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On October 31 2011 14:12 DyEnasTy wrote:Show nested quote +On October 31 2011 13:48 Warri wrote:On October 31 2011 13:10 DyEnasTy wrote:On October 31 2011 03:38 Inzek wrote: accept his, tell him to sendo you 200m (half plex) to help you plex, transfer that money to your gatch 21d account win so accept his invite, have him send me 200m, then transfer that money when I do the 21 day trial with the Hatch? Do you really want to scam your friend? well, he probably wont stick with EVE once his trial is over, so yes. edit: hes a WoW die hard. Tries all the new MMO's and always goes back to WoW. He tried getting me into WoW after he saw that I was pretty good for an MMO newb (during RIFT beta) but I want nothing to do with that game. edit edit: and I already told him that Im joining TL and not until mid november, yet he sends me an invite anyway. So it shows that in reality he is the one asking to get scammed.
That's the spirit.
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Thanks lee, I think that was one of the more entertaining debates I've had in a while.
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On October 31 2011 07:38 Valenius wrote:Show nested quote +On October 31 2011 07:22 Weken wrote:On October 30 2011 22:19 Valenius wrote:On October 30 2011 22:11 Weken wrote:On October 29 2011 07:25 Byzantium wrote:On October 29 2011 06:07 tofucake wrote:On October 29 2011 05:49 Firebolt145 wrote:On October 29 2011 03:08 tofucake wrote: We do. Also everyone who went to Curse with you is missing except Emdar who is up north with us. Where you should be.
Get your ass on. Mandini, not Emdar. Close enough Also confirming I exist, thanks for forgetting~~~~ Pretty sure I also exist :-(. Can you provide some evidence? Sending me all your ISK would prove it. Sent you isk, has your wallet gone up? Nope. My only conclusion is that you can't exist. Sorry Ghost-Weken.
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But this does mean I can fly 300mil tackle Curors in our fleets and Kwark will never know. Being non-existent isn't so bad after-all.
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United States41961 Posts
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http://www.eveonline.com/devblog.asp?a=blog&nbid=3012&utm_medium=twitter&utm_source=twitterfeed
Max Velocity +10 on the following ships: Arazu, Astarte, Brutix, Catalyst, Deimos, Dominix, Dominix Navy Issue, Enyo, Eos, Falcon, Guardian-Vexor, Helios, Incursus, Ishtar, Lachesis, Maulus, Megathron, Megathron Federate Issue, Megathron Navy Issue, Thorax, Tristan, Utu, Vexor, Vexor Navy Issue, Vigilant
Max Velocity +5 on the following ships: Cormorant, Federation Navy Comet, Hyperion, Kronos, Sin, Vindicator
Inertia Modifier -5% on the following ships: Adrestia, Arazu, Ares, Astarte, Atron, Brutix, Catalyst, Celestis, Cormorant, Daredevil, Deimos, Dominix, Dominix Navy Issue, Eagle, Enyo, Eos, Eris, Exequror Navy Issue, Falcon, Federation Navy Comet, Ferox, Guardian-Vexor, Harpy, Helios, Hyperion, Incursus, Ishkur, Ishtar, Kronos, Lachesis, Maulus, Megathron, Megathron Federate Issue, Megathron Navy Issue, Merlin, Moa, Phobos, Raptor, Rokh, Sin, Taranis, Thorax, Tristan, Utu, Vexor, Vexor Navy Issue, Vigilant, Vindicator, Vulture Nano domi confirm?
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Tech II Ammo
I did some comparison between the tech II ammo types and found that one hybrid ammo type did indeed need some work. I also found that the other turret types had some very underwhelming ammo. Rather than limit myself to only boosting the hybrid ammo, I will also be making some changes to other tech II ammo types. Javelin is quite obviously underpowered. The correlating laser and projectile ammo, Gleam and Quake, are equally underwhelming and they all need some change. Additionally, Hail sticks out as terribly underpowered.
Javelin (all sizes): Removed cap penalty Javelin, Gleam and Quake (all sizes): Removed tracking speed penalty, added 25% tracking speed bonus Hail (all sizes): Removed falloff penalty Quake and Hail viable to where people besides aeth will use them now? :p
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On November 01 2011 05:56 Mandini wrote:Show nested quote +Tech II Ammo
I did some comparison between the tech II ammo types and found that one hybrid ammo type did indeed need some work. I also found that the other turret types had some very underwhelming ammo. Rather than limit myself to only boosting the hybrid ammo, I will also be making some changes to other tech II ammo types. Javelin is quite obviously underpowered. The correlating laser and projectile ammo, Gleam and Quake, are equally underwhelming and they all need some change. Additionally, Hail sticks out as terribly underpowered.
