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EVE Corporation - Page 1628

Forum Index > General Games
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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
August 05 2013 21:20 GMT
#32541
On August 06 2013 03:20 Firebolt145 wrote:
What just happened on this page

Probably just BBQ and Serg quitting Eve again
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
August 05 2013 21:57 GMT
#32542
Visitors of her hall she entertained with feast. To them she presented their plate, Famine, and their knife, Hunger.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
August 05 2013 22:33 GMT
#32543
https://forums.eveonline.com/default.aspx?g=posts&m=3447832&#post3447832
For Odyssey 1.1 we are adding a skill - Informorph Synchronizing - which will lower the time between jumping clones by one hour per level.


So, five-card stud, nothing wild... and the sky's the limit
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
August 05 2013 22:45 GMT
#32544
I laughed audibly upon reading your post, Body. It's a bit late for April Fool's.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
August 05 2013 22:58 GMT
#32545
It sort of makes sense. One issue with jumpcloning is unless you jc right when you log in, your jc timer progresses throughout your usual playtime.

That said, changing it to 20 hours instead of making a skill to do that would make way more sense.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
August 05 2013 23:07 GMT
#32546
A lot of people in EVE play on fixed schedules. Get home from work, log in for x hours, log out. A lot of people only play opportunistically. Log onto TS/chat, wait for Shit(TM) to happen, jump in. Many people often have to conform to a non-fixed schedule. CTAs, pre-planned events etc.

It makes most sense to make jump clone timer either 5-6 hours or 12-14 hours depending on what they're trying to limit. 19-20 hours just doesn't really make sense except for people with fixed schedules.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
August 06 2013 03:02 GMT
#32547
i am the worst at quitting
?
Ueberlisk
Profile Joined August 2010
Finland455 Posts
August 06 2013 07:37 GMT
#32548
oh look. more plex.
I got honor. - Johnny Business
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
August 06 2013 08:14 GMT
#32549
100 PLEX Ueberlisk seriously
Serious Business
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
August 06 2013 08:42 GMT
#32550
Did you win another blink?
Moderator
Ueberlisk
Profile Joined August 2010
Finland455 Posts
August 06 2013 08:52 GMT
#32551
On August 06 2013 17:42 Firebolt145 wrote:
Did you win another blink?


bonk my friend. bonk.

http://cogdev.net/blink/?act=winners
I got honor. - Johnny Business
Galdo
Profile Joined January 2012
United States338 Posts
Last Edited: 2013-08-06 09:57:28
August 06 2013 09:56 GMT
#32552
For Odyssey 1.1 we are adding a skill - Informorph Synchronizing - which will lower the time between jumping clones


yay

by one hour per level.


meh

I agree that it should be in the 2-3 hour range per level.
Ueberlisk
Profile Joined August 2010
Finland455 Posts
August 06 2013 10:06 GMT
#32553
On August 06 2013 18:56 Galdo wrote:
Show nested quote +
For Odyssey 1.1 we are adding a skill - Informorph Synchronizing - which will lower the time between jumping clones


yay

Show nested quote +
by one hour per level.


meh

I agree that it should be in the 2-3 hour range per level.


10% per level sounds better.
I got honor. - Johnny Business
Zavior
Profile Joined August 2009
Finland753 Posts
August 06 2013 12:49 GMT
#32554
Best suggestion I saw was having the timer tied to distance jumped, perhaps with a minimum length of few hours. For example jc to the same station = few hours, to the next constellation, few hours more, to the other side of the galaxy = 23h etc
Big Monkey
Profile Joined March 2012
United Kingdom473 Posts
August 06 2013 19:57 GMT
#32555
On August 06 2013 17:52 Ueberlisk wrote:
Show nested quote +
On August 06 2013 17:42 Firebolt145 wrote:
Did you win another blink?


bonk my friend. bonk.

http://cogdev.net/blink/?act=winners


You are incredible Ueber. Are you this midas touched in rl?
I smell revival, dead bones coming alive again
abominare
Profile Joined March 2010
United States1216 Posts
August 06 2013 20:30 GMT
#32556
Them new hac bonuses. Surely there must be a way to break sentry drones with an ishtar base of 37.5% more tracking and all the drone mods ive missed over the last year.

Also, lolvagabond changes.
Antoine
Profile Blog Joined May 2010
United States7481 Posts
August 06 2013 20:36 GMT
#32557
Ishtar bonus isn't as much as domi, which is a hilarious 10% per level. Wouldn't be surprised if they toned that down, though I guess it's possible they'll leave it since it is a few hull sizes up.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
DiracMonopole
Profile Joined May 2010
United States1555 Posts
August 06 2013 22:28 GMT
#32558
On August 07 2013 05:36 Antoine wrote:
Ishtar bonus isn't as much as domi, which is a hilarious 10% per level. Wouldn't be surprised if they toned that down, though I guess it's possible they'll leave it since it is a few hull sizes up.


Yes, because it makes sense for the bs hull to have better tracking than the cruiser equivalent
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
August 06 2013 23:00 GMT
#32559
Michael get out of my head.
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
Last Edited: 2013-08-06 23:32:25
August 06 2013 23:23 GMT
#32560
Yep I think it makes sense because of the other limits battleships have.



[23:25:32] TinkerHell > our carrier just got minced by BNI
[23:25:46] TinkerHell > i had to suicide it to save the mach
Serious Business
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