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TomatoShark
United States288 Posts
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Nyvis
France284 Posts
On July 20 2013 13:10 DiracMonopole wrote: Zealot has the resists over the nomen, which also help make it more effective for ahacs. Cerb is still too slow for effective nano work- compare it to the t1 or faction cruisers, which are all way faster Eagle- why does caldari need 2 long range hacs? Change eagle to a blaster brawler. Give it back its utility slot and swap 1 range bonus for a tracking bonus. Keep the extra mid slot. Vaga- shield boost bonus is basically just playing into a single fit that a friend of kil2 uses, and its a very strange addition to a long range 4 mid ship. Instead, give it 5% mwd sig bloom reduction per level, so at level 5 it gets -75% sig (compared to the -50% the rest get) Sac needs a reason to use it over a hamdrake (or ham navy drake) Ishtar is doing like twice the dps of any other hac with more range. Sure drones have their own problems, but still, its doing 800 dps with with ogres that track cruisers easily. (or like 750 with gardes) Agreed on zealot, and CCP seems to agree too. It's mostly fine. Maybe a slight buff to make it viable compared to navy omens in small gangs, but it's perfectly viable in larger engagements. One sad thing is the fact that it still doesn't really support beams, with their massive fitting requirements and the fact that it isn't really suited for sniping/kiting (3 mids, not that fast). But I think that it's more a problem of beams than a problem related to the zealot. Beams have awful T2 munitions compared to the goodness of scorch and conflagrate. A standard shield beam fit will only hit at around 300 dps with aurora. Not speaking of shorter range munitions in a kiting configuration, because they are overshadowed by scorch pulses. A buff to beam range in addition to damage would maybe make it viable. Or Aurora damage ratio. Because right now there is no way this would compare to tier3 BCs (they are a huge problem to balance any other sniper ship). The sacrilege already have a net advantage compared to other options (ham drakes). It can sig tank. But the fact that it's a very slight improvement in damage compared to the zealot for a MASSIVE loss in how easy it is to apply this damage is sad. I think it should get a slight damage buff to compensate and make it into a viable fleet option by making it worthwhile to embark the needed target painters and web in fleet. Also add RLM damage bonus, because why not? Also, the capacitor bonus is pretty bad, I think. the only reason you would have to need it would be active tanking, and if you active tank a sacrilege, you use cap boosters, because one repper isn't going to save your life. If you want to push the sacrilege as a solo boat instead of a fleet boat (which sounds awkward on a HAM boat, since HAMs really need ton of support to become effective, HM do not need reppers, only speed to kite, and sacrileges lack any rapid light missile bonus), you should add a repper bonus instead of a cap bonus. Or a repper cap consumption bonus, that would be new and interesting! And also make RLM bonused on it, since they're awesome for solo/small gang. Cerb is way too slow, but if you make it faster, it will just overshadow caracal/navy caracals. Instead, I think it should be a cruiser sized missile brawler, a role that isn't filled right now, since caracals and navy caracals are way too fragile. Remove all range bonuses, swap the resist bonus with the eagle and add a damage or explosion velocity/radius bonus. For the same reason, the eagle should not become a blaster/short range railgun brawler. This role is already filled by a lot of ships. Instead, it should be a long range railgun platform at cruiser size, something new. Remove the resist bonus, add something like an agility bonus (while keeping it slow if they want to make it into a sniper and not a kitter, or they could fix the speed to enable both roles). It should have an overwhelming agility advantage compared to tier3 cruisers to make up for the lost damage. The same observations I did for the beam zealot applies here: you either have an awful range for a sniper/kiter (CN AM) with short range munitions, and don't even have decent dps to go with it, or you have decent range (contrary to beams and the zealot, you at least can reach a good range), but sacrificing all your dps. The problem is still tier3 BCs. No way you could compare with them with those stats. I really think the way to balance sniper hacs is to nerf tier3 BCs really hard. They should not be close in term of agility and speed. At all. They should be heavier than other BCs, not lighter. Unless you fix tier3 BCs, there is no way you can fix sniper hacs without breaking the balance somewhere else with med long range guns being used at closer range. Of course, sniper hacs should not have more damage than tier3 BCs, but they should be made