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https://discord.gg/c8jHgQpMSY

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pahndah
Profile Joined August 2009
1193 Posts
June 28 2010 16:26 GMT
#1681
Learning Curve in EvE is not as bad as people make it out to be unless you want to try to get into EvE politics or becoming a decent Fleet Commander. For the rest of the peons, it only takes an hour to learn all the basics and lingo of PvPing. A little bit of self research to find guides on how to do any of the other aspects of eve (carebear) be it mining/exploration/missions/wormholes etc and maybe 1-2 hours with someone that knows what they are doing in those relevant aspects of EvE.

Rule of thumb: If you can't use T2, go with the best named T1 you can afford
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
Last Edited: 2010-06-28 16:34:59
June 28 2010 16:33 GMT
#1682
I wonder what you need to get 100m/hr in a combat ship. I know T3 in wh can do this, but it has high logistics costs, is unsafe (clicking directional scanner every 5 seconds? grrr) and takes both group organization and micromanagement if in higher sites that runs rr chains all over the place and is generally terrible as far as effort/isk ratio goes.

What is the dps to isk relation for sanctums and havens anyways? I think for high sec l4 blitz it is ~50m/hr for every 1k applied dps. For some reason I've heard of a sizable number of pilots funding their pvp with highsec l4.... >.>
---
Also what kind of tank/dps is needed to run the maze? (no, not intending to solo)
pahndah
Profile Joined August 2009
1193 Posts
Last Edited: 2010-06-28 17:23:20
June 28 2010 16:52 GMT
#1683
On June 29 2010 01:33 SWPIGWANG wrote:
I wonder what you need to get 100m/hr in a combat ship. I know T3 in wh can do this, but it has high logistics costs, is unsafe (clicking directional scanner every 5 seconds? grrr) and takes both group organization and micromanagement if in higher sites that runs rr chains all over the place and is generally terrible as far as effort/isk ratio goes.

What is the dps to isk relation for sanctums and havens anyways? I think for high sec l4 blitz it is ~50m/hr for every 1k applied dps. For some reason I've heard of a sizable number of pilots funding their pvp with highsec l4.... >.>
---
Also what kind of tank/dps is needed to run the maze? (no, not intending to solo)



Tengu can do a C3 wormhole decently and is the accepted norm for ship usage. A C4 wormhole takes too long because breaking the RR chain of sleepers is hard for a solo ship, and also you need to increase your tank to tank 1k dps which of course gimps the dps. I think its the onboard scanner every 30 seconds to look for probes (though if you can find the probe check mark in the d-scan tell me and I'll give you iskies). I honestly wouldn't think of WH's though as a viable source of income though, there's always that pilgrim/cloaky recon pilot who has mapped the entire WH before you logged in and no amount of d-scanning will save you. Though unless you are living in WH's, I would expect it will take at least 30 minutes before you find a C3 WH (empty) with an unused combat site.

Havens you can do solo and you only need about 400 dps to be able to break the tanks of any BS, though you'll need about a 400-500 dps tank. Sanctums is the same minimum for dps, but the incoming DPS I believe is about 600+, though apparently speed tanking works. (FU ISHTARS)

1k dps solo for missions means you commander/faction pimped your dps and tank and you're fielding a marauder or faction BS. 50mil/hour is kind of the extreme case for level 4 mission income. And yes, having a 2nd account that is able to do level 4 is what a number of pvp pilots do to earn a stable isk income.

Honestly though, 100mil isk/hour is highly unfeasible even from WH's.

Edit: Forgot about drops. I guess if you're able to dual box the plexes you can make good isk!
Sethronu
Profile Blog Joined June 2010
United Kingdom450 Posts
Last Edited: 2010-06-28 17:16:49
June 28 2010 17:11 GMT
#1684
On June 29 2010 01:33 SWPIGWANG wrote:
I wonder what you need to get 100m/hr in a combat ship. I know T3 in wh can do this, but it has high logistics costs, is unsafe (clicking directional scanner every 5 seconds? grrr) and takes both group organization and micromanagement if in higher sites that runs rr chains all over the place and is generally terrible as far as effort/isk ratio goes.

