EVE Corporation - Page 901
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Firebolt145
Lalalaland34483 Posts
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KwarK
United States41959 Posts
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Skibat
Poland161 Posts
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Firebolt145
Lalalaland34483 Posts
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DefMatrixUltra
Canada1992 Posts
On December 06 2011 23:35 Otolia wrote: I read on the EVE-O forums that the Dramiel was nerfed, can someone explained me the differences ? [1] And additionally why isn't the cruor more used since he has bonused for both energy vamp and web ? [2] The Dramiel has had several changes which include: o Mass increase from 740,700 kg to 950,000 kg. o Max velocity reduced from 473 m/sec to 460 m/s o Scan resolution reduced from 990 mm to 750 mm. o CPU reduced from 145 tf to 133 tf. o Powergrid reduced from 38 MW to 37 MW. [1] These changes are all fairly big and actually do work to fix the problems the Dramiel presented. The worst thing about the pre-nerf Dram was its acceleration (imo). It had about 75% of the mass of pretty much every frigate in the game. This gave it a retarded edge in terms of changing direction (suddenly zooming towards or away from something, turning on a dime etc.) and in terms of "solo" frigate PvP allowed it to run from any fight it didn't like with pretty much 100% success rate. Now that its mass is in line with other frigates it more or less doesn't have this problem. The velocity nerf is the same idea. Its ability to gain distance or close distance is just being put in line with other fast frigates (like interceptors). The second worst thing was its free sebo. It's not at all "fair" or balanced or sensible to have a badass battle-fit Dramiel be as good at camping a bubbled gate as a seboed interceptor. Hence the scan res nerf. The fitting nerf is kind of a "fuck you" to Dramiels everywhere which I don't mind. Makes it harder to fit modules like Damage Control II or a rocket launcher etc. -------------------------------------------- Overall, I think the Dramiel is in a "good" spot now and is not automatically the go-to frigate for everything, must be more or less sensibly fit etc. Before it was basically a Firetail x10, but now I think it's more like a Firetail's expensive big brother - in other words it's a Super-Rifter. [2] The main problem with the Cruor is its cost. Not only is the hull fairly expensive, but it's really really limited by its slot layout (fewer slots than it "needs"). In other words, you need some serious cashflow to stuff it full of faction items to make it shine. The other issue is its role confusion. In terms of frigate PvP, the Cruor is supposed to be a super-mega-anti-kiting ship. But it has to be armor-tanked, and, more likely than not, plated. This puts it at a big disadvantage against good kiting ships like longpoint Wolves and Slicers. Against targets that fight in scram range, it doesn't have the same brawly DPS output. You need to stay at max scram range without losing your point. This is made easier by your sick webs, but it still is not easy. In addition, every km closer that your enemy gets, the more likely he is to out-damage you and win the damage war (especially autocannon users). The tiny DPS you have is not suitable for attacking larger targets like cruisers and battlecruisers and means you want to avoid t2 Minmatar ships like Wolves and Jags. The only ships I think it would really excel against are active-tanked ships like the Vengeance, but even there you don't shut down their weapon systems (rockets). | ||
Ramiel
United States1220 Posts
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DiracMonopole
United States1555 Posts
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KwarK
United States41959 Posts
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abominare
United States1216 Posts
On December 07 2011 04:25 KwarK wrote: Redownloading eve, 40kb/s download. Back in a week. Jesus Christ, hope it goes faster. Hows the rest of the loan amount coming along? Also, http://www.evenews24.com/2011/12/05/war-war-never-changes/ should make things interesting | ||
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KwarK
United States41959 Posts
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Warri
Germany3208 Posts
On December 07 2011 04:59 abominare wrote: Jesus Christ, hope it goes faster. Hows the rest of the loan amount coming along? Also, http://www.evenews24.com/2011/12/05/war-war-never-changes/ should make things interesting So much shit/not-true info in there lol. One of the comments: Summary: North: nothing is happening West: nothing is happening East: nothing is happening (pls don't tell me you fell for that test server mail) South: fights between greater Goon/PL/DRF nap federation against anyone not yet assimilated sums it up pretty well. | ||
abominare
United States1216 Posts
On December 07 2011 05:30 Warri wrote: So much shit/not-true info in there lol. One of the comments: Summary: North: nothing is happening West: nothing is happening East: nothing is happening (pls don't tell me you fell for that test server mail) South: fights between greater Goon/PL/DRF nap federation against anyone not yet assimilated sums it up pretty well. A player can hope! | ||
Otolia
France5805 Posts
