• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:10
CEST 19:10
KST 02:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)76ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List ASL 22 Proposed Map Pool BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13966 users

EVE Corporation - Page 983

Forum Index > General Games
Post a Reply
Prev 1 981 982 983 984 985 2021 Next
https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Viceorvirtue
Profile Joined July 2010
United States273 Posts
Last Edited: 2012-02-24 11:40:34
February 24 2012 11:39 GMT
#19641
With all the ways to avoid wardecs, such as dropping corp or even using the dec shield alliance to join and get kicked (resulting in you not being a wt in 24 hours) they really should make it so that the agressers have more of an edge, or at the very least can force people to pvp.

If they fix the neuteral RR problem it would be great as well but I dont know exactly what would make that happen without it being a mechanic used to grief others.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2012-02-24 11:56:27
February 24 2012 11:56 GMT
#19642
On February 24 2012 20:39 Viceorvirtue wrote:
With all the ways to avoid wardecs, such as dropping corp or even using the dec shield alliance to join and get kicked (resulting in you not being a wt in 24 hours) they really should make it so that the agressers have more of an edge, or at the very least can force people to pvp.

If they fix the neuteral RR problem it would be great as well but I dont know exactly what would make that happen without it being a mechanic used to grief others.

neutral RR = flagged as valid war target for the duration of the war dec, podkill rights and all, imo

but what do I care? I have no personal investment in this.
?
Warri
Profile Joined May 2010
Germany3208 Posts
February 24 2012 12:03 GMT
#19643
On February 24 2012 20:39 Viceorvirtue wrote:
With all the ways to avoid wardecs, such as dropping corp or even using the dec shield alliance to join and get kicked (resulting in you not being a wt in 24 hours) they really should make it so that the agressers have more of an edge, or at the very least can force people to pvp.

If they fix the neuteral RR problem it would be great as well but I dont know exactly what would make that happen without it being a mechanic used to grief others.


Youre such a griefer. Yeah he should totally be able to force the defenders to fight, yet still hop between his 20 corps with different wardecs at his will so he can force them all to fight, lulz.
hugman
Profile Joined June 2009
Sweden4644 Posts
February 24 2012 12:04 GMT
#19644
On February 24 2012 06:55 abominare wrote:
Show nested quote +
On February 24 2012 06:18 TurpinOS wrote:
Velocity, cause all other numbers are too complicated to read and analyse



Actually Velocity and Angular are the two best to have. Angular tells you if you can hit him, i mean you could put traversal but then you'd have to convert it to angular to check against your tracking but whatever. Velocity tells you if hes burning or not, and whether or not its towards or away.

This assumes that distance is a given. Everything else is simply clutter.


Radial velocity is super useful. It tells you the speed at which someone is moving in relation to you, that is how fast the raw distance between you and him is changing. Of course you can infer that from reading both the velocity and the angular velocity column, but it's slower. If you see -2000m/s on the overview you see that he's burning for you right away.
Warri
Profile Joined May 2010
Germany3208 Posts
February 24 2012 12:36 GMT
#19645


dafuq did i just watch sums it up pretty much
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
February 24 2012 15:19 GMT
#19646
On February 24 2012 21:04 hugman wrote:
Show nested quote +
On February 24 2012 06:55 abominare wrote:
On February 24 2012 06:18 TurpinOS wrote:
Velocity, cause all other numbers are too complicated to read and analyse



Actually Velocity and Angular are the two best to have. Angular tells you if you can hit him, i mean you could put traversal but then you'd have to convert it to angular to check against your tracking but whatever. Velocity tells you if hes burning or not, and whether or not its towards or away.

This assumes that distance is a given. Everything else is simply clutter.


Radial velocity is super useful. It tells you the speed at which someone is moving in relation to you, that is how fast the raw distance between you and him is changing. Of course you can infer that from reading both the velocity and the angular velocity column, but it's slower. If you see -2000m/s on the overview you see that he's burning for you right away.

I dunno, I actually use my eyes to see that their dot is moving closer to mine, or that the distance is getting smaller etc.

As for hisec warlording, they somehow need to find a good balance. I don't envy their job.

