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EVE Corporation - Page 1990

Forum Index > General Games
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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
July 26 2016 15:19 GMT
#39781
Gratz to chessur and mawderator on making atm commentator, two more years until hatchery panel time
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
July 27 2016 20:30 GMT
#39782
So, five-card stud, nothing wild... and the sky's the limit
oBlade
Profile Blog Joined December 2008
United States5765 Posts
August 04 2016 04:31 GMT
#39783
If anyone wants to comment on this fit:

[image loading]
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
KwarK
Profile Blog Joined July 2006
United States43219 Posts
August 04 2016 07:12 GMT
#39784
Not sure what kind of comments you want. Damage is anemic and tank is far weaker than you should be getting from a dual boosting setup. Zero tackle which given that you're slower than most cruisers and even some battlecruisers is a huge issue. Lack of web means bad application, hell, the rockets probably won't even catch half the targets you fire at before they run out of range, even if you start off in range. Router rigs on a frigate instead of a power core are always retarded, you've used a resist midslot rather than a rig for the EM hole leaving you with 3 resists unbonused, even though the first invuln is insanely valuable. I don't play eve anymore and I don't have pyfa but I cannot imagine that that fit is possibly optimal. You need to find some way to drop a lowslot for a power core, to switch out the rigs for, at the very least, one t2 anti EM and ideally one damage to make up for the lost lowslot although a fitting may be needed. You have really limited fitting and you've fucked it up with those rigs to make it work, and yet you have a random railgun highslot, what kind of dps are you getting out of that to justify fucking up the fit?


This is a textbook example of a fit with no focus. You've got all out on damage including that stupid as fuck railgun and both lows being damage amps and then instead of committing to it with t2 rockets, a scram/web and t2 bcs you've pulled back and gone for a 10MN AB fit. But because you'd already gone all out damage you refused to compromise that to give you the power core you needed so instead you sacrificed the rigs for the AB. Then because you'd sacrificed the rigs for the AB that left your EM hole unplugged so you sacrificed your tackle mids to fix the problems caused by the AB leaving you megafucked.





I rate it negative out of 10.
ModeratorThe angels have the phone box
oBlade
Profile Blog Joined December 2008
United States5765 Posts
August 04 2016 17:39 GMT
#39785
You can swap the passive targeting for a web or anything else instead. The same with the railgun, it doesn't matter, I had just left T1 launchers on so I added a railgun because there was space, the railgun wasn't part of the "idea" of the fit - T2 launchers are good. I'll play with it some more.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
KwarK
Profile Blog Joined July 2006
United States43219 Posts
Last Edited: 2016-08-04 17:46:28
August 04 2016 17:46 GMT
#39786
So you want me to provide feedback on a completely different fit to the one you posted? The one you posted was one of the worst shitfits I've ever seen. Like come on, there are modules that give fixed amount power grid and modules/rigs which give % based increases. If the fixed amount one is a considerable portion of the total grid (and it is on all frigates), don't use the % based one. This is basic shit.
ModeratorThe angels have the phone box
oBlade
Profile Blog Joined December 2008
United States5765 Posts
August 04 2016 18:49 GMT
#39787
No, I got your thoughts. I just wanted to explain that you're allowed to unfit modules; if you're in a tackling mood, fit a web, if you're in an ewar mood, fit something else. Power cores would be indisputable if there were a rig that could match what ballistic controls do in a low slot.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
August 04 2016 19:53 GMT
#39788
You have all relevant skills on V?
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
KwarK
Profile Blog Joined July 2006
United States43219 Posts
August 04 2016 20:21 GMT
#39789
On August 05 2016 03:49 oBlade wrote:
No, I got your thoughts. I just wanted to explain that you're allowed to unfit modules; if you're in a tackling mood, fit a web, if you're in an ewar mood, fit something else. Power cores would be indisputable if there were a rig that could match what ballistic controls do in a low slot.

No, they're indisputable. Power core = -1 meta ballistic control +2 rig slots (t2 anti EM + t2 damage) = +1 free mid slot and not much lost damage = +1 web = way more damage output.

You done fucked up.

But even if you hadn't, the only reason you need that 2nd router rig is for that railgun. It's a failfit. There is no defence for it. This is one of those "self destruct on the undock and never tell anyone you did this" fits.

