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The Altitude League - Page 24

Forum Index > General Games
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ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2009-05-01 05:47:24
May 01 2009 05:44 GMT
#461
I've decided to form a team ^^

There seems like enough desire for another one. If you would like to join, just PM me with your name and ship of choice~ Once we get enough people, we will have to come up with a name :X We of course will be too late for this season's league, but maybe we can get some scrims in against other teams.
Don't believe the florist when he tells you that the roses are free
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
May 01 2009 05:52 GMT
#462
On May 01 2009 10:38 choboPEon wrote:
Show nested quote +
On May 01 2009 09:13 IzzyCraft wrote:
Lag helps you out too much imo game is broken lol


disagreed although it could definitely stand for some fixing i wouldn't categorize the game overall as broken

Lag helps instead of makes it harder that should be fixed lol i went liek 17-0 with lag cuz i would seem to time anchor and shit to others and when i fired it wasn't affected and usually always hit.
I have ass for brains so,
even when I shit I'm droping knowledge.
tec27
Profile Blog Joined June 2004
United States3727 Posts
May 01 2009 07:50 GMT
#463
Game's out of beta now. Gotta buy it for $20 if you want full access to all the ships, except for this weekend and the next, when the full game will be temporarily free to everyone.
Can you jam with the console cowboys in cyberspace?
DiogenesDog
Profile Joined April 2009
5 Posts
May 01 2009 12:38 GMT
#464
Btw, if you don't buy it you can still play with all the full registered users, and you're not really any less powerful. You just won't have access to all the fun perks/planes you get in the later levels.
jeppew
Profile Joined April 2009
Sweden471 Posts
May 01 2009 13:19 GMT
#465
On May 01 2009 21:38 DiogenesDog wrote:
Btw, if you don't buy it you can still play with all the full registered users, and you're not really any less powerful. You just won't have access to all the fun perks/planes you get in the later levels.


what perks exactly are you not going to have acces to?
armed_
Profile Joined November 2008
Canada443 Posts
May 01 2009 14:02 GMT
#466
On May 01 2009 21:38 DiogenesDog wrote:
Btw, if you don't buy it you can still play with all the full registered users, and you're not really any less powerful.

Nonsense. Some perks are better than others, and a considerable number of the more useful ones are unlocked later. There's a reason that pretty much everyone that has them uses repair/flex instead of either of the armour perks, flak tailgun over normal rear fire for bomber, and recoilless/heavy instead of normal biplane. Don't try and claim that the game is perfectly balanced in terms of plane choices.
gameguard
Profile Blog Joined March 2006
Korea (South)2132 Posts
May 01 2009 16:14 GMT
#467
so what can you use without buying the game? only loopy or something lol
Kaolla
Profile Joined January 2003
China2999 Posts
May 01 2009 17:14 GMT
#468
hmm nice timing to get it out of beta... damn gamemakers... >_<;
they probably figured the game was more popular than ever with the league starting and figured this was like their only way to ever make some cash.. have to say im not too impressed with the programming too, playing on 800x600 all things on low and still it doesnt run smooth on my laptop (1.6 ghz, 1gb ram) ... sure i dont have no fancy video card but games 5 yrs ago looked about the same and they would run supersmooth or too smooth now probably >_<;
boo for them >_<;
its me
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
May 01 2009 17:48 GMT
#469
Team captains should PM me and let me know what their rosters will look like now that the game is released.
:O
sixghost
Profile Blog Joined November 2007
United States2096 Posts
May 01 2009 17:49 GMT
#470
So it sounds like we have to knock this thing out in the next week or so?
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
DiogenesDog
Profile Joined April 2009
5 Posts
May 01 2009 18:16 GMT
#471
Armed - I disagree. :o I'd say that heavy armor is tied with repair drone as the best green perk for most players, and Heavy Armor gets unlocked very early. And imo is significantly better for Loopy, who benefits a lot more from the extra survivability than he does from repair. Bomber I like Repair for, but meh. I think that's more an issue of playstyle than power.

and looking at the blue perks, the two best ones (turbocharger and ultracapacitor) are the first two you get. I guess you could argue that Ace Instincts is better for true badasses, but no one's going to be good enough to get a real advantage from it unless they've played quite a bit. In which case they should just buy the freaking game already.

I dunno, I mean I'd agree with you if all you got was Rubberized Hull and Reverse Thrust or something, but half my planes are outfitted with Heavy Armor and all of them have either Ultra or Turbo, so it's hard to say that level capped players are seriously disadvantaged perk-wise.
gameguard
Profile Blog Joined March 2006
Korea (South)2132 Posts
May 01 2009 19:34 GMT
#472
truthfully, a one time payment of 20 is pretty damn cheap. Let's try to support the devs even though it seems a bit fishy that it goes live when the league takes off lol
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
May 01 2009 19:42 GMT
#473
i'm buying it despite the odd timing
:O
lamster
Profile Joined May 2009
United States1 Post
May 01 2009 19:51 GMT
#474
Hi TL, I'm one half of "Nimbly Games", the two guys who are developing Altitude. First off: thank you to chobopeon, tec, and everyone who has contributed to this league. It's incredibly satisfying to see the game we've spent the last 5 years developing adopted so passionately by such an awesome group of gamers. Your feedback will play a major role in shaping Altitude as a competitive game: in the future we will introduce new features designed specifically for league and competitive play.

