• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:54
CEST 22:54
KST 05:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists11[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers10Maestros of the Game 2 announced32026 GSL Tour plans announced9Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid19
StarCraft 2
General
2026 GSL Tour plans announced My $23k In USDT Were Recovered By SurgeHack Recove Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro16 Group B [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2710 users

EVE Corporation - Page 1522

Forum Index > General Games
Post a Reply
Prev 1 1520 1521 1522 1523 1524 2021 Next
https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
abominare
Profile Joined March 2010
United States1216 Posts
Last Edited: 2013-04-18 21:28:29
April 18 2013 21:28 GMT
#30421
On April 19 2013 04:41 Body_Shield wrote:
Show nested quote +
On April 19 2013 03:42 DefMatrixUltra wrote:
On April 18 2013 18:34 Firebolt145 wrote:
Def, I forget, what do you do for a job again?


On April 18 2013 19:29 Warri wrote:
Must be an art major if he has time to do all this
Also, why bother arguing about PvP with anyone on the public forums, safe the nerves.


I solve mathematical problems. Usually this is some general concept (like risk analysis/management) applied to a specific subset (a specific investment or action). To do this, I construct a set of rules, then I run simulations.

The great thing about my work is that my computer does most of the work. I think up shit in my head and program it into a simulation. While it's chopping away at some problem, I am posting on forums. Computers are real bros.


I'd say post more math to the Eve forums, but they don't know how numbers work, and they would accuse you of being a witch.


Does Chessur or Def weigh as much as a duck? Its a fair cop.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
April 18 2013 21:54 GMT
#30422

text
text
text
text
text

TL;DR if CCP combined the explosion radius of rage torps and the explosion velocity of precision light missiles, you would get a balanced cruise missile weapon system?
?
abominare
Profile Joined March 2010
United States1216 Posts
April 18 2013 22:21 GMT
#30423
On April 19 2013 06:54 419 wrote:
Show nested quote +

text
text
text
text
text

TL;DR if CCP combined the explosion radius of rage torps and the explosion velocity of precision light missiles, you would get a balanced cruise missile weapon system?


I gathered it was an accidental argument for ditching the current missile damage equation. Hell my first degree was applied mathematics and that equation is a god damn mess to leave that way and hopes of having anyone associated with development to make sense of in a meaningful game design way.

I suppose the idea of a consistent damage platform is somewhat interesting to some people, but I'd really just rather they reworked it.

Perhaps a system that focused more on positioning? Ditch explosion velocity, ditch sig resolution, focus solely on missile velocity and whether or not it can catch or intercept a target. Flying straight into a target? get splattered, reward players for taking manual control and getting the missile behind them and out running it.

Rather that dealing with the ongoing convoluted system and worrying about sig which ccp stop caring about shortly after they fired the guy to create it, the ship size equalizer should simply be missile speed, the bigger it is the slower, keeping it more inline with matching/overtaking its desired ship class target. Smart positioning or dumb baddies still let you blap.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
April 18 2013 22:21 GMT
#30424
On April 19 2013 06:54 419 wrote:
Show nested quote +

text
text
text
text
text

TL;DR if CCP combined the explosion radius of rage torps and the explosion velocity of precision light missiles, you would get a balanced cruise missile weapon system?


Since no one guessed it, I'll spill the secret.

Since it's a battleship-sized weapon system, I based cruise missile stats on the stats of a battleship. In this case, I just picked a Raven, though I'm sure there is some more middle-of-the-road BS that is more appropriate for this that I would take my time carefully to pick out if I was collecting paychecks from CCP.

A completely unfit Raven has a signature of 460m - so that's the new Er. Working under the assumption that every ship is fitted with a prop mod, I have a handful of choices for the Ev. I could use a MWD (but that skews both the sig radius and the velocity numbers) or I could use an AB. I used a T2 AB since I work with all 5 skills. The speed of a Raven with a T2 AB is 317m/s - and that's the new Ev.

