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mity hat tree discord if you care
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
July 24 2013 20:18 GMT
#32201
Omen navy issue, is currently- along with the oracle, the two beat laser, and easily top tier nano boats. Bith are perfect for small gang and solo work. As for other links, i dont have any. Jump knto ts with your questions- that way you will get correct answers
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
Last Edited: 2013-07-24 21:47:03
July 24 2013 21:38 GMT
#32202
On July 25 2013 05:18 Ramiel wrote:
Omen navy issue, is currently- along with the oracle, the two beat laser, and easily top tier nano boats. Bith are perfect for small gang and solo work. As for other links, i dont have any. Jump knto ts with your questions- that way you will get correct answers


Oh thanks for the ships, it's always good to have a goal I guess
And sadly I broke my mic 2 days ago, immediately ordered a new one from amazon though, so it should arrive soonish, then I can try and get into TS.
Looked up both ships and found out what the hell nano ships are thanks to a guide and google .

EDIT: Can I somehow look at my old character's skills? I managed to log into eve but couldn't find that feature if it exists <.<
Not that it would tell me much, but it may be interestering to see how far I got back then
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
Last Edited: 2013-07-24 21:51:05
July 24 2013 21:49 GMT
#32203
Yah... That guide on wiki is just flat out wrong. It describes the entire way nanogangs fight incorrectly. We dont sit at 100K and in the current meta, HAC'a are never used lol. Right now its all about t1 cruisers / navy cruisers / Tier 3 BCs. That is the ideal nanogang comp. if you have a recon or two, those are always welcome- but not required. Atthe end of the day nano ships have speed. In the current meta that is about 2400m/s unlinked,unheated,unsnaked. If your ship cant do that its useless.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
Last Edited: 2013-07-24 21:56:23
July 24 2013 21:52 GMT
#32204
On July 25 2013 06:49 Ramiel wrote:
Yah... That guide on wiki is just flat out wrong. It describes the entire way nanogangs fight incorrectly. We dont sit at 100K and in the current meta, HAC'a are never used lol. Right now its all about t1 cruisers / navy cruisers / Tier 3 BCs. That is the ideal nanogang comp. if you have a recon or two, those are always welcome- but not required.


I kinda expected that since it didn't even mention the allmighty rifter.
It was still an interestering read that showed me some useful sidelinks though I guess

There is probably an obviously awnser for that, but how are the rolebonuses of the oracle not imbalanced? 0.o
"Role Bonus:
95% reduction in the powergrid need of Large Energy Turrets
50% reduction in the CPU need of Large Energy Turrets
50% reduction in the capacitor need of Large Energy Turrets "
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
July 24 2013 21:56 GMT
#32205
On July 25 2013 06:52 SilentchiLL wrote:
Show nested quote +
On July 25 2013 06:49 Ramiel wrote:
Yah... That guide on wiki is just flat out wrong. It describes the entire way nanogangs fight incorrectly. We dont sit at 100K and in the current meta, HAC'a are never used lol. Right now its all about t1 cruisers / navy cruisers / Tier 3 BCs. That is the ideal nanogang comp. if you have a recon or two, those are always welcome- but not required.


I kinda expected that since it didn't even mention the allmighty rifter.
It was still an interestering read that showed me some useful sidelinks though I guess


The rifter has be dethroned. Frigates in general recied a buff, however outisde of scram / web merlins- dont play any part in a nanofleet. With the advent of navy cruisers, all frigs that are not t1 speed fit / pirate / interceptors are too slow to keep up at this point.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
Last Edited: 2013-07-24 21:59:39
July 24 2013 21:58 GMT
#32206
On July 25 2013 06:52 SilentchiLL wrote:
Show nested quote +
On July 25 2013 06:49 Ramiel wrote:
Yah... That guide on wiki is just flat out wrong. It describes the entire way nanogangs fight incorrectly. We dont sit at 100K and in the current meta, HAC'a are never used lol. Right now its all about t1 cruisers / navy cruisers / Tier 3 BCs. That is the ideal nanogang comp. if you have a recon or two, those are always welcome- but not required.


