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On June 29 2010 06:46 Jayme wrote:Show nested quote +On June 29 2010 06:08 Arhkangel wrote: Jayme I think those are the same reasons why CCP cannot make Marauders good PVP ships. They would be all we see in-game, specially the Golem.
I would rather have them design another torpedo platform than make the Golem a viable. All we see? I doubt it. People are still extremely scared to field anything they can't insure. The Macharial and Vindicator are both on par with an un nerfed marauder but people don't fly them regardless due to the cost involved. I think missile explosion velocity is a retarded concept though. It was a means to balance missiles so that they didn't rape support but I mean...it was terribly implemented. My tempest will one volley a stand still destroyer easily and that's on HYEY who only has about 10mil in gunnery and that's because I didn't know what to do with him in the beginning. My Raven will get it into quarter shields, simply by virtue that somehow a smaller ship takes less damage from a nuclear bomb going off next to it than a big ship would? This is with a character with MAXED missile skills. Everything is at level 5 down to Torpedo spec.
Pfffft, if I'm moving faster than your explosion velocity I should take 0 damage!
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@jayme i think youre talking about explosion radius, not velocity but yes, its gay, if the target isnt moving AT ALL you should do full dmg. or are we supposed to think that super-advanced space torpedoes fomr a civilisation that has mastered interstellar travel cant hit a 70 meter long, immobile object at 20 kilometres.
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On June 29 2010 07:07 pahndah wrote:Show nested quote +On June 29 2010 06:46 Jayme wrote:On June 29 2010 06:08 Arhkangel wrote: Jayme I think those are the same reasons why CCP cannot make Marauders good PVP ships. They would be all we see in-game, specially the Golem.
I would rather have them design another torpedo platform than make the Golem a viable. All we see? I doubt it. People are still extremely scared to field anything they can't insure. The Macharial and Vindicator are both on par with an un nerfed marauder but people don't fly them regardless due to the cost involved. I think missile explosion velocity is a retarded concept though. It was a means to balance missiles so that they didn't rape support but I mean...it was terribly implemented. My tempest will one volley a stand still destroyer easily and that's on HYEY who only has about 10mil in gunnery and that's because I didn't know what to do with him in the beginning. My Raven will get it into quarter shields, simply by virtue that somehow a smaller ship takes less damage from a nuclear bomb going off next to it than a big ship would? This is with a character with MAXED missile skills. Everything is at level 5 down to Torpedo spec. Pfffft, if I'm moving faster than your explosion velocity I should take 0 damage!
That's fine.
Conversely if I have you dual webbed you better take around 90% damage. Before the stupid explosion radius crap was in I had a dual webbed Raven specifically designed to rape support. It did its job very well.
A raven like that should still rape support, but instead it won't hit well no matter how fast or slow the object is moving.
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So, agents. If an agent displays two standings, does that mean I can use either standing to talk to the agent? The one I'm interested in has a standing requirement of 0.5, from the same corporation as the one in the picture. If my Amarr Empire standing is 0.51, can I talk to him or does my Theology Council HAVE to be 0.51?
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I'm not sure if this answers your question, but here goes:
http://wiki.eveonline.com/en/wiki/Standings_mechanics
* Faction standings
Your standing with a particular faction (such as the Amarr Empire, the Minmatar Republic, and so on) determines whether entire NPC corporations allied with that faction are available to you. Once it gets high enough, you can access every agent of every such NPC corporation so long as the agent's minimum requirement is lower than your faction standing. However, if it gets too low (-5.00 or below), you run the risk of being attacked by that faction's Navy, much like low security status can get you in trouble.
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As long as one of the following meets the standings requirement, you can run missions with that agent: (1) Faction standing (Amarr, Caldari, Gallente, Minmatar) (2) Corporation standing (Navy, logistics/warehousing/etc.) (3) Agent Though #3 is essentially pointless since you need #1 or #2 beforehand.
So if the agent requires you to have 6.20 standing to use and you have 6.20 standing with either #1 or #2, you can use the agent.
Also you gain NPC corp standing MUCH faster than faction standing. Of course the reason being if you have 10.0 standing for the faction you can run any mission for any corp under that faction...
edit: ah, I got beat to it. I type slow
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Right. Fuck.. there's a mission hub that someone else in my corp is using that has those two agents. He's made 21 million in 2 or 3 days doing level 1 quests, but the weird thing is that he apparently went straight there after tutorials, and never did any previous quests for the Theology Council. I have no idea how he managed to speak to the L1 guy who required 0.5 standing. Oh well, thanks for your help. I'll just hit up the Navy again.
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you can always speak to the lowest quality lvl1 guys
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On June 29 2010 15:23 H wrote: Right. Fuck.. there's a mission hub that someone else in my corp is using that has those two agents. He's made 21 million in 2 or 3 days doing level 1 quests, but the weird thing is that he apparently went straight there after tutorials, and never did any previous quests for the Theology Council. I have no idea how he managed to speak to the L1 guy who required 0.5 standing. Oh well, thanks for your help. I'll just hit up the Navy again.
He probably has a couple points in Diplomacy - amazing skill to pick up early if you're missioning.
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I tried the 2 week trial last December. Just couldn't get into it.