competitive by giving them a ton of mobility compared to those. We're comparing a BC and a cruiser here. An eagle and a naga have roughly the same speed. How is this even conceivable? All the problems I talked about for the eagle and beam zealot applies to the munnin. But if those are fixed, the munnin should go the same way the eagle goes, but with less damage/range and more alpha. Buff it's agility by a ton to make it a viable option by allowing it to warp quickly where you want it to be on the battlefield. The vagabond was pretty okay as a nano gang ship, and the added shield boost also pushes it as a very viable solo ship. Maybe a tad bit too much. The deimos should become fine in small gangs (awesome with blasters, able to zip around with MWD on), and competitive in larger fleets because of it's range flexibility compared to a zealot when fitted with railguns. Didn't need that utility high anyway. I think the mwd capacitor bonus should be switched to a generic propulsion capacitor bonus, though, because you should have the choice of propulsion. Not that a reduction in AB capacitor consumption would be massive, but right now, it seems like you're only pushing MWD play on it. The ishtar is mostly fine as a smaller sig dominix, the swap towards drone tracking is going to make it into a fleet staple, like for the dominix. Pretty happy about this one, since it was never designed for small scale anyway. Massive up for pve too, though. And ishtar multiboxing may have been already a bit too good there. Should become used a lot more. Sad that non-sentry drones aren't pushed at all, though. Could add a drone speed & warp speed in addition to tracking & optimal maybe? (could be done by rolling the drone bay size bonus into the base drone bay if you don't want to add too much things on a bonus) My personal take on the changes, going to post it on the official thread too. But this should be posted in a tier3 BC rebalance thread, not in a hac one, to be fair. Those are the main problem with hacs viability right now. | ||
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KwarK
United States41987 Posts
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Nyvis
France284 Posts
On July 20 2013 16:17 KwarK wrote: Eagle needs lows. It is slow with optimal range bonuses, has rails with no tracking bonuses and has bad damage. It needs about 9 lows to do its job, it has 4. Buffing base stats would be an option too. But yeah, it's slow. I think it could hold an interesting niche if it's agility was buffed instead of it's speed, to make it into a real snipers (shoots, warp, no need to slowboat). And it's damage, slightly. I don't think the point is to make it into another kitting ship (more speed). Or a brawler (more tracking). | ||
DefMatrixUltra
Canada1992 Posts
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419
Russian Federation3631 Posts
The vagabond was pretty okay as a nano gang ship, and the added shield boost also pushes it as a very viable solo ship. Maybe a tad bit too much. ????????????????????????????????????????????????????????????????????????????????????????????????? | ||
Taelshin
Canada415 Posts
http://community.eveonline.com/community/alliance-tournament/live-stream/ I think this is the right link, Can never tell till it actually starts, that also has the schedule on the left side there. enjoy the matches GOGO PL!! | ||
jfourz
Ireland421 Posts
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tofucake
Hyrule18977 Posts
"ram drakes and then die" is not nano | ||
Cilien
United States117 Posts
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Lucumo
6850 Posts
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419
Russian Federation3631 Posts
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Shinbi
338 Posts
On July 21 2013 00:46 419 wrote: td that oneiros holy fuck big plays Game is hard. | ||
Not_Computer
Canada2277 Posts
edit: Watching Moist vs Transmission Lost. MJD Kronos leeroys into enemy and dies in a fire Seems like moist is getting damped... ba dum tss Hybrids not doing too well vs t2 Caldari resists Bait basilisk rofling around Cruise Golem on cruise control | ||
Infernal_dream
United States2359 Posts
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TheButtonmen
Canada1401 Posts
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Antoine
United States7481 Posts
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Rengas
United States169 Posts
On July 21 2013 00:05 Cilien wrote: Rengas I had money on VoC didn't need that 1st death out of you >< GF GF ez match ez life ez rares | ||
SilentchiLL
Germany1405 Posts
On July 21 2013 02:03 Infernal_dream wrote: I watch EVE tournaments almost every time they come on, but still have no fucking idea of what is happening. Entertaining though. Apparently I've been reading this thread since 2011 and I still have no idea what the fuck is going on. Get on my level. | ||
Galdo
United States338 Posts
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