EVE Corporation - Page 45
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bN`
Slovenia504 Posts
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WiljushkA
Serbia1416 Posts
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Kwidowmaker
Canada978 Posts
On October 31 2009 09:08 aiyeeta wrote: Well, glad to see I'm not the only addict. Figured I'd go ahead and show my EVE age: + Show Spoiler + ![]() That's rockin' it old school. Eve pretty indeed I wish I played with that. Is it available? | ||
Bormac
Belgium122 Posts
Nice kill btw. | ||
Misrah
United States1695 Posts
![]() 1. What is the success potential of the following small group operational gank / pirate / care bear popping / wolf pack. is This ship selection too expensive, and could a more conventional fleet be able to perform more effectively, at a lesser cost. My noob eve thoughts- Would a blacks op fleet consisting of 1 Black ops BS, 2/3 SB, a rapier and arazu be able to wreak havok on nearby systems? The idea goes as follows: Black ops BS is only used for Black ops jump portal generator, and possibly running into cyno jammed systems. BS might also have some purpose if a covert ops can throw down a black ops cyno allowing BS and conversely Black OPs fleet mobility in Cyno jammed systems. The reason why i find this so attractive, is simply because- popping some ORCA's or other hefty mining barges ext. could have a pretty nice pay day. I figure that most will have their guard down in a cyno jammed system, and if they have a gate camp.... would feel pretty safe. Would an arazu and rapier webifier/warp disruptor combo slow down enemy ships effectively enough for SB to throw bombs and torps, and destroy said targets? I realize that web's only slow like 65% speed reduction- is that slow enough where bombs and or torps actually can pose a threat to sup BS class ships? Cost- would any of this Black OPs fleet be worth the staggering cost, or would a more effective conventional 'wolf pack' be more useful? Is there any significant threat that could pose a problem for this 5 ship gang? Could a Black OP's fleet even have the DPS to handle BS, and other sub cap ships? How about Caps? I realize that this is a ton of questions, but if anyone would like to take a stab at it... I would be eternally grateful ![]() 2. Can anyone get me a 23 day free trial? I want to play again, but longer than 14 days hehe | ||
Spike
United States1392 Posts
Do they still have fuel issues? I know corps have done this but I don't know specifics in terms of efficiency and amount of work involved. Answering your other question, a rapier will give you the speed reduction necessary for torps to hurt. The arazu is also a nice touch but a second rapier or even a tacking ceptor will do just as fine. I can see some situations where damps can prove. For bombs it's all about sig radius so don't forget target painters on the stealth bombers. Can five ships handle a single BS and other sub capitals? Yea. Faction fits, hell maybe even a hype or maelstrom with pills depending on what you bring, can tank you but they'll run out of cap eventually. Carrier/Dreads? Only if its a passive tank, but even then, you're flirting with downtime. Since I know nothing about BOPS I would replace it with a scimitar. Also, using a BOP in combat will draw attention. If you go ahead with the BOPS, since your gang is small and fragile, I shouldn't have to tell you to be very careful with your target selection. Fighting multiple ships will be tricky so be smart and keep range. Ditto when fighting ranged ships, would be silly to lose a SB because he got stupid and orbited too close to a abaddon or something. Damps can help here I suppose. | ||
Misrah
United States1695 Posts
Like i said, this fleet idea is not a way to fight conventional fleets... Its use is more of a hit and run, hit behind front line, disrupt logistics and industrial corp shit and what have you ie. a wolf pack. Obviously- trying to take down 3 or 4 BS would be far outside what this could handle hehe. But your right, choosing the right targets would be key. really i only figure that this kind of wolf pack would go hunting for stupid BS pilots, Indys, haulers, exhumers miners of all type, and any BC, HAC, Cruiser they could find. basically the name of the game is hitting enemy ships when they least expect it with sudden and overwhelming force- and being gone before corp mates show up with big guns | ||
Spike
United States1392 Posts
I know next to nothing about them but I do know there were some gripes about their fuel capacity. I never suggested using a BOPS to fight so I don't get what you're talking about there. Just meant that you should be careful if you do because it'll draw attention. Same with fighting conventional fleets... You kind of just reiterated what I said. In the end, you'll be ganking a lot of ratters and people passing by. O and may want to think about a dictor/sabre. Is this a gang of 5 or BOPS+5? Obviously, the latter is much more flexible. | ||
Misrah
United States1695 Posts
1BOPS 2/3 SB 1- arazu 1-Rapier | ||
quiong
United States268 Posts
From what I can tell, the game can be very deep. Since it's a sandbox, players can do whatever they want. I can't even imagine at this point what careers like mining and industrial are like at high levels, or what corp/alliance warfare feels like. The game also has a rich history, plenty of rivalries, drama, and intrigue. The graphics are superb, and the in-game universe is vast, I saw between 20k-40k players on at any given time. On the other hand, I was deeply dissapointed by the gameplay itself. It's hard to describe, but part of the "fun" and appeal in any space-based game, whether an arcade-style shooter or a more realistic flight-simulator, is the actual flying around and shooting things. In EVE, they've built an incredible universe around this game, but the actual flying around and combat felt very dull to me. I had more fun reading about the game, browsing eve wikis, and playing around with eve fitting tool, than actually playing the game, which is a shame really. Granted, I've only experienced rookie combat in the form of agent missions, and not PVP combat yet. Still, the actual experience of locking on a target, opening fire at xx range, keeping a certain distance, using modules, etc, felt like a snoozefest. With regard to combat, again, I would rather read about combat stories/sorties (with embelishment) than actually participate in combat by clicking on some little module icons. So yeah, on the fence. Part of me is like, how can you possibly not play this game? It's epic in almost every way. I'm a huge sci fi/sw/st/mmorpg fan, and this game has holy grail written all over it. But the other part of me says, from what I've seen in my 21 days, I can save money and have even more fun by actually not playing, but by reading. This is the first game I've come across where being in game seems like the least appealing way to explore the game universe. If there's one word to describe how I feel whenever I'm in-game, it would be "detachment." Maybe if I sub the game will grow on me? Idk. | ||
