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What's about screen space? I just replace velocity with radial.
Im not saying its entirely useless, Im only saying that when I fly my ship I can do perfectly fine without it and there are no situations where I tell myself ''oh I wish I had that data''.
The same way I can play SC without hotkeys and still beat my 10 yo cousin. Doesn't mean it is optimal. Thankfully most EVE players are not much smarter than him so we don't need to care.
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On February 25 2012 03:08 Soap wrote:What's about screen space? I just replace velocity with radial. Show nested quote +Im not saying its entirely useless, Im only saying that when I fly my ship I can do perfectly fine without it and there are no situations where I tell myself ''oh I wish I had that data''. The same way I can play SC without hotkeys and still beat my 10 yo cousin. Doesn't mean it is optimal. Thankfully most EVE players are not much smarter than him so we don't need to care.
I would never ever replace velocity by radial. For frigate fights knowing the speed of your opponent is way more important than his speed compared to yours, and for nanofights trying to analyse everyones radial velocity (compared to just saying that the dramiel is burning at 4k) makes you waste some concentration that you would need in other places.
Radial IS a useful stats, but with distance and velocity alone I find that I have ample information and there are no situations where I tell myself that I wished I ALSO had radial on top, since Im usually able to infer that information pretty quickly. Now for the opposite, not having velocity and only having radial, theres just too many situations where I would tell myself that I really wish I had velocity on.
We can talk all day about the better use on paper of radial compared to just having velocity, but when youre actually pvping its a hell lot different. You have a limited amount of time to evaluate data (read : simple data and lowest possible amount of data while maintaning all info you need) when youre in the heat of things, so even if I had the screen room for radial I would probably put it on but never actually use it.
That SC example is pretty bad though, if what you said was true, the optimal way to play EVE would be to put every single possible data on the screen, unfortunately thats not how it actually works, more data is better hypotethically but during a fight you often dont have time to waste looking at those numbers.
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On February 25 2012 03:05 DefMatrixUltra wrote:Show nested quote +On February 25 2012 02:44 TurpinOS wrote:On February 25 2012 02:33 DefMatrixUltra wrote:On February 25 2012 02:02 KwarK wrote: I am really enjoying imagining Def reading that. It's like that kid in math class in high school who always questions the utility of division/algebra/trig/calculus based on the argument: "when would I even use that?" The fact that they ask the question validates entirely their being subjected to the material. /edit - also my mentee is a fucking bawwsshttp://teamliquid.killmail.org/?a=kill_detail&kll_id=12542904 Im not saying its entirely useless, Im only saying that when I fly my ship I can do perfectly fine without it and there are no situations where I tell myself ''oh I wish I had that data''. The discussion here is obviously not about whether or not its something useful to know, its about if its good enough to be worth clustering your screen. (Which makes it completely different to the math exam, Im not too worried in math about running out of memory space) I actually agree with you. In my opinion, the only absolutely 100% necessary thing to have on the overview to enable you to play the game well is Velocity (since distance is shown in the game window and on the target icon), but Distance is too useful not to have (because sort by distance makes the overview more readable in 99% of situations). I just get irked by people that suggest that "x piece of information isn't useful because you can do math/feel it out/lrn2play/etc.". As a physicist, I appreciate the value of basic attributes and how they can be used to great effect (in fact, you can derive every single numerical piece of information on the overview purely from Distance). But that also means I have an extreme prejudice against base attributes in practice and much prefer derived attributes since their utility in specific situations is much higher (i.e. they give a lot more information with much less work involved). ----------- Also my new hard drive finally arrived last night, and I am currently trying to organize and redo the work that was lost when the previous one died. In a day or two, I'll probably be back on regular EVE-capable schedule.
I didn't know you were a physicist. I've always imagined the game would be pretty annoying to them. Unless of course you're some sort of aquatic physicist, then maybe it be really appealing. But who am I kidding? Buoyancy isn't science its god damn witchcraft.
