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On July 25 2011 09:10 KwarK wrote: Scimitar sitting on a planet. Rifter dscans it down, warps to it and points it. Local +2s. Rifter calls for backup and Body shows up in his phantasm (cause EM damage and no EC-600s best way to deal with scimmy + the things it can rep). Scramcanes land and kill Emdar and Body. Meanwhile the FC can't work out if other people should come (I'm asking but he didn't understand he was in charge) and eventually vov and I get so disgusted with comms that we go and take over. We smash the scimmy (everyone so far got it to 60% shields) but I'm scrammed by a cane and can't hold point so it gets out in structure. Then we kill the canes as they try to gtfo.
Issues include the FC not knowing he's FCing or telling people what to bring or knowing who was bringing what where when. He started the fight by warping to the planet and pointing the guy with 0 fleet prep and then announced a free for all for people to warp to planet 3. Body decided that he'd lower himself to the level of the brand new FC and respond to obvious bait and a random rifter pilot telling him to just warp to a planet at 0 as local increases with his phantasm (ec-600s not useful?) and died in a fire. Emdar did decently (the only thing he did wrong was showing up) and the rifter was just inexperienced. VoV and I were, as usual, perfect.
Need I begin linking every Drake you've Kwarked in your history?
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United States41983 Posts
On July 25 2011 09:26 Byzantium wrote:Show nested quote +On July 25 2011 09:10 KwarK wrote: Scimitar sitting on a planet. Rifter dscans it down, warps to it and points it. Local +2s. Rifter calls for backup and Body shows up in his phantasm (cause EM damage and no EC-600s best way to deal with scimmy + the things it can rep). Scramcanes land and kill Emdar and Body. Meanwhile the FC can't work out if other people should come (I'm asking but he didn't understand he was in charge) and eventually vov and I get so disgusted with comms that we go and take over. We smash the scimmy (everyone so far got it to 60% shields) but I'm scrammed by a cane and can't hold point so it gets out in structure. Then we kill the canes as they try to gtfo.
Issues include the FC not knowing he's FCing or telling people what to bring or knowing who was bringing what where when. He started the fight by warping to the planet and pointing the guy with 0 fleet prep and then announced a free for all for people to warp to planet 3. Body decided that he'd lower himself to the level of the brand new FC and respond to obvious bait and a random rifter pilot telling him to just warp to a planet at 0 as local increases with his phantasm (ec-600s not useful?) and died in a fire. Emdar did decently (the only thing he did wrong was showing up) and the rifter was just inexperienced. VoV and I were, as usual, perfect. Need I begin linking every Drake you've Kwarked in your history? No but if someone asks how I lost a drake and you were there and know exactly how then feel free to elaborate on my behalf.
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Lalalaland34484 Posts
I like this 'kwarked' thing, I feel like I've started something meaningful.
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On July 25 2011 09:29 KwarK wrote:Show nested quote +On July 25 2011 09:26 Byzantium wrote:On July 25 2011 09:10 KwarK wrote: Scimitar sitting on a planet. Rifter dscans it down, warps to it and points it. Local +2s. Rifter calls for backup and Body shows up in his phantasm (cause EM damage and no EC-600s best way to deal with scimmy + the things it can rep). Scramcanes land and kill Emdar and Body. Meanwhile the FC can't work out if other people should come (I'm asking but he didn't understand he was in charge) and eventually vov and I get so disgusted with comms that we go and take over. We smash the scimmy (everyone so far got it to 60% shields) but I'm scrammed by a cane and can't hold point so it gets out in structure. Then we kill the canes as they try to gtfo.
Issues include the FC not knowing he's FCing or telling people what to bring or knowing who was bringing what where when. He started the fight by warping to the planet and pointing the guy with 0 fleet prep and then announced a free for all for people to warp to planet 3. Body decided that he'd lower himself to the level of the brand new FC and respond to obvious bait and a random rifter pilot telling him to just warp to a planet at 0 as local increases with his phantasm (ec-600s not useful?) and died in a fire. Emdar did decently (the only thing he did wrong was showing up) and the rifter was just inexperienced. VoV and I were, as usual, perfect. Need I begin linking every Drake you've Kwarked in your history? No but if someone asks how I lost a drake and you were there and know exactly how then feel free to elaborate on my behalf.
