• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:16
CET 12:16
KST 20:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1505 users

EVE Corporation - Page 984

Forum Index > General Games
Post a Reply
Prev 1 982 983 984 985 986 2021 Next
https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
Last Edited: 2012-02-24 18:10:14
February 24 2012 18:08 GMT
#19661
What's about screen space? I just replace velocity with radial.

Im not saying its entirely useless, Im only saying that when I fly my ship I can do perfectly fine without it and there are no situations where I tell myself ''oh I wish I had that data''.


The same way I can play SC without hotkeys and still beat my 10 yo cousin. Doesn't mean it is optimal. Thankfully most EVE players are not much smarter than him so we don't need to care.
TurpinOS
Profile Joined February 2010
Canada1223 Posts
Last Edited: 2012-02-24 21:11:33
February 24 2012 21:10 GMT
#19662
On February 25 2012 03:08 Soap wrote:
What's about screen space? I just replace velocity with radial.

Show nested quote +
Im not saying its entirely useless, Im only saying that when I fly my ship I can do perfectly fine without it and there are no situations where I tell myself ''oh I wish I had that data''.


The same way I can play SC without hotkeys and still beat my 10 yo cousin. Doesn't mean it is optimal. Thankfully most EVE players are not much smarter than him so we don't need to care.


I would never ever replace velocity by radial. For frigate fights knowing the speed of your opponent is way more important than his speed compared to yours, and for nanofights trying to analyse everyones radial velocity (compared to just saying that the dramiel is burning at 4k) makes you waste some concentration that you would need in other places.

Radial IS a useful stats, but with distance and velocity alone I find that I have ample information and there are no situations where I tell myself that I wished I ALSO had radial on top, since Im usually able to infer that information pretty quickly. Now for the opposite, not having velocity and only having radial, theres just too many situations where I would tell myself that I really wish I had velocity on.

We can talk all day about the better use on paper of radial compared to just having velocity, but when youre actually pvping its a hell lot different. You have a limited amount of time to evaluate data (read : simple data and lowest possible amount of data while maintaning all info you need) when youre in the heat of things, so even if I had the screen room for radial I would probably put it on but never actually use it.

That SC example is pretty bad though, if what you said was true, the optimal way to play EVE would be to put every single possible data on the screen, unfortunately thats not how it actually works, more data is better hypotethically but during a fight you often dont have time to waste looking at those numbers.
http://eve.znaor.hr/pimpmydomi/
abominare
Profile Joined March 2010
United States1216 Posts
Last Edited: 2012-02-24 21:30:23
February 24 2012 21:29 GMT
#19663
On February 25 2012 03:05 DefMatrixUltra wrote:
Show nested quote +
On February 25 2012 02:44 TurpinOS wrote:
On February 25 2012 02:33 DefMatrixUltra wrote:
On February 25 2012 02:02 KwarK wrote:
I am really enjoying imagining Def reading that.


It's like that kid in math class in high school who always questions the utility of division/algebra/trig/calculus based on the argument: "when would I even use that?" The fact that they ask the question validates entirely their being subjected to the material.

/edit - also my mentee is a fucking bawwss

http://teamliquid.killmail.org/?a=kill_detail&kll_id=12542904


Im not saying its entirely useless, Im only saying that when I fly my ship I can do perfectly fine without it and there are no situations where I tell myself ''oh I wish I had that data''.

The discussion here is obviously not about whether or not its something useful to know, its about if its good enough to be worth clustering your screen. (Which makes it completely different to the math exam, Im not too worried in math about running out of memory space)


I actually agree with you. In my opinion, the only absolutely 100% necessary thing to have on the overview to enable you to play the game well is Velocity (since distance is shown in the game window and on the target icon), but Distance is too useful not to have (because sort by distance makes the overview more readable in 99% of situations).

I just get irked by people that suggest that "x piece of information isn't useful because you can do math/feel it out/lrn2play/etc.". As a physicist, I appreciate the value of basic attributes and how they can be used to great effect (in fact, you can derive every single numerical piece of information on the overview purely from Distance). But that also means I have an extreme prejudice against base attributes in practice and much prefer derived attributes since their utility in specific situations is much higher (i.e. they give a lot more information with much less work involved).