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On February 25 2012 06:29 abominare wrote:
I didn't know you were a physicist. I've always imagined the game would be pretty annoying to them. Unless of course you're some sort of aquatic physicist, then maybe it be really appealing. But who am I kidding? Buoyancy isn't science its god damn witchcraft.
Wait, what?
Maybe I'm alone here, but I find that quote to be incomprehensible. The "it's going to give me an aneurysm" kind of incomprehensible.
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Lalalaland34483 Posts
The game's physics is more like swimming in the ocean than flying in space.
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Makes slightly more sense. Still pretty sure it's going to give me an aneurysm.
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It's called fluid mechanics, abominare. And no the game is not annoying to them. That's because physicists aren't suck-up dumbasses.
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On February 25 2012 07:08 Otolia wrote: It's called fluid mechanics, abominare. And no the game is not annoying to them. That's because physicists aren't suck-up dumbasses.
Why would you have to be a suck-up dumbass to be annoyed by something that is in your field of expertise and is depicted wrong in a game/movie/tv
There is, of course, a difference between mild annoyance and telling everyone that this thing sucks terribly because its not perfectly in line with reality.
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On February 25 2012 06:29 abominare wrote:Show nested quote +On February 25 2012 03:05 DefMatrixUltra wrote:On February 25 2012 02:44 TurpinOS wrote:On February 25 2012 02:33 DefMatrixUltra wrote:On February 25 2012 02:02 KwarK wrote: I am really enjoying imagining Def reading that. It's like that kid in math class in high school who always questions the utility of division/algebra/trig/calculus based on the argument: "when would I even use that?" The fact that they ask the question validates entirely their being subjected to the material. /edit - also my mentee is a fucking bawwsshttp://teamliquid.killmail.org/?a=kill_detail&kll_id=12542904 Im not saying its entirely useless, Im only saying that when I fly my ship I can do perfectly fine without it and there are no situations where I tell myself ''oh I wish I had that data''. The discussion here is obviously not about whether or not its something useful to know, its about if its good enough to be worth clustering your screen. (Which makes it completely different to the math exam, Im not too worried in math about running out of memory space) I actually agree with you. In my opinion, the only absolutely 100% necessary thing to have on the overview to enable you to play the game well is Velocity (since distance is shown in the game window and on the target icon), but Distance is too useful not to have (because sort by distance makes the overview more readable in 99% of situations). I just get irked by people that suggest that "x piece of information isn't useful because you can do math/feel it out/lrn2play/etc.". As a physicist, I appreciate the value of basic attributes and how they can be used to great effect (in fact, you can derive every single numerical piece of information on the overview purely from Distance). But that also means I have an extreme prejudice against base attributes in practice and much prefer derived attributes since their utility in specific situations is much higher (i.e. they give a lot more information with much less work involved). ----------- Also my new hard drive finally arrived last night, and I am currently trying to organize and redo the work that was lost when the previous one died. In a day or two, I'll probably be back on regular EVE-capable schedule. I didn't know you were a physicist. I've always imagined the game would be pretty annoying to them. Unless of course you're some sort of aquatic physicist, then maybe it be really appealing. But who am I kidding? Buoyancy isn't science its god damn witchcraft.
If you redefine the speed of light to be the max speed of your ship (for every individual ship), then it makes more sense.
+ Show Spoiler +
But yeah, the ship flight not being Newtonian-in-a-vacuum style is weird to me in a physical sense. But the mathematics of the motional mechanics are very familiar (objects traveling through a highly viscous fluid etc.). The most jarring thing is keeping in my mind separate the in-game intuition vs. physical intuition. When I overheat MWD to gtfo, I always die a little inside as my acceleration (instead of being constant) falls off exponentially.
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Special thanks to Cheesedawg for pointing this out to me:
I have no words + Show Spoiler +
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If only it was in a vacuum, then we could have driveby titans going at like .5c. We could also have all the dramiels disintegrate when they go too fast.