And somehow it magically works out so that you do 100% or close DPS to battleships and then linearly scales down from there based on ship class - even when you bring MWD skewing into it. It's like that's was the original intention of the person who crafted the damage equations or something.
abominare
Profile Joined March 2010
United States1216 Posts
April 18 2013 22:33 GMT
#30425
On April 19 2013 07:21 DefMatrixUltra wrote:
Show nested quote +
On April 19 2013 06:54 419 wrote:

text
text
text
text
text

TL;DR if CCP combined the explosion radius of rage torps and the explosion velocity of precision light missiles, you would get a balanced cruise missile weapon system?


Since no one guessed it, I'll spill the secret.

Since it's a battleship-sized weapon system, I based cruise missile stats on the stats of a battleship. In this case, I just picked a Raven, though I'm sure there is some more middle-of-the-road BS that is more appropriate for this that I would take my time carefully to pick out if I was collecting paychecks from CCP.

A completely unfit Raven has a signature of 460m - so that's the new Er. Working under the assumption that every ship is fitted with a prop mod, I have a handful of choices for the Ev. I could use a MWD (but that skews both the sig radius and the velocity numbers) or I could use an AB. I used a T2 AB since I work with all 5 skills. The speed of a Raven with a T2 AB is 317m/s - and that's the new Ev.

And somehow it magically works out so that you do 100% or close DPS to battleships and then linearly scales down from there based on ship class - even when you bring MWD skewing into it. It's like that's was the original intention of the person who crafted the damage equations or something.


I just recently escaped work and started playing around with your math work. If what you're suggesting about the magical linearity of the equation is true, either the person in question for creating this is either an amazing narcissist or the most vindictive game designer of all time.

In short, basically any attempt to rework fundamental systems like sig radius/overal velocities in eve consequentially breaks missiles. This is like pyramid scheme of core game system design, the poor sod probably thought he'd guaranteed employment for life.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
April 18 2013 23:03 GMT
#30426
On April 19 2013 07:33 abominare wrote:
Show nested quote +
On April 19 2013 07:21 DefMatrixUltra wrote:
On April 19 2013 06:54 419 wrote:

text
text
text
text
text

TL;DR if CCP combined the explosion radius of rage torps and the explosion velocity of precision light missiles, you would get a balanced cruise missile weapon system?


Since no one guessed it, I'll spill the secret.

Since it's a battleship-sized weapon system, I based cruise missile stats on the stats of a battleship. In this case, I just picked a Raven, though I'm sure there is some more middle-of-the-road BS that is more appropriate for this that I would take my time carefully to pick out if I was collecting paychecks from CCP.

A completely unfit Raven has a signature of 460m - so that's the new Er. Working under the assumption that every ship is fitted with a prop mod, I have a handful of choices for the Ev. I could use a MWD (but that skews both the sig radius and the velocity numbers) or I could use an AB. I used a T2 AB since I work with all 5 skills. The speed of a Raven with a T2 AB is 317m/s - and that's the new Ev.

And somehow it magically works out so that you do 100% or close DPS to battleships and then linearly scales down from there based on ship class - even when you bring MWD skewing into it. It's like that's was the original intention of the person who crafted the damage equations or something.


I just recently escaped work and started playing around with your math work. If what you're suggesting about the magical linearity of the equation is true, either the person in question for creating this is either an amazing narcissist or the most vindictive game designer of all time.

In short, basically any attempt to rework fundamental systems like sig radius/overal velocities in eve consequentially breaks missiles. This is like pyramid scheme of core game system design, the poor sod probably thought he'd guaranteed employment for life.


The joke was on him.

And us.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
April 19 2013 19:51 GMT
#30427
https://zkillboard.com/detail/29897327/

If you look closely, the Nyx has faction fighter-bombers, and the Revenant does not.
So, five-card stud, nothing wild... and the sky's the limit
tofucake
Profile Blog Joined October 2009
Hyrule19203 Posts
April 19 2013 21:06 GMT
#30428
Nobody will shoot anything else if they have a chance to shoot a Revenant. Faction drones are safe.
Liquipediaasante sana squash banana
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
Last Edited: 2013-04-20 04:45:27
April 20 2013 04:36 GMT
#30429
DefMatrixUltra wrote
V = (Ev/Vel * Ts/Er)^k

We'll focus for a moment on these ratios. Er:Ts is 1 : 7 (far in the attacker's favor). Ev:Vel is 1 : 14 (far, far in the defender's favor). These numbers are way out of whack even if you look at MWDing battleships. These numbers need to be closer to 1 : 1 so that both signature and velocity mean something and can have a real effect on the damage application.

