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EVE Corporation - Page 523

Forum Index > General Games
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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
DiracMonopole
Profile Joined May 2010
United States1555 Posts
May 03 2011 19:19 GMT
#10441
On May 04 2011 04:17 Firebolt145 wrote:
Show nested quote +
On May 04 2011 04:12 KwarK wrote:
On May 04 2011 04:00 Guilford wrote:
After 2-3 days you would often be at the capable level for lvl 4 missions. For market stuff, you don't really need anything aside some starting money.


Explain.


You can be flying a mission ready maelstrom in 2 weeks. A drake takes way less.
tofucake
Profile Blog Joined October 2009
Hyrule19188 Posts
May 03 2011 19:22 GMT
#10442
My alt took just over 2 months to get into a mission capable Mael, and that includes training up covops, probing, basic supports, some social, and other misc skills first.

Not hard.
Liquipediaasante sana squash banana
Firebolt145
Profile Blog Joined May 2010
Lalalaland34499 Posts
Last Edited: 2011-05-03 19:30:26
May 03 2011 19:30 GMT
#10443
On May 04 2011 04:19 DiracMonopole wrote:
Show nested quote +
On May 04 2011 04:17 Firebolt145 wrote:
On May 04 2011 04:12 KwarK wrote:
On May 04 2011 04:00 Guilford wrote:
After 2-3 days you would often be at the capable level for lvl 4 missions. For market stuff, you don't really need anything aside some starting money.


Explain.


You can be flying a mission ready maelstrom in 2 weeks. A drake takes way less.

2-3 weeks yes. 2-3 days no.

In fact I think someone in the hatch (forgot his name, started with A) managed to start doing lvl4's in a full t1 mael within 1 week
Moderator
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
May 03 2011 19:37 GMT
#10444
So, if I was willing to risk partially skilled nano drakes in PvP, what would be the DPS/EHP/Speed minimums to not be a liability, if I could find a fit? Since there was the discussion yesterday about opening options vs not giving enough information?
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
Last Edited: 2011-05-03 19:41:33
May 03 2011 19:40 GMT
#10445
Drakes are the slowest in speed and agility of the three battlecruiser hulls. Kwark's Fleet minimum is level 4 in all applicable Navigation skills, and level 5 in Navigation.

All this stuff is in the OP
So, five-card stud, nothing wild... and the sky's the limit
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
May 03 2011 19:44 GMT
#10446
On May 04 2011 04:40 Body_Shield wrote:
Drakes are the slowest in speed and agility of the three battlecruiser hulls. Kwark's Fleet minimum is level 4 in all applicable Navigation skills, and level 5 in Navigation.

All this stuff is in the OP


Did you actually hear the conversation I'm referencing in TS last night? The question wasn't the "standard" minimum, but rather, the "this shit may just hit the fan and an MSE Merlin may be worse than a sub-par Drake" minimum.

As in, at what point does a below normal standards Drake not become a liability when things are atypical.
tofucake
Profile Blog Joined October 2009
Hyrule19188 Posts
May 03 2011 19:45 GMT
#10447
On May 04 2011 04:37 JingleHell wrote:
So, if I was willing to risk partially skilled nano drakes in PvP, what would be the DPS/EHP/Speed minimums to not be a liability, if I could find a fit? Since there was the discussion yesterday about opening options vs not giving enough information?

T2 tank (if you can fit, T2 LSE is hard to fit on the Drake we fly)
T2 weapons
T2 lows
T2 drones
Missile
Nav 5
High Speed Maneuvering 3
Spaceship Command 4
Evasive Maneuvering 4
Battlecruisers 4
Missile supports 4
Liquipediaasante sana squash banana
Firebolt145
Profile Blog Joined May 2010
Lalalaland34499 Posts
Last Edited: 2011-05-03 19:50:22
May 03 2011 19:47 GMT
#10448
Minimum for drake:

Nav, accel control, evasive man all at IV
Heavy missile spec III/IV
Guided missile precision, missile bombardment, missile projection, rapid launch, target navigation prediction, warhead upgrades all at minimum III quickly heading to IV
Shield management, shield operation at IV
Battlecruiser IV

Of course it also depends on your piloting skill. If you're good you might be allowed to fly it earlier (with some less vital skills at III) whereas if you're losing ships all the time you may find yourself in a Caracal more often.
Moderator
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
Last Edited: 2011-05-03 19:52:35
May 03 2011 19:50 GMT
#10449
On May 04 2011 04:45 tofucake wrote:
Show nested quote +
On May 04 2011 04:37 JingleHell wrote:
So, if I was willing to risk partially skilled nano drakes in PvP, what would be the DPS/EHP/Speed minimums to not be a liability, if I could find a fit? Since there was the discussion yesterday about opening options vs not giving enough information?

