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I think I'm getting a hang on fitting with my noob skills...
+ Show Spoiler + [Atron, puncer] Emergency Damage Control I Small 'Accommodation' Vestment Reconstructer I Magnetic Field Stabilizer I
Limited 1MN Afterburner I X5 Prototype Engine Enervator J5b Phased Prototype Warp Scrambler I
Anode Light Electron Particle Cannon I, Antimatter Charge S Anode Light Electron Particle Cannon I, Antimatter Charge S Anode Light Electron Particle Cannon I, Antimatter Charge S
Small Hybrid Burst Aerator I Small Trimark Armor Pump I Small Auxiliary Nano Pump I
Please tell me what should I put in one of the mids instead of scram though. Not planning on PvPing anytime soon so I'm mostly dealing with rats where scram is pretty much useless (I think?).
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what are you planning on doing?
+ Show Spoiler +[Atron, puncer] Emergency Damage Control I Small 'Accommodation' Vestment Reconstructer I Magnetic Field Stabilizer I
Limited 1MN Microwarpdrive I X5 Prototype Engine Enervator Micro Electrochemical Capacitor Booster I, Navy Cap Booster 200
Anode Light Electron Particle Cannon I, Caldari Navy Antimatter Charge S Anode Light Electron Particle Cannon I, Caldari Navy Antimatter Charge S Anode Light Electron Particle Cannon I, Caldari Navy Antimatter Charge S [empty high slot]
Small Hybrid Burst Aerator I Small Trimark Armor Pump I Small Auxiliary Nano Pump I
works for me, but i have good fitting skills
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United States41976 Posts
"No Corporation can be found with "The Krusual Suspects" in the beginning of its name."
We need this.
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Lalalaland34483 Posts
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United States41976 Posts
Krusual is a name of a minnie tribe, like Brutor etc. Its similarity with the word "usual" means that you could make a load of pun names.
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The Usual Suspects
Also a pretty good movie. Ever heard the line "who is Keyser Söze?" It's from that movie.
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On April 24 2014 20:26 Skilledblob wrote:Show nested quote +On April 24 2014 18:47 DefMatrixUltra wrote: Guerrilla warfare is certainly possible in EVE. It's just not feasible. There are certain very high barriers required to change the mechanisms in the game from one state to another. These barriers currently reward the biggest blob. There are ways that exist in the game to carry out guerrilla warfare, but the paths are blocked by these high barriers. If you've got an enormous fleet put together to knock over one of these barriers, you might as well just use that fleet to complete the whole spiel. CCP really needs to go back to the drawing board a bit and think about how to add pathways around these barriers (and what I'm talking about are structure timers, essentially).
It wouldn't take much. Even a single alternative or near-alternative to bypass the need to generate and facilitate structure timers would change the whole nature of null sec. You don't even need to bypass the essential game mechanics. You could just e.g. decrease tax income or something very very simple like that. You would see a lot of things change if structure timers could be bypassed at all, even in very minor ways. I think that the removal of easy acces from null sec to high sec would be the best way to introduce chances for smaller groups to beat larger ones. What I mean is if you for example remove jump freighters from the game and make null sec entities haul their wares with normal freighters they would be much more vulnerable to being caught and subsequently lose the ability to outfit their fleets. This would lead to two things, either big null sec alliances start producing in null sec which would give plentty of targets to disrupt the production or the alliances would have to make caravans on a very regular basis which would be timeconsuming and require a lot of manpower. this idea might ofcourse be utter crap but the important part is that CCP has to introduce more ways to "win" in nullsec then structure grinds and outblobbing the enemy fleet and making the logistics vulnerable would in my opinion be the best way.
Yes, this idea has been trotted out by giant nullsec groups for quite a while now. Except, unless massive changes are made to logistics, it's an awful idea. Logistics is so fucking boring that large groups desperately cling to That One Guy who can stand the mind-numbing job of doing almost all of it so that the misery doesn't spread itself around too much. Even back in the day, logistics was a huge and boring task for Hatchery - we ended up just xfrogging everything.
Giant null groups don't care about high-null pathways or JFs or whatever. They have titans if there is something really actually important to them. Otherwise they just don't give a shit. That One Guy will volunteer to do all the shitty hours of torturous work for nothing except possibly a bit of text next to his name (e.g. Loquitur). Null entities don't care about things like these because the people at the top don't shoulder the weight of these tasks - random scrubs at the bottom carry out these thankless duties behind the scenes.