-----------

Also my new hard drive finally arrived last night, and I am currently trying to organize and redo the work that was lost when the previous one died. In a day or two, I'll probably be back on regular EVE-capable schedule.


I didn't know you were a physicist. I've always imagined the game would be pretty annoying to them. Unless of course you're some sort of aquatic physicist, then maybe it be really appealing. But who am I kidding? Buoyancy isn't science its god damn witchcraft.
ghost_403
Profile Joined September 2010
United States1825 Posts
February 24 2012 21:48 GMT
#19664
On February 25 2012 06:29 abominare wrote:

I didn't know you were a physicist. I've always imagined the game would be pretty annoying to them. Unless of course you're some sort of aquatic physicist, then maybe it be really appealing. But who am I kidding? Buoyancy isn't science its god damn witchcraft.


Wait, what?

Maybe I'm alone here, but I find that quote to be incomprehensible. The "it's going to give me an aneurysm" kind of incomprehensible.
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34495 Posts
February 24 2012 21:56 GMT
#19665
The game's physics is more like swimming in the ocean than flying in space.
Moderator
ghost_403
Profile Joined September 2010
United States1825 Posts
February 24 2012 22:01 GMT
#19666
Makes slightly more sense. Still pretty sure it's going to give me an aneurysm.
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
Otolia
Profile Blog Joined July 2011
France5805 Posts
February 24 2012 22:08 GMT
#19667
It's called fluid mechanics, abominare. And no the game is not annoying to them. That's because physicists aren't suck-up dumbasses.
TurpinOS
Profile Joined February 2010
Canada1223 Posts
Last Edited: 2012-02-24 22:15:38
February 24 2012 22:14 GMT
#19668
On February 25 2012 07:08 Otolia wrote:
It's called fluid mechanics, abominare. And no the game is not annoying to them. That's because physicists aren't suck-up dumbasses.


Why would you have to be a suck-up dumbass to be annoyed by something that is in your field of expertise and is depicted wrong in a game/movie/tv

There is, of course, a difference between mild annoyance and telling everyone that this thing sucks terribly because its not perfectly in line with reality.
http://eve.znaor.hr/pimpmydomi/
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2012-02-25 00:22:34
February 25 2012 00:10 GMT
#19669
On February 25 2012 06:29 abominare wrote:
Show nested quote +
On February 25 2012 03:05 DefMatrixUltra wrote:
On February 25 2012 02:44 TurpinOS wrote:
On February 25 2012 02:33 DefMatrixUltra wrote:
On February 25 2012 02:02 KwarK wrote:
I am really enjoying imagining Def reading that.


It's like that kid in math class in high school who always questions the utility of division/algebra/trig/calculus based on the argument: "when would I even use that?" The fact that they ask the question validates entirely their being subjected to the material.

/edit - also my mentee is a fucking bawwss

http://teamliquid.killmail.org/?a=kill_detail&kll_id=12542904


Im not saying its entirely useless, Im only saying that when I fly my ship I can do perfectly fine without it and there are no situations where I tell myself ''oh I wish I had that data''.

The discussion here is obviously not about whether or not its something useful to know, its about if its good enough to be worth clustering your screen. (Which makes it completely different to the math exam, Im not too worried in math about running out of memory space)


I actually agree with you. In my opinion, the only absolutely 100% necessary thing to have on the overview to enable you to play the game well is Velocity (since distance is shown in the game window and on the target icon), but Distance is too useful not to have (because sort by distance makes the overview more readable in 99% of situations).

I just get irked by people that suggest that "x piece of information isn't useful because you can do math/feel it out/lrn2play/etc.". As a physicist, I appreciate the value of basic attributes and how they can be used to great effect (in fact, you can derive every single numerical piece of information on the overview purely from Distance). But that also means I have an extreme prejudice against base attributes in practice and much prefer derived attributes since their utility in specific situations is much higher (i.e. they give a lot more information with much less work involved).

