• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:21
CET 14:21
KST 22:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
Recent recommended BW games TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2287 users

EVE Corporation - Page 983

Forum Index > General Games
Post a Reply
Prev 1 981 982 983 984 985 2021 Next
https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Viceorvirtue
Profile Joined July 2010
United States273 Posts
Last Edited: 2012-02-24 11:40:34
February 24 2012 11:39 GMT
#19641
With all the ways to avoid wardecs, such as dropping corp or even using the dec shield alliance to join and get kicked (resulting in you not being a wt in 24 hours) they really should make it so that the agressers have more of an edge, or at the very least can force people to pvp.

If they fix the neuteral RR problem it would be great as well but I dont know exactly what would make that happen without it being a mechanic used to grief others.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2012-02-24 11:56:27
February 24 2012 11:56 GMT
#19642
On February 24 2012 20:39 Viceorvirtue wrote:
With all the ways to avoid wardecs, such as dropping corp or even using the dec shield alliance to join and get kicked (resulting in you not being a wt in 24 hours) they really should make it so that the agressers have more of an edge, or at the very least can force people to pvp.

If they fix the neuteral RR problem it would be great as well but I dont know exactly what would make that happen without it being a mechanic used to grief others.

neutral RR = flagged as valid war target for the duration of the war dec, podkill rights and all, imo

but what do I care? I have no personal investment in this.
?
Warri
Profile Joined May 2010
Germany3208 Posts
February 24 2012 12:03 GMT
#19643
On February 24 2012 20:39 Viceorvirtue wrote:
With all the ways to avoid wardecs, such as dropping corp or even using the dec shield alliance to join and get kicked (resulting in you not being a wt in 24 hours) they really should make it so that the agressers have more of an edge, or at the very least can force people to pvp.

If they fix the neuteral RR problem it would be great as well but I dont know exactly what would make that happen without it being a mechanic used to grief others.


Youre such a griefer. Yeah he should totally be able to force the defenders to fight, yet still hop between his 20 corps with different wardecs at his will so he can force them all to fight, lulz.
hugman
Profile Joined June 2009
Sweden4644 Posts
February 24 2012 12:04 GMT
#19644
On February 24 2012 06:55 abominare wrote:
Show nested quote +
On February 24 2012 06:18 TurpinOS wrote:
Velocity, cause all other numbers are too complicated to read and analyse



Actually Velocity and Angular are the two best to have. Angular tells you if you can hit him, i mean you could put traversal but then you'd have to convert it to angular to check against your tracking but whatever. Velocity tells you if hes burning or not, and whether or not its towards or away.

This assumes that distance is a given. Everything else is simply clutter.


Radial velocity is super useful. It tells you the speed at which someone is moving in relation to you, that is how fast the raw distance between you and him is changing. Of course you can infer that from reading both the velocity and the angular velocity column, but it's slower. If you see -2000m/s on the overview you see that he's burning for you right away.
Warri
Profile Joined May 2010
Germany3208 Posts
February 24 2012 12:36 GMT
#19645


dafuq did i just watch sums it up pretty much
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
February 24 2012 15:19 GMT
#19646
On February 24 2012 21:04 hugman wrote:
Show nested quote +
On February 24 2012 06:55 abominare wrote:
On February 24 2012 06:18 TurpinOS wrote:
Velocity, cause all other numbers are too complicated to read and analyse



Actually Velocity and Angular are the two best to have. Angular tells you if you can hit him, i mean you could put traversal but then you'd have to convert it to angular to check against your tracking but whatever. Velocity tells you if hes burning or not, and whether or not its towards or away.

This assumes that distance is a given. Everything else is simply clutter.


Radial velocity is super useful. It tells you the speed at which someone is moving in relation to you, that is how fast the raw distance between you and him is changing. Of course you can infer that from reading both the velocity and the angular velocity column, but it's slower. If you see -2000m/s on the overview you see that he's burning for you right away.

I dunno, I actually use my eyes to see that their dot is moving closer to mine, or that the distance is getting smaller etc.

