ran on an engine that is based off of ID Tech 3 (no, wiki won't show you that because Infinity Ward doesn't want you to know. Do some more extensive research and you'll see) the game in quite a few aspects feels a lot the same as Quake, and you can even go so far as to compare CoD 4's console / a config_mp.cfg for Modern Warfare 2 to that of quake 3, you'll notice a LOT of the commands are identical, up to the point that IW had to start updating the engine for their game.

I've also played competitive Halo, and I completely agree with you. While the game has a lot to do with movement, what that game boils down to is teamwork. To compare, in Halo, one guy can't take on four with his battle rifle. In MW2, I could drop 5 guys no problem assuming my position was good enough to take them all down before they kill me, and I can make the shots connect.

Also: I don't know where this thread is going anymore


Who cares where the thread is going? We're having a good discussion comparing different FPSs.

Anyways, I think MW2 lack of movement based play works against it. In Halo you have to have excellent aim while strafing, jumping, and crouching. In MW2, you drop shot as soon as you see the other player and you just aim in his general direction while spamming the trigger.

I'd still prefer to play H3 just because in my mind it takes more skill.
5sz6sz7sz1a2a3a4a kwanrollllllled
Tekin
Profile Blog Joined April 2008
2711 Posts
January 09 2010 05:15 GMT
#924
This is so weird how did a COD discussion ended up to a discussion with Quake including on it?
Cheers! //¯◡◡¯\\ 문채원 | 한지우 -___-
Kersed
Profile Joined January 2009
United States35 Posts
January 09 2010 14:43 GMT
#925
On January 09 2010 06:35 weaksauce wrote:
now that i've prestiged, i've noticed how nobody ever has stingers, ever. Everyone thinks they are the best thing to happen to MW2 and need a secondary. Attack helicopter = 10 kills ez. So frustrating! Can't wait till 30(?) again.


I rarely ever shoot any air support down. If I do, I switch to the default class with Danger Close and the AT-4. I just seem to have really good luck with enemy choppers and stuff ignoring me. Whenever they get a Chopper Gunner or AC-130, I usually just wait it out though.

Does anyone else like shooting down UAV's with regular weapons? They go down so quickly.
Xbox Live Gamertag: i k e r s e d i
bdams19
Profile Joined January 2005
United States1316 Posts
January 09 2010 21:10 GMT
#926
I always use a stinger as my secondary... I can't stand harriers killing my retard teammates
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 09 2010 22:21 GMT
#927
On January 09 2010 12:58 number1gog wrote:
Show nested quote +
On January 09 2010 09:14 prodiG wrote:
On January 09 2010 07:05 number1gog wrote:
On January 09 2010 04:38 prodiG wrote:
NOBODY UNDERSTANDS ME ;_;

I think you made a very good point in your previous post, about not being able to chain jumps because of stamina loss.

To me that's the difference between a CoD type game and Halo. MW2 is more position based tactical play. Halo is more movement based dynamic play. And if I read your post correctly, Quake players could Halo jump all the time, which regardless of gun mechanics changes everything about the game.

watch (this is the mode that i played, and was very good at)
CPMA Done by Vo0 part 1
CPMA Done by Vo0 Part 2

You'll notice that the game requires an unbelievable amount of aim, I've yet to find a game more challenging in that regard. Thus, because I've played it so much, my aim is much farther ahead than the rest of the curve. And yes, Quake players can "Halo Jump", although you can get going MUCH faster than you could in Halo.

You're correct that MW2 is more position based, I was simply saying that because Modern Warfare is ran on an engine that is based off of ID Tech 3 (no, wiki won't show you that because Infinity Ward doesn't want you to know. Do some more extensive research and you'll see) the game in quite a few aspects feels a lot the same as Quake, and you can even go so far as to compare CoD 4's console / a config_mp.cfg for Modern Warfare 2 to that of quake 3, you'll notice a LOT of the commands are identical, up to the point that IW had to start updating the engine for their game.