Haven't done math in a while, so might have made some error somewhere. That said:

I'm looking at the equation and it appears to me you can switch the terms so that

V = (Ts/Vel * Ev/Er)^k

Ev/Er is purely determined by the missile and is a constant, so we can further simplify it into:
C= Ev/Er
V = (Ts/Vel * C)^k

And as such the ratio between Ev/Er makes the biggest difference for the S equation, since it lacks a Ev term.
S = Min(Ts/Er, 1)

So, for the function of the V term, what really happened is the change in Ev/Er number.

Previously: (Ev = 104m/s) / (Er = 225m) = 0.46
After the change (Ev= 317m/s) / (Er = 460m) = 0.68

Which is equivalent to at 50% buff to explosion velocity or 35% reduction in explosion radius, while decreasing effectiveness of missiles in PvE in some cases due to increased application of the S equation.
------------------------------------
And somehow it magically works out so that you do 100% or close DPS to battleships and then linearly scales down from there based on ship class - even when you bring MWD skewing into it. It's like that's was the original intention of the person who crafted the damage equations or something.

Looking at the design of missiles equation, that is exactly what it is suppose to do.

However there is a simple tweak that changes this. Simply change the k term.

V = (Ts/Vel * Ev/Er)^k

With K above 0.5 the damage scaling is flat. However with a smaller value the numbers can change dramatically. For example if we take your example and change the k value to 0.2. The best way to visualize the changes is to graph it but I'll plug it in instead:

Taking the old Ev/Er value of 0.46, with new k = 0.2
Naga 1600m / 1463m/s -> 0.87 Bd
Talos 1600m/ 1720mms -> 0.84 Bd
Link Talos 1000m / 2226m/s -> 0.72 Bd
Link lot 731m / 2728m/ -> 0.65 Bd
Merlin 294m / 3285 -> 0.52 Bd
Link Merlin 191/4280 -> 0.45 Bd

Where the damage drop off is VASTLY reduced to a factor of 2 only as opposed a factor of 15 with your changes. Certainly this factor is far more powerful since it is a root function and not a linear one.
----
Not good enough at pvp to know what kind of values would be good for the game, but I think this opens a better path for tweaking.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
April 20 2013 05:55 GMT
#30430
On April 20 2013 13:36 SWPIGWANG wrote:
Show nested quote +
DefMatrixUltra wrote
V = (Ev/Vel * Ts/Er)^k

We'll focus for a moment on these ratios. Er:Ts is 1 : 7 (far in the attacker's favor). Ev:Vel is 1 : 14 (far, far in the defender's favor). These numbers are way out of whack even if you look at MWDing battleships. These numbers need to be closer to 1 : 1 so that both signature and velocity mean something and can have a real effect on the damage application.

Haven't done math in a while, so might have made some error somewhere. That said:

I'm looking at the equation and it appears to me you can switch the terms so that

V = (Ts/Vel * Ev/Er)^k [1]

...

Which is equivalent to at 50% buff to explosion velocity or 35% reduction in explosion radius, while decreasing effectiveness of missiles in PvE in some cases due to increased application of the S equation. [2]
------------------------------------
Show nested quote +
And somehow it magically works out so that you do 100% or close DPS to battleships and then linearly scales down from there based on ship class - even when you bring MWD skewing into it. It's like that's was the original intention of the person who crafted the damage equations or something.

Looking at the design of missiles equation, that is exactly what it is suppose to do.

However there is a simple tweak that changes this. Simply change the k term.

V = (Ts/Vel * Ev/Er)^k

With K above 0.5 the damage scaling is flat. However with a smaller value the numbers can change dramatically. For example if we take your example and change the k value to 0.2. etc. [3]
----
Not good enough at pvp to know what kind of values would be good for the game, but I think this opens a better path for tweaking.