As for hisec warlording, they somehow need to find a good balance. I don't envy their job.

That said, fuck sec status farming.
Moderator
NoSlack
Profile Joined November 2010
United States112 Posts
February 24 2012 16:11 GMT
#19647
Velocity and your eyes should be all that you need. You should know how fast your ship is, so should know that the target is going faster or slower than you.
KwarK
Profile Blog Joined July 2006
United States43618 Posts
February 24 2012 16:39 GMT
#19648
Bellis sold for 19b, was easily worth 22 but I bought it for 14 and I wanted to return the isk to my wallet so I could buy yet more toons and get further returns.
ModeratorThe angels have the phone box
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
February 24 2012 16:41 GMT
#19649
On February 25 2012 01:11 NoSlack wrote:
Velocity and your eyes should be all that you need. You should know how fast your ship is, so should know that the target is going faster or slower than you.


This is a totally dishonest argument that I have seen repeatedly applied to other things in the game as well.

Radial velocity tells you a very specific piece of information without any figuring or attention or brainpower on your part. You could just as easily tell me (as so many people do) that angular velocity isn't needed because you can figure it out from transversal velocity and distance. Of course they don't mention that you need to do fairly complicated on-the-fly deep-decimal division over and over and over to get the same info as angular velocity - but hey, that's just a detail.

To get the same information from Radial Velocity as from Velocity and Distance, you have to either

a) zoom out and wait several seconds for the movement pattern to become apparent (unless it's an interceptor burning at your slow battlecruiser etc.)

or

b1) Right click target --> Look At
b2) Move the camera around in space until you find yourself
b3) Guess the align of the target in relation to your align
b4) Do some basic trig to figure out exactly your relational velocities.
b5) Right click space --> Reset Camera, and move yourself back to your comfortable zoom level

Notice how both a) and b) take a lot more work than just glancing at a number in a column. Now, yes, you do NOT need to know EXACTLY the radial velocity, and you can do basic figuring without all this work - but, equally, you can just look at a number in a column and get 100% of the information you need.

That said, I personally don't use Radial Velocity. But I don't bullshit myself or others by saying you don't need it or that it isn't useful.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
February 24 2012 16:44 GMT
#19650
If I had infinite screen space, I'd use it.
Moderator
TurpinOS
Profile Joined February 2010
Canada1223 Posts
Last Edited: 2012-02-24 16:51:20
February 24 2012 16:46 GMT
#19651
On February 25 2012 00:19 Firebolt145 wrote:
Show nested quote +
On February 24 2012 21:04 hugman wrote:
On February 24 2012 06:55 abominare wrote:
On February 24 2012 06:18 TurpinOS wrote:
Velocity, cause all other numbers are too complicated to read and analyse



Actually Velocity and Angular are the two best to have. Angular tells you if you can hit him, i mean you could put traversal but then you'd have to convert it to angular to check against your tracking but whatever. Velocity tells you if hes burning or not, and whether or not its towards or away.

This assumes that distance is a given. Everything else is simply clutter.


Radial velocity is super useful. It tells you the speed at which someone is moving in relation to you, that is how fast the raw distance between you and him is changing. Of course you can infer that from reading both the velocity and the angular velocity column, but it's slower. If you see -2000m/s on the overview you see that he's burning for you right away.

I dunno, I actually use my eyes to see that their dot is moving closer to mine, or that the distance is getting smaller etc.

As for hisec warlording, they somehow need to find a good balance. I don't envy their job.

That said, fuck sec status farming.


You could also just use the tab called DISTANCE, it usually tells you if the ship is moving towards or away from you.


I dont understand why you would need anything else then velocity and distance on your overview (okay maybe transversal if youre in ships like zealot of something but :screenspace. Those 2 give you everything youd ever need, dont require any thinking, and dont take too much space on your screen.

