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On May 27 2010 06:28 4iner wrote: Can someone explain to me how planetary interaction works? I'm downloading the update right now.
The least complicated way of putting it is that POS structures will no longer be NPC seeded as they were before. Now all the components to make POS structures will come from the resources harvested from planets.
The resources you can get from a planet depend entirely on the planet type and some resources are unique only to one planet type... Felsic Magma is only on Lava planets for instance.
You can only harvest the very basic materials from the planet. Then you have to combine 1 or 2 basic materials into an intermediate component. It goes so on and so forth. 1 or 2 intermediate into an advanced and then 2 or 3 advanced into a POS component.
Some of the end product POS components require 5 different planet types entirely which means that only someone with maxed out skills will be able to build those themselves, otherwise they have to buy materials.
You start with a command center and from that you will build an extractor, tech labs, storage, and launch pads. Once you build a launch pad there will be a small orbital station you can dock on. This station links ALL the planets launch pads, not just yours...so I expect heavy PvP there on occasion in popular nullsec areas. The launch pads are the only efficient way to transport materials to and from your planet in order to make the higher end components.
It's in your best interest to at least process up to the intermediate level of materials because it drastically decreases the amount of m3 you'd have to transport.
As it stands CCP doesn't plan to seed the CC and other planetary structures for another week and a half to two weeks...I assume this is so some people can skill up at least to some sort of extent.
OH AND ALSO two of the skills have a primary attribute of Charisma...
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motbob
United States12546 Posts
Days 5-7 Total assets: 420m isk Total Liabilities: 135m isk Wallet isk: 50m
Feels good, man. My trade route is saturated, which means capital is going to slowly increase, which means I'll be able to buy really expensive contracts that are created by idiots. Today I got my first taste of that, buying a contract that was 80m underpriced because the guy who posted it didn't realized that he had a faction item on the ship he was selling.
No one is undercutting me on my route, and that really astounds me.
This weekend is going to be fun.
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I know absolutely nothing about this game so forgive my ignorance, I scanned through the last 6 or so pages but all of it went pretty much over my head.
My main question is, how realistic is it for me to be able to play the game for free? Apparently you can pay your subscription with money earned in-game, so I was wondering, for a complete noob like myself, would being able to play, say, 12 hours a week (just a random figure. Might be more; might be less) be feasible?
I've been interested in this game ever since it launched, but I'm not interested in paying a monthly subscription.
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you will most likely need to pay for the first mont or two, till you learn how the game works and earn enough skill points to make real money. but saying that, playing the game just so you can earn enough money to pay to play the game some more, is a chore at lower levels. the actual acts of EARNING money in this game are mind-numbingly boring to 95% of the people (apart from motbob and shoret, to whom isk is like a score-counter :p).
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The going rate atm for a 60 day time card is 600 mil. IIRC, about 2-3 weeks ago it was 550mil, and a month before that it was only 500 mil. So essentially if you "plan" to spend 12 hours making isk a week, you would need to make 5.833million an hour.
To put this value into perspective, within 2-4 weeks depending on how you train and what race you are, (helps if you're caldari) you can make that much an hour running lvl 3 missions in liquid isk alone I believe. Probably twice that if you factor in a modest conversion rate for the LP and loot you may or may not pick up.
If you end up joining the corp TL, you can probably start ratting in the pocket and make around 10mil an hour if you fly a drake or a cane (no idea about a myrmidon, and a harbi you'll just get blown up). Skill points for this should take anywhere from 3-5 weeks? maybe sooner if you choose to forgo rounding out your learning and burning a remap somewhere.
Personally, I can probably make about 20-30 mil an hour ratting in the pocket as long as no one else is around in the belts and they are nicely chained. If I were caldari or I had motbob's account to dual box, I could just hit a haven anomaly and make the same with our worries and have a chance and snagging a cool domination spawn. (Or if you do the anomalies in a carrier, I hear you can make a lot of isk easy that way, and its pretty much just setting all your drones on aggressive)
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And/or gamble isk to make more isk via poker. Necros said the buy-ins were like 100mil I think.
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On May 28 2010 17:48 WiljushkA wrote: you will most likely need to pay for the first mont or two, till you learn how the game works and earn enough skill points to make real money. but saying that, playing the game just so you can earn enough money to pay to play the game some more, is a chore at lower levels. the actual acts of EARNING money in this game are mind-numbingly boring to 95% of the people (apart from motbob and shoret, to whom isk is like a score-counter :p).