I've also played competitive Halo, and I completely agree with you. While the game has a lot to do with movement, what that game boils down to is teamwork. To compare, in Halo, one guy can't take on four with his battle rifle. In MW2, I could drop 5 guys no problem assuming my position was good enough to take them all down before they kill me, and I can make the shots connect.

Also: I don't know where this thread is going anymore


Who cares where the thread is going? We're having a good discussion comparing different FPSs.

Anyways, I think MW2 lack of movement based play works against it. In Halo you have to have excellent aim while strafing, jumping, and crouching. In MW2, you drop shot as soon as you see the other player and you just aim in his general direction while spamming the trigger.

I'd still prefer to play H3 just because in my mind it takes more skill.

On console, of course H3 takes more skill. Half the reason why I play COD over quake is because COD is SOOOOOOOOOOO easy (And I don't have the time to invest into Quake to stay on top of my game anymore)
Higher-Level CoD4 was definitely based more on movement than you would find in a pub, where the majority of the players find a nice spot to sit and frag people from. For example, on mp_crash search and destroy, a common spot was for a guy to prone in the middle of the bottom floor in the A building, to kill anyone who ran in before they made it up the stairs to the bombsite. To counter this, what would often happen was a Spec-Ops player would circle-strafe jump around the corner, and fly over the prone guy at almost twice sprinting speed while putting shots into him.

I believe COD would be more movement based if everyone had more health. In any FPS I can think of that is movement-based (Quake and Halo are perfect examples), it will take you more than a quarter of a second to kill an opponent. In Halo, the quickest kill you can get with a battle rifle is a 4shot, which will still take quite some time, and the player being hit has the opportunity to dodge, and shoot back, causing you to take more than four shots to kill and also giving him the chance to also come out on top. You can't really have that in COD because if you see someone, and you can aim, that guy is dead. (Hence why I think UAV is hilarious and is a wallhack, because once I've found out WHERE you are, killing you is the easy part.)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
number1gog
Profile Blog Joined June 2007
United States1081 Posts
January 10 2010 03:30 GMT
#928
On January 10 2010 07:21 prodiG wrote:
Show nested quote +
On January 09 2010 12:58 number1gog wrote:
On January 09 2010 09:14 prodiG wrote:
On January 09 2010 07:05 number1gog wrote:
On January 09 2010 04:38 prodiG wrote:
NOBODY UNDERSTANDS ME ;_;

I think you made a very good point in your previous post, about not being able to chain jumps because of stamina loss.

To me that's the difference between a CoD type game and Halo. MW2 is more position based tactical play. Halo is more movement based dynamic play. And if I read your post correctly, Quake players could Halo jump all the time, which regardless of gun mechanics changes everything about the game.

watch (this is the mode that i played, and was very good at)
CPMA Done by Vo0 part 1
CPMA Done by Vo0 Part 2

You'll notice that the game requires an unbelievable amount of aim, I've yet to find a game more challenging in that regard. Thus, because I've played it so much, my aim is much farther ahead than the rest of the curve. And yes, Quake players can "Halo Jump", although you can get going MUCH faster than you could in Halo.

You're correct that MW2 is more position based, I was simply saying that because Modern Warfare is ran on an engine that is based off of ID Tech 3 (no, wiki won't show you that because Infinity Ward doesn't want you to know. Do some more extensive research and you'll see) the game in quite a few aspects feels a lot the same as Quake, and you can even go so far as to compare CoD 4's console / a config_mp.cfg for Modern Warfare 2 to that of quake 3, you'll notice a LOT of the commands are identical, up to the point that IW had to start updating the engine for their game.

I've also played competitive Halo, and I completely agree with you. While the game has a lot to do with movement, what that game boils down to is teamwork. To compare, in Halo, one guy can't take on four with his battle rifle. In MW2, I could drop 5 guys no problem assuming my position was good enough to take them all down before they kill me, and I can make the shots connect.

Also: I don't know where this thread is going anymore


Who cares where the thread is going? We're having a good discussion comparing different FPSs.

Anyways, I think MW2 lack of movement based play works against it. In Halo you have to have excellent aim while strafing, jumping, and crouching. In MW2, you drop shot as soon as you see the other player and you just aim in his general direction while spamming the trigger.

