• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:59
CEST 02:59
KST 09:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 224ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Serral wins Maestros of the Game 2 ZOWIE DIVINA preview Server Blocker StarCraft Mass Recall: SC1 campaigns on SC2 thread
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ Farewell Beloved Starcraft (Youtube Videos) BW General Discussion ASL 22 Proposed Map Pool
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3633 users

EVE Corporation - Page 1520

Forum Index > General Games
Post a Reply
Prev 1 1518 1519 1520 1521 1522 2021 Next
https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
April 16 2013 15:18 GMT
#30381
https://forums.eveonline.com/default.aspx?g=posts&m=2890295#post2890295
Hello!

As you all know, we are rebalancing all of the tech 1 battleships for Odyssey. This means its a very good time to begin looking at large missile systems. This post covers Cruise Missiles specifically.

The biggest problem for Cruise missiles is that their main draw is their range (roughly 75k with no skills, 170k with all 5s, and 250km or so with a Raven). Unfortunately, using long-range missiles in most pvp situations is unrealistic, as the flight time for the missiles, which can be up to 20 seconds, allows plenty of opportunity for your target to evade damage. On top of that, in situations where flight time isn't as much of a problem (like small scale engagements), cruise damage is extremely low. The result is a situation where Cruise Missiles have pve applications, but otherwise torpedoes become the only available weapon system for missile focused battleships. We want to change that!

We are hoping to improve Cruise from two angles. First we will increase their damage by around 30%. This will happen partly in a change to the base missile damage, and partly in a rate of fire increase for the launchers. Secondly, we are going to increase the base velocity of cruise missiles substantially, making their role as the premiere long range missile at least slightly more realistic. These two improvements will be balanced by an increase in power grid need for the launchers, and a small explosion radius increase for the missiles.

Specifically:

5% increased rate of fire for all Cruise Missile Launchers
200 added power grid need for all Cruise Missile launchers

4700m/sec base missile velocity for all Cruise Missiles (up from 3750m/sec)
14 second base flight time for all Cruise Missiles (down from 20 seconds)
25% increase in base damage for all Cruise Missiles
10% increase in explosion radius for all Cruise Missiles

Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.

Look forward to hearing your feedback, as always
Rise

Adventures in whack-a-mole game balancing with CCP
So, five-card stud, nothing wild... and the sky's the limit
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
April 16 2013 15:31 GMT
#30382
I don't understand the cruise changes at all.

Lets look at the 'new' phoon that has 6 launcher slots. It gets about 480 DPS non heated. 30% increase in damage is about 560 dps. Now that DPS is still anemic for a BS class ship. Throw in that 10% increased explo radius and you are left with an extreamly minimal increase in DPS when shooting at anything BC / BS size and a SIGNIFICANT decrease cruiser size and down.

The current cruise missiles will actually be more effective at PvP than the ones proposed in the changes. Even if you are flying with strong Crash. wtf ccp.... This game is becoming stale, because you are taking the riot approach to balance. Give everything a nerf bat, so that way everyone can fight with plastic knifes and paper bags.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2013-04-16 16:03:45
April 16 2013 15:57 GMT
#30383
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2013-04-16 17:35:47
April 16 2013 17:29 GMT
#30384
On April 17 2013 00:18 Body_Shield wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=2890295#post2890295
Show nested quote +
Hello!

As you all know, we are rebalancing all of the tech 1 battleships for Odyssey. This means its a very good time to begin looking at large missile systems. This post covers Cruise Missiles specifically.

The biggest problem for Cruise missiles is that their main draw is their range (roughly 75k with no skills, 170k with all 5s, and 250km or so with a Raven). Unfortunately, using long-range missiles in most pvp situations is unrealistic, as the flight time for the missiles, which can be up to 20 seconds, allows plenty of opportunity for your target to evade damage. On top of that, in situations where flight time isn't as much of a problem (like small scale engagements), cruise damage is extremely low. The result is a situation where Cruise Missiles have pve applications, but otherwise torpedoes become the only available weapon system for missile focused battleships. We want to change that!