That said, fuck sec status farming.
Moderator
NoSlack
Profile Joined November 2010
United States112 Posts
February 24 2012 16:11 GMT
#19647
Velocity and your eyes should be all that you need. You should know how fast your ship is, so should know that the target is going faster or slower than you.
KwarK
Profile Blog Joined July 2006
United States44128 Posts
February 24 2012 16:39 GMT
#19648
Bellis sold for 19b, was easily worth 22 but I bought it for 14 and I wanted to return the isk to my wallet so I could buy yet more toons and get further returns.
ModeratorThe angels have the phone box
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
February 24 2012 16:41 GMT
#19649
On February 25 2012 01:11 NoSlack wrote:
Velocity and your eyes should be all that you need. You should know how fast your ship is, so should know that the target is going faster or slower than you.


This is a totally dishonest argument that I have seen repeatedly applied to other things in the game as well.

Radial velocity tells you a very specific piece of information without any figuring or attention or brainpower on your part. You could just as easily tell me (as so many people do) that angular velocity isn't needed because you can figure it out from transversal velocity and distance. Of course they don't mention that you need to do fairly complicated on-the-fly deep-decimal division over and over and over to get the same info as angular velocity - but hey, that's just a detail.

To get the same information from Radial Velocity as from Velocity and Distance, you have to either

a) zoom out and wait several seconds for the movement pattern to become apparent (unless it's an interceptor burning at your slow battlecruiser etc.)

or

b1) Right click target --> Look At
b2) Move the camera around in space until you find yourself
b3) Guess the align of the target in relation to your align
b4) Do some basic trig to figure out exactly your relational velocities.
b5) Right click space --> Reset Camera, and move yourself back to your comfortable zoom level

Notice how both a) and b) take a lot more work than just glancing at a number in a column. Now, yes, you do NOT need to know EXACTLY the radial velocity, and you can do basic figuring without all this work - but, equally, you can just look at a number in a column and get 100% of the information you need.

That said, I personally don't use Radial Velocity. But I don't bullshit myself or others by saying you don't need it or that it isn't useful.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
February 24 2012 16:44 GMT
#19650
If I had infinite screen space, I'd use it.
Moderator
TurpinOS
Profile Joined February 2010
Canada1223 Posts
Last Edited: 2012-02-24 16:51:20
February 24 2012 16:46 GMT
#19651
On February 25 2012 00:19 Firebolt145 wrote:
Show nested quote +
On February 24 2012 21:04 hugman wrote:
On February 24 2012 06:55 abominare wrote:
On February 24 2012 06:18 TurpinOS wrote:
Velocity, cause all other numbers are too complicated to read and analyse



Actually Velocity and Angular are the two best to have. Angular tells you if you can hit him, i mean you could put traversal but then you'd have to convert it to angular to check against your tracking but whatever. Velocity tells you if hes burning or not, and whether or not its towards or away.

This assumes that distance is a given. Everything else is simply clutter.


Radial velocity is super useful. It tells you the speed at which someone is moving in relation to you, that is how fast the raw distance between you and him is changing. Of course you can infer that from reading both the velocity and the angular velocity column, but it's slower. If you see -2000m/s on the overview you see that he's burning for you right away.

I dunno, I actually use my eyes to see that their dot is moving closer to mine, or that the distance is getting smaller etc.

As for hisec warlording, they somehow need to find a good balance. I don't envy their job.

That said, fuck sec status farming.


You could also just use the tab called DISTANCE, it usually tells you if the ship is moving towards or away from you.


I dont understand why you would need anything else then velocity and distance on your overview (okay maybe transversal if youre in ships like zealot of something but :screenspace. Those 2 give you everything youd ever need, dont require any thinking, and dont take too much space on your screen.

I have no clue why Id ever have the need to figure out the speed of a ship in relation to mine, I know my speed, I know its speed, and I know if hes coming to tackle me or if hes just randomnly burning from the distance, thats enough.
http://eve.znaor.hr/pimpmydomi/
KwarK
Profile Blog Joined July 2006
United States44128 Posts
February 24 2012 17:02 GMT
#19652
I am really enjoying imagining Def reading that.
ModeratorThe angels have the phone box
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2012-02-24 17:36:01
February 24 2012 17:33 GMT
#19653
On February 25 2012 02:02 KwarK wrote:
I am really enjoying imagining Def reading that.


It's like that kid in math class in high school who always questions the utility of division/algebra/trig/calculus based on the argument: "when would I even use that?" The fact that they ask the question validates entirely their being subjected to the material.

