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419, KB link? I sometimes feel as if I could be inactive for more than a few years and still have more experience FCing and more kills than some of the people who try to criticise some of the solid analysis in this thread so far.
Anyway, most of the stuff I'm typing here (sup kwark?) is general advice on FCing / fleetfights and applies to pretty much any fleet concept around.
For the shiptypes you guys just suggested you could do some variations of the DS theme. For around 10 people you just lack the DPS required if you implement all the recons and that kind of shit.
You can basicly use hurricanes as mini-vagabonds. I'd form a fleet around drake/nanopest/scimitar. Engagementrange of about 30-50km.
Make the pests/drakes use scram/web for brawls. Add hurricanes with 3 nanos (yes, 3) and use them with 24km points as antitackle and heavy tackle (similar to a vagabond basicly). A dual webbing minmatar recon and/or a scram/dis lachesis would be kick ass.
It all bows down, as gordon already pointed out, to understanding how fleet concepts work and implementing that understanding with what you actually have flying around.
e.g. if you have a high rifter count I'd rather use more nanopests than canes if possible. Keep in mind that the disruptor canes need a medium neut. Of course you could use scrams on those canes as well, but that helps the fleet less than disruptors in that specific case.
General thingy for numbers/suggested shiptypes: 2-3: Combatceptor or an Arazu + high dps works great. Vagabonds/Cynas/Canes shine. 4-5: You might think about adding force multipliers, preferably those which add dps. e.g. ECM is crap here. Logistics or Curse shines most. 5-10. Now you can slowly start adding stuff like e.g. a rook or a huginn/lachesis. At e.g. 10 people you should still have 6-7 people who are pure DPS. The other slots can be filled with scout (tackleceptor for survivability) + scimi > curse > rook > 2nd scimi > lachesis/huginn. Get rid of 1 of the pure dps ships for real anti-tackle like a vaga or cynabal if possible. 10-15: Use all the force multipliers named above. 15-25: Start adding 2nd and 3rd scimitar, use all force multipliers and have people specialized as good as possible. (e.g. falcon > rook here)
At low numbers it is key that those who perform key roles know what they are doing. Stuff like a scimitar/curse/vagabond in a fleet of 10 people has to kick ass on its own for the fleet to do well. If that person dies or puts the fleet in unreasonable danger you've got a problem.
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Again, we really have a high number of pest pilots and drakes pilots, so its really useful.
Wed also really like to add plenty of Logis and Curses instead of ECM, but im pretty sure youll agree about the fact that a blackbird takes a little less SP then a curse
Theorycrafting is fun, but with low SP pilots you cant go and be like ''oh well, looks like today i will fly this ship because we have said amount of pilots online up for a roam''
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United States42005 Posts
Cael, it's not specific advice for what ships we should use, even though we obviously can't work that out for ourselves despite actually being able to see our ships and skills. It's more general stuff we might not have thought of. Like did you know that if you take a minmatar recon and put two webs on it then that's good? Where would we be without these guys telling us these things.
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On January 16 2011 18:50 Jayme wrote:Show nested quote +On January 16 2011 17:16 419 wrote:Mukk, Mya and Faffy get this game better than almost everyone who's ever opened this thread. ~Okay, so I guess I did kind of get into it.~ I should have clarified, non-ONION GC No one is assuming this. That's why the better alliances in Eve don't recruit based on "what do you have enough SP to fly?" Also, let me know about those rude surprises in my IMBA fleet comps. Whatever it may be, the sooner you realize that well thought out, well practiced, and innovative fleet comps are essential to not being a scrub, the better. There are plenty of non-scrubbish pilots that roll small cane gangs. Innovative, applied to your case, is probably just a new take on pressing f1 and orbiting. Congratulations, sir. (Yes, flying a BC in a 5-man gang is more micro intensive than an MPL abbadon 50 man gang.) Also, unless you're one of the theorycrafters that actually came up with the armor AB HAC/abbadon gang, its a bit inaccurate to call them 'your' imba fleet comps. You're all a bunch of fucktards. That's probably true. You know what I would like to know? Who the fuck are you? O.o
Smart money says he's probably in ME or RAGE.
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Haha, I was starting to think that this thread is going to become full of Kwark battle reports and images of motbob catching idiotic contract makers in the act, getting stupidly rich in the process.
Thank you to all the people involved for the last 3 pages. Atleast apathy has not prevailed and I can rest assured that revo isn't homeless or something.
Oh and just so this post isn't completely useless, here's an interesting question. What happens when you take 8 people who have a variation of a certain fleet setup only 4 times before?
+ Show Spoiler +
Ninja edit: fc made a vid of it
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Like Revo said, with lower gang numbers, your force multipliers are going to play a really big role. Keep pushing people to get into scimis, I'd say. Give out logi books, have corp scimis available etc.
Also, it seems like you're missing command ships. A vulture or a claymore with links is going to be indispensible for the type of gangs you're running.
EDIT: And yes, I realize that you have tons of pilots who are sub 5m SP. I'm giving suggestions of things to work TOWARDS, not saying "omg you fucking scrubs, fly better shit immediatly."