ISK is a score-counter damnit!
Anything less than 11 digits is abject failure.
Yes though 0.0 anom/plexing is by far the most lucrative thing you do that requires you to shoot at something.
There have been instances where I have made several hundred million ISK in 4-5 days with a few lucky scans/escalations.
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Im retired from eve since a few month. The best way i found to make money is to dual account. You need to have some exploration skills, enough to be able to pinpoint Complexes in 0.0, and a safe territory. - 1 marauder (Golem) with 1 basilik to pharm easy complex and faction stuff. - for the hardest escalations, you'd need a sieged Dreadnought to tank, with another BS/HAC support to kill the remaining npcs.
I could afford a fully fitted Mothership the first month :> (~20B at that time)
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On May 29 2010 02:03 Dullahx wrote: Im retired from eve since a few month. The best way i found to make money is to dual account. You need to have some exploration skills, enough to be able to pinpoint Complexes in 0.0, and a safe territory. - 1 marauder (Golem) with 1 basilik to pharm easy complex and faction stuff. - for the hardest escalations, you'd need a sieged Dreadnought to tank, with another BS/HAC support to kill the remaining npcs.
I could afford a fully fitted Mothership the first month :> (~20B at that time)
Uh you do not need a sieged Dreadnought to tank anything in this game...
A nighthawk will do it, or a rattlesnake, or even some armor tanks.
Now a carrier will tank it much easier but you sure as hell don't require it.
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motbob
United States12546 Posts
On May 29 2010 02:09 Jayme wrote:Show nested quote +On May 29 2010 02:03 Dullahx wrote: Im retired from eve since a few month. The best way i found to make money is to dual account. You need to have some exploration skills, enough to be able to pinpoint Complexes in 0.0, and a safe territory. - 1 marauder (Golem) with 1 basilik to pharm easy complex and faction stuff. - for the hardest escalations, you'd need a sieged Dreadnought to tank, with another BS/HAC support to kill the remaining npcs.
I could afford a fully fitted Mothership the first month :> (~20B at that time)
Uh you do not need a sieged Dreadnought to tank anything in this game... A nighthawk will do it, or a rattlesnake, or even some armor tanks. Now a carrier will tank it much easier but you sure as hell don't require it. A nighthawk can tank 10/10 plexes? That's news to me.
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On May 29 2010 02:13 motbob wrote:Show nested quote +On May 29 2010 02:09 Jayme wrote:On May 29 2010 02:03 Dullahx wrote: Im retired from eve since a few month. The best way i found to make money is to dual account. You need to have some exploration skills, enough to be able to pinpoint Complexes in 0.0, and a safe territory. - 1 marauder (Golem) with 1 basilik to pharm easy complex and faction stuff. - for the hardest escalations, you'd need a sieged Dreadnought to tank, with another BS/HAC support to kill the remaining npcs.
I could afford a fully fitted Mothership the first month :> (~20B at that time)
Uh you do not need a sieged Dreadnought to tank anything in this game... A nighthawk will do it, or a rattlesnake, or even some armor tanks. Now a carrier will tank it much easier but you sure as hell don't require it. A nighthawk can tank 10/10 plexes? That's news to me.
Properly tanked? Yes. The only issue with a 10/10 Plex is the last stage in the complex with the structure that shoots Citadel torpedos. The damage from those is greatly reduced the smaller ship you use. That's why in general it's an awful idea to use a SIEGED dread on them because you're taking full damage (which happens to be like 500k before resistances...)
Something like a nighthawk works wonders. Obviously this Nighthawk would be tanked to hell and you need to bring DPS with you but you can do it quite easily.
Hell a TENGU could SOLO 10/10 The Maze (Gurista) if it weren't for its notorious EM hole, the last stage shoots Citadel EM torpedos...if it were any other damage type a Tengu could solo the 10/10
Some braver people speed tank 10/10 with an interceptor.
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just take anything and bring a scimitar with you.
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And than a titan spawns and doomsdays you before the scimitar can rep
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I cant believe that in all my time playing EVE and lurking on TL, I never came across you guys 
My old pvp corp was in Gentlemen's club also, would love to fly with you guys sometime.
My ingame name is Minchurra, ill be in your channel.
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Hey guys, is it just me or are the matar the only race that have decent small, t2 ships?