[1] There are 4 numbers, 2 in the numerator and 2 in the denominator. Splitting them up is a visual thing and rewriting the order in which they're split up is only really good for sparking intuition. I prefer the comparative writing (missile stat vs. target stat) because that's the way I think about it, and that's the way the terms should be balanced 1:1.

[2] Making S relevant is strongly related to making armor relevant. The fact that S is almost never used except to default to 1 when a target is hard-tackled is one of many factors making armor just plain suck in this game.

[3] First off, the smallest possible k-value is .56, and I wouldn't call damage scaling above .5 "flat". It seems to me the whole reason k is used is to improve the damage being done beyond what it "should be".

The equation basically says (comparedValues * comparedValues) ^ (exponent). If you multiply the comparative terms together and get something like .5 (which would otherwise be 50% damage), the exponent will bump it up slightly (e.g. to .55 or 55% damage). I don't think the k term is problematic except possibly in the case of the "high-damage" missiles who have really badly nerfed stats as a tradeoff for getting a big shiny number in EFT.

http://i.imgur.com/w7EU74A.png

+ Show Spoiler [Code if desired] +

x=0:.01:.99;
plot(x, x.^(log10(3)/log10(5.5)))
hold all
plot(x, x.^(log10(4.5)/log10(5.5)))
plot(x,x)


Ignore the aliasing on k=1, it's a straight line. "High-damage" ammo has a k closer to 1 in addition to having penalties more likely to make the argument smaller. "High-damage" ammo is really only useful against targets that are larger than you or targets that are heavily painted and hard tackled.

My issue with missile damage (for battleship-sized missiles) is they generally start with an argument below .5. This means their listed damage is a silly fabrication except in extreme circumstances. It hardly matters what you do to the k term if your argument is gonna be .4 at best - you're not going to approach your listed damage. By changing the terms in the argument (i.e. the missile stats instead of the DRF which changes the k-factor) it shifts the area of interest over to the right rather than "artificially" trying to draw the bowstring tighter.

Rather than fixing the problem that most of the DPS listed on BS missile ships is a fabrication, CCP is making the problem worse by giving them raw DPS and making their arguments even lower. While this is, technically, a buff to damage in most cases, it is an incredibly ugly way to "fix" BS missile damage.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2013-04-20 13:21:37
April 20 2013 13:17 GMT
#30431
I am thinking about fitting a Megathron Navy Issue and wanted to ask what you guys think about this fit

all skills V

425mm Prototype Gaus Gun x7 Caldari Navy Antimatter

100mn Afterburner II
Heavy Capacitor Booster II Cap Booster 800
Tracking Computer II x2

Energized Adaptive Nano Membrane II x3
Magnetic Field Stabelizer II x3
Large Armor Repairer II
Damage Control II

Large Trimark Armor Pump I
Large Hybrid Metastasis Adjuster I
Large Hybrid Burst Aerator I

~100k EHP
78,6% E, 72% T, 72% Kin, 61,5% Exp
873 DPS with Garde I or 722 DPS with Hobgoblin II


I wanted to use this for L4 missions. I cant use T2 BS weapons yet and those EANM will be swapped accordingly to the mission enemy. Did this fit in EFT with all skills V which of course I dont have yet so the EHP, Resists and DPS will be lower.
But I'd appreciate some input if I am going in the right direction with this fit and what I should change
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
April 20 2013 13:20 GMT
#30432
The best direction would be to get a Machariel instead, and if you can't fly one, train for it.
Moderator
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2013-04-20 13:40:22
April 20 2013 13:24 GMT
#30433
that is not an option for now. If the Megathron Navy is just a crap boat than so be it but I'd appreciate a bit longer explanation
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2013-04-20 14:16:05
April 20 2013 14:07 GMT
#30434
Well...for comparison, the machariel i did lvl4s in has:
1270dps without drones
4,4+77km falloff
1618m/s with mwd
391 burst tank and....41(149 with mwd off) sustained tank
With everything on the cap lasted 1m28s, with just tanking modules it lasts 3m39s.
+ Show Spoiler +
[Machariel, lvl4 blitz, dps]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Gist C-Type X-Large Shield Booster
Tracking Computer II, Optimal Range Script
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Gist C-Type 100MN Microwarpdrive

