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On January 11 2011 23:37 happyft wrote:Show nested quote +On January 11 2011 23:26 WiljushkA wrote:On January 11 2011 23:17 pahndah wrote: You can also laugh/pity the falcon operating at 100km far away because my cane could Jam better than a Falcon at that range.. hahahahha <3 yeah falcons havent operated beyond 70ish km ever since apocrypha I don't understand ... I always fly my blackbird out 70-80km out, and its jammers are 75km optimal + 80km fall-off (Cruiser V, long distance jamming III, frequency modulation III). With maxxed skills, it would be 85km optimal + 90km fall-off, and then you add a Particle Dispersion Projector or two to increase your optimal to 100-120km. Even without it, your fall-off is so great that your jamming wouldn't be hurt too much to jam out at 100km, esp. if you've got the Augmentor rigs for +20% jam strength.
what?
go read the falcon's description and bonuses again. contrary to popular belief, they are not the same as blackbird's.
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:O :O :O :O omg. So even with max skills, your normal optimal would be 57km + 62km fall-off ... with projector rigs that's only 80km optimal? Which reduces Falcon's actual jam strength to only 27% better than Blackbird's...what the heck. I thought I could permajam 5-6 battlecruisers with jam strength 17 (20.4 w/ heat)... but it's really only 14.2 strength (17 w/ heat)... Now I have nothing to look forward to ... why oh why did I pick Caldari
edit: I feel cheated out of life edit 2: Screw ECM I'm fitting neuts on my blackbirds now edit 3: at least I found this out before I started training Recon
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caldari are fun , until you get bored of drakes.
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I can't believe I missed the 6 jammer part of your post. Seriously Kwark? This is the guy that you have flying your BB's??!??
Btw your normal optimal is 45km with multispecs, 68km racial (with range rigs)...Where are you getting these numbers? Cause its sure not from EFT.
And you suck, recons are hella good. I can fly all 3 races of recon (Sorry gallente you don't count)
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5-6 jammers depending if Falcon is shield or armor buffered .. I've actually never tried flying an armor buffered BB, but I'd like to give it a try as I think it would be interesting to see what an extra racial (3-9 extra pts) would do at the cost of a 10% loss in jamming strength (4 less pts). Of course it screws up your align time by a second or so...
I don't have EFT at work, I just did some math since I know my skills & optimals. 75km optimal / 1.5 BB bonus * 1.154 max long-distance jamming bonus (I'm assuming V vs my III) = 57km, then * 1.2 rig * 1.2 rig = 83km optimal.
Edit: unless...the wiki's I googled up are wrong and the rig bonuses are 1.1, then the max optimal is 68km like you say T____T
Wow, BB > Falcon? No wonder I was able to stand head-to-head against Falcons on some of our roams, cuz I was managing range at 80k out...
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And like a good lurker, I pop in..
What about the Scorpion? Or are Battleships a bit out of reach?
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Ravens are good for missioning and Rokh's are horrible.
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rokhs are the best caldari battleship for mining yo
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Great, all we needed in this thread was eft warrioring ECM boats. I predict the next topic will be about what's the best composition for blobing the ffa1 on sisi :>
Btw we have an exit in minmatar lowsec, can we come fight hatchery people?
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Idk seems like if you fit for it you can push the falcon to over 100 km with falloff (for racials) but you sacrifice any kind of buffer.
I think in this fight the falcon was waiting in a station nearby to hear what kind of racials he needed to fit. He showed up halfway into the fight and was definitely jamming us from at least 100k.
Also that KM seems messed up; I know we killed a cane and a drake.
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On January 12 2011 02:09 bN` wrote: Great, all we needed in this thread was eft warrioring ECM boats. I predict the next topic will be about what's the best composition for blobing the ffa1 on sisi :>
Btw we have an exit in minmatar lowsec, can we come fight hatchery people?
Were in Emol just come take shots at our ships!
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On January 12 2011 02:09 bN` wrote: Great, all we needed in this thread was eft warrioring ECM boats. I predict the next topic will be about what's the best composition for blobing the ffa1 on sisi :>
Btw we have an exit in minmatar lowsec, can we come fight hatchery people? Why cant we all just get along? This is why we can't have nice things
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last ECM post for me (for the day at least) =P
Just did some calculations -- no matter how I look at it, armor buffered BB is superior to shield buffered BB for jamming. Sacrificing a second or two of align time, ~200 less EHP, and 10% less jamming strength is well worth the 5th jammer, giving me ~9% increased jamming power on average, conservatively. Interestingly enough, it doesn't seem to matter whether I put a multi-spec or a racial, even taking into account the range fall-off penalty... definitely gotta give this a try, it'll be fun to see how much I can ruin people's days w/ even more ECM
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See, that was the fit I was using happy, dont forget about top speed as well, but you cant forget that you get less of a penalty to EHP from the rigs if youre mainly armor tanked.