What is the dps to isk relation for sanctums and havens anyways? I think for high sec l4 blitz it is ~50m/hr for every 1k applied dps. For some reason I've heard of a sizable number of pilots funding their pvp with highsec l4.... >.>
---
Also what kind of tank/dps is needed to run the maze? (no, not intending to solo)


Haven't played EVE for nearly a year now, but if you don't mind rolling the dice on your income, running nullsec scanning stuff was the best pewpew income I could find (not counting PvP / piracy anyway)

You can solo any arcahelogy / hacking / salvage sites and any of these take well under an hour to do (usually 20-30 mins or something, if I remember right anyway), salvage sites could net you anywhere between 5mil and 200mil though, hacking / archaelogy a bit less, I'd say the average would be close to 100mil per site though.

Likewise combat sites are really hit and miss too; you could run a class 6 plex and only get like a bunch of regular rat junk and something like a faction thermal plating worth a couple mil tops, then the next run you get an A-type repairer or energized adaptive plate you could sell for half a billion, and then another 200mil of salvage worth on top of it.

All this really depends on what kind of space you have access to though, how fast you scan, and whether you're solo or have someone to fly with. I found going with a second pilot was the best as we'd have one of us scan for sites and salvages while the other clears out the easier stuff, then combine firepower for the harder rooms, nevermind that two decently equipped ships are much, much scarier for any kind of roamers than a solo is.

On my best days, flying with my buddy, we'd split about 2 billion between us over maybe 5-6 hours or something, we'd often only have one of us actively at the keyboard though while the other is just launching drones and working on something else. :p Of course there'd also be days where we made well under a billion due to crappy drops, but you also get stuff like faction battleship plans every now and then to balance that out; the income would be further improved by having an alt account to scan / salvage for you.


This is pretty out of date though, could well be way different now.


EDIT: right, if you had some way to support the logistics of it, farming Drone regions used to be absolutely amazing, you'd have pretty much no competition for any of the plexes etc, and you can get ridiculous amounts of minerals out of it - transporting it can be a problem though. I don't recall the exact numbers but with logistics issues out of the equation, it turned out to be much more profitable than my usual plexing was, we scrapped the idea though as we had blues in two NPC regions and campaigns going on all the time which made moving back and forth seem like just too much trouble.

Moar EDIT: Cruising through belts right after downtime is also easy cash if it is possible for you - you'll be racing other people but depending on how active the region is and how lucky you are, you can get several hundred million in half an hour, solo.
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
June 28 2010 18:32 GMT
#1685
that last edit is just wrong.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
pahndah
Profile Joined August 2009
1193 Posts
June 28 2010 18:42 GMT
#1686
On June 29 2010 03:32 WiljushkA wrote:
that last edit is just wrong.


Commander spawns! Vil, Commander Spawns!
Sethronu
Profile Blog Joined June 2010
United Kingdom450 Posts
June 28 2010 18:58 GMT
#1687
Don't even need commanders - True x spawns can be pretty decent cash too, and since you can see whether someone was in the system you're checking or not since the downtime, it's more effective than it might seem.
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
June 28 2010 19:26 GMT
#1688
rofl kizu :D

@ seth
spawns just after dt are terrible and you have to make them better by keeping good belts and getting whiping out bad ones. this alone can take an hour or two. ratting with AWESOME spawns wont make more than 30-40 mil per hour. second, even truesec -0.8 systems you get like one true x spawn in 4-5 hours or so (varies ofcourse, but thats kinda the average), and they dont give more than 9 mil bounty(IF they're bs sized), AND you have to get amazingly lucky to get one to drop an item thats worth anything, and not just ammo. third, i know kizu (pahndah) was joking but commander spawns only occur in non-conquerable npc space (apart from delve), and ratting there can be stupidly risky, due to the fact you usually wont have any intel, or even scouting to get to your hunting grounds.
your opinion might be formed around how ratting used to be a few years ago, but this is the situation since the last nerf.

but altogether now, ratting is completely obsolete next to the new upgradeable anomalies system/wh's
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
TrueIsAwesome
Profile Joined April 2010
Finland160 Posts
June 28 2010 19:37 GMT
#1689
Bought it from the steam sale. Lets see the game keeps my interest.
Sethronu
Profile Blog Joined June 2010
United Kingdom450 Posts
Last Edited: 2010-06-28 19:48:49
June 28 2010 19:47 GMT
#1690
@ Wiljushka

I'm not talking about ratting; you just take the 10-15 minutes it takes to run the belts in 5-10 systems - or however many you can get to before others are there (EDIT: you do NOT kill anything at all unless it's a special spawn) - and then do something else. Also as far as I recall, you CAN get a commander spawn even in conquerable space as long as truesec is low enough, although I'm not 100% positive about that; either way, I was mainly talking about rat-controlled space as that's where I usually did this.