800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Small Tractor Beam II

Large Core Defense Capacitor Safeguard I
Large Projectile Burst Aerator II
[empty rig slot]


If you feel uncomfortable with the tank, you can upgrade the invulns to pithum c-types to get 659burst tank and 56/239 sustained tank or even higher with a-types. However, i was fine dualboxing those in different missions at once.
Edit: you could of course fit mission specific hardeners, but who does that..
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
April 20 2013 14:19 GMT
#30435
Could also replace the aerator II rig with 2 CCC's.
Moderator
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
April 20 2013 23:39 GMT
#30436
On April 20 2013 22:24 Skilledblob wrote:
that is not an option for now. If the Megathron Navy is just a crap boat than so be it but I'd appreciate a bit longer explanation


Here is the longer explanation which you seek.

http://i.imgur.com/LH1drji.png Something which got left out is the Mach can go 2100m/s while the Mega Navy only 1500m/s.

EHP is almost completely useless in missions. Missions should be done using an active tank to counteract incoming DPS while you remove it or while you ignore it in favor of the quick objective.

Many missions include sections where frigates must be killed one way or another, and the Machariel (particularly with MWD heat) is fully capable of doing this while the Mega Navy will have to rely 100% on drones.

If you want to do high-sec missions and you're thinking of spending more than 500m, you want a Machariel. It uses the same skills apart from a) large projectiles and b) Minmatar battleship. Everything else is the same.

The thought of doing missions in a Mega Navy like the one you posted made me physically recoil in disgust.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
April 20 2013 23:53 GMT
#30437
On April 21 2013 08:39 DefMatrixUltra wrote:
The thought of doing missions in a Mega Navy like the one you posted made me physically recoil in disgust.

Yep, even if 99% of the EVE populace thinks it's amazing, it really isn't.
Moderator
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
April 20 2013 23:53 GMT
#30438
at 1.5b in fittings I think it is worth it to arrange a "high-sec bling policing operation", it is rare but if you are running missions next to some active lowsec you should keep that risk in mind.
?
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 20 2013 23:59 GMT
#30439
You should have scanned some of the ships doing missions alongside us in Hakeri a year ago then lol. I remember someone did that, and found some ships worth ~10b.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Warri
Profile Joined May 2010
Germany3208 Posts
April 21 2013 00:24 GMT
#30440
On April 21 2013 08:39 DefMatrixUltra wrote:
Show nested quote +
On April 20 2013 22:24 Skilledblob wrote:
that is not an option for now. If the Megathron Navy is just a crap boat than so be it but I'd appreciate a bit longer explanation

If you want to do high-sec missions and you're thinking of spending more than 500m, you want a Machariel. It uses the same skills apart from a) large projectiles and b) Minmatar battleship. Everything else is the same.

You forgot Controlled Bursts.
Prev 1 1520 1521 1522 1523 1524 2021 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 1
StarCraft: Brood War
Britney 18550
Soma 315
Rush 162
Soulkey 130
ggaemo 76
Free 28
Dota 2
canceldota40
LuMiX1
Counter-Strike
fl0m8846
Other Games
summit1g6848
Grubby2637
FrodaN777
Beastyqt655
Liquid`Hasu308
KnowMe157
C9.Mang0150
ArmadaUGS112
QueenE48
Trikslyr47
ZombieGrub45
Mew2King34
KawaiiRice1
Organizations
Counter-Strike
PGL71
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• davetesta44
• Shameless 43
• Sammyuel 26
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• 80smullet 26
• HerbMon 23
• FirePhoenix11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2506
League of Legends
• Doublelift1729
• TFBlade1211
Other Games
• imaqtpie911
• Scarra625
• Shiphtur97
Upcoming Events
Replay Cast
3h 6m
The PondCast
13h 6m
WardiTV Map Contest Tou…
14h 6m
CranKy Ducklings
1d 3h
Escore
1d 13h
WardiTV Map Contest Tou…
1d 14h
OSC
1d 18h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
IPSL
2 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
2 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
IPSL
3 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
4 days
RSL Revival
5 days
Afreeca Starleague
5 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-04-14
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

KCM Race Survival 2026 Season 2
Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
2026 GSL S1
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.