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On January 09 2010 01:24 ffswowsucks wrote: why do people prefer SPAS as the best shotgun when AA-12 is the best?? SPAS is just too slow to reload...
Since the last patch I've noticed a ton of people using the SPAS as well. It's got ridiculous range and power when you use stopping power(I'm not sure about MW2, but in the first MW stopping power made the shotguns decent at distances greater than like 15 feet or so). I kinda think they beefed up the SPAS when they nerfed the 1887's, but that could just be in my head. As for the speed, it doesn't matter how fast you shoot when you're one-shotting everyone.
The AA-12 on the other hand has awful range. I always lol when people try to hip fire me with it. I just back away casually and shoot back at them.
I haven't played MW2 on any platform other than the 360, which is played way differently than it is on PC from what I've heard. A friend of mine who's played a good bit says it's a lot faster and there's more movement.
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On January 08 2010 23:33 prodiG wrote:Show nested quote +On January 08 2010 23:12 Hawk wrote: the only similarities between cod and quake are that they both use guns a lot... it's completely different styles of gameplay. i havent seen one post in this thread that shows you know what the fuck youre talking about they're closer than you think the cod engine is built on id tech 3, and they've neglected to program out a lot of quake physics. For example, you can still circle jump / strafe jump, however you can't chain up more than one jump because of stamina loss when you hit the ground. The point i was trying to make in the last post was a) quake players often have better aim, just like a starcraft player will have better macro than a CNC3 player, and b) instagib in quake was a bad way to measure player's skill, and HC CoD reminds me too much of instagib. it's still entirely different styles of gameplay. how hard is it to grasp that?? even sc mw2 isn't even close to that
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Hey, is it worth it to go magnum akimbo? Was planning to go Spaghetti Western but I don't know if they're practical..
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On January 09 2010 01:56 Hawk wrote:Show nested quote +On January 08 2010 23:33 prodiG wrote:On January 08 2010 23:12 Hawk wrote: the only similarities between cod and quake are that they both use guns a lot... it's completely different styles of gameplay. i havent seen one post in this thread that shows you know what the fuck youre talking about they're closer than you think the cod engine is built on id tech 3, and they've neglected to program out a lot of quake physics. For example, you can still circle jump / strafe jump, however you can't chain up more than one jump because of stamina loss when you hit the ground. The point i was trying to make in the last post was a) quake players often have better aim, just like a starcraft player will have better macro than a CNC3 player, and b) instagib in quake was a bad way to measure player's skill, and HC CoD reminds me too much of instagib. it's still entirely different styles of gameplay. how hard is it to grasp that?? even sc mw2 isn't even close to that
Same engine and physics do not necessarily result in the same gameplay. Take the Unreal Engine for example, the wiki article states
it has been the basis of many games since, including Unreal Tournament, Deus Ex, Turok, Tom Clancy's Rainbow Six 3: Raven Shield, Tom Clancy's Rainbow Six: Vegas, America's Army, Red Steel, Gears of War, BioShock, BioShock 2, Tactical Ops: Assault on Terror, Mirror's Edge, Batman: Arkham Asylum, Section 8, and so forth.
Gears of War is VERY different from AA or TC's Gay Six.
Saying instagib = HC is just like saying what you said before about reacting. But MW2 is not an arena game because cover/movement matters much more. You can crouch/prone, sprint/walk, movement is key in mw. Forget it, prodig, your arguments are all based on an FPS greatness barrier and you can't see past it. I'm not going to waste my time any more.
edit: oh yeah, and you're speaking from theory, not experience.
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I must say, there is really one thing i dislike about sniping on the 360. It'll probably go away when I do it more and get used to it, but having to push down the left analog stick to steady feels awkward. It feels like something that would be much smoother on PC.
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On January 09 2010 03:04 789 wrote: I must say, there is really one thing i dislike about sniping on the 360. It'll probably go away when I do it more and get used to it, but having to push down the left analog stick to steady feels awkward. It feels like something that would be much smoother on PC.
You got that right
The grenade set up is way better on the 360 though.
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On January 09 2010 03:04 789 wrote: I must say, there is really one thing i dislike about sniping on the 360. It'll probably go away when I do it more and get used to it, but having to push down the left analog stick to steady feels awkward. It feels like something that would be much smoother on PC.
its not so bad when using the tactical button setup as it allows you to steady with left analog and pop in and out of cover with the right.
I've started drop shotting with smgs 90% of close range encounters and while not as effective as CoD4, it does save me a lot. Few things are a frustrating as someone whos intention was to knife you in the first place with commando after you get 3 hit markers on their legs.
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On January 09 2010 03:04 789 wrote: I must say, there is really one thing i dislike about sniping on the 360. It'll probably go away when I do it more and get used to it, but having to push down the left analog stick to steady feels awkward. It feels like something that would be much smoother on PC. Yeah, it took a while to get used to it, but honestly, if you just grind away and play only sniper for a week, you'll kill it.