I'd still prefer to play H3 just because in my mind it takes more skill.

On console, of course H3 takes more skill. Half the reason why I play COD over quake is because COD is SOOOOOOOOOOO easy (And I don't have the time to invest into Quake to stay on top of my game anymore)
Higher-Level CoD4 was definitely based more on movement than you would find in a pub, where the majority of the players find a nice spot to sit and frag people from. For example, on mp_crash search and destroy, a common spot was for a guy to prone in the middle of the bottom floor in the A building, to kill anyone who ran in before they made it up the stairs to the bombsite. To counter this, what would often happen was a Spec-Ops player would circle-strafe jump around the corner, and fly over the prone guy at almost twice sprinting speed while putting shots into him.

I believe COD would be more movement based if everyone had more health. In any FPS I can think of that is movement-based (Quake and Halo are perfect examples), it will take you more than a quarter of a second to kill an opponent. In Halo, the quickest kill you can get with a battle rifle is a 4shot, which will still take quite some time, and the player being hit has the opportunity to dodge, and shoot back, causing you to take more than four shots to kill and also giving him the chance to also come out on top. You can't really have that in COD because if you see someone, and you can aim, that guy is dead. (Hence why I think UAV is hilarious and is a wallhack, because once I've found out WHERE you are, killing you is the easy part.)


Even in H3 SWAT, which is what I play, which is theoretically one hit kills (except that the netcode sucks and our bullets get lost in the mass of tubes that is the internet), the game is still high paced movement based. So I'm not sure the Health issue is that big a deal.

Honestly, I can't wait for my capture card to arrive in the mail so I can start uploading some high level Gamebattles customs gameplay for you guys. Some of the kids I play with are absolutely godlike. The most amazing plays are the ones where some kid with a high sensitivity spins around 360 degrees while shooting three people perfectly in the head.

And an even better wallhack is the heartbeat sensor. In hardcore 90% of people run ninja so it's a little useless, but in Core.... omg, shooting down those retards running around with commando before you even see them is so much fun.
5sz6sz7sz1a2a3a4a kwanrollllllled
Jayme
Profile Blog Joined February 2009
United States5866 Posts
January 10 2010 04:03 GMT
#929
On January 09 2010 23:43 Kersed wrote:
Show nested quote +
On January 09 2010 06:35 weaksauce wrote:
now that i've prestiged, i've noticed how nobody ever has stingers, ever. Everyone thinks they are the best thing to happen to MW2 and need a secondary. Attack helicopter = 10 kills ez. So frustrating! Can't wait till 30(?) again.


I rarely ever shoot any air support down. If I do, I switch to the default class with Danger Close and the AT-4. I just seem to have really good luck with enemy choppers and stuff ignoring me. Whenever they get a Chopper Gunner or AC-130, I usually just wait it out though.

Does anyone else like shooting down UAV's with regular weapons? They go down so quickly.


It's okay, if you're lucky there is someone like me in the game that DOES shoot air support down because that wins games on a routine basis.

Nothing pisses off people more than seeing their hard earned AC-130 die in 10 seconds. I love the tears.

I also shoot UAV's down all the time. Not only does it count toward the CB challenge but UAV's allow my team to remain INCOGNITO BOY
Python is garbage, number 1 advocate of getting rid of it.
decafchicken
Profile Blog Joined January 2005
United States20132 Posts
January 10 2010 10:26 GMT
#930
HAH! i proved those mw2 mythbusters wrong i survived a nuke!

I killed someone and got an ac-130 with like 1 second left. they opened before the nuke and died, but the laptop screen thing opened as the nuke fell and on my end game screen its me looking at the laptop and i didn't die! (was gonna be my second ac130 that game if the nuke didn't come )
how reasonable is it to eat off wood instead of your tummy?
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
January 10 2010 10:45 GMT
#931
^ Well, you can take down a nuke if you EMP the other team during the countdown...