We are hoping to improve Cruise from two angles. First we will increase their damage by around 30%. This will happen partly in a change to the base missile damage, and partly in a rate of fire increase for the launchers. Secondly, we are going to increase the base velocity of cruise missiles substantially, making their role as the premiere long range missile at least slightly more realistic. These two improvements will be balanced by an increase in power grid need for the launchers, and a small explosion radius increase for the missiles.

Specifically:

5% increased rate of fire for all Cruise Missile Launchers
200 added power grid need for all Cruise Missile launchers

4700m/sec base missile velocity for all Cruise Missiles (up from 3750m/sec)
14 second base flight time for all Cruise Missiles (down from 20 seconds)
25% increase in base damage for all Cruise Missiles
10% increase in explosion radius for all Cruise Missiles

Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.

Look forward to hearing your feedback, as always
Rise

Adventures in whack-a-mole game balancing with CCP


I don't know much about cruise missiles or ravens, but that much extra grid needed per launcher seems like a lot. Looking at all level V on eft, a raven has 11875 grid and 6 launcher slots. So this means you are going to lose about 10% of your grid using the same cruise missiles launchers after this change, but with 25% damage buff 6 launchers after the buff will be the same as 7 1/2 now. The raven is a weird ship having 8 high slots, with 6 launcher, 4 turret, but no bonuses for the turrets. If they wanted to buff the ship why not just give it 8 launcher slots instead on top of the buffs to explosion velocity, instead of grid per launcher nerf? What are those unbonused turret slots even for? Also, they should come out with an explosion velocity/flight speed mod for the low slots, instead of just giving it as a bonus for everything. After all ballistic controls are the only missile dmg mod iirc. (other than rigs of course) Give people a decision to make according to what they will be shooting at. BTW, I suck at math so don't hang me if I fucked something up or forgot to take something into account in my math.
:)
abominare
Profile Joined March 2010
United States1216 Posts
April 16 2013 17:36 GMT
#30385
I think we've reached the point where no one else left at CCP actually understands the arcane missile damage equations. The poor sod still in charge of it must don a seer robe, and and perform sacrifices while intoxicated in hopes to divine the necessary information from long dead gods that are rumored to have created mystical words of power like explosion radius and explosion velocity.

Unfortunately, those gods are angry.
hagon
Profile Joined August 2010
United Kingdom556 Posts
Last Edited: 2013-04-16 22:19:26
April 16 2013 21:38 GMT
#30386
at this point it seems like CCP could announce that all cruise launchers now fire pink fuzz balls and torps do -1 damage and there instantly would be a page of people saying these were the changes missiles have needed all along
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
April 16 2013 22:13 GMT
#30387
On April 16 2013 20:40 Reborn8u wrote:
Show nested quote +
On April 16 2013 03:37 419 wrote:
I think that the attention given to his pvp videos is undue. Most of the time he just approach f1s people, in which case the fight was decided at the fittings screen.

for an example of what I consider a better video:



excellent piloting, some very thoughtful positioning/isolation tactics (especially with the thorax v blob)

see, for example, the rax v enyo comet rax rax fight at ~17:00, he is hard tackled by comet with thorax closing at 50 km. As the comet enters structure you can see him search for the celestial align directly opposite the incoming thorax. He's already thought through his exit strategy - you can even see him pulse his MWD after comet dies. thorax is too close and lands web, though, so he gets scrammed and dies in a fire. Nonetheless it is a pleasure seeing someone multitasking that well.


I did notice that he puts [links] when the enemy gang has them, but not when he has them.

the fact that this is the first observation of a lot of people shows just whats wrong with the eve community
?
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2013-04-16 23:55:16
April 16 2013 22:34 GMT
#30388
On April 17 2013 00:31 Ramiel wrote:
I don't understand the cruise changes at all.

Lets look at the 'new' phoon that has 6 launcher slots. It gets about 480 DPS non heated. 30% increase in damage is about 560 dps. Now that DPS is still anemic for a BS class ship. Throw in that 10% increased explo radius and you are left with an extreamly minimal increase in DPS when shooting at anything BC / BS size and a SIGNIFICANT decrease cruiser size and down.

The current cruise missiles will actually be more effective at PvP than the ones proposed in the changes. Even if you are flying with strong Crash. wtf ccp.... This game is becoming stale, because you are taking the riot approach to balance. Give everything a nerf bat, so that way everyone can fight with plastic knifes and paper bags.