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Thanks for the summary gordon/rosa. <3
The bobby talk sounds... pretty damn familiar. It sounds like the same talk you read whenever something failcascades. :D
Any links to white noise videos? Sounds promising actuallly.
Also is the game stuck with geddonblobs/capblobs/drakeblobs on alliance level or did I get something wrong? =P
Edit: Armorbuffered BB/Falcon/Rook is fine when you're running slower gangs, if you nano it up shield is the way to go. Caldari is sluggish anyway, =P
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Hyrule19054 Posts
On January 12 2011 02:09 bN` wrote: Great, all we needed in this thread was eft warrioring ECM boats. I predict the next topic will be about what's the best composition for blobing the ffa1 on sisi :>
Btw we have an exit in minmatar lowsec, can we come fight hatchery people? The Hatchery accepts and wins any challenge.
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Hyrule19054 Posts
I had no idea there was so much stuff in corp hangar :O I might end up writing some kind of automated auditing thingy to do this.
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On January 12 2011 04:58 r.Evo wrote: Thanks for the summary gordon/rosa. <3
The bobby talk sounds... pretty damn familiar. It sounds like the same talk you read whenever something failcascades. :D
Any links to white noise videos? Sounds promising actuallly.
Also is the game stuck with geddonblobs/capblobs/drakeblobs on alliance level or did I get something wrong? =P
Edit: Armorbuffered BB/Falcon/Rook is fine when you're running slower gangs, if you nano it up shield is the way to go. Caldari is sluggish anyway, =P
As far as big fleets go, there are a few options at the moment.
1. Armor BS with logi. Abaddons and guardians with damnation support work the best, namely because baddons have insane resists and scorch is horrendously powerful. PL often mixes in Garchons (triage repping archons) for extra repping power when facing big numbers. Usually countered by either a bigger armor bs fleet or hundreds and hundreds of drakes.
2. Shield BS with logi. This is an alpha-based fleet using arties, vultures and claymores and basi/scimi for reps. Maelstroms are ideal, but tempests work as well. Obviously dies in a horrible fire if you're facing AHACs with a good prober.
3. AHACs. Pretty much same old here. Rapes most BS based fleets except for PL Hellcat fleets (2x tracking computer abaddons with t3 webbers absolutely destroy ahacs). These are starting to fall out of favor, but are still a pretty hard counter to bands of random BS.
4. Drakes. Lots and lots and lots and lots of drakes. Work very well in high lag because of the way missiles are affected and also because they can basically perma-run their mwds. They're also so cheap with insurance that they're basically free.
5. Northern Coalition. One 200 man shield bc random shit fleet. One 200 man Shield BS fleet. One 200 man Armor BS fleet. 200 capitals. This is usually the fleet composition that the NC breaks out when they get super angry, Vuk's CSAA's get rf'd, or they lose all of their moongoo. The best counters are HoN and BC2 Vietnam.
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On January 12 2011 04:30 happyft wrote: last ECM post for me (for the day at least) =P
Just did some calculations -- no matter how I look at it, armor buffered BB is superior to shield buffered BB for jamming. Sacrificing a second or two of align time, ~200 less EHP, and 10% less jamming strength is well worth the 5th jammer, giving me ~9% increased jamming power on average, conservatively. Interestingly enough, it doesn't seem to matter whether I put a multi-spec or a racial, even taking into account the range fall-off penalty... definitely gotta give this a try, it'll be fun to see how much I can ruin people's days w/ even more ECM
I am an EFT warrior. Don't bother trying to argue against me. That is all. Also Falcon/Rook > Blackbird if you have a competent gang. And I don't know why you want to use so many jammers =_=
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5. Northern Coalition. One 200 man shield bc random shit fleet. One 200 man Shield BS fleet. One 200 man Armor BS fleet. 200 capitals. This is usually the fleet composition that the NC breaks out when they get super angry, Vuk's CSAA's get rf'd, or they lose all of their moongoo. The best counters are HoN and BC2 Vietnam.
Because sometimes, sph3r3 just doesn't cut it.
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