If you're relatively new pilot in the hatchery, after you're flying a respectable cane or drake or w/e, it's a great idea to train logi. And don't worry, you can always whore on KMs with your warriors.
EDIT #2: A wild Yulwei appears with a hilarious BR. \o/
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On January 16 2011 15:51 Amnesty wrote: Then we followed Ben Booley around while he tried to gank BSes at undocks in lowsec for a month. I hear he died IRL, RIP.
Wait, what? Now I feel really shitty about ganking his Aeon and smugging about it. 
EDIT: Unless someone else is on his character, he's still alive and killing Agmar's rapiers.
http://eve.battleclinic.com/killboard/killmail.php?id=12264518
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United States42005 Posts
On January 17 2011 04:50 s_side wrote: Like Revo said, with lower gang numbers, your force multipliers are going to play a really big role. Keep pushing people to get into scimis, I'd say. Give out logi books, have corp scimis available etc.
Also, it seems like you're missing command ships. A vulture or a claymore with links is going to be indispensible for the type of gangs you're running.
EDIT: And yes, I realize that you have tons of pilots who are sub 5m SP. I'm giving suggestions of things to work TOWARDS, not saying "omg you fucking scrubs, fly better shit immediatly."
If you're relatively new pilot in the hatchery, after you're flying a respectable cane or drake or w/e, it's a great idea to train logi. And don't worry, you can always whore on KMs with your warriors.
EDIT #2: A wild Yulwei appears with a hilarious BR. \o/ :S How would a claymore help with the kind of stuff we do? Please explain. Also I should probably get some dedicated corp scimmy pilots. I guess that could be handy. Thanks for the tips.
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More speed, longer tackle, less sig. All good for nanoships.
P.S.: Watch the vid, it's seriously amazing
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United States42005 Posts
On January 17 2011 05:11 bN` wrote: More speed, longer tackle, less sig. All good for nanoships.
P.S.: Watch the vid, it's seriously amazing Longer tackle? I don't quite understand. Perhaps if you used simpler words. We can be pretty slow in the hatchery.
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United States42005 Posts
On January 17 2011 03:40 r.Evo wrote:A dual webbing minmatar recon and/or a scram/dis lachesis would be kick ass.
So the webs go on the rapier and the scram goes on the arazu?!?! That's where I've been going wrong. Two webs on minnie recon? Is that because it gets bonus to web? Should I train recon above 1? Please explain further. THANKS REVO!
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you can cut through the sarcasm with a spoon...
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On January 17 2011 05:21 KwarK wrote:Show nested quote +On January 17 2011 03:40 r.Evo wrote:A dual webbing minmatar recon and/or a scram/dis lachesis would be kick ass.
So the webs go on the rapier and the scram goes on the arazu?!?! That's where I've been going wrong. Two webs on minnie recon? Is that because it gets bonus to web? Should I train recon above 1? Please explain further. THANKS REVO! the recon ships are kind of scouts / support ships which help you track down and slow / point enemies.
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On January 17 2011 05:46 Belgo wrote: you can cut through the sarcasm with a spoon... I don't play eve and even I think the sarcasm is overmuch, I love it
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Ive done a bit of googling and found this.
![[image loading]](http://www.a2armory.com/images/claymores/claymore-silver-armoury.jpg)
Apparently thats a claymore.
I just havent figured out how it helps us fly our spaceships tho.
On January 17 2011 06:08 OPSavioR wrote:Show nested quote +On January 17 2011 05:21 KwarK wrote:On January 17 2011 03:40 r.Evo wrote:A dual webbing minmatar recon and/or a scram/dis lachesis would be kick ass.
So the webs go on the rapier and the scram goes on the arazu?!?! That's where I've been going wrong. Two webs on minnie recon? Is that because it gets bonus to web? Should I train recon above 1? Please explain further. THANKS REVO! the recon ships are kind of scouts / support ships which help you track down and slow / point enemies.
I also dont fully understand that part
Could you explain the definition of
''scout'' ''suport'' ''slow'' ''point''
Appreciated
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Bravo people, bravo!
Really, I am mindblown. It takes 2 minutes to check a corps killboard and see what they are flying but instead you decided to argue with retarded long posts over something that was completely irrelevant or useful. The icing is that it were the "vets" arguing like this.
Also the Dexxus warning made me laugh, rEvo's advice is always spot on, who the fuck is 419 and I need to know what Kizu is doing better than me mot, TELL ME!
rEvo why are you not playing EVE again?
Edit: Kizu let's play Bloodline Champions, it's like LoL but with skill.
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You guys still looking for more players? I just bought Eve Online and I'm sitting here completely lost =/
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motbob
United States12546 Posts
On January 17 2011 06:55 Arhkangel wrote: I need to know what Kizu is doing better than me mot, TELL ME! everything
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On January 17 2011 07:24 LookinOjiz wrote: You guys still looking for more players? I just bought Eve Online and I'm sitting here completely lost =/
We are looking for more rifter so yes :D just go to scbw and get an invite to the corp.
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On January 17 2011 07:27 motbob wrote:Show nested quote +On January 17 2011 06:55 Arhkangel wrote: I need to know what Kizu is doing better than me mot, TELL ME! everything
That hurts... so deep... so so deep :'(
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