I can see the battle report worthy of Rooks and Kings now: "....and Kwark, as usual, perfectly accidentally spammed approach on the enemy fleet..."
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Is anyone on now? I need help, tofucake started mentoring me but hes not online now.
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United States41983 Posts
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On July 25 2011 11:04 KwarK wrote: Yes.
Ok, so how do I contact you? I'm sitting in the SCBW channel, names InHale
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Hyrule18975 Posts
You should be in ghost, and I'm using HATCHERY PUB now instead of SCBW \o/
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I'm trying to get into this, just started an Amarr guy, 'bout 5 days in now, but I'm really unsure what to do, I'm training skills and doing the newbiemissions but I'm really unsure about how racepicks, bloodline picks and academypicks affect me, and that sort of things always make me jittery. Could anyone fill me in? All i find while googling is people saying that it changed in 2008 with no mention of what it changed TO.
Just now just doing the newbiemissions and sporadically mining Veldspar every time i die in HoN/catch a break in Element TD, playing with you guys might sound like a blast, but what does it entail?
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They have no effect apart from the racial frig/weapon system you get at the beginning, every char can train every skill and the levels you get into your racial frig and weapons take like 3 hours to train. Long time ago they had an effect on your starting skills and attributes, but thats changed now.
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race and bloodline don't really affect you, a few hours of training and you can get in frigates of other empire factions
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Lalalaland34484 Posts
Your race etc doesn't set anything in stone anymore, it just adds/takes away about 5 hours worth of training depending on what you decide to go for.
If you're interested in pvp and joining the hatchery, I'd stop mining and come to the HATCHERY PUB channel to ask for advice on what to train for immediately so you stop wasting valuable SP training stuff you'll end up not using.
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So it's a typical Sunday night, and we're chillaxing in Oddelulf, as usual, when we see a thrasher on scan with some mission wrecks. Probes are launched, tackle ships are fitted, and we prepare to undock (everything, in true Hatchery fashion - like this: http://teamliquid.killmail.org/?a=kill_detail&kll_id=9608461). To our surprise and dismay, where there was once a thrasher, there was now a pod! The poor lad died in his level 1 mission.
Where many see darkness and unfortunate circumstance (or just a chance to be a massive prick), I see opportunity. A plan began to take shape and form.
EVE System > Channel changed to Oddelulf Local Channel En Taro Tassadar > sapper i have a potent question Aeth Gemulus > hey Sapper Aeth Gemulus > want help in your mission? Sapper Mangeiri > sure En Taro Tassadar > i was going to ask you if you are completely retarded En Taro Tassadar > but ok Sapper Mangeiri > i am En Taro Tassadar > ok Aeth Gemulus > hahaha En Taro Tassadar > we'll help Sapper Mangeiri > completely f'n tarded Sapper Mangeiri > brb ill get another ship Aeth Gemulus > kk Sapper Mangeiri > ok Aeth Gemulus > okay fleet invite me and I'll repair you Aeth Gemulus > bringing an osprey Aeth Gemulus > also invite Harreeb Alls Aeth Gemulus > he's a new guy but can come help dps a little
The plan was to have the two day old rifter pilot 'solo' him, high-sec style (with shield reps!) Time passes, we chase a gang about in the Istodard pocket, I lose a catalyst to a Beyond Divinity gang and a mighty battle-griffin to some bellicose. I had returned to Oddelulf for a reprieve in my captain's quarters, having long forgotten about our friend in the thrasher - I suppose I should name him at this point, one Sapper Mangeiri - when, lo and behold, he enters Oddelulf in a rupture and invites me to a fleet. The following occurs:
