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EVE Corporation - Page 982

Forum Index > General Games
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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
abominare
Profile Joined March 2010
United States1216 Posts
February 23 2012 21:55 GMT
#19621
On February 24 2012 06:18 TurpinOS wrote:
Velocity, cause all other numbers are too complicated to read and analyse



Actually Velocity and Angular are the two best to have. Angular tells you if you can hit him, i mean you could put traversal but then you'd have to convert it to angular to check against your tracking but whatever. Velocity tells you if hes burning or not, and whether or not its towards or away.

This assumes that distance is a given. Everything else is simply clutter.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34499 Posts
February 23 2012 21:58 GMT
#19622
^ exactly what I use and what I've put in my guide at the OP.
Moderator
abominare
Profile Joined March 2010
United States1216 Posts
February 23 2012 22:04 GMT
#19623
On February 24 2012 06:58 Firebolt145 wrote:
^ exactly what I use and what I've put in my guide at the OP.


You've inspired me to actually read part of the OP. Didn't realize we had that stuff in there never read of it always started at post #2.
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
February 23 2012 23:18 GMT
#19624
On February 24 2012 06:55 abominare wrote:
Show nested quote +
On February 24 2012 06:18 TurpinOS wrote:
Velocity, cause all other numbers are too complicated to read and analyse



Actually Velocity and Angular are the two best to have. Angular tells you if you can hit him, i mean you could put traversal but then you'd have to convert it to angular to check against your tracking but whatever. Velocity tells you if hes burning or not, and whether or not its towards or away.

This assumes that distance is a given. Everything else is simply clutter.


That would be Radial Velocity btw. Velocity does not care for the direction.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34499 Posts
February 23 2012 23:23 GMT
#19625
Use your eyes guys \o/
Moderator
Antoine
Profile Blog Joined May 2010
United States7481 Posts
February 23 2012 23:31 GMT
#19626
personally i just hide my overview, it saves so much space so that i can see what is going on around me. with the tactical overlay and brackets you can really see everything you need to anyway.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Firebolt145
Profile Blog Joined May 2010
Lalalaland34499 Posts
February 23 2012 23:32 GMT
#19627
On February 24 2012 08:31 Antoine wrote:
personally i just hide my overview, it saves so much space so that i can see what is going on around me. with the tactical overlay and brackets you can really see everything you need to anyway.

JUST CLICK THE SHIP CLOSEST TO YOU AND F1

GFGF SYNDICATE
Moderator
Antoine
Profile Blog Joined May 2010
United States7481 Posts
February 23 2012 23:38 GMT
#19628
well, since you bring up syndicate,
Top 5 null sec regions for PVP losses in Feb so far: Syndicate - 11670, Venal - 8166, Geminate - 7941, Insmother - 7205, Curse - 6875.

ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Firebolt145
Profile Blog Joined May 2010
Lalalaland34499 Posts
Last Edited: 2012-02-23 23:41:41
February 23 2012 23:41 GMT
#19629
have you got that tweet bookmarked or something, everytime someone brings syndicate up you whip it out SUP SYNDICATE #1
Moderator
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
February 23 2012 23:42 GMT
#19630
On February 24 2012 08:38 Antoine wrote:
well, since you bring up syndicate,
Show nested quote +
Top 5 null sec regions for PVP losses in Feb so far: Syndicate - 11670, Venal - 8166, Geminate - 7941, Insmother - 7205, Curse - 6875.

https://twitter.com/#!/CCP_Diagoras/status/172812790640283648


And the only region that even comes close to Syndicate in Falcons on the mail is Curse amirite.
Antoine
Profile Blog Joined May 2010
United States7481 Posts
Last Edited: 2012-02-23 23:44:50
February 23 2012 23:42 GMT
#19631
that's a new one, i never repost tweets

i agree with you though, syndicate #1
On February 24 2012 08:42 DefMatrixUltra wrote:
Show nested quote +
On February 24 2012 08:38 Antoine wrote:
well, since you bring up syndicate,
Top 5 null sec regions for PVP losses in Feb so far: Syndicate - 11670, Venal - 8166, Geminate - 7941, Insmother - 7205, Curse - 6875.

https://twitter.com/#!/CCP_Diagoras/status/172812790640283648


And the only region that even comes close to Syndicate in Falcons on the mail is Curse amirite.

