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EVE Corporation - Page 283

Forum Index > General Games
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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
motbob
Profile Blog Joined July 2008
United States12546 Posts
January 16 2011 22:45 GMT
#5641
On January 17 2011 07:44 Arhkangel wrote:
Show nested quote +
On January 17 2011 07:27 motbob wrote:
On January 17 2011 06:55 Arhkangel wrote:
I need to know what Kizu is doing better than me mot, TELL ME!

everything


That hurts... so deep... so so deep :'(

Well, he's playing EVE and not WoW. So, by definition, he really is going everything better than you.
ModeratorGood content always wins.
Warri
Profile Joined May 2010
Germany3208 Posts
January 16 2011 23:16 GMT
#5642
wake up guys, we need everybody NAO!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
January 17 2011 00:22 GMT
#5643
russians need to learn some patience

can't believe they faffed off after only 2 hours of waiting for us, wtf kind of camping is this
Moderator
abominare
Profile Joined March 2010
United States1216 Posts
January 17 2011 01:09 GMT
#5644
On January 17 2011 06:49 TurpinOS wrote:
Ive done a bit of googling and found this.

[image loading]


Apparently thats a claymore.

I just havent figured out how it helps us fly our spaceships tho.

Show nested quote +
On January 17 2011 06:08 OPSavioR wrote:
On January 17 2011 05:21 KwarK wrote:
On January 17 2011 03:40 r.Evo wrote:A dual webbing minmatar recon and/or a scram/dis lachesis would be kick ass.

So the webs go on the rapier and the scram goes on the arazu?!?!
That's where I've been going wrong.
Two webs on minnie recon? Is that because it gets bonus to web? Should I train recon above 1? Please explain further.
THANKS REVO!

the recon ships are kind of scouts / support ships which help you track down and slow / point enemies.


I also dont fully understand that part

Could you explain the definition of

''scout''
''suport''
''slow''
''point''

Appreciated


http://ak1.ostkcdn.com/images/products/P1022424.jpg

hopefully I can dual wield these later to help
419
Profile Blog Joined December 2010
Russian Federation3632 Posts
Last Edited: 2011-01-17 01:23:23
January 17 2011 01:13 GMT
#5645
Smart money says he's probably in ME or RAGE.

You're so cruel

Unsubbed, actually. :D But I have spent some time in RZR, though a bit ashamed to admit so.

r.Evo: I would disagree with using an Arazu with 2-3 but the rest of your analysis is pretty much correct.
?
Ramsing
Profile Joined July 2007
Canada233 Posts
Last Edited: 2011-01-17 01:23:34
January 17 2011 01:22 GMT
#5646
On January 17 2011 03:40 r.Evo wrote:
419, KB link? I sometimes feel as if I could be inactive for more than a few years and still have more experience FCing and more kills than some of the people who try to criticise some of the solid analysis in this thread so far.

Anyway, most of the stuff I'm typing here (sup kwark?) is general advice on FCing / fleetfights and applies to pretty much any fleet concept around.

For the shiptypes you guys just suggested you could do some variations of the DS theme. For around 10 people you just lack the DPS required if you implement all the recons and that kind of shit.

You can basicly use hurricanes as mini-vagabonds. I'd form a fleet around drake/nanopest/scimitar. Engagementrange of about 30-50km.

Make the pests/drakes use scram/web for brawls. Add hurricanes with 3 nanos (yes, 3) and use them with 24km points as antitackle and heavy tackle (similar to a vagabond basicly). A dual webbing minmatar recon and/or a scram/dis lachesis would be kick ass.

It all bows down, as gordon already pointed out, to understanding how fleet concepts work and implementing that understanding with what you actually have flying around.


e.g. if you have a high rifter count I'd rather use more nanopests than canes if possible. Keep in mind that the disruptor canes need a medium neut. Of course you could use scrams on those canes as well, but that helps the fleet less than disruptors in that specific case.