Sapper Mangeiri > pretty new at this ifg u couldnt tell Aeth Gemulus > npnp Aeth Gemulus > dont want the rifter to die, so you have to warpin first and get agro Sapper Mangeiri > ok Aeth Gemulus >Harreeb Alls is the guy Sapper Mangeiri > already dieng Aeth Gemulus > shit coming Sapper Mangeiri > lol wow that was quick Aeth Gemulus >  Aeth Gemulus > didnt know you were going in yet 
He had managed to lose a rupture in his level 1 mission. Laughing hysterically, and feeling that I am pressing my luck at this point, I nonetheless press on:
Sapper Mangeiri > sorry jumped the gun Aeth Gemulus > can you afford another ship? Sapper Mangeiri > yeah ill brb Aeth Gemulus > I can give you your stuff back too, I couldnt fit all of it in my cargohold Aeth Gemulus > but I got some of it Sapper Mangeiri > ill go to a station here Aeth Gemulus > kk im going to the joint harvesting refinery
After a bit of brief confusion over which station I was actually docked in, and how to accept a trade offer, Sapper went back into the local trade hub to purchase another ship. I am starting to feel a bit of remorse as this point, which is not helped by the friendly conversation that starts up in fleet chat as Sapper goes to purchase another ship:
Aeth Gemulus > I have to go in like an hour but that should be plenty of time Sapper Mangeiri > ok hey i thank yall Aeth Gemulus > yeah np man Aeth Gemulus > some of those missions are really hard when you are newish Sapper Mangeiri > where yo guys from Aeth Gemulus > united states Harreeb Alls > Florida Sapper Mangeiri > colorado here Aeth Gemulus > hm never been to colorado Aeth Gemulus > makes me think of skiiing Sapper Mangeiri > yeah im no skiier Sapper Mangeiri > hey im loading a rupture any ideas on loadout Aeth Gemulus > hm Aeth Gemulus > I would do 425mm autocannons Aeth Gemulus > a salvager and a tractor beam to help looting Aeth Gemulus > idk about the rest of the slots Aeth Gemulus > oh shied tanked of course Sapper Mangeiri > k thanks Aeth Gemulus > since I have an osprey Sapper Mangeiri > hey you guys loot whatever you want from the wrecks and stuff Sapper Mangeiri > i just need to finish the mis Aeth Gemulus > allright sweet Aeth Gemulus > do we just need to kill everything? Sapper Mangeiri > hell yeah Aeth Gemulus > allright so this time we should all go in together Aeth Gemulus > so if you warp to the mission and before you go in Aeth Gemulus > we warp to you Aeth Gemulus > then all take the gate together Sapper Mangeiri > k Sapper Mangeiri > almost done here just a sec Aeth Gemulus > kk Sapper Mangeiri > alright be there in a sec Sapper Mangeiri > sorry so slow Sapper Mangeiri > any of u guys military Aeth Gemulus > nope man im a student Sapper Mangeiri > cool Harreeb Alls > former army now student Sapper Mangeiri > me too Harreeb Alls > Ft benning ftw Sapper Mangeiri > warping squad Sapper Mangeiri > ft bragg
Having had the opportunity to influence his fit, I made sure that his guns would be the largest possible type available to him (meaning the worst possible tracking for hitting the rifter with which we had originally planned to kill him.) I had also made sure that the other problematic things, such as energy neutralizers or assault missiles would not be fitted. By suggesting a shield fit and promising him shield reps, I made sure that he would not have a stasis webifier.
We arrive at the gate together, when yet another hitch presents itself to us:
Sapper Mangeiri > lol i didnt load any ammo Aeth Gemulus > be there in 10 seconds Aeth Gemulus > hahaha Aeth Gemulus > um I can give you some I think I have a few rounds Aeth Gemulus > come to the joint harvesting refinery again Sapper Mangeiri > k Sapper Mangeiri > its late man im fuckin tired
I'm an atheist, through-and-through, but at this point I'm starting to believe that some higher power is giving me repeated chances to redeem myself and not go through with this horrible course of action. I press on, trading him 1000 rounds of medium Fusion (making sure that he would be hitting the highest resist type of the shield thrasher we planned to use to kill him - it took him quite a while to buy another rupture, so we got Harreeb, who had destroyers 1 freshly trained, setup with a bit more firepower.)
Aeth Gemulus > that should be enough I think Sapper Mangeiri > thanks man Aeth Gemulus > allright so you jump in Aeth Gemulus > and we follow 5 seconds later Aeth Gemulus > so you have agro Sapper Mangeiri > ok Aeth Gemulus > ready now Harreeb Alls > LETS DO THIS!!