Spike
United States1392 Posts
Shouldn't have suggested a dictor in such a small gang. Meh, made long winded posts that didn't really add anything. | ||
Misrah
United States1695 Posts
On November 05 2009 14:36 quiong wrote: Well, tried out the 21 day trial, on the fence about subbing or not. From what I can tell, the game can be very deep. Since it's a sandbox, players can do whatever they want. I can't even imagine at this point what careers like mining and industrial are like at high levels, or what corp/alliance warfare feels like. The game also has a rich history, plenty of rivalries, drama, and intrigue. The graphics are superb, and the in-game universe is vast, I saw between 20k-40k players on at any given time. On the other hand, I was deeply dissapointed by the gameplay itself. It's hard to describe, but part of the "fun" and appeal in any space-based game, whether an arcade-style shooter or a more realistic flight-simulator, is the actual flying around and shooting things. In EVE, they've built an incredible universe around this game, but the actual flying around and combat felt very dull to me. I had more fun reading about the game, browsing eve wikis, and playing around with eve fitting tool, than actually playing the game, which is a shame really. Granted, I've only experienced rookie combat in the form of agent missions, and not PVP combat yet. Still, the actual experience of locking on a target, opening fire at xx range, keeping a certain distance, using modules, etc, felt like a snoozefest. With regard to combat, again, I would rather read about combat stories/sorties (with embelishment) than actually participate in combat by clicking on some little module icons. So yeah, on the fence. Part of me is like, how can you possibly not play this game? It's epic in almost every way. I'm a huge sci fi/sw/st/mmorpg fan, and this game has holy grail written all over it. But the other part of me says, from what I've seen in my 21 days, I can save money and have even more fun by actually not playing, but by reading. This is the first game I've come across where being in game seems like the least appealing way to explore the game universe. If there's one word to describe how I feel whenever I'm in-game, it would be "detachment." Maybe if I sub the game will grow on me? Idk. OMG you have just said everything that i feel- but could never explain!!!! thanks for saying this, and i really hope a long time player can answer your questions! | ||
Spike
United States1392 Posts
Unless you're the FC, combat is more about setups and knowledge than any form of measurable skill. Missions are a repetitive snore and I hope the only miners are macros. Also, in comparison with other mmos, the world just isn't very alluring. Exploration is a misnomer because once you've been to a system or WH, you've pretty much seen them all. Mentioned this before but the thing which I think truly sets EVE apart from other MMOs is its persistent world. The "sandbox" element comes second imo. I'm honestly surprised that more MMOs haven't attempted to create a persistent world. | ||
quiong
United States268 Posts
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WiljushkA
Serbia1416 Posts
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Misrah
United States1695 Posts
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necros
United States85 Posts
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Bormac
Belgium122 Posts
On November 05 2009 15:00 Spike wrote: Unless you're the FC, combat is more about setups and knowledge than any form of measurable skill. Not quite true. While knowledge and good setups are very important, a skilled pilot will always find an edge over a mediocre or lousy pilot. | ||
Spike
United States1392 Posts
Medicore/lousy pilots, what does that even mean? This isn't a fighting sim, fps, or rts here, pilots fall into 3 categories - knowledgeable, new/ignorant, and/or dumb. As I said, only caveat is FC'ing and maybe transversal for inty fighting but then lol inty duels. The transition from being new to "skilled" isn't all that much. I mean, you can become quite proficient in combat by just carefully watching some pvp videos. Ask yourself, is it really skill to know: what to engage; who to target; how to maintain range; how to split targets; how to might multiple targets; etc? To me, that has less do with skill but pertains to knowledge/experience and not being a fucking idiot which I admit is a stretch when it comes to people and the internets. | ||
necros
United States85 Posts
On November 06 2009 00:37 Spike wrote: Don't want to make a big deal out of this but c'mon... Medicore/lousy pilots, what does that even mean? This isn't a fighting sim, fps, or rts here, pilots fall into 3 categories - knowledgeable, new/ignorant, and/or dumb. As I said, only caveat is FC'ing and maybe transversal for inty fighting but then lol inty duels. The transition from being new to "skilled" isn't all that much. I mean, you can become quite proficient in combat by just carefully watching some pvp videos. Ask yourself, is it really skill to know: what to engage; who to target; how to maintain range; how to split targets; how to might multiple targets; etc? To me, that has less do with skill but pertains to knowledge/experience and not being a fucking idiot which I admit is a stretch when it comes to people and the internets. same can be said for most MMO's Take WoW for istance... It's the easiest MMO i have ever played and it can still be fun, although i get bored of it after 30 minutes. | ||
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