I have no clue why Id ever have the need to figure out the speed of a ship in relation to mine, I know my speed, I know its speed, and I know if hes coming to tackle me or if hes just randomnly burning from the distance, thats enough.
http://eve.znaor.hr/pimpmydomi/
KwarK
Profile Blog Joined July 2006
United States43618 Posts
February 24 2012 17:02 GMT
#19652
I am really enjoying imagining Def reading that.
ModeratorThe angels have the phone box
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2012-02-24 17:36:01
February 24 2012 17:33 GMT
#19653
On February 25 2012 02:02 KwarK wrote:
I am really enjoying imagining Def reading that.


It's like that kid in math class in high school who always questions the utility of division/algebra/trig/calculus based on the argument: "when would I even use that?" The fact that they ask the question validates entirely their being subjected to the material.

/edit - also my mentee is a fucking bawwss

http://teamliquid.killmail.org/?a=kill_detail&kll_id=12542904
NoSlack
Profile Joined November 2010
United States112 Posts
Last Edited: 2012-02-24 17:37:28
February 24 2012 17:34 GMT
#19654
Double post, sorry.

Damn afghan interwebz.
NoSlack
Profile Joined November 2010
United States112 Posts
February 24 2012 17:36 GMT
#19655
Def I see what you are saying, and understand the benefit. As FB stated, screen space is valuable. Some things aren't worth the space they take up. Not that they aren't interesting to look at, but really aren't necessary.

Good camera skills can improve your situational awareness much more than extra overview columns. Especially when there's another nano gang going all different directions. Try to sort those out in the overview.

Don't right click and "look at" the target. Just rotate your camera around (still centered on you) and adjust zoom with the mouse wheel until you can see what you need to see. With you still centered your point of reference isn't thrown off like it is using 'look at' and the camera actually flying to the target. It's easier to see enemy gangs this way and put all the moving ships into perspective. Also, it's very fast once you are used to it.

Oh, and I loved math class Math and chemistry were my only straight A's.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
February 24 2012 17:44 GMT
#19656
On February 25 2012 02:36 NoSlack wrote:
Def I see what you are saying, and understand the benefit. As FB stated, screen space is valuable. Some things aren't worth the space they take up. Not that they aren't interesting to look at, but really aren't necessary.

Good camera skills can improve your situational awareness much more than extra overview columns. Especially when there's another nano gang going all different directions. Try to sort those out in the overview. [1]

Don't right click and "look at" the target. Just rotate your camera around (still centered on you) and adjust zoom with the mouse wheel until you can see what you need to see. With you still centered your point of reference isn't thrown off like it is using 'look at' and the camera actually flying to the target. It's easier to see enemy gangs this way and put all the moving ships into perspective. Also, it's very fast once you are used to it. [2]

Oh, and I loved math class Math and chemistry were my only straight A's. [3]


[1] Notice how you made an argument against using the Radial Velocity column without saying that it's not useful or that you can just as easily get the information from doing other stuff. That was my point. You don't need Radial Velocity to play the game (or even play the game well), but that doesn't mean it's not useful.

[2] No one actually does the things that I described in my post (hopefully). That was the point. I was recreating a situation where you are able to get 100% of the information that Radial Velocity gives you and demonstrating that it is, in fact, a lot of information and not terribly easy to "calculate" on-the-fly.

[3] That comment was not directed towards you.
TurpinOS
Profile Joined February 2010
Canada1223 Posts
Last Edited: 2012-02-24 17:46:42
February 24 2012 17:44 GMT
#19657
On February 25 2012 02:33 DefMatrixUltra wrote:
Show nested quote +
On February 25 2012 02:02 KwarK wrote:
I am really enjoying imagining Def reading that.


It's like that kid in math class in high school who always questions the utility of division/algebra/trig/calculus based on the argument: "when would I even use that?" The fact that they ask the question validates entirely their being subjected to the material.

/edit - also my mentee is a fucking bawwss

http://teamliquid.killmail.org/?a=kill_detail&kll_id=12542904


Being subjected to the material, yes

Using said material and having the window space, no

Im not saying its entirely useless, Im only saying that when I fly my ship I can do perfectly fine without it and there are no situations where I tell myself ''oh I wish I had that data''.