I kinda expected that since it didn't even mention the allmighty rifter.
It was still an interestering read that showed me some useful sidelinks though I guess

There is probably an obviously awnser for that, but how are the rolebonuses of the oracle not imbalanced? 0.o
"Role Bonus:
95% reduction in the powergrid need of Large Energy Turrets
50% reduction in the CPU need of Large Energy Turrets
50% reduction in the capacitor need of Large Energy Turrets "


Nope tier 3 bcs are imbalanced as fuck. They have destoyed so many ship classes in eve. The oracle when properly fit and flown is appying 900+ dps out to 80k+ while going 2700ms unheated. Its crazy.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
Last Edited: 2013-07-24 22:00:45
July 24 2013 21:59 GMT
#32207
On July 25 2013 06:56 Ramiel wrote:
Show nested quote +
On July 25 2013 06:52 SilentchiLL wrote:
On July 25 2013 06:49 Ramiel wrote:
Yah... That guide on wiki is just flat out wrong. It describes the entire way nanogangs fight incorrectly. We dont sit at 100K and in the current meta, HAC'a are never used lol. Right now its all about t1 cruisers / navy cruisers / Tier 3 BCs. That is the ideal nanogang comp. if you have a recon or two, those are always welcome- but not required.


I kinda expected that since it didn't even mention the allmighty rifter.
It was still an interestering read that showed me some useful sidelinks though I guess


The rifter has be dethroned. Frigates in general recied a buff, however outisde of scram / web merlins- dont play any part in a nanofleet. With the advent of navy cruisers, all frigs that are not t1 speed fit / pirate / interceptors are too slow to keep up at this point.


Makes me feel like an old man, what's TL's ship of choice for the suicidal webbing part of the fun in today's days?

On July 25 2013 06:58 Ramiel wrote:
Show nested quote +
On July 25 2013 06:52 SilentchiLL wrote:
On July 25 2013 06:49 Ramiel wrote:
Yah... That guide on wiki is just flat out wrong. It describes the entire way nanogangs fight incorrectly. We dont sit at 100K and in the current meta, HAC'a are never used lol. Right now its all about t1 cruisers / navy cruisers / Tier 3 BCs. That is the ideal nanogang comp. if you have a recon or two, those are always welcome- but not required.


I kinda expected that since it didn't even mention the allmighty rifter.
It was still an interestering read that showed me some useful sidelinks though I guess

There is probably an obviously awnser for that, but how are the rolebonuses of the oracle not imbalanced? 0.o
"Role Bonus:
95% reduction in the powergrid need of Large Energy Turrets
50% reduction in the CPU need of Large Energy Turrets
50% reduction in the capacitor need of Large Energy Turrets "


Nope tier 3 bcs are imbalanced as fuck. They have destoyed so many ship classes in eve. The oracle when properly fit and flown is appying 900+ dps out to 80k+ while going 2700ms unheated. Its crazy.



The numbers tell me nothing since I'm a complete noob, but now I'm looking forward to it even more :D
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
July 24 2013 22:00 GMT
#32208
On July 25 2013 06:59 SilentchiLL wrote:
Show nested quote +
On July 25 2013 06:56 Ramiel wrote:
On July 25 2013 06:52 SilentchiLL wrote:
On July 25 2013 06:49 Ramiel wrote:
Yah... That guide on wiki is just flat out wrong. It describes the entire way nanogangs fight incorrectly. We dont sit at 100K and in the current meta, HAC'a are never used lol. Right now its all about t1 cruisers / navy cruisers / Tier 3 BCs. That is the ideal nanogang comp. if you have a recon or two, those are always welcome- but not required.


I kinda expected that since it didn't even mention the allmighty rifter.
It was still an interestering read that showed me some useful sidelinks though I guess


The rifter has be dethroned. Frigates in general recied a buff, however outisde of scram / web merlins- dont play any part in a nanofleet. With the advent of navy cruisers, all frigs that are not t1 speed fit / pirate / interceptors are too slow to keep up at this point.


Makes me feel like an old man, what's TL's ship of choice for the suicidal webbing part of the fun in today's days?