What giant null groups do absolutely fucking care about is tax revenue, jump bridge network, POS shields, early warning systems etc. These things actually affect the people at the top because it directly affects their ability to manage their herd of cattle. Additionally, right now all the null mechanics have strong currents pushing everyone towards the same direction - that's why it stagnates so hard. That's why everyone always ends up doing the same thing - because the game mechanics not only demand it but they make it so that it's in everyone's best interests.
Imagine for a moment, if you will, some method where a group of 5 guys could fly through some kind of (for lack of a better term) obstacle course and disable the tax collection in a system temporarily (e.g. 1.5 hours). And then all those pilots out killing rats notice "hey, my income is no longer taxed, fuggin sweet". That's two currents in opposite directions. Now giant megablobs like FA etc. can't just let any idiot into their corps, they need people that are loyal enough to be OK with taking money from their wallets in order to defend their Tax Revenue Structure(TM) so that FA can actually make money and presumably use it for The Greater Good or what have you. Notice that's not a game mechanic - the game mechanic stops at attacking the Tax Revenue Structure. Everything past that is a meta mechanic - it's outside the scope of the game itself. It's defined and managed and policed outside of game mechanics entirely. This is a simple binary outcome (we do or don't defend the TRS) that is very complex because the benefits of each outcome are not 100% crystal clear written-in-stone for the defending side.
There are obvious flaws with this proposal that I came up with in 30s, but things like this need to make their way into nullsec or it will blob into an ever-larger CFC-colored mass and alienate more and more people from ever participating in what is ostensibly the most interesting game space.
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Eve is an ultra-capitalistic free market sandbox, right?
So a monopoly is inevitable. Absorb the competition, own the market. I think Kwark sounds like he's winning towards this end.
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I remember this post. Obviously amazing.
Eve is a special game. Probably the greatest sandbox ever to exist.
Too bad a casual like me doesn't have the time to devote to making a trillion ISK and retiring comfortably to PvP. Can only read the stories.
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I knew kwark had money but never knew the scale of how he got it. I think he won EVE with that.
Also, this seems appropriate.
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He's massively more wealthy now than he was with that.
How many titan BPO's is it currently?
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United States41976 Posts
I'm playing a LOT at the moment. If people were to come back to eve what kind of content would motivate them?
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On April 25 2014 16:31 KwarK wrote: I'm playing a LOT at the moment. If people were to come back to eve what kind of content would motivate them? Promises of fortune and glory.
Overcoming insurmountable odds with inferior forces.
Hand-holding and personal interaction.
On a real note, I subbed for three months from the get-go but haven't flown a ship except to get to another station for skillbooks for about a month thanks to other games / lack of shit to do with my european counterparts in my corp. I should have probably parted ways with them long ago and looked for something more in my time zone / active play time, but my general experience was shaded by the fact that Minmatar was going through civil war (thanks Winmatar) and losing horribly in the overall war with Amarr. Things are on the up-and-up for Min right now and I still don't really feel the motivation to play. I feel all kinds of risk averse despite having the starting capital you shared when I subbed to the game. Just been treating the game as a training simulator and logging in to keep the queue flowing as much as possible while training up various things. I think the real answer from me is having a group of people I know I can trust and maybe going on a "safari" of sorts to see the sights the game has to offer with someone(s) who already knows the ropes.
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Lalalaland34483 Posts
On April 25 2014 16:31 KwarK wrote: I'm playing a LOT at the moment. If people were to come back to eve what kind of content would motivate them? PvP.
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On April 25 2014 16:31 KwarK wrote: I'm playing a LOT at the moment. If people were to come back to eve what kind of content would motivate them?
Learning to be a scout for a PvP gang and maybe even exploration in a cov ops ship.
On another note. My training of medium energy turret lvl 5 soon finished! It sure has been a wild (read: boring) ride.
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Lalalaland34483 Posts
If you want to be a scout you can do so in a tackle merlin or even an interceptor if you can fly them well, since being immune to bubbles is a pretty good skill to have. We wouldn't really use a dedicated covops since we also have a link pilot for that sorta thingthing.
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you guys should come to geminate and kill russians with us
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I re-subbed in February. Solely to get my name etched onto a stone in Iceland. I have even less of an idea what I'm doing now than when I quit.
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On April 25 2014 16:31 KwarK wrote: I'm playing a LOT at the moment. If people were to come back to eve what kind of content would motivate them? Right now I'm working like 60 hours a week at work, and since Minnie looks like they're going to get T4 and maybe even T5, I'm going to use this time to make some iskies, since I'm not as sprich as you.
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