I'm going to take 5% increased rate of fire to mean 95% cycle time (i.e. just translating from English to CCP).

Take a DPS of 1.

DPS * 1.25 * (1/(1-.05) = 1.32

So we're expecting 32% more paper DPS. At the cost of grid and explosion radius nerf.

I'm not gonna talk about grid because I think it's fairly easy to look at the very negative effects of a repeated module costing more grid. But I will talk about explosion radius.

In a lot of ways, explosion radius (Er) is overshadowed by explosion velocity (Ev) in terms of what affects damage output more. These two stats are compared directly to target stats, but their ratios are completely out of whack.

A frigate is about 40m sig with no MWD. Cruise missile explosion radius? 225. That's a roughly 1:5 ratio against.

A frigate goes about 450m/s with no MWD. Cruise missile explosion velocity? 104m/s. That's a 1:4 ratio against.

These seem reasonably close. But in reality everyone uses MWD apart from a handful of exceptions.

Frigate MWD sig is about 260. Compared to 225 Er it's 1.15:1 for (but it doesn't count since this is constrained to a minimum of 1 in the math).

Frigate MWD speed is 3300. Compared to Ev it's 1:32 against. This eyesore of a ratio causes all kinds of bad things to happen to missiles (e.g. battleship missiles being completely worthless). So while a nerf to Er is certainly bad (it's not like BS missiles are too good...), it's only going to change things by small percentages - probably smaller than the 32% DPS increase.

I did some quick figures to look at this more closely. I looked at a Rifter and Zealot being shot by CN cruise missiles. The exact numbers and fits don't matter as much as the relative numbers.

Missile damage works based on taking the worst penalty from either signature-focused or velocity-focused terms. So it looks like

Expected Damage = Damage * Min(S,V)

+ Show Spoiler [Looking at S] +

As I said, the velocity term is the dominating term 95% of the time (look at this CCP, signature doesn't matter - only velocity [something something shield vs. armor balance]). Using a MWD on any ship pretty much guarantees that S won't be the minimal term.

But for a non-MWD Rifter, S is about .21 - so you'd expect to take 21% of the EFT damage. With the Er nerf, it's 19%. So overall it's 1*.21 = 21% DPS (old) or 1.32*.19 = 25% DPS (new). These percentages are using the current DPS as a baseline, so this is a 19% increase in overall damage to frigates.

For a Zealot, it's pretty much the same story. S is .85 (old) or .77 (new). That's 1*.85 = 85% DPS (old) or 1.32*.77 = 102% (new). This is a 20% increase in damage to cruisers.

Keep in mind those numbers are for ships not using their MWDs and sitting completely still - so not likely to come about in actual play.


+ Show Spoiler [Looking at V] +

Now let's look at the more interesting V term. While it's dominated by the velocity comparison it still is affected by signatures.

Without MWD, a Rifter can get a V of .0649 (old) or .0597 (new). That's 1*.0649 = 6.5% DPS (old) or 1.32*.0597 = 7.9% DPS (new). This is a 21.5% overall increase in DPS. On an absolute scale, we went from 6.5 damage to 7.9 - basically nothing.

With MWD, a Rifter can get a V of .0550 (old) or .0506 (new). That's 1*.0550 = 5.5% DPS (old) or 1.32*.0506 = 6.7% DPS (new). This is a 21.8% overall increase in DPS. Absolute 5.5 to 6.7 - basically nothing.

Without MWD, a Zealot can get a V of .3243 (old) or .2982 (new). That's 1*.3243 = 32.4% DPS (old) or 1.32*.2982 = 39% DPS (new). This is a 20% overall increase in DPS. Absolute 32.4 to 39 - a small but maybe noticeable buff to damage.

With MWD, a Zealot can get a V of .2929 (old) or .2692 (new). That's 1*.2929 = 29% DPS (old) or 1.32*.2692 = 35.5% DPS (new). This is a 22.4% overall increase in DPS. Absolute 29 to 35.5 - small but maybe noticeable.