Merlin. Rifter is old, old news. Its outmatched. By the slasher / merlin / armor incursis.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
July 24 2013 22:07 GMT
#32209
On July 25 2013 07:00 Ramiel wrote:
Show nested quote +
On July 25 2013 06:59 SilentchiLL wrote:
On July 25 2013 06:56 Ramiel wrote:
On July 25 2013 06:52 SilentchiLL wrote:
On July 25 2013 06:49 Ramiel wrote:
Yah... That guide on wiki is just flat out wrong. It describes the entire way nanogangs fight incorrectly. We dont sit at 100K and in the current meta, HAC'a are never used lol. Right now its all about t1 cruisers / navy cruisers / Tier 3 BCs. That is the ideal nanogang comp. if you have a recon or two, those are always welcome- but not required.


I kinda expected that since it didn't even mention the allmighty rifter.
It was still an interestering read that showed me some useful sidelinks though I guess


The rifter has be dethroned. Frigates in general recied a buff, however outisde of scram / web merlins- dont play any part in a nanofleet. With the advent of navy cruisers, all frigs that are not t1 speed fit / pirate / interceptors are too slow to keep up at this point.


Makes me feel like an old man, what's TL's ship of choice for the suicidal webbing part of the fun in today's days?


Merlin. Rifter is old, old news. Its outmatched. By the slasher / merlin / armor incursis.


Wasn't the Merlin the ship you get after the Tutorial? What became so awesome about it?
And I'll miss the rifter, it had style :/
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
tofucake
Profile Blog Joined October 2009
Hyrule19190 Posts
July 24 2013 23:30 GMT
#32210
On July 25 2013 07:00 Ramiel wrote:
Show nested quote +
On July 25 2013 06:59 SilentchiLL wrote:
On July 25 2013 06:56 Ramiel wrote:
On July 25 2013 06:52 SilentchiLL wrote:
On July 25 2013 06:49 Ramiel wrote:
Yah... That guide on wiki is just flat out wrong. It describes the entire way nanogangs fight incorrectly. We dont sit at 100K and in the current meta, HAC'a are never used lol. Right now its all about t1 cruisers / navy cruisers / Tier 3 BCs. That is the ideal nanogang comp. if you have a recon or two, those are always welcome- but not required.


I kinda expected that since it didn't even mention the allmighty rifter.
It was still an interestering read that showed me some useful sidelinks though I guess


The rifter has be dethroned. Frigates in general recied a buff, however outisde of scram / web merlins- dont play any part in a nanofleet. With the advent of navy cruisers, all frigs that are not t1 speed fit / pirate / interceptors are too slow to keep up at this point.


Makes me feel like an old man, what's TL's ship of choice for the suicidal webbing part of the fun in today's days?


Merlin. Rifter is old, old news. Its outmatched. By the slasher / merlin / armor incursis.

not even

Oracles just blap everything off the field

No particular reason to have light tackle
Liquipediaasante sana squash banana
Impervious
Profile Blog Joined March 2009
Canada4213 Posts
July 24 2013 23:56 GMT
#32211
On July 25 2013 08:30 tofucake wrote:
Show nested quote +
On July 25 2013 07:00 Ramiel wrote:
On July 25 2013 06:59 SilentchiLL wrote:
On July 25 2013 06:56 Ramiel wrote:
On July 25 2013 06:52 SilentchiLL wrote:
On July 25 2013 06:49 Ramiel wrote:
Yah... That guide on wiki is just flat out wrong. It describes the entire way nanogangs fight incorrectly. We dont sit at 100K and in the current meta, HAC'a are never used lol. Right now its all about t1 cruisers / navy cruisers / Tier 3 BCs. That is the ideal nanogang comp. if you have a recon or two, those are always welcome- but not required.


I kinda expected that since it didn't even mention the allmighty rifter.
It was still an interestering read that showed me some useful sidelinks though I guess


The rifter has be dethroned. Frigates in general recied a buff, however outisde of scram / web merlins- dont play any part in a nanofleet. With the advent of navy cruisers, all frigs that are not t1 speed fit / pirate / interceptors are too slow to keep up at this point.


