EVE Corporation - Page 1508
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tofucake
Hyrule18969 Posts
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Zavior
Finland753 Posts
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KwarK
United States41970 Posts
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DiracMonopole
United States1555 Posts
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Firebolt145
Lalalaland34483 Posts
On April 09 2013 02:07 DiracMonopole wrote: Im expecting curse/mega fleets to be the new meta as blaster megas will be able to hit out to 250km with perfect tracking when supported by friendly curses That video was so good. Have RnK released any other videos recently? I recall they had a pipebomb video in the works. | ||
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tofucake
Hyrule18969 Posts
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Mandini
United States1717 Posts
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xilaratu
United States233 Posts
On April 09 2013 01:34 Ueberlisk wrote: http://failheap-challenge.com/showthread.php?11709-Odyssey-BATTLESHIPS here is a compilation of the upcoming Odyssey battleship changes. amarr seems to be getting lots of love. that geddon/apoc :O. i kinda like the way dominix looks aswell. Hmm... Hyperion is kind of a lost cause, Mega I'll reserve my judgement. The Amarr buffs are out of this world. If the Tempest really is gaining 80 sig radius, it's actually nerfed pretty hard. Meh. Overall unimpressed, but we'll see how it ends up. | ||
xilaratu
United States233 Posts
On April 09 2013 01:44 tofucake wrote: Someone pointed out that the Geddon and Curse are basically the same now in terms of neut power (same range), with the difference being T2 resists vs more buffer. I'm trying to figure out what CCP will do to the Curse when they get to T2, and I have no idea. But now the Geddon is basically better than the Bhaalgorn at the neuting role (or at least it counters the Bhaalgorn in that it can neut from well outside the bhaal's neut range). Meh, I guess overall the changes were pretty reasonable, I'm still not entirely convinced about them yet. ![]() | ||
Ramiel
United States1220 Posts
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Ramiel
United States1220 Posts
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Firebolt145
Lalalaland34483 Posts
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tofucake
Hyrule18969 Posts
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KwarK
United States41970 Posts
On April 09 2013 03:58 Firebolt145 wrote: Wait, what property of the Typhoon made it necessary to nerf it? :/ They didn't nerf it, they gave it pure missiles and gave it a buff to missile damage application while adding a mid slot, increasing its lock range and its agility. | ||
DiracMonopole
United States1555 Posts
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Firebolt145
Lalalaland34483 Posts
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KwarK
United States41970 Posts
Alternatively, 6 torp launchers, neut, mwd, cap booster, disruptor, dual web (so they can keep mwd on while you torp them), 2 bcs, dcu, 2x 1600, 2x eanm, 3x trimark. I am a little worried about the grid though, I remember torp launchers taking a lot and they're now giving it two more without upping the grid. | ||
Barteh
Netherlands108 Posts
"We've also moved some of its damage from drones to the guns by switching the damage bonus to a rate of fire bonus (rate of fire bonus are more efficient because of the way the math works. Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need." | ||
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KwarK
United States41970 Posts
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Firebolt145
Lalalaland34483 Posts
:ccp: edit: Kwark ninja'd. | ||
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