-----------

Also my new hard drive finally arrived last night, and I am currently trying to organize and redo the work that was lost when the previous one died. In a day or two, I'll probably be back on regular EVE-capable schedule.


I didn't know you were a physicist. I've always imagined the game would be pretty annoying to them. Unless of course you're some sort of aquatic physicist, then maybe it be really appealing. But who am I kidding? Buoyancy isn't science its god damn witchcraft.


If you redefine the speed of light to be the max speed of your ship (for every individual ship), then it makes more sense.

+ Show Spoiler +

*twitch*


But yeah, the ship flight not being Newtonian-in-a-vacuum style is weird to me in a physical sense. But the mathematics of the motional mechanics are very familiar (objects traveling through a highly viscous fluid etc.). The most jarring thing is keeping in my mind separate the in-game intuition vs. physical intuition. When I overheat MWD to gtfo, I always die a little inside as my acceleration (instead of being constant) falls off exponentially.
Pufftrees
Profile Joined March 2009
2449 Posts
February 25 2012 00:24 GMT
#19670
I been trying to tell you guys we're all submarine pilots.

+ Show Spoiler +
reppin nerds
Chance favors the prepared mind.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
February 25 2012 01:20 GMT
#19671
Special thanks to Cheesedawg for pointing this out to me:



I have no words
+ Show Spoiler +
[image loading]
So, five-card stud, nothing wild... and the sky's the limit
Mandini
Profile Joined April 2011
United States1717 Posts
Last Edited: 2012-02-25 01:25:46
February 25 2012 01:23 GMT
#19672
If only it was in a vacuum, then we could have driveby titans going at like .5c. We could also have all the dramiels disintegrate when they go too fast.

Also that gif is super creepy.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
February 25 2012 05:51 GMT
#19673
On February 25 2012 10:23 Mandini wrote:. We could also have all the dramiels disintegrate when they go too fast.


Why?
Mandini
Profile Joined April 2011
United States1717 Posts
February 25 2012 10:24 GMT
#19674
On February 25 2012 14:51 DiracMonopole wrote:
Show nested quote +
On February 25 2012 10:23 Mandini wrote:. We could also have all the dramiels disintegrate when they go too fast.


Why?

Well I would assume as they approach the speed of light the shielding will eventually be insufficient to protect them from the particles in space. All ships would experience this, but I just chose the dramiel as it would be one of the ships to hit that limit the fastest.
ain
Profile Joined July 2010
Germany786 Posts
February 25 2012 10:49 GMT
#19675
If we could accelerate matter to a velocity approaching the speed of light any kind of space ship warfare would become redundant anyways.
hugman
Profile Joined June 2009
Sweden4644 Posts
February 25 2012 16:01 GMT
#19676
On February 25 2012 03:05 DefMatrixUltra wrote:(in fact, you can derive every single numerical piece of information on the overview purely from Distance).


Sorry for the tangent (ha ha), but no you can't. Use spherical coordinates, r is an independent variable and does not hold information about θ or ϕ.

On topic though, the reason I think radial is useful is that if you have several enemies on field you can spot when someone starts burning towards you or away from you much quicker.
tofucake
Profile Blog Joined October 2009
Hyrule19151 Posts
February 25 2012 16:12 GMT
#19677
One day, not so long ago...in fact, so not long ago it's today, Kwark spied an NC gang in EC-. A call for "anyone want to kill stuff?" went out and so I volunteered my Tengu. Firebolt volunteered his Tengu. Bodyshield volunteered his Zealot. With Kwark's Oracle we had a decent fleet. And so we went over to pew.

In this time while we formed up our glorious fleet, mere minutes I must point out, the NC gang left and a FA gang took its place. They had Scimi, Drake, Nado, Tempest, and some other stuff but generally didn't stick around because they cowered at our superior ships, skill, money, women, power, and general sexiness. We killed a Tempest with the traitorous Firebolt stealing the final hit.