Still cool though...
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
January 10 2010 12:08 GMT
#932
On January 10 2010 19:45 HaXXspetten wrote:
^ Well, you can take down a nuke if you EMP the other team during the countdown...

Still cool though...



This was disproven in a youtube video (at least on the PC version)

link:



Air support was crazy JD-esque imba for a little bit and now people are equiping stingers to take them out so it's not as bad
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
Tekin
Profile Blog Joined April 2008
2711 Posts
Last Edited: 2010-01-10 12:36:17
January 10 2010 12:35 GMT
#933
On January 10 2010 19:45 HaXXspetten wrote:
^ Well, you can take down a nuke if you EMP the other team during the countdown...

Still cool though...


You have to EMP first then the outcome of that he can't nuke while on EMP stage. So during that EMP stage your team better start killing or it will happen.
Cheers! //¯◡◡¯\\ 문채원 | 한지우 -___-
Gumbo
Profile Joined February 2009
Canada807 Posts
January 10 2010 16:19 GMT
#934
On January 09 2010 05:51 ffswowsucks wrote:
Show nested quote +
On January 09 2010 01:54 Kersed wrote:
On January 09 2010 01:24 ffswowsucks wrote:
why do people prefer SPAS as the best shotgun when AA-12 is the best?? SPAS is just too slow to reload...


Since the last patch I've noticed a ton of people using the SPAS as well. It's got ridiculous range and power when you use stopping power(I'm not sure about MW2, but in the first MW stopping power made the shotguns decent at distances greater than like 15 feet or so). I kinda think they beefed up the SPAS when they nerfed the 1887's, but that could just be in my head. As for the speed, it doesn't matter how fast you shoot when you're one-shotting everyone.

The AA-12 on the other hand has awful range. I always lol when people try to hip fire me with it. I just back away casually and shoot back at them.

I haven't played MW2 on any platform other than the 360, which is played way differently than it is on PC from what I've heard. A friend of mine who's played a good bit says it's a lot faster and there's more movement.


Dude i only switch weapon to AA-12 when im entering a building or when I know i ll be in close range with an opponent, ofc i dont use it for long range, for secondary weaps in general both close-far range i use the G18 akimbo I still believe the AA-12 is better than the SPAS. its too damn slow.


Thats because your aim sucks. Sorry but thats about the only reason that someone could like the AA12 better than the SPAS.
Si vis pacem, para bellum.
bdams19
Profile Joined January 2005
United States1316 Posts
January 11 2010 00:35 GMT
#935
Anyone wanna play?
ShoreT
Profile Joined August 2008
United States489 Posts
January 11 2010 00:53 GMT
#936
On January 09 2010 09:33 prodiG wrote:
ALSO if anyone wants to play (and preferably lives in western/central north america), add prodiG1337 to steam ;D


I added you, but you didn't accept me (probably should have posted here first). I live in EST but I play all throughout the day.
Derp
bdams19
Profile Joined January 2005
United States1316 Posts
January 11 2010 00:58 GMT
#937
btw im talking xbox360
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
January 11 2010 02:21 GMT
#938
Do you guys want me to create a thread about "MODERN WARFARE 2 ~ Let's Play" ?
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 11 2010 02:24 GMT
#939
On January 11 2010 09:53 ShoreT wrote:
Show nested quote +
On January 09 2010 09:33 prodiG wrote:
ALSO if anyone wants to play (and preferably lives in western/central north america), add prodiG1337 to steam ;D


I added you, but you didn't accept me (probably should have posted here first). I live in EST but I play all throughout the day.

LOL
my bad. I was half asleep when I logged on to steam this morning and I must have thought "what the hell" and mashed block
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Tekin
Profile Blog Joined April 2008
2711 Posts
Last Edited: 2010-01-11 02:33:18
January 11 2010 02:32 GMT
#940
On January 11 2010 11:21 Licmyobelisk wrote:
Do you guys want me to create a thread about "MODERN WARFARE 2 ~ Let's Play" ?


Go create one since the user that made this topic isn't active on this topic at all.

add me on steam: tek1nn
Cheers! //¯◡◡¯\\ 문채원 | 한지우 -___-
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