FD- is a blemish on the face of syndicate and to think, something so disgraceful in such proximity to poitot (the only named system in syndicate), the symbol of all that is good in eve
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
tofucake
Profile Blog Joined October 2009
Hyrule19188 Posts
February 24 2012 00:09 GMT
#19632
Is that number adjusted to account for Falcons?
Liquipediaasante sana squash banana
abominare
Profile Joined March 2010
United States1216 Posts
February 24 2012 01:11 GMT
#19633
On February 24 2012 08:18 Soap wrote:
Show nested quote +
On February 24 2012 06:55 abominare wrote:
On February 24 2012 06:18 TurpinOS wrote:
Velocity, cause all other numbers are too complicated to read and analyse



Actually Velocity and Angular are the two best to have. Angular tells you if you can hit him, i mean you could put traversal but then you'd have to convert it to angular to check against your tracking but whatever. Velocity tells you if hes burning or not, and whether or not its towards or away.

This assumes that distance is a given. Everything else is simply clutter.


That would be Radial Velocity btw. Velocity does not care for the direction.


theres a bit of mental gymnastics to this.

Radial gives you speed in relationship to you, velocity just tells you how fast its moving. Now if velocity < my velocity I know immediately whether or not kiting will be an issue despite who is chasing who. radial can help to hide the true speed capability. This is incredibly useful for sizing up a frig fight. But I misspoke, its not vanilla velocity telling me the direction of the thrust, but since distance is already pretty standard as well as having eyes I don't find radial to really offer me much.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
February 24 2012 02:56 GMT
#19634
[image loading]
So, five-card stud, nothing wild... and the sky's the limit
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
February 24 2012 03:29 GMT
#19635
looks like Zedd Al'thor is EC-P8R honour police
?
KwarK
Profile Blog Joined July 2006
United States43458 Posts
February 24 2012 03:51 GMT
#19636
Bought Adiman for 2.5b. Awoxed a bunch of guys, stole 3b, trashed his employment/killboard history. Sold him 40 days later to the Delve goons for 5b.
ModeratorThe angels have the phone box
pahndah
Profile Joined August 2009
1193 Posts
February 24 2012 04:01 GMT
#19637
On February 24 2012 12:51 KwarK wrote:
Bought Adiman for 2.5b. Awoxed a bunch of guys, stole 3b, trashed his employment/killboard history. Sold him 40 days later to the Delve goons for 5b.



And this is the guy I entrust my eve iskies with.
Mandini
Profile Joined April 2011
United States1717 Posts
Last Edited: 2012-02-24 08:41:45
February 24 2012 08:36 GMT
#19638
[image loading]

We are hoping to have a number of small releases as we go through February, March and April culminating in our major, war-themed release coming just before the summer, EVE Online: Inferno

The next few months will be spent reinvigorating Concord-sanctioned warfare, giving tools and a framework to groups who wish to take advantage of these conflicts both directly and indirectly. We are also looking to introduce many new things which will mix up all forms of combat in a way not seen for a long time. Factional Warfare will also be seeing changes to make it much more relevant and fun by giving real reasons to fight for your faction.

As we continue development there will also be smaller changes, improvements and usability fixes, and we will not forsake our game performance focus. We will be making some changes and additions to our avatar technology and many other parts of the game. The websites will continue their metamorphoses and there may even be sight of more developer events on TQ.

Finally, we will revealing more concrete steps in the link between EVE and DUST 514, bringing an unprecedented level of collaboration, conflict and purpose to both games living in the same EVE Universe.

http://community.eveonline.com/devblog.asp?a=blog&nbid=3433
KwarK
Profile Blog Joined July 2006
United States43458 Posts
February 24 2012 10:57 GMT
#19639
Sheth, I'm hearing something about plexes on a rifter. See me.
ModeratorThe angels have the phone box
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
Last Edited: 2012-02-24 11:25:37
February 24 2012 11:04 GMT
#19640
Sheth is in trouble!

Also I am really hoping ccp fixes sec status hits in low sec in the next expansion, being forced to pve to access all content after pvp:ing in low sec is really bad and it creates a high entry barrier for new pvp:ers wanting to try pvp in low sec. I also hope they nerf wardecs. Having 1 man corp wardec corps who can't fight back is just weak and really cheap and there is no way to actually win any fight since the real warlords use 10 guardians on a station.
Serious Business
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