/edit - also my mentee is a fucking bawwss

http://teamliquid.killmail.org/?a=kill_detail&kll_id=12542904
NoSlack
Profile Joined November 2010
United States112 Posts
Last Edited: 2012-02-24 17:37:28
February 24 2012 17:34 GMT
#19654
Double post, sorry.

Damn afghan interwebz.
NoSlack
Profile Joined November 2010
United States112 Posts
February 24 2012 17:36 GMT
#19655
Def I see what you are saying, and understand the benefit. As FB stated, screen space is valuable. Some things aren't worth the space they take up. Not that they aren't interesting to look at, but really aren't necessary.

Good camera skills can improve your situational awareness much more than extra overview columns. Especially when there's another nano gang going all different directions. Try to sort those out in the overview.

Don't right click and "look at" the target. Just rotate your camera around (still centered on you) and adjust zoom with the mouse wheel until you can see what you need to see. With you still centered your point of reference isn't thrown off like it is using 'look at' and the camera actually flying to the target. It's easier to see enemy gangs this way and put all the moving ships into perspective. Also, it's very fast once you are used to it.

Oh, and I loved math class Math and chemistry were my only straight A's.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
February 24 2012 17:44 GMT
#19656
On February 25 2012 02:36 NoSlack wrote:
Def I see what you are saying, and understand the benefit. As FB stated, screen space is valuable. Some things aren't worth the space they take up. Not that they aren't interesting to look at, but really aren't necessary.

Good camera skills can improve your situational awareness much more than extra overview columns. Especially when there's another nano gang going all different directions. Try to sort those out in the overview. [1]

Don't right click and "look at" the target. Just rotate your camera around (still centered on you) and adjust zoom with the mouse wheel until you can see what you need to see. With you still centered your point of reference isn't thrown off like it is using 'look at' and the camera actually flying to the target. It's easier to see enemy gangs this way and put all the moving ships into perspective. Also, it's very fast once you are used to it. [2]

Oh, and I loved math class Math and chemistry were my only straight A's. [3]


[1] Notice how you made an argument against using the Radial Velocity column without saying that it's not useful or that you can just as easily get the information from doing other stuff. That was my point. You don't need Radial Velocity to play the game (or even play the game well), but that doesn't mean it's not useful.

[2] No one actually does the things that I described in my post (hopefully). That was the point. I was recreating a situation where you are able to get 100% of the information that Radial Velocity gives you and demonstrating that it is, in fact, a lot of information and not terribly easy to "calculate" on-the-fly.

[3] That comment was not directed towards you.
TurpinOS
Profile Joined February 2010
Canada1223 Posts
Last Edited: 2012-02-24 17:46:42
February 24 2012 17:44 GMT
#19657
On February 25 2012 02:33 DefMatrixUltra wrote:
Show nested quote +
On February 25 2012 02:02 KwarK wrote:
I am really enjoying imagining Def reading that.


It's like that kid in math class in high school who always questions the utility of division/algebra/trig/calculus based on the argument: "when would I even use that?" The fact that they ask the question validates entirely their being subjected to the material.

/edit - also my mentee is a fucking bawwss

http://teamliquid.killmail.org/?a=kill_detail&kll_id=12542904


Being subjected to the material, yes

Using said material and having the window space, no

Im not saying its entirely useless, Im only saying that when I fly my ship I can do perfectly fine without it and there are no situations where I tell myself ''oh I wish I had that data''.

The discussion here is obviously not about whether or not its something useful to know, its about if its good enough to be worth clustering your screen. (Which makes it completely different to the math exam, Im not too worried in math about running out of memory space)
http://eve.znaor.hr/pimpmydomi/
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
February 24 2012 17:48 GMT
#19658
I lost a lot of marks back in math because I'd never show my working because I was lazy. Does that apply here??????????
Moderator
TurpinOS
Profile Joined February 2010
Canada1223 Posts
February 24 2012 17:52 GMT
#19659
On February 25 2012 02:48 Firebolt145 wrote:
I lost a lot of marks back in math because I'd never show my working because I was lazy. Does that apply here??????????


