EVE Corporation - Page 812
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Mandini
United States1717 Posts
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rredtooth
5460 Posts
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KwarK
United States43168 Posts
On October 10 2011 08:35 redtooth wrote: kwark i need some of my money back. How much? I can do you about 3.5 with zero notice but it'll clean me out. | ||
rredtooth
5460 Posts
On October 10 2011 10:55 KwarK wrote: like 250m to any of my chars.How much? I can do you about 3.5 with zero notice but it'll clean me out. | ||
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KwarK
United States43168 Posts
On October 10 2011 11:00 redtooth wrote: like 250m to any of my chars. the redtooth paid | ||
Body_Shield
Canada3368 Posts
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Gogleion
United States534 Posts
One request: Kwark, will you be my mentor? :D | ||
Risen
United States7927 Posts
On October 10 2011 13:03 Gogleion wrote: Downloading EVE now, will be done by tomorrow afternoon. Looking forward to playing with all of you! One request: Kwark, will you be my mentor? :D You know not what you have asked for T-T ![]() | ||
Mandini
United States1717 Posts
You don't want him to be your mentor, but if you insist. | ||
Risen
United States7927 Posts
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10794768 It makes no sense. narrowed him down to the ice field and sent up a prayer lol. | ||
Warri
Germany3208 Posts
Finally, supers are getting nerfed hard. | ||
Risen
United States7927 Posts
The reason that supercarriers can deal with any size of ship is the versatility provided by its massive drone bay. Having access to almost unlimited combat drones of all sizes and being able to launch 20 of them at a time means that they have an answer to almost any situation. In fact, we found that drones on capital ships in general to be detrimental to the way fleet fights should work. If you want to deal with sub-capitals, you should bring your own sub-capitals or a carrier. Supercarriers will now have a smaller drone bay and will only be able to put fighters and fighter bombers in it. We are increasing the signature resolution on fighters so that they deal less damage to smaller targets. We are also completely removing the drone bays of titans and dreadnoughts. Seeing as we didn't want to take damage away from dreadnoughts, we're boosting the damage bonus of Siege Module I to compensate for the loss of drones. The Moros had its drone bonus changed to a capital hybrid turret rate of fire bonus." Time to find a supercarrier and lock it down with a rifter :D:D:D Edit: The logoff timer change :O No more probing down people, landing on them, and having them disappear in structure!!! | ||
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Firebolt145
Lalalaland34495 Posts
On October 11 2011 02:25 Risen wrote: "Supercarriers are far too versatile The reason that supercarriers can deal with any size of ship is the versatility provided by its massive drone bay. Having access to almost unlimited combat drones of all sizes and being able to launch 20 of them at a time means that they have an answer to almost any situation. In fact, we found that drones on capital ships in general to be detrimental to the way fleet fights should work. If you want to deal with sub-capitals, you should bring your own sub-capitals or a carrier. Supercarriers will now have a smaller drone bay and will only be able to put fighters and fighter bombers in it. We are increasing the signature resolution on fighters so that they deal less damage to smaller targets. We are also completely removing the drone bays of titans and dreadnoughts. Seeing as we didn't want to take damage away from dreadnoughts, we're boosting the damage bonus of Siege Module I to compensate for the loss of drones. The Moros had its drone bonus changed to a capital hybrid turret rate of fire bonus." Time to find a supercarrier and lock it down with a rifter :D:D:D Edit: The logoff timer change :O No more probing down people, landing on them, and having them disappear in structure!!! SC's are still immune to ewar. You'd need a bubble to keep an SC from jumping away. | ||
Ueberlisk
Finland455 Posts
On October 11 2011 02:46 Firebolt145 wrote: SC's are still immune to ewar. You'd need a bubble to keep an SC from jumping away. so it warps off. you probe it and warp to it to kill it. assuming he logged off that is. | ||
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KwarK
United States43168 Posts
Which high-end pimp ship you fly in Level 4 missions is pretty irrelevant. If you have the capital to afford a Machariel and a Tengu, then the income you're making from missions has nowhere better to go than just buying more pimp ships. As far as your specific question, you seem to have answered it yourself: your Minmatar skills are very basic, and you will be "risking"—lol risk in PVE—a very expensive ship to little effect. As far as practical numbers, a plain ole Dominix would give you better effective DPS across all damage types than a Machariel with comparable skills. | ||
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KwarK
United States43168 Posts
I don't have the isk for it right now but that has to be a jackpot? | ||
Body_Shield
Canada3368 Posts
I love how they all think the dominix is the ultimate pve ship | ||
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KwarK
United States43168 Posts
On October 11 2011 04:21 Body_Shield wrote: I love how they all think the dominix is the ultimate pve ship Ogre2s are like 600 dps man. EFT says so. Would EFT lie? | ||
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Firebolt145
Lalalaland34495 Posts
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Warri
Germany3208 Posts
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