General thingy for numbers/suggested shiptypes:
2-3: Combatceptor or an Arazu + high dps works great. Vagabonds/Cynas/Canes shine.
4-5: You might think about adding force multipliers, preferably those which add dps. e.g. ECM is crap here. Logistics or Curse shines most.
5-10. Now you can slowly start adding stuff like e.g. a rook or a huginn/lachesis. At e.g. 10 people you should still have 6-7 people who are pure DPS. The other slots can be filled with scout (tackleceptor for survivability) + scimi > curse > rook > 2nd scimi > lachesis/huginn. Get rid of 1 of the pure dps ships for real anti-tackle like a vaga or cynabal if possible.
10-15: Use all the force multipliers named above.
15-25: Start adding 2nd and 3rd scimitar, use all force multipliers and have people specialized as good as possible. (e.g. falcon > rook here)

At low numbers it is key that those who perform key roles know what they are doing. Stuff like a scimitar/curse/vagabond in a fleet of 10 people has to kick ass on its own for the fleet to do well. If that person dies or puts the fleet in unreasonable danger you've got a problem.


I'm just wondering what your logic on the curse is especially in 4-5 and 5-10 situations? Also, what kind of fit would you expect to use on said curse and what would be its specific role in the gang (for example the zealot is to zap any tackle that comes close)?

We've been trying out DS with some decent success, but it seems like scimi>curse imo although tbh idk which would be better.

Links to what we did today:
http://kb.aquilaeve.com/?a=kill_related&kll_id=5833
(Missing 4 carriers, and the armor bc gang+t3s+1 oneiros)

The camp on the other side of the gate, which 1/2 their gang didn't make it out to because of the bubbles on the side we initially engaged on (lots of stuff missing on the related kills but w/e):

http://kb.aquilaeve.com/?a=kill_related&kll_id=5830
Inzek
Profile Blog Joined May 2008
Chile802 Posts
January 17 2011 01:27 GMT
#5647
On January 17 2011 10:09 abominare wrote:
Show nested quote +
On January 17 2011 06:49 TurpinOS wrote:
Ive done a bit of googling and found this.

[image loading]


Apparently thats a claymore.

I just havent figured out how it helps us fly our spaceships tho.

On January 17 2011 06:08 OPSavioR wrote:
On January 17 2011 05:21 KwarK wrote:
On January 17 2011 03:40 r.Evo wrote:A dual webbing minmatar recon and/or a scram/dis lachesis would be kick ass.

So the webs go on the rapier and the scram goes on the arazu?!?!
That's where I've been going wrong.
Two webs on minnie recon? Is that because it gets bonus to web? Should I train recon above 1? Please explain further.
THANKS REVO!

the recon ships are kind of scouts / support ships which help you track down and slow / point enemies.


I also dont fully understand that part

Could you explain the definition of

''scout''
''suport''
''slow''
''point''

Appreciated


http://ak1.ostkcdn.com/images/products/P1022424.jpg

hopefully I can dual wield these later to help


http://t1.gstatic.com/images?q=tbn:eEFFRDVjyAjBbM:http://img144.imageshack.us/img144/7007/sable4copiaok3.jpg&t=1
Stork FAN!!!
Avelestar
Profile Joined January 2011
Australia12 Posts
January 17 2011 01:57 GMT
#5648
Is there an active group of Hatchery members that play around the +9:30GMT time zone? Eve has always intrigued me, but looks so very deep I'd likely flounder alone.

Steam has a 14 day trial, and the game is only $20 US...plus it mentions you can buy game time with ingame money? Seems good.
herp derp
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
January 17 2011 02:18 GMT
#5649
On January 17 2011 10:22 Ramsing wrote:
Show nested quote +
On January 17 2011 03:40 r.Evo wrote:
419, KB link? I sometimes feel as if I could be inactive for more than a few years and still have more experience FCing and more kills than some of the people who try to criticise some of the solid analysis in this thread so far.

Anyway, most of the stuff I'm typing here (sup kwark?) is general advice on FCing / fleetfights and applies to pretty much any fleet concept around.

For the shiptypes you guys just suggested you could do some variations of the DS theme. For around 10 people you just lack the DPS required if you implement all the recons and that kind of shit.