We arrive at the gate together and jump through. Sappers rupture begins to get absolutely demolished by the handful of frigate rats in his mission, so I, naturally, throw some heated reps his way as Harreeb maneuvers into scrambler range as inconspicuously as possible, shooting at the rats as he goes. The distance is closed without Sapper being any the wiser. Targeting locks are resolved, scramblers are engaged, and weapons systems are activated. Shield maintenance bots are launched and tasked, and I swap one repair system to Harreeb, deactivating the other to save on capacitor until the extra reps are needed.
They never would be. As Harreeb's battery of 200mm Autocannons tore through the last of Sapper's armor, and he continued in vain to shoot at the npcs, the following message appeared:
Sapper Mangeiri > shit im dyinn
At this I quite literally fall out of my chair. Harreeb shouts victoriously as he earns his first kill and subsequently lands a scram on the pod. Victory.
Aeth Gemulus > Welcome to Eve!
My fitting advice wasn't followed to the tee:
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10232911 http://teamliquid.killmail.org/?a=kill_detail&kll_id=10232910
You would think that the story was over at this point, but, alas, in my fragile emotional state, torn between delight and grief, I had forgotten to provide any information on the global criminal cooldown to our new hotshot pilot; the last laugh here was had by sentry guns:
http://teamliquid.killmail.org/?a=kill_detail&kll_id=10232915
Typical day in The Hatchery.
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As a noob, what I take away from the previous poster is: Stay the hell away from other players :S What about ships then, why are you saying Gallente ships are so bad? And so far I'hve only used Amarr ships, sounded simple to just manage cap and blast lazors, rather than droning, using ammo and whatnot, how much more complex are the others? And my academy only dictates my starting zone? Nothing more? I'm also curious as to what dictates the x-factor on training skills, why are some skills 3x and some 2x? Is it just specific or does it depend on my character in some way?
Also, where are you guys located? Will I die just travelling there? I'hve never entered space lower than 0.7 atm, I'm newbiequesting in Deepari (Domain) right now. My m8 tells me that its convention to not attack anyone in 0.5 or higher, but why was your guy above me in such perils? Am I in such perils? What does the 0.X really mean?
(I'm an engineer with an obsessive case of knowing everything if you wonder why I'm so neurotic about all these things)
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On July 25 2011 19:52 Catch]22 wrote: And my academy only dictates my starting zone? Nothing more?
I'm also curious as to what dictates the x-factor on training skills, why are some skills 3x and some 2x? Is it just specific or does it depend on my character in some way?
Also, where are you guys located? Will I die just travelling there? I'hve never entered space lower than 0.7 atm, I'm newbiequesting in Deepari (Domain) right now.
My m8 tells me that its convention to not attack anyone in 0.5 or higher, but why was your guy above me in such perils? Am I in such perils? What does the 0.X really mean?
1. yes
2. http://wiki.eveonline.com/en/wiki/Skill_training
3. we live in Oddelulf and when you dont have a clue what the systems sec status mean you shouldnt travel to lowsec alone.
4. again i advice you to go read the wiki page about it. actually the wiki page should be your first stop for al the very basic questions
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Gallente weapons have bad optimal and fall off compared to amarr/minmatar.
Managing weapon systems in EVE is very simple. Just group all your weapons and hotkey the command for all your drones to engage the target you have selected.
Training time on skills is pretty arbitrary, but rule of thumb is that the more advanced skills take longer to train. No relation to the race of your starting character (everyone starts out balanced), but the training time is affected by your 5 attributes (which can be modified by remap/implants)
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On July 25 2011 19:52 Catch]22 wrote: As a noob, what I take away from the previous poster is: Stay the hell away from other players :S What about ships then, why are you saying Gallente ships are so bad? And so far I'hve only used Amarr ships, sounded simple to just manage cap and blast lazors, rather than droning, using ammo and whatnot, how much more complex are the others? And my academy only dictates my starting zone? Nothing more? I'm also curious as to what dictates the x-factor on training skills, why are some skills 3x and some 2x? Is it just specific or does it depend on my character in some way?
Also, where are you guys located? Will I die just travelling there? I'hve never entered space lower than 0.7 atm, I'm newbiequesting in Deepari (Domain) right now. My m8 tells me that its convention to not attack anyone in 0.5 or higher, but why was your guy above me in such perils? Am I in such perils? What does the 0.X really mean?