Makes me feel like an old man, what's TL's ship of choice for the suicidal webbing part of the fun in today's days?


Merlin. Rifter is old, old news. Its outmatched. By the slasher / merlin / armor incursis.

not even

Oracles just blap everything off the field

No particular reason to have light tackle

I'd still argue that they're still a good way to hold something down for the big guns to kill, and they're also a bit of a "get out of jail free" card if something big does get scrammed. But they are far less useful than they used to be.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
July 25 2013 01:03 GMT
#32212
On July 25 2013 08:56 Impervious wrote:
Show nested quote +
On July 25 2013 08:30 tofucake wrote:
On July 25 2013 07:00 Ramiel wrote:
On July 25 2013 06:59 SilentchiLL wrote:
On July 25 2013 06:56 Ramiel wrote:
On July 25 2013 06:52 SilentchiLL wrote:
On July 25 2013 06:49 Ramiel wrote:
Yah... That guide on wiki is just flat out wrong. It describes the entire way nanogangs fight incorrectly. We dont sit at 100K and in the current meta, HAC'a are never used lol. Right now its all about t1 cruisers / navy cruisers / Tier 3 BCs. That is the ideal nanogang comp. if you have a recon or two, those are always welcome- but not required.


I kinda expected that since it didn't even mention the allmighty rifter.
It was still an interestering read that showed me some useful sidelinks though I guess


The rifter has be dethroned. Frigates in general recied a buff, however outisde of scram / web merlins- dont play any part in a nanofleet. With the advent of navy cruisers, all frigs that are not t1 speed fit / pirate / interceptors are too slow to keep up at this point.


Makes me feel like an old man, what's TL's ship of choice for the suicidal webbing part of the fun in today's days?


Merlin. Rifter is old, old news. Its outmatched. By the slasher / merlin / armor incursis.

not even

Oracles just blap everything off the field

No particular reason to have light tackle

I'd still argue that they're still a good way to hold something down for the big guns to kill, and they're also a bit of a "get out of jail free" card if something big does get scrammed. But they are far less useful than they used to be.



does that mean noobs have to feel useless again? D:
And can you look at the skilltree of your own old character from the eve website? Wanna know how far away I'm from bigger ships and what skills I went for back then, so I can start making money asap when I start again.
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
Galdo
Profile Joined January 2012
United States338 Posts
July 25 2013 01:21 GMT
#32213
On July 25 2013 06:52 SilentchiLL wrote:
Show nested quote +
On July 25 2013 06:49 Ramiel wrote:
Yah... That guide on wiki is just flat out wrong. It describes the entire way nanogangs fight incorrectly. We dont sit at 100K and in the current meta, HAC'a are never used lol. Right now its all about t1 cruisers / navy cruisers / Tier 3 BCs. That is the ideal nanogang comp. if you have a recon or two, those are always welcome- but not required.


I kinda expected that since it didn't even mention the allmighty rifter.
It was still an interestering read that showed me some useful sidelinks though I guess

There is probably an obviously awnser for that, but how are the rolebonuses of the oracle not imbalanced? 0.o
"Role Bonus:
95% reduction in the powergrid need of Large Energy Turrets
50% reduction in the CPU need of Large Energy Turrets
50% reduction in the capacitor need of Large Energy Turrets "

Since no one said it:
The Oracle is a battlecruiser, they normally fit cruiser sized guns. Those role bonuses allow it to fit and use battleship sized guns. The Tornado, Talos, and Naga have similar bonuses.
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
July 25 2013 01:26 GMT
#32214
On July 25 2013 10:21 Galdo wrote:
Show nested quote +
On July 25 2013 06:52 SilentchiLL wrote:
On July 25 2013 06:49 Ramiel wrote:
Yah... That guide on wiki is just flat out wrong. It describes the entire way nanogangs fight incorrectly. We dont sit at 100K and in the current meta, HAC'a are never used lol. Right now its all about t1 cruisers / navy cruisers / Tier 3 BCs. That is the ideal nanogang comp. if you have a recon or two, those are always welcome- but not required.