You can basicly use hurricanes as mini-vagabonds. I'd form a fleet around drake/nanopest/scimitar. Engagementrange of about 30-50km.

Make the pests/drakes use scram/web for brawls. Add hurricanes with 3 nanos (yes, 3) and use them with 24km points as antitackle and heavy tackle (similar to a vagabond basicly). A dual webbing minmatar recon and/or a scram/dis lachesis would be kick ass.

It all bows down, as gordon already pointed out, to understanding how fleet concepts work and implementing that understanding with what you actually have flying around.


e.g. if you have a high rifter count I'd rather use more nanopests than canes if possible. Keep in mind that the disruptor canes need a medium neut. Of course you could use scrams on those canes as well, but that helps the fleet less than disruptors in that specific case.


General thingy for numbers/suggested shiptypes:
2-3: Combatceptor or an Arazu + high dps works great. Vagabonds/Cynas/Canes shine.
4-5: You might think about adding force multipliers, preferably those which add dps. e.g. ECM is crap here. Logistics or Curse shines most.
5-10. Now you can slowly start adding stuff like e.g. a rook or a huginn/lachesis. At e.g. 10 people you should still have 6-7 people who are pure DPS. The other slots can be filled with scout (tackleceptor for survivability) + scimi > curse > rook > 2nd scimi > lachesis/huginn. Get rid of 1 of the pure dps ships for real anti-tackle like a vaga or cynabal if possible.
10-15: Use all the force multipliers named above.
15-25: Start adding 2nd and 3rd scimitar, use all force multipliers and have people specialized as good as possible. (e.g. falcon > rook here)

At low numbers it is key that those who perform key roles know what they are doing. Stuff like a scimitar/curse/vagabond in a fleet of 10 people has to kick ass on its own for the fleet to do well. If that person dies or puts the fleet in unreasonable danger you've got a problem.


I'm just wondering what your logic on the curse is especially in 4-5 and 5-10 situations? Also, what kind of fit would you expect to use on said curse and what would be its specific role in the gang (for example the zealot is to zap any tackle that comes close)?

We've been trying out DS with some decent success, but it seems like scimi>curse imo although tbh idk which would be better.

Links to what we did today:
http://kb.aquilaeve.com/?a=kill_related&kll_id=5833
(Missing 4 carriers, and the armor bc gang+t3s+1 oneiros)

The camp on the other side of the gate, which 1/2 their gang didn't make it out to because of the bubbles on the side we initially engaged on (lots of stuff missing on the related kills but w/e):

http://kb.aquilaeve.com/?a=kill_related&kll_id=5830



the last ships we need in ds fleets are curses.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
Belgo
Profile Joined September 2009
United States721 Posts
January 17 2011 02:33 GMT
#5650
On January 17 2011 10:57 Avelestar wrote:
Is there an active group of Hatchery members that play around the +9:30GMT time zone? Eve has always intrigued me, but looks so very deep I'd likely flounder alone.

Steam has a 14 day trial, and the game is only $20 US...plus it mentions you can buy game time with ingame money? Seems good.



generally there are people on, most active during the Us/Eu prime times. Join scbw in game with your 14 day, there are people in there aswell. You need to get in contact with someone from the hatch to get a mentor and all that junk though.
12 gateways being thrown down, which is standard transition after the two observatory opening
happyft
Profile Blog Joined December 2010
United States470 Posts
Last Edited: 2011-01-17 02:35:16
January 17 2011 02:34 GMT
#5651
So it's 45 days to get lvl 4 logi + lvl 4 support skills, 110 days to V everything. Or 60 days to t2 HML drake + supports. Or 75 days to t2 cane + supports.

Poll: What should HappyFT train for?

Basilisk (6)
 
33%

Drake (6)
 
33%

Cane (6)
 
33%

18 total votes

Your vote: What should HappyFT train for?

(Vote): Basilisk
(Vote): Drake
(Vote): Cane



(edit: money is not an issue)
tmonet
Profile Joined January 2010
United States172 Posts
January 17 2011 02:51 GMT
#5652
On January 17 2011 11:34 happyft wrote:
So it's 45 days to get lvl 4 logi + lvl 4 support skills, 110 days to V everything. Or 60 days to t2 HML drake + supports. Or 75 days to t2 cane + supports.