As for the risk factor... the few minutes past downtime are pretty much the safest time in deep 0.0. Make off gate bookmarks on the routes you frequent, take note of what's around you, and you really can't go wrong; especially since you can easily snipe the special spawns on something silly like a cloaky Vaga or whatever if the space you hunt in is really that hot.

Granted, this isn't as safe or lazy as high-sec or anomaly spam in your allied space is, but hey.

I mean, I plexed in Querious with an AAA affiliated Domi back when Goons still held it. :p
Jayme
Profile Blog Joined February 2009
United States5866 Posts
Last Edited: 2010-06-28 19:50:56
June 28 2010 19:50 GMT
#1691
On June 29 2010 04:26 WiljushkA wrote:
rofl kizu :D



but altogether now, ratting is completely obsolete next to the new upgradeable anomalies system/wh's


The only reason anomalies haven't made l4's obsolete is the fact that good anomalies are in 0.0.

The chance to escalate plus occasionally scanning for a plex makes 0.0 anoms/plexing far more profitable. I kinda wish we lived in Gurista space though because the OP tengu really shines there, nearly able to solo 10/10 plex.

Drone regions are deceptively good. You get a tier 3 battleship worth of minerals every 2.5 havens you do. This can add up quickly of course.
Python is garbage, number 1 advocate of getting rid of it.
H
Profile Blog Joined July 2007
New Zealand6138 Posts
June 28 2010 19:59 GMT
#1692
Wow, thanks a lot for the advice s_side. I'll take it to heart! I was pretty lost, haha. I don't really know what support skills I need for a Battleship, but I'm guessing pretty much everything revolving around cap recharge/capacity/efficiency and weapons efficiency/rof/etc. Common sense I guess? Correct me if I'm wrong.
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
pahndah
Profile Joined August 2009
1193 Posts
June 28 2010 20:15 GMT
#1693
Last 3-4 Domination BS spawns I killed they dropped only some meta 4 stuff, faction ammo, and a few tags. Than I killed a Domi cruiser and a BPC cynabal dropped...yeah. Damn you CCP
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
Last Edited: 2010-06-28 20:18:34
June 28 2010 20:17 GMT
#1694
@seth

no way you can make several hundred million isk in half an hour ratting, any way you do it, not even close, at least not reliably (you MIGHT get lucky once in a blue moon)
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
Sethronu
Profile Blog Joined June 2010
United Kingdom450 Posts
June 28 2010 20:29 GMT
#1695
On June 29 2010 05:17 WiljushkA wrote:
@seth

no way you can make several hundred million isk in half an hour ratting, any way you do it, not even close, at least not reliably (you MIGHT get lucky once in a blue moon)


Are you not reading my posts? When you run belts post-DT, you do NOT rat, you just warp from belt to belt. It takes 15 mins tops to cover a good amount of systems and gives you a pretty decent chance to find something tasty (assuming you're the first to go through the systems of course, but again you can see if someone's been there before and just do something else instead of wasting your time)
Jayme
Profile Blog Joined February 2009
United States5866 Posts
June 28 2010 21:00 GMT
#1696
The more I look at marauders the more annoyed I get at them.

These ships would be fucking amazing at PvP, especially the Kronos and the Golem. I think that if you spend a good 750mil isk on a hull it should generally outperform their tech 1 counterparts. So why on earth did CCP destroy their sensor ratings that much? I understand somewhat that they were designed for carebears in mind but now that a faction BS is almost assuredly better at it how about they remove that ridiculous sensor nerf and make them real ships.

The Golem in particular would be the best gate brawler in the game and it still is if it's not getting jammed. It has EVERYTHING a torpedo boat needs to function, it's like the perfect freaking ship and a glimpse at how well a CCP can design a ship when they bother.