This has probably been posted already, but it summed up my impressions pretty well.
Zero Punctuation
I might give it another go sometime in the future though, since google ads seems to assault me with EVE advertisements three or four times a day and I'm a sucker.
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On June 29 2010 15:23 H wrote:
You can press the small white arrow in the top of the NeoCom (menu bar to the left) to pull it in and get some more space in case you didn't know. CCP are good at hiding useful functions.
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On June 29 2010 19:53 Sokalo wrote:I tried the 2 week trial last December. Just couldn't get into it. This has probably been posted already, but it summed up my impressions pretty well. Zero PunctuationI might give it another go sometime in the future though, since google ads seems to assault me with EVE advertisements three or four times a day and I'm a sucker.
if you play it on your own, then yes you will get horribly bored
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i think the best way to start this game economically speaking for a new player its get skills for drake and farm with it in 0.0 space ( start off with cruisers/bc spawns and work ure way through while ure skills gets up ) i think u can get good start or learn how to salvage and do it after som1 whos ratting/missioning in 0.0 or does lvl 4`s or 5`s in empire space. Thats the best advice i could give atm if u need advices u can pm me or really need isk for skills ( not capital skills related through )
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On June 29 2010 15:23 H wrote: Right. Fuck.. there's a mission hub that someone else in my corp is using that has those two agents. He's made 21 million in 2 or 3 days doing level 1 quests, but the weird thing is that he apparently went straight there after tutorials, and never did any previous quests for the Theology Council. I have no idea how he managed to speak to the L1 guy who required 0.5 standing. Oh well, thanks for your help. I'll just hit up the Navy again.
Train diplomacy. Basically gives you free effective standing.
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On June 29 2010 21:59 Jayme wrote:Show nested quote +On June 29 2010 15:23 H wrote: Right. Fuck.. there's a mission hub that someone else in my corp is using that has those two agents. He's made 21 million in 2 or 3 days doing level 1 quests, but the weird thing is that he apparently went straight there after tutorials, and never did any previous quests for the Theology Council. I have no idea how he managed to speak to the L1 guy who required 0.5 standing. Oh well, thanks for your help. I'll just hit up the Navy again. Train diplomacy. Basically gives you free effective standing.
I think you are thinking of connections, diplomacy is the skills that works if you got negative standings?
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On June 29 2010 23:10 Zavior wrote:Show nested quote +On June 29 2010 21:59 Jayme wrote:On June 29 2010 15:23 H wrote: Right. Fuck.. there's a mission hub that someone else in my corp is using that has those two agents. He's made 21 million in 2 or 3 days doing level 1 quests, but the weird thing is that he apparently went straight there after tutorials, and never did any previous quests for the Theology Council. I have no idea how he managed to speak to the L1 guy who required 0.5 standing. Oh well, thanks for your help. I'll just hit up the Navy again. Train diplomacy. Basically gives you free effective standing. I think you are thinking of connections, diplomacy is the skills that works if you got negative standings?
Criminal Connections is for negative standings.
Diplomacy gives you better rewards so yes I was mixed up.
Connections is what you want.
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I guess I'll pick up those two books, I'm stuck with 4 agents at my current location, a -20, 2 -9s and a -3. And the cash isn't coming very quick at all. They constantly send me out on 20-30k jobs (level 1).
Hopefully, sometime today, or tomorrow I can make the jump to a Rapture and start doing lvl 2s. Though I'm not so sure if it's going to make me any more money really.
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On June 29 2010 23:23 Obsidian wrote: I guess I'll pick up those two books, I'm stuck with 4 agents at my current location, a -20, 2 -9s and a -3. And the cash isn't coming very quick at all. They constantly send me out on 20-30k jobs (level 1).
Hopefully, sometime today, or tomorrow I can make the jump to a Rapture and start doing lvl 2s. Though I'm not so sure if it's going to make me any more money really.
A rupture certainly will help you make more money, you can expect your income to increase by roughly 10x...
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Right, Rupture, sorry. Yea, I just finished training up drone skills, heavy missiles, and medium projectile turrets. By the time I get on, Cruisers 3 should be finished and a few more support/gunnery/missile/drone skills too.
Just will need to run a bunch of level 1s to finish paying for it and the fittings. It's not cheap, but probably worth the added cost over a Belicose or Stabber.
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On June 29 2010 23:34 Obsidian wrote: Right, Rupture, sorry. Yea, I just finished training up drone skills, heavy missiles, and medium projectile turrets. By the time I get on, Cruisers 3 should be finished and a few more support/gunnery/missile/drone skills too.
Just will need to run a bunch of level 1s to finish paying for it and the fittings. It's not cheap, but probably worth the added cost over a Belicose or Stabber.
You are correct and a well fit AND well flown rupture can do level 3's as well when you get to that point. By that time though you might want to use a battlecruiser.
The jump from level 1 missions to level 2 missions is fairly large in terms of income because there are that many more frigates giving you bounty. I personally use a passive shield tanked caracal with assault launchers for l2's...tends to work very well.
Level 2 to level 3 is also fairly large in income but the damage also goes WAY WAY up. You have to deal with many more cruisers in a level 3 missions that may surprise you initially.
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