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On May 29 2010 05:27 4iner wrote: Hey guys, is it just me or are the matar the only race that have decent small, t2 ships?
They have the best tackling inty imo (Stiletto), but an ion/neutron Taranis I find is the best combat interceptor.
Their AFs are damn good, the only other one that comes close is the Ishkur.
The Hyena isnt a great EAF, although to be honest the only EAF i see that gets decent usage is the Kitsune.
All the covops are pretty much identical, although i think the cheetah moves the fastest when cloaked. Same goes for bombers really, the Hound's slot layout makes it one of the better ones.
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On May 29 2010 05:27 4iner wrote: Hey guys, is it just me or are the matar the only race that have decent small, t2 ships?
others have some great t2 small ships, like taranis, ishkur, crusader, etc
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On May 29 2010 02:18 Jayme wrote:Show nested quote +On May 29 2010 02:13 motbob wrote:On May 29 2010 02:09 Jayme wrote:On May 29 2010 02:03 Dullahx wrote: Im retired from eve since a few month. The best way i found to make money is to dual account. You need to have some exploration skills, enough to be able to pinpoint Complexes in 0.0, and a safe territory. - 1 marauder (Golem) with 1 basilik to pharm easy complex and faction stuff. - for the hardest escalations, you'd need a sieged Dreadnought to tank, with another BS/HAC support to kill the remaining npcs.
I could afford a fully fitted Mothership the first month :> (~20B at that time)
Uh you do not need a sieged Dreadnought to tank anything in this game... A nighthawk will do it, or a rattlesnake, or even some armor tanks. Now a carrier will tank it much easier but you sure as hell don't require it. A nighthawk can tank 10/10 plexes? That's news to me. Properly tanked? Yes. The only issue with a 10/10 Plex is the last stage in the complex with the structure that shoots Citadel torpedos. The damage from those is greatly reduced the smaller ship you use. That's why in general it's an awful idea to use a SIEGED dread on them because you're taking full damage (which happens to be like 500k before resistances...) Something like a nighthawk works wonders. Obviously this Nighthawk would be tanked to hell and you need to bring DPS with you but you can do it quite easily. Hell a TENGU could SOLO 10/10 The Maze (Gurista) if it weren't for its notorious EM hole, the last stage shoots Citadel EM torpedos...if it were any other damage type a Tengu could solo the 10/10 Some braver people speed tank 10/10 with an interceptor.
O.O Please, please, please explain how could an Inty do that! If you could go into details on what Skills and Mods you need I will love you long time.
Also, I have some really noobish questions, if you guys could help me...
Are Nanocanes really the only useful BC without ridiculous amount of skillpoints? Where does Gallente stand in terms of PvP ships? Are certificates worth getting? Is R&D worth it for a trader that is not looking to get into production and manufacturing?
I got some more but I gotta' bounce :p
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gallente are great for solo/small-gang lowsec and not really that great for 0.0 gang warfare apart from a few frigs.
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On May 29 2010 06:19 Arhkangel wrote: O.O Please, please, please explain how could an Inty do that! If you could go into details on what Skills and Mods you need I will love you long time.
Also, I have some really noobish questions, if you guys could help me...
Are Nanocanes really the only useful BC without ridiculous amount of skillpoints? Where does Gallente stand in terms of PvP ships? Are certificates worth getting? Is R&D worth it for a trader that is not looking to get into production and manufacturing?
I got some more but I gotta' bounce :p
The Drake is good with low SP, actually in my opinion it's the best BC with low SP. Harbinger doesn't need much SP into support or tanking skills, a good amount into gunnery though.
The Gallente have some good ships for PvP, others totally useless. The Taranis is one of the best solo PvP ships, up there with Curse and co. The Domi is a beast in small gangs and solo aswell, with so many highslots open it can be made into many things, DPS boat, Neut boat or lots of remote reps for gang play. I really like the Gallente cruisers aswell, the Vexor is one of my all time favorite ships, so versatile.
Certificates are there for guidance, that's all, you'll get them whether you want to or not.
Since trading alts require very little skills compared to other professions, making it use RnD agents is a feasible option. If you're going for it, I'd recommend going all out. It's pretty much useless to have a couple of low level RnD agents generating RP for you, they bring in barely anything. Go for Research Project Management 4 and five high quality L4 agents, and you'll see a decent amount of ISK rolling in.
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