Explosion velocity + TP bonus and yet it's the only Caldari ship that has this besides the stealth bomber. The Golem is the only ship that brings out the full potential in torpedos and yet you can't really use it because you can be jammed by a freaking kitsune.

The Kronos is designed much like the Vindicator...the webbing bonus makes or breaks it's ability to truly use Blasters.

Unfortunately the Vargur...is barely better than a Maelstrom. The only advantage it really has over the Maelstrom is the falloff bonus and a bit of tracking...and the Macharial simply blows it out of the water because of the Vargur's complete lack of Damage bonus. To shine the Vargur should have kept the damage bonus it should have inherited from the Tempest in exchange for some falloff. At least this way it would be better at close range than a Mach would be.

Can't comment on the Paladin besides that it can more easily fit Tachyons...

Python is garbage, number 1 advocate of getting rid of it.
Arhkangel
Profile Joined August 2007
Argentina769 Posts
June 28 2010 21:08 GMT
#1697
Jayme I think those are the same reasons why CCP cannot make Marauders good PVP ships. They would be all we see in-game, specially the Golem.

I would rather have them design another torpedo platform than make the Golem a viable.
Part Time Ninja
Jayme
Profile Blog Joined February 2009
United States5866 Posts
Last Edited: 2010-06-28 21:48:31
June 28 2010 21:46 GMT
#1698
On June 29 2010 06:08 Arhkangel wrote:
Jayme I think those are the same reasons why CCP cannot make Marauders good PVP ships. They would be all we see in-game, specially the Golem.

I would rather have them design another torpedo platform than make the Golem a viable.


All we see? I doubt it. People are still extremely scared to field anything they can't insure. The Macharial and Vindicator are both on par with an un nerfed marauder but people don't fly them regardless due to the cost involved.

I think missile explosion velocity is a retarded concept though. It was a means to balance missiles so that they didn't rape support but I mean...it was terribly implemented.

My tempest will one volley a stand still destroyer easily and that's on HYEY who only has about 10mil in gunnery and that's because I didn't know what to do with him in the beginning.

My Raven will get it into quarter shields, simply by virtue that somehow a smaller ship takes less damage from a nuclear bomb going off next to it than a big ship would? This is with a character with MAXED missile skills. Everything is at level 5 down to Torpedo spec.
Python is garbage, number 1 advocate of getting rid of it.
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
Last Edited: 2010-06-28 21:56:35
June 28 2010 21:46 GMT
#1699
On June 29 2010 05:29 Sethronu wrote:
Show nested quote +
On June 29 2010 05:17 WiljushkA wrote:
@seth

no way you can make several hundred million isk in half an hour ratting, any way you do it, not even close, at least not reliably (you MIGHT get lucky once in a blue moon)


Are you not reading my posts? When you run belts post-DT, you do NOT rat, you just warp from belt to belt. It takes 15 mins tops to cover a good amount of systems and gives you a pretty decent chance to find something tasty (assuming you're the first to go through the systems of course, but again you can see if someone's been there before and just do something else instead of wasting your time)


i am reading your posts, but its getting harder and harder.
youre not the only one that comes in just after dt, if youre in sov space with any decent truesec, theres gonna be more people trying the same thing, and if youre NOT in sov space theres gonna be pvpers who live in that space just for pvp and ganking ratters/people trying to sneak through (and sneaking just after dt is the most standard thing in eve, and pvpers know that). anyway if everything goes ideally you MAY cover 15 belts in 15 minutes, and thats only if they're in a single system. other times youre gonna have to be blindly jumping around through systems, and thats just stupid and takes more time. and if theres such a system with good truesec youre not gonna be the only one there, not even after dt (unless you do it in querious during goon ownership as you said, but newsflash for you, goons suck and they never really lived in querious, and they dont own that space anymore anyway).