It's bad layered on more bad. You need to understand fitting philosophy, I think Chessur may have done a tutorial on that at some point but it's basically "decide what you want the fit to do, work out what it needs to have to do that in order of importance, fit those things".
ModeratorThe angels have the phone box
CatharsisUT
Profile Joined March 2011
United States487 Posts
August 04 2016 22:27 GMT
#39790
Kwark's last paragraph is the key. I'll write out something more detailed using this Hawk as an example tonight, as I sense you're new (hopefully?).
oBlade
Profile Blog Joined December 2008
United States5765 Posts
August 05 2016 02:06 GMT
#39791
On August 05 2016 05:21 KwarK wrote:
Show nested quote +
On August 05 2016 03:49 oBlade wrote:
No, I got your thoughts. I just wanted to explain that you're allowed to unfit modules; if you're in a tackling mood, fit a web, if you're in an ewar mood, fit something else. Power cores would be indisputable if there were a rig that could match what ballistic controls do in a low slot.

No, they're indisputable. Power core = -1 meta ballistic control +2 rig slots (t2 anti EM + t2 damage) = +1 free mid slot and not much lost damage = +1 web = way more damage output.

You done fucked up.

But even if you hadn't, the only reason you need that 2nd router rig is for that railgun. It's a failfit. There is no defence for it. This is one of those "self destruct on the undock and never tell anyone you did this" fits.

It's not the railgun, it'll probably be hard for a retiree to see that without pyfa. You are really going crazy over this railgun. It's a missile boat, think of that as a placeholder.

This is what you are pushing:
Low: 1 power core
Medium: 2x small boosters
Rigs: Missile rig, shitty EM shield rig that also penalizes sig

It ends up looking something like this:

+ Show Spoiler +
[image loading]


I can do the same with:
Low: 1 amazing ballistic control
Medium: 1 fantastic EM field, 1 medium booster
Rigs: 2x power rig

Which would probably look like this:

+ Show Spoiler +
[image loading]


I have better: Shields, sig, speed - you have higher raw DPS.
Spare modules: If we don't count the webs, which is fine, I have one medium and one low (sort of) with 23.5 CPU. You have a medium and high with 36 CPU and 6 grid.

Right? I can fit a warp scrambler and squeeze within implants. That's all the modules I need. You can fit a probe launcher and scrambler (or any ewar), or just a cloak. I don't need a cloak.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
KwarK
Profile Blog Joined July 2006
United States43219 Posts
August 05 2016 02:20 GMT
#39792
Stop, delete, try again from the start.
ModeratorThe angels have the phone box
oBlade
Profile Blog Joined December 2008
United States5765 Posts
August 05 2016 02:32 GMT
#39793
On August 05 2016 11:20 KwarK wrote:
Stop, delete, try again from the start.

How about something in this vein?
[image loading]
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
KwarK
Profile Blog Joined July 2006
United States43219 Posts
August 05 2016 03:50 GMT
#39794
Totally different intent behind the fit but that is a super coherent fit and you should be proud of it. AB + nano for damage mitigation might make the dual MASB a little overkill but against multiple frigs or a dessy it's justifiable. Scram web AB rockets make sense together, they're ensure full damage application and give you total range control because having an AB while in scramweb range makes you king (except vs a dd or whatever). IFFA makes sense with ASBs although given how tanky you are I could see it justifiably being swapped for 1 BCS. Alternatively one of the anti-em for a damage rig. I believe they consume cpu but you could free up 6 (by my count) cpu with a switch from the 2nd asb to an invuln which given your resists are unstacked (except EM) would give you an instant 30% increase in tank. Furthermore it'd make more sense with your overall damage mitigation setup, your extremely strong capacitor and your capless highslots. The loss of EM resist from losing the 2nd EM rig would be somewhat mitigated by the invuln, your EM would go down but the other 3 would go up 30%. But that's just a thought. Alternatively you could look into some pure active (MSB + small cap injector) and maybe throw a small neut in the last high.