Also that gif is super creepy.
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On February 25 2012 10:23 Mandini wrote:. We could also have all the dramiels disintegrate when they go too fast.
Why?
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On February 25 2012 14:51 DiracMonopole wrote:Show nested quote +On February 25 2012 10:23 Mandini wrote:. We could also have all the dramiels disintegrate when they go too fast.
Why? Well I would assume as they approach the speed of light the shielding will eventually be insufficient to protect them from the particles in space. All ships would experience this, but I just chose the dramiel as it would be one of the ships to hit that limit the fastest.
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If we could accelerate matter to a velocity approaching the speed of light any kind of space ship warfare would become redundant anyways.
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On February 25 2012 03:05 DefMatrixUltra wrote:(in fact, you can derive every single numerical piece of information on the overview purely from Distance).
Sorry for the tangent (ha ha), but no you can't. Use spherical coordinates, r is an independent variable and does not hold information about θ or ϕ.
On topic though, the reason I think radial is useful is that if you have several enemies on field you can spot when someone starts burning towards you or away from you much quicker.
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Hyrule18968 Posts
One day, not so long ago...in fact, so not long ago it's today, Kwark spied an NC gang in EC-. A call for "anyone want to kill stuff?" went out and so I volunteered my Tengu. Firebolt volunteered his Tengu. Bodyshield volunteered his Zealot. With Kwark's Oracle we had a decent fleet. And so we went over to pew.
In this time while we formed up our glorious fleet, mere minutes I must point out, the NC gang left and a FA gang took its place. They had Scimi, Drake, Nado, Tempest, and some other stuff but generally didn't stick around because they cowered at our superior ships, skill, money, women, power, and general sexiness. We killed a Tempest with the traitorous Firebolt stealing the final hit.
As everything ran away from us glorious kings of PVP, timid suggestions of "vfk?" were spake by many. VFK it was.
So we embarked on a magnificent journey across the stars to the home of Goons: the dreaded VFK-IV. Once there, we realized that we wouldn't have many targets, with only 120 local. After a bit of reconnoitering, we found a couple of ships on the station, namely a Drake, Tornado, and an Anshar. So we warped to station at 0, where the cowardly Anshar, which was 50k away because the station is huge, warped out, scared of our giant penises.
So we shot at other things. Soon an Archon undocked, as well as about a dozen other ships, after a fashion, mostly Maelstroms and Drakes, although there was also Huginn, Rapier, Lachesis, a few inties, and some assorted other ships.
So we picked off a ship, warped out then back, picked off another, and repeated. After one engagement, I warped out and immediately crashed because FUCK COMCAST. I logged back in and when all was good but I felt pity for the locals, for they could not handle our 4 man fleet with their meager 120 pilots, several in carriers.
I decided that I felt such pity for them that they needed something to boost their morale. They needed to see that there is hope in the world; there are kind people in the world; there is light at the end of the tunnel. Thus I nobly donated my Tengu to them. To my delight they received all the blessings I could have hoped to bestow on them with my single, humble cruiser.
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United States41934 Posts
We'd been fighting on station for some 20 minutes and the entire time there was a cyno on the VFK undock at 0, alongside their entire fleet with carriers/recons/many people. I was on a link toon called cylya and it was the only toon I could be on with eyes on station and tofu knew this. I get fleet in position to take the warpin, called "warp cylya zero" and we all warped. Failbolt dropped out of warp next to me, harreeb dropped out next to me, baddie shield dropped out next to me, tofu, station undock at zero. Warped cyno at zero. Knew enemy fleet was next to the cyno, knew I was providing warpin on a toon named cylya, did it anyway.
We all rofl. Everything drops.
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Warping to gate at 20 anyone?
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Lalalaland34483 Posts
Kwark: 'Guys, warp cylya at 0 on my mark.......mark.' Tofu: 'At 0, confirm?' Kwark: 'Yes.'
If only he checked the name...
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