and EVEN IF you cover 15 belts in 15 minutes, in empty systems, which isnt bloody likely, the chances you find a single true x spawn in just 15 belts is still very low. and even if you do, the chance it drops anything of value even lower. and the best regular bs spawn you can get will only bring in 6 mil isk total. and you wont be able to kill many of those in half an hour, even if you find many of them (even in lowest truesec they're still rare). so bottom line is, you MIGHT get lucky once in a week, but the rest of the time you'd be taking stupidly high risk for very low profit. and if you mistrust my "qualifications" for such claims, ive lived for half a year 1 jump out of a -0.8 truesec system, and 3 jumps out of a -1.0 truesec system, so i should know something about ratting and spawnrates (which is a) not that good and b) in such systems theres always huge competition), and ive played for the past year in different 0.0 regions mostly. so earning a "few hundred milion" in half an hour, consistently, is pretty much impossible.

i mean its obvious to anyone who's spent any amount of time in 0.0 that your claims are full of holes and that youre basically talking bullshit. i mean there's so many holes that i just didnt know where to start with criticizing that plan.

tldr; most of the times you wont be alone, and even if you are you wont be earning close to the isk you claim
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
Sethronu
Profile Blog Joined June 2010
United Kingdom450 Posts
Last Edited: 2010-06-28 22:06:47
June 28 2010 22:04 GMT
#1700
+ Show Spoiler +
On June 29 2010 06:46 WiljushkA wrote:
Show nested quote +
On June 29 2010 05:29 Sethronu wrote:
On June 29 2010 05:17 WiljushkA wrote:
@seth

no way you can make several hundred million isk in half an hour ratting, any way you do it, not even close, at least not reliably (you MIGHT get lucky once in a blue moon)


Are you not reading my posts? When you run belts post-DT, you do NOT rat, you just warp from belt to belt. It takes 15 mins tops to cover a good amount of systems and gives you a pretty decent chance to find something tasty (assuming you're the first to go through the systems of course, but again you can see if someone's been there before and just do something else instead of wasting your time)


i am reading your posts, but its getting harder and harder.
youre not the only one that comes in just after dt, if youre in sov space with any decent truesec, theres gonna be more people trying the same thing, and if youre NOT in sov space theres gonna be pvpers who live in that space just for pvp and ganking ratters/people trying to sneak through (and sneaking just after dt is the most standard thing in eve, and pvpers know that). anyway if everything goes ideally you MAY cover 15 belts in 15 minutes, and thats only if they're in a single system. other times youre gonna have to be blindly jumping around through systems, and thats just stupid and takes more time. and if theres such a system with good truesec youre not gonna be the only one there, not even after dt (unless you do it in querious during goon ownership as you said, but newsflash for you, goons suck and they never really lived in querious, and they dont own that space anymore anyway).

and EVEN IF you cover 15 belts in 15 minutes, in empty systems, which isnt bloody likely, the chances you find a single true x spawn in just 15 belts is still very low. and even if you do, the chance it drops anything of value even lower. and the best regular bs spawn you can get will only bring in 6 mil isk total. and you wont be able to kill many of those in half an hour, even if you find many of them (even in lowest truesec they're still rare). so bottom line is, you MIGHT get lucky once in a week, but the rest of the time you'd be taking stupidly high risk for very low profit. and if you mistrust my "qualifications" for such claims, ive lived for half a year 1 jump out of a -0.8 truesec system, and 3 jumps out of a -1.0 truesec system, so i should know something about ratting and spawnrates (which is a) not that good and b) in such systems theres always huge competition), and ive played for the past year in different 0.0 regions mostly. so earning a "few hundred milion" in half an hour, consistently, is pretty much impossible.

i mean its obvious to anyone who's spent any amount of time in 0.0 that your claims are full of holes and that youre basically talking bullshit. i mean there's so many holes that i just didnt know where to start with criticizing that plan.


I never said you're going to consistently earn a few hundred million by post-DT scouting; nor did I anywhere mention killing regular BS spawns which you for some reason keep bringing up. All I said is you can get lucky every few days if you keep scouting through unchecked belts post-DT (which is true), and there is very little risk involved provided you know the basics of nullsec navigation (which is, again, true).

This is obviously not something everyone can do - and that is precisely why it works for those who can.

Edit: Just to repeat myself - this one particular thing is NOT a massive source of income by any means; it's just an easy shot at making anywhere between nothing and a few hundred millions every time you log on after DT by taking a quick stroll around a few systems whilst checking your mail / forums / killboards / whatever else you might want to do.
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