Javelin (all sizes): Removed cap penalty Javelin, Gleam and Quake (all sizes): Removed tracking speed penalty, added 25% tracking speed bonus Hail (all sizes): Removed falloff penalty Quake and Hail viable to where people besides aeth will use them now? :p
" We saw that one hybrid ammo type was bad, so we made sure to buff a couple projectile t2 ammos to compensate"
Wake me up when ccp actually has a clue to how to fix hybrids
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On November 01 2011 06:00 abominare wrote:Show nested quote +On November 01 2011 05:56 Mandini wrote:Tech II Ammo
I did some comparison between the tech II ammo types and found that one hybrid ammo type did indeed need some work. I also found that the other turret types had some very underwhelming ammo. Rather than limit myself to only boosting the hybrid ammo, I will also be making some changes to other tech II ammo types. Javelin is quite obviously underpowered. The correlating laser and projectile ammo, Gleam and Quake, are equally underwhelming and they all need some change. Additionally, Hail sticks out as terribly underpowered.
Javelin (all sizes): Removed cap penalty Javelin, Gleam and Quake (all sizes): Removed tracking speed penalty, added 25% tracking speed bonus Hail (all sizes): Removed falloff penalty Quake and Hail viable to where people besides aeth will use them now? :p " We saw that one hybrid ammo type was bad, so we made sure to buff a couple projectile t2 ammos to compensate" Wake me up when ccp actually has a clue to how to fix hybrids
Funny, that's practically verbatim what I heard in my head upon reading this.
Hybrids are outclassed at pretty much every range by other weapons with the few exceptions made up for by ship design/role like the Daredevil. If the guns on every hybrid ship cost 0 powergrid and 0 CPU, they would still suck (except the Daredevil would be that much more imba).
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YESSSS +10 Velocity to the Megathron FEDERATE Issue... now we can pvp in our 400b battleships!
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Today in the PI world, the CE market tries a new approach. as it continues to actually be a loss of money to make CE the producers have now decided to try just making even more CE and drive prices down.
Also some jackass with the margin trading skill threw up a buy order of 800k mech parts 300 above previous price. Sadly no one called the bluff and MP prices are now climbing again.
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So he will only get his reward if I turn my trial account into a subscribed account?
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On October 31 2011 20:08 abominare wrote: Thanks lee, I think that was one of the more entertaining debates I've had in a while.
I do what I can. Ask redtooth!
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Meh, turns ou that my Italian internet wasn't going to be as good as I thought. Maximum of 3GB downloaded/month means basically no EVE during the next 6 months, not even mentioning SC2 I will have a friend updating my skill que but feel free to kick me if you want KwarK.
I have only managed to suicidaly aggro gate guns with no reason so far but if I'm allowed to stay I'd like to know what to train for, while waiting for May 2012, if ever I get competent to fly other things than rifters. Suggestions?
Edit: Posting while drunk, sorry for possibly bad grammar, spelling and unclear sentences
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EVE takes next to no bandwidth
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But the winter expansion will But okay, I still might be able to play until that is out, perhaps I was a bit too quick to throw in the towel
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So I had us jump into a Mordus Angels trap consisting of around 15 battlecruisers, 3 recons, and a handful of fast tackle ships with a hurricane, a tempest, two blackbirds, and a scimitar. Major whelp.
They had setup a camp on the Saranen gate in 93P-I, and after luring me into it in my arbitrator with a baiting hurricane, I decided that something had to be done. The call to arms went out, and I managed to muster the small aforementioned crew. I was still working on a battleplan when I saw an opportunity for us to hit them without being scouted (or so I thought,) and I took it.
The fight didn't go well. If I'd kept my head and given clear orders and kept us communicating, we could have gotten a few kills and escaped without losses, as the Mordus guys play was pretty suboptimal, but instead everything sort of went to shit and we lost a blackbird and a cane without landing any kills. At this point, Kwark heard our semi-frantic chatter on comms and joined in, providing us with another drake, dual t3 links, and - most importantly - a lot more eve leadership experience than I have.
Round two took place in EC-P8R. They had returned to their usual hangout - the Torrinos gate and had proceeded to setup shop gatecamping. This allowed us to begin the fight at range, which makes things a hell of a lot easier than trying to jump into them at 0. Although we lost a couple of ships due to bad piloting, for the most part, things went pretty well here, with us clearing out a large portion of their fleet before conceding the field and going for repairs. We engaged a third time and dropped a few more ships before they retreated.
http://teamliquid.killmail.org/?a=kill_related&kll_id=10923038
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I don't actually know how my zealot got out of that one. I was 18km from the Harb, who was keeping up with me with overheat, and 25km from another ship who had me targeted.
Mandini dies and I just say, yeah I'll warp out now. And so I did.
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On November 01 2011 10:50 polluxtby wrote:But the winter expansion will  But okay, I still might be able to play until that is out, perhaps I was a bit too quick to throw in the towel  Once the expansion is out and they have the offline installer released: (1) Go to a library with internet/workplace with internet/cafe with internet/friends or parents or neighbour with internet (2) Get USB key, preferably 8GB is good I think [or would 16GB be safer?] (3) Download the offline installation file onto USB (4) bring USB to your computer (5) install & enjoy
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