T2 tank (if you can fit, T2 LSE is hard to fit on the Drake we fly)
T2 weapons
T2 lows
T2 drones
Missile
Nav 5
High Speed Maneuvering 3
Spaceship Command 4
Evasive Maneuvering 4
Battlecruisers 4
Missile supports 4


That's the normal minimum that I'm training on now. The main things I can't do are T2 Weapons and Drones, and my missile supports are mostly 3s in the ones accessible before T2 missiles.

I was more asking about what sort of numbers on a drake, between EHP/DPS/Speed would at least be more useful than an MSE Merlin in an abnormal situation.

Edit: And I guess I shoulda specified I was hoping for an answer from KwarK, since it'll be his call most of the time, and I already know the "normal" answer.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34499 Posts
Last Edited: 2011-05-03 19:53:32
May 03 2011 19:52 GMT
#10450
Kwark won't accept you in a drake unless you have those minimum skills, period. Other FC's may be a little lenient with some skills but that's up to their discretion. If I were FC I'd hesitate if you were in anything less than a full T2 fit (except shield extenders) and without BC IV, which is more or less the same as Kwark.
Moderator
Cilien
Profile Joined August 2010
United States117 Posts
May 03 2011 19:55 GMT
#10451
I have wanted to comment on two things that people don't really mention as possible money makers.

1st would be eve online holdem:

http://www.eohpoker.com/


Free-rolls everyday 100m purse split top 6 or under, best thing is it doesn't cost you anything and for my 1st plex I made about 120/150m from free-rolls.

2nd (this isn't as good as it use to be):

someone has, or use to have, a referral code in the hatchery so ask about it first

SOMER Blink: lottery site with a free roll system to win ships deposit low maybe get lucky still worth a shot in my opinion

my time frame from my first month:


Ninja-looting and salvaging around emol (hatchery was based out of emol so this would be more Dependant on yourself and not others since they have moved), playing the market around rens (buy low sell high), 0 isk to plex in about 9 days with a decent amount of time invested.

Blitzing lvl 3 slow lvl 4 missions under a month with a t1 drake, but they took some time to complete equated to plex # 2

Now 2 months in I play once or twice a week and can make a plex in about 5 days without trying doing lvl 4s and nabbing the occasional contract. Not a rich man but I am self sufficient and waiting until I can be active and play again.
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
Last Edited: 2011-05-03 20:06:07
May 03 2011 19:55 GMT
#10452
Well, this specific notion came up in TS last night, where KwarK basically got annoyed because someone was a couple skills shy and offered, but told them they should have been more specific because then it can open up options, instead of confusing him.

I was hoping for something fitting that context, as opposed to the usual standard, which, like I said, is all plugged into EveMon.

Simple Version: Merlin=Boring. Crosstraining=Time away from Drake Training. Want more interesting option for PvP than Merlin.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34499 Posts
May 03 2011 20:21 GMT
#10453
Blackbird
Moderator
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
May 03 2011 20:25 GMT
#10454
On May 04 2011 05:21 Firebolt145 wrote:
Blackbird


Speaking of excitement and joy... oh funsies. Sit at 110k+ and make things not shoot.
TurpinOS
Profile Joined February 2010
Canada1223 Posts
May 03 2011 20:29 GMT
#10455
Well you can also fly not with kwark...
http://eve.znaor.hr/pimpmydomi/
tofucake
Profile Blog Joined October 2009
Hyrule19188 Posts
May 03 2011 20:38 GMT
#10456
On May 04 2011 05:25 JingleHell wrote:
Show nested quote +
On May 04 2011 05:21 Firebolt145 wrote:
Blackbird


Speaking of excitement and joy... oh funsies. Sit at 110k+ and make things not shoot.

Take a Rifter -> go solo
Liquipediaasante sana squash banana
bN`
Profile Joined May 2009
Slovenia504 Posts
May 03 2011 20:52 GMT
#10457
Simple Version: Merlin=Boring


Simple version: You = wrong

Merlin is a fine ship and does excellently in frig duels. Properfly flown and fit will give most inties a run for their money
"It's just a ride." - Bill Hicks
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
May 03 2011 20:54 GMT
#10458
On May 04 2011 05:52 bN` wrote:
Show nested quote +
Simple Version: Merlin=Boring


Simple version: You = wrong

Merlin is a fine ship and does excellently in frig duels. Properfly flown and fit will give most inties a run for their money


Simple version: Boring=Subjective

Translation: Don't tell me my opinion is wrong, or that just makes you an ass, and possibly dumb, and those two don't combine into something you want to be.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34499 Posts
May 03 2011 20:59 GMT
#10459
yeah bN', ur a faceless troll who's scared to post his kb link, f off troll
Moderator
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
May 03 2011 21:00 GMT
#10460
I think he means Merlin = Boring in our non-1v1 stuff.

Flying a Rifter / Merlin certainly isn't the most exciting thing in the world, but it's part of the learning process. It's also a necessity. So you until you have put your time in (combined training + confirming you're not a HERP DERP pilot) you'll play hero tackle. Like I am. :p


Besides, if we weren't around, Kwark wouldn't have anyone to sacrifice to save himself. Think of yourself as part of the greater good.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
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