As everything ran away from us glorious kings of PVP, timid suggestions of "vfk?" were spake by many. VFK it was.

So we embarked on a magnificent journey across the stars to the home of Goons: the dreaded VFK-IV. Once there, we realized that we wouldn't have many targets, with only 120 local. After a bit of reconnoitering, we found a couple of ships on the station, namely a Drake, Tornado, and an Anshar. So we warped to station at 0, where the cowardly Anshar, which was 50k away because the station is huge, warped out, scared of our giant penises.

So we shot at other things. Soon an Archon undocked, as well as about a dozen other ships, after a fashion, mostly Maelstroms and Drakes, although there was also Huginn, Rapier, Lachesis, a few inties, and some assorted other ships.

So we picked off a ship, warped out then back, picked off another, and repeated. After one engagement, I warped out and immediately crashed because FUCK COMCAST. I logged back in and when all was good but I felt pity for the locals, for they could not handle our 4 man fleet with their meager 120 pilots, several in carriers.

I decided that I felt such pity for them that they needed something to boost their morale. They needed to see that there is hope in the world; there are kind people in the world; there is light at the end of the tunnel. Thus I nobly donated my Tengu to them. To my delight they received all the blessings I could have hoped to bestow on them with my single, humble cruiser.
Liquipediaasante sana squash banana
KwarK
Profile Blog Joined July 2006
United States43205 Posts
Last Edited: 2012-02-25 16:24:56
February 25 2012 16:24 GMT
#19678
We'd been fighting on station for some 20 minutes and the entire time there was a cyno on the VFK undock at 0, alongside their entire fleet with carriers/recons/many people. I was on a link toon called cylya and it was the only toon I could be on with eyes on station and tofu knew this. I get fleet in position to take the warpin, called "warp cylya zero" and we all warped. Failbolt dropped out of warp next to me, harreeb dropped out next to me, baddie shield dropped out next to me, tofu, station undock at zero. Warped cyno at zero. Knew enemy fleet was next to the cyno, knew I was providing warpin on a toon named cylya, did it anyway.

We all rofl. Everything drops.
ModeratorThe angels have the phone box
Warri
Profile Joined May 2010
Germany3208 Posts
February 25 2012 17:03 GMT
#19679
Warping to gate at 20 anyone?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34495 Posts
February 25 2012 17:25 GMT
#19680
Kwark: 'Guys, warp cylya at 0 on my mark.......mark.'
Tofu: 'At 0, confirm?'
Kwark: 'Yes.'

If only he checked the name...
Moderator
Prev 1 982 983 984 985 986 2021 Next
Please log in or register to reply.
Live Events Refresh
OSC
09:00
OSC Elite Rising Star #17
CranKy Ducklings129
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 148
Hui .145
Rex 0
StarCraft: Brood War
Rain 8449
Jaedong 3332
GuemChi 2070
Sea 1779
Horang2 1745
Pusan 540
Stork 324
Larva 263
Mini 261
Hyun 230
[ Show more ]
Zeus 225
PianO 116
Light 108
Backho 92
Killer 91
ZerO 58
ggaemo 56
Barracks 53
ToSsGirL 53
JulyZerg 50
Aegong 46
sSak 46
JYJ40
Sharp 39
soO 33
Sacsri 13
zelot 13
Noble 10
Icarus 9
SilentControl 7
Sea.KH 7
Dota 2
XcaliburYe375
Dendi179
KheZu92
League of Legends
JimRising 369
Reynor107
Counter-Strike
olofmeister1263
shoxiejesuss566
x6flipin258
allub224
zeus104
Other Games
summit1g16972
Pyrionflax366
B2W.Neo323
Sick290
crisheroes213
Mew2King112
Fuzer 56
ZerO(Twitch)10
Organizations
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV90
Upcoming Events
Wardi Open
45m
Rex0
Wardi Open
4h 45m
Replay Cast
11h 45m
WardiTV Korean Royale
1d
Replay Cast
1d 11h
Replay Cast
1d 21h
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.