Well you're now a reknown math teach with its own book so tell your old teachers to suck it...
http://eve.znaor.hr/pimpmydomi/
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
February 24 2012 18:05 GMT
#19660
On February 25 2012 02:44 TurpinOS wrote:
Show nested quote +
On February 25 2012 02:33 DefMatrixUltra wrote:
On February 25 2012 02:02 KwarK wrote:
I am really enjoying imagining Def reading that.


It's like that kid in math class in high school who always questions the utility of division/algebra/trig/calculus based on the argument: "when would I even use that?" The fact that they ask the question validates entirely their being subjected to the material.

/edit - also my mentee is a fucking bawwss

http://teamliquid.killmail.org/?a=kill_detail&kll_id=12542904


Im not saying its entirely useless, Im only saying that when I fly my ship I can do perfectly fine without it and there are no situations where I tell myself ''oh I wish I had that data''.

The discussion here is obviously not about whether or not its something useful to know, its about if its good enough to be worth clustering your screen. (Which makes it completely different to the math exam, Im not too worried in math about running out of memory space)


I actually agree with you. In my opinion, the only absolutely 100% necessary thing to have on the overview to enable you to play the game well is Velocity (since distance is shown in the game window and on the target icon), but Distance is too useful not to have (because sort by distance makes the overview more readable in 99% of situations).

I just get irked by people that suggest that "x piece of information isn't useful because you can do math/feel it out/lrn2play/etc.". As a physicist, I appreciate the value of basic attributes and how they can be used to great effect (in fact, you can derive every single numerical piece of information on the overview purely from Distance). But that also means I have an extreme prejudice against base attributes in practice and much prefer derived attributes since their utility in specific situations is much higher (i.e. they give a lot more information with much less work involved).

-----------

Also my new hard drive finally arrived last night, and I am currently trying to organize and redo the work that was lost when the previous one died. In a day or two, I'll probably be back on regular EVE-capable schedule.
Prev 1 981 982 983 984 985 2021 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:55
FSL TeamLeague: ST vs POG
Freeedom17
Liquipedia
BSL22 NKC (BSL vs China)
14:00
Playoffs Day 1/2
Bonyth vs TerrOr
eOnzErG vs Dewalt
XuanXuan vs TBD
ZZZero.O278
LiquipediaDiscussion
Maestros of the Game
12:30
Offline Playoffs
herO vs Maru
Serral vs TBD
ComeBackTV 4493
RotterdaM2016
WardiTV1704
IntoTheiNu 1408
Ryung 921
TaKeTV 748
IndyStarCraft 325
SHIN 324
SteadfastSC295
Rex213
BRAT_OK 185
EnkiAlexander 141
CosmosSc2 139
3DClanTV 74
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 2016
Ryung 921
SHIN 324
IndyStarCraft 313
SteadfastSC 292
Rex 223
BRAT_OK 185
CosmosSc2 139
MindelVK 32
UpATreeSC 2
StarCraft: Brood War
Britney 26122
Horang2 1346
EffOrt 1201
ggaemo 376
ZZZero.O 278
actioN 166
Hm[arnc] 44
Hyun 41
Pusan 36
Movie 33
[ Show more ]
sSak 24
sorry 24
Rock 18
Sacsri 12
Mong 1
Dota 2
qojqva1919
Dendi402
Counter-Strike
ScreaM1897
pashabiceps1097
edward289
Heroes of the Storm
Khaldor437
Liquid`Hasu283
Other Games
singsing3766
FrodaN2147
B2W.Neo1205
byalli336
Hui .146
KnowMe138
XcaliburYe79
Trikslyr37
Organizations
Dota 2
PGL Dota 2 - Main Stream9557
Other Games
EGCTV1350
gamesdonequick631
StarCraft: Brood War
UltimateBattle 50
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Response 8
• printf 4
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix13
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• Shiphtur471
• tFFMrPink 17
Upcoming Events
Douyu Cup 2020
11h 50m
BSL22 NKC (BSL vs China)
20h 50m
Mihu vs TBD
Online Event
21h 50m
RSL Revival
1d 8h
WardiTV Weekly
1d 17h
RSL Revival
2 days
RSL Revival
2 days
Bombastic Starleague
3 days
Kung Fu Cup
3 days
OSC
4 days
[ Show More ]
CrankTV Team League
4 days
Bombastic Starleague
5 days
Replay Cast
5 days
The PondCast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.