I kinda expected that since it didn't even mention the allmighty rifter.
It was still an interestering read that showed me some useful sidelinks though I guess

There is probably an obvious awnser for that, but how are the rolebonuses of the oracle not imbalanced? 0.o
"Role Bonus:
95% reduction in the powergrid need of Large Energy Turrets
50% reduction in the CPU need of Large Energy Turrets
50% reduction in the capacitor need of Large Energy Turrets "

Since no one said it:
The Oracle is a battlecruiser, they normally fit cruiser sized guns. Those role bonuses allow it to fit and use battleship sized guns. The Tornado, Talos, and Naga have similar bonuses.



What's the disadvantage there? Sounds like something positive to me.
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
ghost_403
Profile Joined September 2010
United States1825 Posts
Last Edited: 2013-07-25 01:42:16
July 25 2013 01:40 GMT
#32215
On July 25 2013 10:26 SilentchiLL wrote:
Show nested quote +
On July 25 2013 10:21 Galdo wrote:
On July 25 2013 06:52 SilentchiLL wrote:
On July 25 2013 06:49 Ramiel wrote:
Yah... That guide on wiki is just flat out wrong. It describes the entire way nanogangs fight incorrectly. We dont sit at 100K and in the current meta, HAC'a are never used lol. Right now its all about t1 cruisers / navy cruisers / Tier 3 BCs. That is the ideal nanogang comp. if you have a recon or two, those are always welcome- but not required.


I kinda expected that since it didn't even mention the allmighty rifter.
It was still an interestering read that showed me some useful sidelinks though I guess

There is probably an obvious awnser for that, but how are the rolebonuses of the oracle not imbalanced? 0.o
"Role Bonus:
95% reduction in the powergrid need of Large Energy Turrets
50% reduction in the CPU need of Large Energy Turrets
50% reduction in the capacitor need of Large Energy Turrets "

Since no one said it:
The Oracle is a battlecruiser, they normally fit cruiser sized guns. Those role bonuses allow it to fit and use battleship sized guns. The Tornado, Talos, and Naga have similar bonuses.



What's the disadvantage there? Sounds like something positive to me.

The point of them is to make a ship with the DPS of a battleship with the EHP of a battlecruiser. They were designed to be glass cannons, which doesn't really matter if you're too fast/too far away to be hit. They are imba.

e: EHP is even lower than I thought.
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
July 25 2013 01:46 GMT
#32216
On July 25 2013 10:40 ghost_403 wrote:
Show nested quote +
On July 25 2013 10:26 SilentchiLL wrote:
On July 25 2013 10:21 Galdo wrote:
On July 25 2013 06:52 SilentchiLL wrote:
On July 25 2013 06:49 Ramiel wrote:
Yah... That guide on wiki is just flat out wrong. It describes the entire way nanogangs fight incorrectly. We dont sit at 100K and in the current meta, HAC'a are never used lol. Right now its all about t1 cruisers / navy cruisers / Tier 3 BCs. That is the ideal nanogang comp. if you have a recon or two, those are always welcome- but not required.


I kinda expected that since it didn't even mention the allmighty rifter.
It was still an interestering read that showed me some useful sidelinks though I guess

There is probably an obvious awnser for that, but how are the rolebonuses of the oracle not imbalanced? 0.o
"Role Bonus:
95% reduction in the powergrid need of Large Energy Turrets
50% reduction in the CPU need of Large Energy Turrets
50% reduction in the capacitor need of Large Energy Turrets "

Since no one said it:
The Oracle is a battlecruiser, they normally fit cruiser sized guns. Those role bonuses allow it to fit and use battleship sized guns. The Tornado, Talos, and Naga have similar bonuses.



What's the disadvantage there? Sounds like something positive to me.

The point of them is to make a ship with the DPS of a battleship with the EHP of a battlecruiser. They were designed to be glass cannons, which doesn't really matter if you're too fast/too far away to be hit. They are imba.

e: EHP is even lower than I thought.