The discussion here is obviously not about whether or not its something useful to know, its about if its good enough to be worth clustering your screen. (Which makes it completely different to the math exam, Im not too worried in math about running out of memory space)
http://eve.znaor.hr/pimpmydomi/
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
February 24 2012 17:48 GMT
#19658
I lost a lot of marks back in math because I'd never show my working because I was lazy. Does that apply here??????????
Moderator
TurpinOS
Profile Joined February 2010
Canada1223 Posts
February 24 2012 17:52 GMT
#19659
On February 25 2012 02:48 Firebolt145 wrote:
I lost a lot of marks back in math because I'd never show my working because I was lazy. Does that apply here??????????


Well you're now a reknown math teach with its own book so tell your old teachers to suck it...
http://eve.znaor.hr/pimpmydomi/
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
February 24 2012 18:05 GMT
#19660
On February 25 2012 02:44 TurpinOS wrote:
Show nested quote +
On February 25 2012 02:33 DefMatrixUltra wrote:
On February 25 2012 02:02 KwarK wrote:
I am really enjoying imagining Def reading that.


It's like that kid in math class in high school who always questions the utility of division/algebra/trig/calculus based on the argument: "when would I even use that?" The fact that they ask the question validates entirely their being subjected to the material.

/edit - also my mentee is a fucking bawwss

http://teamliquid.killmail.org/?a=kill_detail&kll_id=12542904


Im not saying its entirely useless, Im only saying that when I fly my ship I can do perfectly fine without it and there are no situations where I tell myself ''oh I wish I had that data''.

The discussion here is obviously not about whether or not its something useful to know, its about if its good enough to be worth clustering your screen. (Which makes it completely different to the math exam, Im not too worried in math about running out of memory space)


I actually agree with you. In my opinion, the only absolutely 100% necessary thing to have on the overview to enable you to play the game well is Velocity (since distance is shown in the game window and on the target icon), but Distance is too useful not to have (because sort by distance makes the overview more readable in 99% of situations).

I just get irked by people that suggest that "x piece of information isn't useful because you can do math/feel it out/lrn2play/etc.". As a physicist, I appreciate the value of basic attributes and how they can be used to great effect (in fact, you can derive every single numerical piece of information on the overview purely from Distance). But that also means I have an extreme prejudice against base attributes in practice and much prefer derived attributes since their utility in specific situations is much higher (i.e. they give a lot more information with much less work involved).

-----------

Also my new hard drive finally arrived last night, and I am currently trying to organize and redo the work that was lost when the previous one died. In a day or two, I'll probably be back on regular EVE-capable schedule.
Prev 1 981 982 983 984 985 2021 Next
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
09:00
PiGFest 7.0 FINAL DAY
Serral vs MaruLIVE!
PiGStarcraft3310
ComeBackTV 1705
IndyStarCraft 369
BRAT_OK 329
Rex287
3DClanTV 116
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft3310
IndyStarCraft 369
BRAT_OK 329
Rex 287
StarCraft: Brood War
Sea 44594
Britney 32671
Rain 1936
Pusan 834
JYJ 249
Last 184
ToSsGirL 97
Backho 47
IntoTheRainbow 30
JulyZerg 26
[ Show more ]
Icarus 4
Dota 2
Gorgc4027
qojqva741
XaKoH 325
Fuzer 186
XcaliburYe170
Counter-Strike
fl0m2711
x6flipin586
Heroes of the Storm
Khaldor202
MindelVK10
Other Games
B2W.Neo1216
Liquid`RaSZi757
Mew2King86
Happy26
Organizations
Counter-Strike
PGL225
StarCraft 2
IntoTheiNu 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• iHatsuTV 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1244
• lizZardDota271
League of Legends
• Jankos3927
Upcoming Events
uThermal 2v2 Circuit
1h 39m
Replay Cast
19h 39m
Wardi Open
22h 39m
Monday Night Weeklies
1d 3h
Replay Cast
1d 10h
Replay Cast
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
CranKy Ducklings
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 2nd Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.