Poll: What should HappyFT train for?

Basilisk (6)
 
33%

Drake (6)
 
33%

Cane (6)
 
33%

18 total votes

Your vote: What should HappyFT train for?

(Vote): Basilisk
(Vote): Drake
(Vote): Cane



(edit: money is not an issue)


sorry thought that said 'crane' so i voted for the wrong option. Please ignore.
wp | moe moe kyun!~~~ ♥
Warri
Profile Joined May 2010
Germany3208 Posts
January 17 2011 03:22 GMT
#5653
we dont have any basi pilots, so dont skill basi.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
January 17 2011 03:22 GMT
#5654
Happy you are one of the few that can jam and adapt to situations. Go logi/recon please and thanks
Python is garbage, number 1 advocate of getting rid of it.
pahndah
Profile Joined August 2009
1193 Posts
January 17 2011 03:23 GMT
#5655
On January 17 2011 04:40 bN` wrote:
Haha, I was starting to think that this thread is going to become full of Kwark battle reports and images of motbob catching idiotic contract makers in the act, getting stupidly rich in the process.

Thank you to all the people involved for the last 3 pages. Atleast apathy has not prevailed and I can rest assured that revo isn't homeless or something.

Oh and just so this post isn't completely useless, here's an interesting question. What happens when you take 8 people who have a variation of a certain fleet setup only 4 times before?

+ Show Spoiler +
this

+ Show Spoiler +
They had to break off because the enemy warped in a titan :>


Ninja edit: fc made a vid of it


The huginn pilot should turn off his invul when he's not targeted to save cap/increase cap regen when you cap out. Advice I got from I think Faffy or Mukk.

TurpinOS
Profile Joined February 2010
Canada1223 Posts
Last Edited: 2011-01-17 03:24:57
January 17 2011 03:24 GMT
#5656
On January 17 2011 12:22 Warri wrote:
we dont have any basi pilots, so dont skill basi.


WP can fly them (im also not sure about mot)

Also, Id like Happy in recon/logi too, suits him perfect

(edit : why is eve being gay)
http://eve.znaor.hr/pimpmydomi/
Guilford
Profile Blog Joined August 2008
Australia290 Posts
Last Edited: 2011-01-17 03:33:01
January 17 2011 03:28 GMT
#5657
Probably ccp has forgotten to feed the hamsters

Today we was camped by 5 tengus, 1 tempest/cane and 1 zealot for awhile.

+ Show Spoiler +
[image loading]
Being forgotten is worse than death.
pahndah
Profile Joined August 2009
1193 Posts
January 17 2011 05:15 GMT
#5658
On January 17 2011 06:55 Arhkangel wrote:
Bravo people, bravo!

Really, I am mindblown. It takes 2 minutes to check a corps killboard and see what they are flying but instead you decided to argue with retarded long posts over something that was completely irrelevant or useful. The icing is that it were the "vets" arguing like this.

Also the Dexxus warning made me laugh, rEvo's advice is always spot on, who the fuck is 419 and I need to know what Kizu is doing better than me mot, TELL ME!

rEvo why are you not playing EVE again?

Edit: Kizu let's play Bloodline Champions, it's like LoL but with skill.


No thanks. I've tried Bloodline Champions and I didn't personally like it. Too much reliance on team mates not failing!
Meapak_Ziphh
Profile Blog Joined June 2010
United States6789 Posts
Last Edited: 2011-01-17 05:36:03
January 17 2011 05:31 GMT
#5659
A translation of what the russians said in the screenshot


Pelengator:sad rifter blobery
Pelengator:on the one who attacked and how come a couple of the studs were on the docks, so sit there and lick each other...


I've only taken russian for like three months so I relied heavily on google translate but I thought the results were funny enough to share :D
Edit: added a bit more.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Guilford
Profile Blog Joined August 2008
Australia290 Posts
January 17 2011 05:43 GMT
#5660
these russians are quite the writers lol
Being forgotten is worse than death.
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