Well, he's playing EVE and not WoW. So, by definition, he really is going everything better than you.
EVE Corporation - Page 283
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motbob
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United States12546 Posts
Well, he's playing EVE and not WoW. So, by definition, he really is going everything better than you. | ||
Warri
Germany3208 Posts
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Firebolt145
Lalalaland34486 Posts
can't believe they faffed off after only 2 hours of waiting for us, wtf kind of camping is this | ||
abominare
United States1216 Posts
On January 17 2011 06:49 TurpinOS wrote: Ive done a bit of googling and found this. ![]() Apparently thats a claymore. I just havent figured out how it helps us fly our spaceships tho. I also dont fully understand that part Could you explain the definition of ''scout'' ''suport'' ''slow'' ''point'' Appreciated http://ak1.ostkcdn.com/images/products/P1022424.jpg hopefully I can dual wield these later to help | ||
419
Russian Federation3631 Posts
Smart money says he's probably in ME or RAGE. You're so cruel ![]() Unsubbed, actually. :D But I have spent some time in RZR, though a bit ashamed to admit so. r.Evo: I would disagree with using an Arazu with 2-3 but the rest of your analysis is pretty much correct. | ||
Ramsing
Canada233 Posts
On January 17 2011 03:40 r.Evo wrote: 419, KB link? I sometimes feel as if I could be inactive for more than a few years and still have more experience FCing and more kills than some of the people who try to criticise some of the solid analysis in this thread so far. Anyway, most of the stuff I'm typing here (sup kwark?) is general advice on FCing / fleetfights and applies to pretty much any fleet concept around. For the shiptypes you guys just suggested you could do some variations of the DS theme. For around 10 people you just lack the DPS required if you implement all the recons and that kind of shit. You can basicly use hurricanes as mini-vagabonds. I'd form a fleet around drake/nanopest/scimitar. Engagementrange of about 30-50km. Make the pests/drakes use scram/web for brawls. Add hurricanes with 3 nanos (yes, 3) and use them with 24km points as antitackle and heavy tackle (similar to a vagabond basicly). A dual webbing minmatar recon and/or a scram/dis lachesis would be kick ass. It all bows down, as gordon already pointed out, to understanding how fleet concepts work and implementing that understanding with what you actually have flying around. e.g. if you have a high rifter count I'd rather use more nanopests than canes if possible. Keep in mind that the disruptor canes need a medium neut. Of course you could use scrams on those canes as well, but that helps the fleet less than disruptors in that specific case. General thingy for numbers/suggested shiptypes: 2-3: Combatceptor or an Arazu + high dps works great. Vagabonds/Cynas/Canes shine. 4-5: You might think about adding force multipliers, preferably those which add dps. e.g. ECM is crap here. Logistics or Curse shines most. 5-10. Now you can slowly start adding stuff like e.g. a rook or a huginn/lachesis. At e.g. 10 people you should still have 6-7 people who are pure DPS. The other slots can be filled with scout (tackleceptor for survivability) + scimi > curse > rook > 2nd scimi > lachesis/huginn. Get rid of 1 of the pure dps ships for real anti-tackle like a vaga or cynabal if possible. 10-15: Use all the force multipliers named above. 15-25: Start adding 2nd and 3rd scimitar, use all force multipliers and have people specialized as good as possible. (e.g. falcon > rook here) At low numbers it is key that those who perform key roles know what they are doing. Stuff like a scimitar/curse/vagabond in a fleet of 10 people has to kick ass on its own for the fleet to do well. If that person dies or puts the fleet in unreasonable danger you've got a problem. I'm just wondering what your logic on the curse is especially in 4-5 and 5-10 situations? Also, what kind of fit would you expect to use on said curse and what would be its specific role in the gang (for example the zealot is to zap any tackle that comes close)? We've been trying out DS with some decent success, but it seems like scimi>curse imo although tbh idk which would be better. Links to what we did today: http://kb.aquilaeve.com/?a=kill_related&kll_id=5833 (Missing 4 carriers, and the armor bc gang+t3s+1 oneiros) The camp on the other side of the gate, which 1/2 their gang didn't make it out to because of the bubbles on the side we initially engaged on (lots of stuff missing on the related kills but w/e): http://kb.aquilaeve.com/?a=kill_related&kll_id=5830 | ||
Inzek
Chile802 Posts
On January 17 2011 10:09 abominare wrote: http://ak1.ostkcdn.com/images/products/P1022424.jpg hopefully I can dual wield these later to help http://t1.gstatic.com/images?q=tbn:eEFFRDVjyAjBbM:http://img144.imageshack.us/img144/7007/sable4copiaok3.jpg&t=1 | ||