I apologize for what seems like a sudden release -- I could have done a much better job communicating to the community exactly where we're going and how we plan to get there. I hope this post will allay your suspicions that we are trying to "cash in" on the league. We have been focused on nothing but release for at least the last 4 months: stress testing our update infrastructure, optimizing our master servers for concurrent user load, and expanding and streamlining the tutorial to help new users pick up the game. We've been telling everyone that we're "just a couple weeks away from launch" for so long that I figured an official announcement would be redundant -- in retrospect I should have made -this- post two weeks ago.

So -- why release now? Because all the infrastructure is finally ready. Releasing allows us to pivot towards promotion (getting mainstream reviews, etc) which will hopefully grow the user base substantially. We simply could not afford to start mass media publicity pre-release -- the bandwidth costs alone would kill us.

Altitude development has not stopped and I am very interested in seeing competitive play succeed. We will add features based on real needs identified by this league. We deliberately scheduled our free weekends around this league's schedule (Friday-Sunday, you can practice Friday and play Sat/Sun with no restrictions), and will continue to do our best to support the league -- but we can't afford to delay release another month.

Note on demo restrictions: during the weekdays, and once the free weekends are over, demo users will be limited to the following planes/perks:
Loopy-Tracker
Bomber-Suppressor
Green-Rubberized Hull
Blue-Turbocharger

Thanks again for your support! We will spend the next two weeks promoting Altitude far and wide, doing our best to increase the player base. For those who want to wait and see whether we can achieve critical mass--I don't blame you. Make the best of the free weekends and hopefully we will win you over with an active, growing community soon!
tec27
Profile Blog Joined June 2004
United States3727 Posts
May 01 2009 20:02 GMT
#475
Thanks for being open and honest with us, lamster, I really value that. While I wish you would have made the release timing a bit more widely known beforehand, I understand how thats an easy mistake to make given the games long development cycle.

I for one have already bought game, I've definitely put enough time in for it to be worth $20 to me Now I just hope we'll see a nice increase in the player base.
Can you jam with the console cowboys in cyberspace?
RaGe
Profile Blog Joined July 2004
Belgium9955 Posts
May 01 2009 20:20 GMT
#476
Moderator
BG1
Profile Blog Joined January 2005
Canada1550 Posts
May 01 2009 20:44 GMT
#477
Hmm while the free weekends are nice, they only last for 2 weeks which is less than the duration of the league. At the very best, maybe half of the league participants will actually buy the game which means pretty much every team will not have enough players unless they merge and that's a big mess in many ways.
There was once a dream that was Esports. You could only whisper it. Anything more than a whisper and it would vanish... Now is the time to make that dream a reality!
RaGe
Profile Blog Joined July 2004
Belgium9955 Posts
May 01 2009 21:03 GMT
#478
Yeah I think the devs are missing a huge opportunity here. When you make an indie game, it's hard to compete on the graphics level, so you strive to get good gameplay, or a completely unique game.

If there's anything that's a testament of good gameplay, it's a smoothly runnign competitive scene. I'm afraid that they're rather gonna lose money (through their image) than make more by demanding this payment from league players. Not to mention a lot of league players aren't gonna buy it just 'cause they know alot of other people won't buy it either and the league will suffer from big problems.

I'm pretty sure ~80% of the league players would buy the game if they were certain 80% of the league players would buy it and they would be able to have a good league, but that's just not how it works. Uncertainty will probably make the league collapse

I don't know if chobopeon is planning any changes to the league to make sure players can always show up. I hope they extend the free weekends till the end of the league personally. Motivated, competitive people will certainly buy the game so they can practice during weekdays, people will be alot more secure about the league not collapsing so more will buy it too. The more casual players will maybe not buy it, but they probably wouldn't buy it without the extension either. I think thats probably the best thing they could do.

There aren't many indie games with balanced competitive play that actually involves a strategic aspect. The game could lose a lot of its potential if the league collapses.
I'm a casual player myself, and will probably not buy the game, but I'm not saying this out of personal interest. I even like observing the scrims, and would not like seeing this game die on a competitive level.
Moderator
NfoMonkey
Profile Joined April 2009
Estonia22 Posts
May 01 2009 21:03 GMT
#479
i say less competition for us, but having an option after for teams to merge wouldnt be necessary as one team could just disband and add their remaining roster to the other teams, which as chobopeon is the contact he could help with (As he is the the one who will be notified of changes in teams).
littlechava
Profile Blog Joined March 2004
United States7221 Posts
May 01 2009 21:33 GMT
#480
On May 02 2009 06:03 NfoMonkey wrote:
i say less competition for us, but having an option after for teams to merge wouldnt be necessary as one team could just disband and add their remaining roster to the other teams, which as chobopeon is the contact he could help with (As he is the the one who will be notified of changes in teams).

Less competition isn't a good thing in a competitive league -_-
Entusman #12
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