The DPS difference is a straight linear increase, but it won't actually reach the CCP-claimed 30% increase in damage in practice unless a target is fully hard-tackled and painted.


/edit - Corrected for clarity.
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
April 16 2013 22:59 GMT
#30389
Def, I think you're slipping.

But for a non-MWD Rifter, S is about .21 - so you'd expect to take 21% of the EFT damage. With the Er nerf, it's 19%. So overall it's 1*.21 = 21% DPS (old) or 1.32*.19 = 25% DPS (new). These percentages are using the current DPS as a baseline, so this is a 4% increase in overall damage to frigates.


Previously it did 21% of EFT DPS. With the changes it does 25% compared to the OLD EFT DPS. That is an increase of 4%, yes, but not a 4% increase in dps. It is a 19% increase in dps relative to the amount of damage it used to do.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
tofucake
Profile Blog Joined October 2009
Hyrule19228 Posts
April 16 2013 23:05 GMT
#30390
alright bitches enough talk about EVE.

Let's get back on topic.

How's everyone's training for Tough Mudder going?
Liquipediaasante sana squash banana
KwarK
Profile Blog Joined July 2006
United States44171 Posts
April 16 2013 23:24 GMT
#30391
Been running daily.
ModeratorThe angels have the phone box
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
April 16 2013 23:37 GMT
#30392
On April 17 2013 08:24 KwarK wrote:
Been running daily.

Then eating 10 blackberry cobblers and at least 5 pies
So, five-card stud, nothing wild... and the sky's the limit
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2013-04-17 00:03:09
April 16 2013 23:56 GMT
#30393
On April 17 2013 07:59 Impervious wrote:
Def, I think you're slipping.

Show nested quote +
But for a non-MWD Rifter, S is about .21 - so you'd expect to take 21% of the EFT damage. With the Er nerf, it's 19%. So overall it's 1*.21 = 21% DPS (old) or 1.32*.19 = 25% DPS (new). These percentages are using the current DPS as a baseline, so this is a 4% increase in overall damage to frigates.


Previously it did 21% of EFT DPS. With the changes it does 25% compared to the OLD EFT DPS. That is an increase of 4%, yes, but not a 4% increase in dps. It is a 19% increase in dps relative to the amount of damage it used to do.


I was trying to get across two ideas at once, but you're right I ended up saying something that is technically wrong. I went back and clarified what I was saying. 20% of basically 0 DPS is still basically 0 DPS. In the same way, 20% of 20 DPS isn't a big deal in absolute terms. 20% of 100 DPS is starting to be a meaningful buff.

/edit - Basically, in terms of damage gained from this patch, it's fairly minimal because of the harsh penalties applied by the V term. The only exceptions to this are going to be things like a MWD BC sitting still. Or a fully tackled BC that's heavily painted - things these missiles are already good against.
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
April 17 2013 00:09 GMT
#30394
Basically they went around and said "we're increasing DPS by 30 percent", when in reality, it's closer to 20%.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2013-04-17 01:19:25
April 17 2013 00:16 GMT
#30395
On April 17 2013 09:09 Impervious wrote:
Basically they went around and said "we're increasing DPS by 30 percent", when in reality, it's closer to 20%.


And the main problem in the first place being they deal practically 0 damage to targets that aren't BCs - a problem which will not be fixed by linear percent increases but by fixing the Ev.

/edit - This is why EVE is so backwards. No one understands how these systems interact, and CCP doesn't communicate how they interact because they probably don't collectively understand it themselves.

/edit /edit - CSM candidate says that cruise missiles are now relevant against Tempests

Fozzie says don't worry we'll watch out for this shiz bein OP, dawg - the AT meta is safe
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2013-04-17 03:00:25
April 17 2013 02:49 GMT
#30396
I'm sure it will be a big deal for amarr BS gatecamp lords ... and Logan Durandal



(a nice video though the gang certainly isn't 'cost-streamlined' so the odds in some cases seem underwhelming)

complaint on the eve thread:

The Music sounds like mixed with hard background noise (i like metal but the screaming .. i wouldnt call it singer .. is just horrible imho, i rather listen to Blind Guardian) and you have really no clue whats going on.