(I'm an engineer with an obsessive case of knowing everything if you wonder why I'm so neurotic about all these things)
gallente ships aren't bad. Gallente ships are worse than other ships in situations in which hatchery fc's enjoy flying in. With the exception of eaf's, each race / class of ship has a niche in which it excels beyond the other four. People in corp prefer drakes / minnie ships because drakes excel at being the best ship in the game at everything while minnie ships are fast and deal a lot of damage while being able to dps from outside scram range if necessary. Should you ever find yourself in a situation where you know you will never need to run or take damage and your target is big and slow and at 0km, a blasterfit gallente ship would be your best choice to deal damage unless you can fly typhoons or drakes. This doesn't really happen outside of station camping or i guess warping in on a mission runner or something, though, so you prob. shud just join the drake army.
Managing ammo is simpler than managing cap in every way. Drones are not difficult unless you're literally retarded.
Skills are balanced around the training multiplier. The 'harder' a skill is to learn, the higher the multiplier is. Easy skills that all characters need access to are like 1-2x at most, while more specialized skills (like titans and t2 ships and stuff) are really high. The rate at which your character gains skillpoints depends on attributes and implants and the primary / secondary attributes of the skill you're training, but what number of skillpoints the skill takes to max (the 1x / 2x / 20x or w/e) does not change.
If you plan a sensible route, you can get about anywhere in eve without dying. iirc if you go hisec to rens (sp?) you'd be pretty close to the hatchery's stomping grounds, but talk to someone first if this will take you a while. From there, yes, if you go into losec, you will get fucked up by someone if you don't know what your'e doing. This is something you need to make peace with. Fly a cheap ship.
Don't attack people in .5 and above. Don't attack people in .4 and below unless either: a) your fc tells you to b) you know what you're doing c) they're in something way more expensive than what you're flying d) they're not on a station or gate and you can afford to lose what you're flying and you think you can kill them and there's nothing too scary on d-scan
also if you go through that checklist and you SEE someone on grid in .4 or below, gtfo unless you're on a station or gate, and in either case, be ready to dock / warp / jump.
System security is a measure of the approximate saftey of space. There are three categories of space: nullsec, which has bubbles, no gate / station guns, and no sec loss; losec, which has gate + station guns but no concord, and you lose a small amount of sec for starting fights; and hisec, which has concord which will kill you if you start a fight. Hisec is >= .5, losec is >= 0.1. The actual number determines how good of rats / missions you get, the lower the better. Nullsec actually has (had? they might have changed this) a 'true' sec rating below 0 which determined the quality of rats that spawned, following the same rules (lower the better)
you should probably just chill, worry less, and die more. eve is a video game. Mistakes are okay.
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Lalalaland34484 Posts
Holy shit Aeth you're a dick. :D And Harreeb wtf is wrong with your face.
Catch22 lasers are rather similar to normal autocannons actually, except they use cap as well and don't quite reload in the same way. You can switch different kinds of laser ammunition instantly but autocannons take 10 seconds to change ammo. Autocannons have their advantages though, aside from not using cap - you are able to more or less pick what exact damage type you want to use in what situation, whereas with lasers and the way we fly you'll be stuck using one particular type of ammo in most situations (scorch) which only does EM damage and thus sucks against ships with high EM resists, which aren't that rare.
Drones are only really complicated to manage if you're flying a gallente ship, which we don't anyway. Amarr, Minmatar and Caldari all more-or-less use drones in the same way.
We live in Oddelulf, as others have said. It is lowsec, and thus it is possible for you to die if you go there without any idea of what to expect.
If you are genuinely interested in PvP and Hatchery, come into HATCHERY PUB (apparently our new public channel) and ask for a director. Once you join we'll give you a few instructions on what exactly to do, what exactly to train for, and where to go. Once that happens you can come along to Oddelulf with an actual purpose, rather than just going there to die.
edit with what tmonet/penguins just added above: I'd strongly suggest talking to an experienced person in the Hatchery before you jump to making the decision between Drake/Hurricane/Harb (caldari, minmatar and amarr respectively). They all have their pros and cons, and I'd say we have a close-to-equal number of each ship pilot in corp atm (probably slightly cane>drake>harb atm).
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Borrowed some isk from Kwark to try trading. So far I have made 134m on my first contract
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