Overall though you're working with a very strong base. I can see what you're trying to do with that. You don't have the dps to kill anything bigger than a cruiser but with AB, that tank, a scram to hold tackle and control range and a web to nuke drones you can 1v1 most things you can tackle simply by wearing them down and you can escape most situations with a heated web/scram/AB align and warp.
ModeratorThe angels have the phone box
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
Last Edited: 2016-08-05 04:40:15
August 05 2016 03:57 GMT
#39795
The hawk has a 50% bonus to kinetic light missile and rocket damage. That fit goes to 170+dps just by changing the ammo types to reasonable ones
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
oBlade
Profile Blog Joined December 2008
United States5765 Posts
August 05 2016 04:43 GMT
#39796
On August 05 2016 12:57 Cyro wrote:
The hawk has a 50% bonus to kinetic light missile and rocket damage. That fit goes to 170+dps just by changing the ammo types to reasonable ones

Yes, that's true irrespective of the fit, no sense comparing apples to oranges.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
CatharsisUT
Profile Joined March 2011
United States487 Posts
August 05 2016 05:05 GMT
#39797
Well the fit seems better, so I won't go too nuts. Just a few comments:

1. You don't have to use every high slot. Empty highs are fairly common, particularly on frigates. You don't need a "placeholder" or anything else, that's nonsense, it's just using CPU/PG that could be better spent elsewhere. That said, an autocannon is often a decent choice since they use no cap to fire and the 125's in particular take virtually no fitting.

2. Use the right ammo when you are EFT warrioring as well as when you undock. As Cyro mentioned, you should basically always use kinetic ammo (scourge) in a Hawk. Also, always use faction ammo, and T2 if appropriate. Rage rockets are probably OK here against a webbed target, but you should check for yourself in EFT against a webbed AB frigate whether they or CN Scourge do better.

3. ASB's - always use the navy version of the smallest charge you can fit. Unlike cap boosters, they rep the same amount for each charge, so your goal is to maximize the number of charges you can fit.

4. To the prior point on fitting process, your first decision is what you want the ship to do. Oversized AB's are good in very specific situations; when you want to move fairly fast in a straight line and be able to ignore scrams. You can't turn and keep up any level of speed. Generally you'll need good projection to do this, so rockets probably won't work.
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
Last Edited: 2016-08-05 07:06:06
August 05 2016 07:03 GMT
#39798
Since we're talking fits. What do you think of this? I am trying out speed tank but have very little to no expeirence with it. Would this make sense? I am unsure how much tracking i need to hit the target im speed tanking myself :D
This fit have 260000 tracking speed.

[image loading]

The CPU issue is easily trained away or a cheap implant.
The NOS is to stay cap stable becuase I am going to orbit close to my target.
The invul field is just to have a little bit of more tank but maybe that is stupid since I am trying to speed tank. Could fit one more tracking computer or a web perhaps.

But will i get fucked by one ship having a web?
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
KwarK
Profile Blog Joined July 2006
United States43219 Posts
August 05 2016 07:14 GMT
#39799
Sansha ships have godly tracking. Also if you want tracking specifically and not all three (normal for when you have pulses because pulses are all optimal, no falloff but less so for beams) then you should just use a t2 tracking rig or some drop. TEs are a shitty way of getting tracking but rigs/drugs are a very good way of getting it. Or to put it another way, a strong drop gives you more tracking than infinite tracking enhancers in the lows. You have shit like a prop rig (way worse than the prop lowslots) while having a tracking lowslot (way worse than the rigs) going on here. Also pulses master race. Also you have an invuln but absolutely nothing for the invuln to amplify because a % based increase on a buffer you neglected to fit isn't actually an increase.

Switch beams for pulses to fit a MSE if you want to have a shield buffer. If you're in love with the beams then drop the TE for an auxy core but invuln only works to amplify your boosting/buffer if you actually fit some boosting/buffer.


Burn it all down, start again basically.
ModeratorThe angels have the phone box
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
Last Edited: 2016-08-05 08:17:08
August 05 2016 07:48 GMT
#39800
Thanks, I'll start over with those points in mind.

I do not neccesarily want a shield tank, hence the speed tank. But my main question is, I know nothing about it so will it be viable or should one always have some shield tank to handle random shots hitting or drones etc?

In this new fit I'm guessing I need some shield "buffer" to close in on a target, meaning activation of invul etc. Then when I am in range for speed tanking I have stable cab to keep all things on except invul, where ships should not hit me.

On another topic. Do you play any other games now that EVE is no longer eating your time?

[image loading]

I cannot believe I didnt see the pulsevsbeam difference myself...
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
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