As for the "whats going on" part, i dont think anyone could really get everything that happens, thats why i prefere solo videos.
You just see one person of a gang flying around, its okay if the person frapsing is the one that tanks and you see the damage applied, but its allways good to write whats going on if you dont want to do it via audio.

its an armor BS that doesn't f1 approach? Clearly the tactics are impossible to understand without voice comms

I guess these are the same people that find slicer frig fights boring to watch
?
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
April 17 2013 10:20 GMT
#30397
http://shieldbattery.killmail.org/?a=kill_detail&kll_id=17275506

mate...
?
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2013-04-17 16:47:48
April 17 2013 13:35 GMT
#30398
On April 17 2013 19:20 419 wrote:
http://shieldbattery.killmail.org/?a=kill_detail&kll_id=17275506

mate...


For some reason the related kills on that fight shows someone else killing the nemesis. I killed it. Basically, I was running around with some milita guys, we went for a maller, then 2 more mallers a prophecy and random other shit showed up. We got a maller, caracal, and catalyst, and talwar.

http://shieldbattery.killmail.org/?a=kill_detail&kll_id=17275607
http://shieldbattery.killmail.org/?a=kill_detail&kll_id=17275631
http://shieldbattery.killmail.org/?a=kill_detail&kll_id=17275427

After everyone else in my fleet was dead or left. I warped back on the field and got the nemesis

http://shieldbattery.killmail.org/?a=kill_detail&kll_id=17275426

I was shooting a prophecy and maller, kiting their brains out, while the other maller was trying to get 150 away for a warp in. Eventually the prophecy gave up and left. The crusader was burning straight at me for tackle. I overheated and burned away from him. I've never flown an omen in combat before and I really just wanted to see how far I could push it. I could have got out, but I let the crusader tackle me because I was scram fit. So he tackled I scrammed, I switched to multi and put my drones on him. They killed the drones and I burned out my scram, oops. I was barely hitting him either way, once my drones died, I died. But all in all I was very happy with the ship, I probably killed 15 t2 drones in all of this while kiting. I kited the prophecy until he gave up and left and was just having some fun harassing the mallers. They had a merlin who I was hoping to get, but he just left. I guess they got sick of me messing with them and someone grabbed a crusader. I managed to get the maller into half armor before I died, and he was bait tanked. Hotpocket was crying in local, about my being bad, noob shield omen ect. I gave a GF and after he talked all that smack, I asked him if he was referring to my omen, that was kiting them alone for 15 minutes.

I regret nothing.

:)
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
April 17 2013 17:55 GMT
#30399
On April 17 2013 22:35 Reborn8u wrote:
After everyone else in my fleet was dead or left. I warped back on the field and...

This is pretty much all my experience with flying in FW militia fleets.
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Big Monkey
Profile Joined March 2012
United Kingdom473 Posts
April 17 2013 19:48 GMT
#30400
On April 17 2013 08:05 tofucake wrote:
alright bitches enough talk about EVE.

Let's get back on topic.

How's everyone's training for Tough Mudder going?


Getting it on like Donkey Kong
I smell revival, dead bones coming alive again
Prev 1 1518 1519 1520 1521 1522 2021 Next
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:30
XXIX - Playoffs Final Day
Clem vs SerralLIVE!
TaKeTV291
Rex100
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft532
PiGStarcraft444
Rex 100
FoxeR 36
StarCraft: Brood War
Rain 3299
GuemChi 2990
Artosis 618
NaDa 20
Dota 2
NeuroSwarm176
League of Legends
Doublelift5864
Counter-Strike
summit1g11376
Fnx 1192
Coldzera 1103
Other Games
FrodaN3813
JimRising 387
ToD187
Maynarde113
UpATreeSC40
JuggernautJason13
Organizations
Other Games
gamesdonequick38795
BasetradeTV288
Dota 2
PGL Dota 2 - Main Stream128
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 88
• Mapu3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra880
• HappyZerGling84
Upcoming Events
GSL
10h 1m
Replay Cast
23h 1m
WardiTV Weekly
1d 10h
PiGosaur Cup
1d 23h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Snow vs Jaedong
YSC vs hero
RSL Revival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
SCTL 2026 Spring
Eternal Conflict S2 E1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.