Avelestar
Australia12 Posts
Steam has a 14 day trial, and the game is only $20 US...plus it mentions you can buy game time with ingame money? Seems good. | ||
WiljushkA
Serbia1416 Posts
On January 17 2011 10:22 Ramsing wrote: I'm just wondering what your logic on the curse is especially in 4-5 and 5-10 situations? Also, what kind of fit would you expect to use on said curse and what would be its specific role in the gang (for example the zealot is to zap any tackle that comes close)? We've been trying out DS with some decent success, but it seems like scimi>curse imo although tbh idk which would be better. Links to what we did today: http://kb.aquilaeve.com/?a=kill_related&kll_id=5833 (Missing 4 carriers, and the armor bc gang+t3s+1 oneiros) The camp on the other side of the gate, which 1/2 their gang didn't make it out to because of the bubbles on the side we initially engaged on (lots of stuff missing on the related kills but w/e): http://kb.aquilaeve.com/?a=kill_related&kll_id=5830 the last ships we need in ds fleets are curses. | ||
Belgo
United States721 Posts
On January 17 2011 10:57 Avelestar wrote: Is there an active group of Hatchery members that play around the +9:30GMT time zone? Eve has always intrigued me, but looks so very deep I'd likely flounder alone. Steam has a 14 day trial, and the game is only $20 US...plus it mentions you can buy game time with ingame money? Seems good. generally there are people on, most active during the Us/Eu prime times. Join scbw in game with your 14 day, there are people in there aswell. You need to get in contact with someone from the hatch to get a mentor and all that junk though. | ||
happyft
United States470 Posts
Poll: What should HappyFT train for? Basilisk (6) Drake (6) Cane (6) 18 total votes Your vote: What should HappyFT train for? (edit: money is not an issue) | ||
tmonet
United States172 Posts
On January 17 2011 11:34 happyft wrote: So it's 45 days to get lvl 4 logi + lvl 4 support skills, 110 days to V everything. Or 60 days to t2 HML drake + supports. Or 75 days to t2 cane + supports. Poll: What should HappyFT train for? Basilisk (6) Drake (6) Cane (6) 18 total votes Your vote: What should HappyFT train for? (edit: money is not an issue) sorry thought that said 'crane' so i voted for the wrong option. Please ignore. | ||
Warri
Germany3208 Posts
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Jayme
United States5866 Posts
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pahndah
1193 Posts
On January 17 2011 04:40 bN` wrote: Haha, I was starting to think that this thread is going to become full of Kwark battle reports and images of motbob catching idiotic contract makers in the act, getting stupidly rich in the process. Thank you to all the people involved for the last 3 pages. Atleast apathy has not prevailed and I can rest assured that revo isn't homeless or something. Oh and just so this post isn't completely useless, here's an interesting question. What happens when you take 8 people who have a variation of a certain fleet setup only 4 times before? + Show Spoiler + Ninja edit: fc made a vid of it The huginn pilot should turn off his invul when he's not targeted to save cap/increase cap regen when you cap out. Advice I got from I think Faffy or Mukk. | ||
TurpinOS
Canada1223 Posts
On January 17 2011 12:22 Warri wrote: we dont have any basi pilots, so dont skill basi. WP can fly them (im also not sure about mot) Also, Id like Happy in recon/logi too, suits him perfect (edit : why is eve being gay) | ||
Guilford
Australia290 Posts
![]() Today we was camped by 5 tengus, 1 tempest/cane and 1 zealot for awhile. + Show Spoiler + ![]() | ||
pahndah
1193 Posts
On January 17 2011 06:55 Arhkangel wrote: Bravo people, bravo! Really, I am mindblown. It takes 2 minutes to check a corps killboard and see what they are flying but instead you decided to argue with retarded long posts over something that was completely irrelevant or useful. The icing is that it were the "vets" arguing like this. Also the Dexxus warning made me laugh, rEvo's advice is always spot on, who the fuck is 419 and I need to know what Kizu is doing better than me mot, TELL ME! rEvo why are you not playing EVE again? Edit: Kizu let's play Bloodline Champions, it's like LoL but with skill. No thanks. I've tried Bloodline Champions and I didn't personally like it. Too much reliance on team mates not failing! | ||
Meapak_Ziphh
United States6784 Posts
Pelengator:sad rifter blobery Pelengator:on the one who attacked and how come a couple of the studs were on the docks, so sit there and lick each other... I've only taken russian for like three months so I relied heavily on google translate but I thought the results were funny enough to share :D Edit: added a bit more. | ||
Guilford
Australia290 Posts
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