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NOBODY UNDERSTANDS ME ;_;
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On January 09 2010 03:41 Kwidowmaker wrote:Show nested quote +On January 09 2010 03:04 789 wrote: I must say, there is really one thing i dislike about sniping on the 360. It'll probably go away when I do it more and get used to it, but having to push down the left analog stick to steady feels awkward. It feels like something that would be much smoother on PC. You got that right The grenade set up is way better on the 360 though.
Heh, I had problems with the grenades at first too. The last shooter I played was Halo 3, I didn't play a lot of it, but it happened to be my last experience. Anyway, the reload button in halo 3 is the throw grenade button in MW2. I had a problem with throwing grenades and killing myself when I meant to reload early.
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On January 09 2010 01:54 Kersed wrote:Show nested quote +On January 09 2010 01:24 ffswowsucks wrote: why do people prefer SPAS as the best shotgun when AA-12 is the best?? SPAS is just too slow to reload... Since the last patch I've noticed a ton of people using the SPAS as well. It's got ridiculous range and power when you use stopping power(I'm not sure about MW2, but in the first MW stopping power made the shotguns decent at distances greater than like 15 feet or so). I kinda think they beefed up the SPAS when they nerfed the 1887's, but that could just be in my head. As for the speed, it doesn't matter how fast you shoot when you're one-shotting everyone. The AA-12 on the other hand has awful range. I always lol when people try to hip fire me with it. I just back away casually and shoot back at them. I haven't played MW2 on any platform other than the 360, which is played way differently than it is on PC from what I've heard. A friend of mine who's played a good bit says it's a lot faster and there's more movement.
Dude i only switch weapon to AA-12 when im entering a building or when I know i ll be in close range with an opponent, ofc i dont use it for long range, for secondary weaps in general both close-far range i use the G18 akimbo I still believe the AA-12 is better than the SPAS. its too damn slow.
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Can't anyone of you, like me, accept that both the SPAS and the AA-12 are good?
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Yeah, I use both of them. AA-12 when I have the scavenger perk, SPAS when I don't
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now that i've prestiged, i've noticed how nobody ever has stingers, ever. Everyone thinks they are the best thing to happen to MW2 and need a secondary. Attack helicopter = 10 kills ez. So frustrating! Can't wait till 30(?) again.
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Yeah, you should always have a class with Stinger & Cold-Blooded to change to whenever some enemy calls in air-support.
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I use a stinger most of the time for the same reason, no one else usually takes the stuff down. Only time I usually carry a secondary weapon over a stinger is sniping or riot shield.
Edit: Yeah, I don't know why more people don't use cold blooded. It is an amazing perk and my personal favorite of any perk. I guess most people are using stopping power which is nice, but cold blooded is sweet.
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On January 09 2010 04:38 prodiG wrote: NOBODY UNDERSTANDS ME ;_; I think you made a very good point in your previous post, about not being able to chain jumps because of stamina loss.
To me that's the difference between a CoD type game and Halo. MW2 is more position based tactical play. Halo is more movement based dynamic play. And if I read your post correctly, Quake players could Halo jump all the time, which regardless of gun mechanics changes everything about the game.
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On January 09 2010 07:05 number1gog wrote:I think you made a very good point in your previous post, about not being able to chain jumps because of stamina loss. To me that's the difference between a CoD type game and Halo. MW2 is more position based tactical play. Halo is more movement based dynamic play. And if I read your post correctly, Quake players could Halo jump all the time, which regardless of gun mechanics changes everything about the game. watch (this is the mode that i played, and was very good at) CPMA Done by Vo0 part 1 CPMA Done by Vo0 Part 2
You'll notice that the game requires an unbelievable amount of aim, I've yet to find a game more challenging in that regard. Thus, because I've played it so much, my aim is much farther ahead than the rest of the curve. And yes, Quake players can "Halo Jump", although you can get going MUCH faster than you could in Halo.
You're correct that MW2 is more position based, I was simply saying that because Modern Warfare is ran on an engine that is based off of ID Tech 3 (no, wiki won't show you that because Infinity Ward doesn't want you to know. Do some more extensive research and you'll see) the game in quite a few aspects feels a lot the same as Quake, and you can even go so far as to compare CoD 4's console / a config_mp.cfg for Modern Warfare 2 to that of quake 3, you'll notice a LOT of the commands are identical, up to the point that IW had to start updating the engine for their game.
I've also played competitive Halo, and I completely agree with you. While the game has a lot to do with movement, what that game boils down to is teamwork. To compare, in Halo, one guy can't take on four with his battle rifle. In MW2, I could drop 5 guys no problem assuming my position was good enough to take them all down before they kill me, and I can make the shots connect.
Also: I don't know where this thread is going anymore
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On January 09 2010 09:14 prodiG wrote: edit: i pressed F5 and it re-posted for some reason
Lol, Yeah I opened the thread before you edited, read your post, and thought "didn't he make that exact same post last page."
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