On December 07 2011 01:25 DefMatrixUltra wrote: [1] These changes are all fairly big and actually do work to fix the problems the Dramiel presented. The worst thing about the pre-nerf Dram was its acceleration (imo). It had about 75% of the mass of pretty much every frigate in the game. This gave it a retarded edge in terms of changing direction (suddenly zooming towards or away from something, turning on a dime etc.) and in terms of "solo" frigate PvP allowed it to run from any fight it didn't like with pretty much 100% success rate. Now that its mass is in line with other frigates it more or less doesn't have this problem. The velocity nerf is the same idea. Its ability to gain distance or close distance is just being put in line with other fast frigates (like interceptors). The second worst thing was its free sebo. It's not at all "fair" or balanced or sensible to have a badass battle-fit Dramiel be as good at camping a bubbled gate as a seboed interceptor. Hence the scan res nerf. The fitting nerf is kind of a "fuck you" to Dramiels everywhere which I don't mind. Makes it harder to fit modules like Damage Control II or a rocket launcher etc. -------------------------------------------- Overall, I think the Dramiel is in a "good" spot now and is not automatically the go-to frigate for everything, must be more or less sensibly fit etc. Before it was basically a Firetail x10, but now I think it's more like a Firetail's expensive big brother - in other words it's a Super-Rifter. [2] The main problem with the Cruor is its cost. Not only is the hull fairly expensive, but it's really really limited by its slot layout (fewer slots than it "needs"). In other words, you need some serious cashflow to stuff it full of faction items to make it shine. The other issue is its role confusion. In terms of frigate PvP, the Cruor is supposed to be a super-mega-anti-kiting ship. But it has to be armor-tanked, and, more likely than not, plated. This puts it at a big disadvantage against good kiting ships like longpoint Wolves and Slicers. Against targets that fight in scram range, it doesn't have the same brawly DPS output. You need to stay at max scram range without losing your point. This is made easier by your sick webs, but it still is not easy. In addition, every km closer that your enemy gets, the more likely he is to out-damage you and win the damage war (especially autocannon users). The tiny DPS you have is not suitable for attacking larger targets like cruisers and battlecruisers and means you want to avoid t2 Minmatar ships like Wolves and Jags. The only ships I think it would really excel against are active-tanked ships like the Vengeance, but even there you don't shut down their weapon systems (rockets). I didn't understand everything but thanks for the explanations. | ||
ghost_403
United States1825 Posts
Great video on tackling and the spiral-in tactic, which any aspiring rifter pilot should watch. One question I had from it, was if you are tracking a ship with a bigger sig. res. than your gun, do you get a tracking bonus? His formula makes it look that way, but I thought that the tracking speed was a maximum. | ||
abominare
United States1216 Posts
On December 07 2011 06:14 ghost_403 wrote: http://www.youtube.com/watch?v=czHWXTVBneA&noredirect=1 Great video on tackling and the spiral-in tactic, which any aspiring rifter pilot should watch. One question I had from it, was if you are tracking a ship with a bigger sig. res. than your gun, do you get a tracking bonus? His formula makes it look that way, but I thought that the tracking speed was a maximum. If i remember correctly it caps the ratio to 1:1, coudl be wrong I'd accept whatever Def answers | ||
DefMatrixUltra
Canada1992 Posts
On December 07 2011 06:57 abominare wrote: If i remember correctly it caps the ratio to 1:1, coudl be wrong I'd accept whatever Def answers The only thing that's "capped" is hit chance at 100%. You can never have too much tracking. You can never have too much sig res advantage. + Show Spoiler [Hit Chance] + There are 3 considerations in hitting targets. Tracking (angular velocity and tracking speed), signature resolution (gun size and target size), and optimal+falloff mechanics. Angular velocity vs. tracking speed: the target can have a minimum of 0 angular velocity (guaranteeing 100% hit chance if inside optimal range according to the above equation). You can never have too much tracking here, it only helps you unless the target has 0 angular velocity. Gun size vs. target size: bigger targets are easier to hit and smaller ones are harder to hit. MWDs cause 5x sig bloom which means your target becomes 5x bigger. You can never have too much advantage here either. The bigger your target and smaller your guns, the closer to 100% your chance to hit. tl;dr There is no tracking cap. You gain a hit chance advantage when shooting big things with small guns. | ||
Johnny Business
Sweden1251 Posts
On December 07 2011 00:22 KwarK wrote: Eve wanted to patch so I let it. Then when I tried to run it it said the files were corrupt and I needed to run their file repair.exe. I ran that and it wanted to patch so I let it. While patching it also had an error. You know you only had to delete the corrupt file and then restart the repair.exe and it would work. I had the same problem. | ||
DiracMonopole
United States1555 Posts
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419
Russian Federation3631 Posts
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Sayac123
United States11 Posts
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