Ahh, well, I thought so already.
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
KwarK
Profile Blog Joined July 2006
United States43526 Posts
July 25 2013 01:49 GMT
#32217
They gave them more speed than all the cruisers when they came out.
ModeratorThe angels have the phone box
Impervious
Profile Blog Joined March 2009
Canada4213 Posts
July 25 2013 01:57 GMT
#32218
On July 25 2013 10:03 SilentchiLL wrote:
Show nested quote +
On July 25 2013 08:56 Impervious wrote:
On July 25 2013 08:30 tofucake wrote:
On July 25 2013 07:00 Ramiel wrote:
On July 25 2013 06:59 SilentchiLL wrote:
On July 25 2013 06:56 Ramiel wrote:
On July 25 2013 06:52 SilentchiLL wrote:
On July 25 2013 06:49 Ramiel wrote:
Yah... That guide on wiki is just flat out wrong. It describes the entire way nanogangs fight incorrectly. We dont sit at 100K and in the current meta, HAC'a are never used lol. Right now its all about t1 cruisers / navy cruisers / Tier 3 BCs. That is the ideal nanogang comp. if you have a recon or two, those are always welcome- but not required.


I kinda expected that since it didn't even mention the allmighty rifter.
It was still an interestering read that showed me some useful sidelinks though I guess


The rifter has be dethroned. Frigates in general recied a buff, however outisde of scram / web merlins- dont play any part in a nanofleet. With the advent of navy cruisers, all frigs that are not t1 speed fit / pirate / interceptors are too slow to keep up at this point.


Makes me feel like an old man, what's TL's ship of choice for the suicidal webbing part of the fun in today's days?


Merlin. Rifter is old, old news. Its outmatched. By the slasher / merlin / armor incursis.

not even

Oracles just blap everything off the field

No particular reason to have light tackle

I'd still argue that they're still a good way to hold something down for the big guns to kill, and they're also a bit of a "get out of jail free" card if something big does get scrammed. But they are far less useful than they used to be.



does that mean noobs have to feel useless again? D:
And can you look at the skilltree of your own old character from the eve website? Wanna know how far away I'm from bigger ships and what skills I went for back then, so I can start making money asap when I start again.

Having a disposable frigate capable of pinning down an expensive kill, or saving one of our own ships from certain death is far from useless. But with the recent changes, it is no longer as necessary to have tackle frigates, because they can be killed very, very easily. And, as a noob, you're probably going to just welp yourself anyways, so it may as well be in a cheap ship rather than something expensive. Also, from a FC point of view (with the little FCing I've done), I wouldn't want anyone to fly a ship that I'd be counting on to do a job properly, when the pilot doesn't have the SP and/or piloting skill and/or game knowledge to pull it off.

This is my view on it anyways; I prefer flying smaller ships, and I actually enjoy being a tackle frigate.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2013-07-25 02:12:59
July 25 2013 02:04 GMT
#32219
On July 25 2013 10:49 KwarK wrote:
They gave them more speed than all the cruisers when they came out.


It's OK, though. They fixed it by bumping the shit out of cruiser speeds.

Still curious when they will make meaningful buffs to armor.

/edit - Also, speaking of Merlins vs. Rifters - I remember a brief time period when I was CEO of Hatchery. The first wave of frigate changes came out and the Merlin was better than most T2/pirate frigates. With great haste, I told everyone that we were switching tackle pilots to Merlins. This was met with fierce resistance and much mouth foaming. I was being accused of eating babies.

When life gives you lemons, squeeze the precious fluids out of them. I responded to this criticism by also instituting a ridiculously unpopular corp tax (the first in... a long time). This corp tax was known as the Hot Sauce Fund.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
July 25 2013 02:10 GMT
#32220
On July 25 2013 11:04 DefMatrixUltra wrote:
Show nested quote +
On July 25 2013 10:49 KwarK wrote:
They gave them more speed than all the cruisers when they came out.


It's OK, though. They fixed it by bumping the shit out of cruiser speeds.

Still curious when they will make meaningful buffs to armor.

But sir, armor honeycombing, and reactive armor, yeah those things are totally things

CCP buffing armor:
[image loading]
So, five-card stud, nothing wild... and the sky's the limit
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