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On April 09 2013 04:12 Omigawa wrote:Show nested quote +On April 09 2013 04:10 Barteh wrote: Can someone explain to me how a 50% bonus to rate of fire equals 100% increase in deeps? Someone on reddit (take it for what it's worth I guess) said that when CCP says rate of fire they mean cycle time for the module. So if you cut the cycle time in half you're doubling the DPS. Something to that effect.
That makes at least a little bit of sense, I suppose. But then it's worded in a really, really dumb way.
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Hyrule18969 Posts
On April 09 2013 04:15 Barteh wrote:Show nested quote +On April 09 2013 04:12 Omigawa wrote:On April 09 2013 04:10 Barteh wrote: Can someone explain to me how a 50% bonus to rate of fire equals 100% increase in deeps? Someone on reddit (take it for what it's worth I guess) said that when CCP says rate of fire they mean cycle time for the module. So if you cut the cycle time in half you're doubling the DPS. Something to that effect. That makes at least a little bit of sense, I suppose. But then it's worded in a really, really dumb way. :CCP:
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United States7481 Posts
apparently ROF is unbonused delay/(1-rof bonus)=re-fire delay, if what he's saying is true. so normally your guns fire every 5 seconds, 5/(1-.5) means your guns fire every 2.5 seconds so it's 100% increased dps
did not read new page
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On April 09 2013 04:10 Barteh wrote: Can someone explain to me how a 50% bonus to rate of fire equals 100% increase in deeps?
"We've also moved some of its damage from drones to the guns by switching the damage bonus to a rate of fire bonus (rate of fire bonus are more efficient because of the way the math works. Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need."
50% rof means your guns fire twice as often. This results in twice the damage.
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The phoon is bad, because it doesn't have any projection bonus. So max torp range is about 27K. Which is lame. Cruise missiles suck, so we don't even need to discuss this. The only good thing- is now the phoon has the much needed mid slot to make a shield tank viable. But other than that- still sub par. However with the ravens new velocity bonus and extra mid slot allowing for that painter along with dual web... it might be viable. Have to see how fast that thing will go snaked and linked.
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On April 09 2013 04:19 DiracMonopole wrote:Show nested quote +On April 09 2013 04:10 Barteh wrote: Can someone explain to me how a 50% bonus to rate of fire equals 100% increase in deeps?
"We've also moved some of its damage from drones to the guns by switching the damage bonus to a rate of fire bonus (rate of fire bonus are more efficient because of the way the math works. Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need." 50% rof means your guns fire twice as often. This results in twice the damage.
What a confusing way to say it. I'd expect that if one were firing once per X seconds, with a rate of fire of (1/X), a 50% bonus to rate of fire would be a rate of (1.5/X), or a 50% increase in damage, not (2/X).
But hey, I didn't learn arithmetic in Iceland, so things might be different over there.
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United States41970 Posts
On April 09 2013 04:41 Ramiel wrote: The phoon is bad, because it doesn't have any projection bonus. So max torp range is about 27K. Which is lame. Cruise missiles suck, so we don't even need to discuss this. The only good thing- is now the phoon has the much needed mid slot to make a shield tank viable. But other than that- still sub par. However with the ravens new velocity bonus and extra mid slot allowing for that painter along with dual web... it might be viable. Have to see how fast that thing will go snaked and linked. I wonder how the cruise bonus stacks with rigors.
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So....nano apoc is certainly coming into it's own now
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Ohh its not the damage application that i am worried about. Cruise missiles with proper implants and a t2 rigor already apply good damage to cruisers (not full) and fully apply to BC / BS. The problem with cruise missile is the dps. The phoon will be looking at about 480 /490 dps with 2 bcs, all level 5 skills, and 5% implants. Against cruisers your not applying anywhere near that, and against BS and BC ships- that damage is just so light.
The apoc on the other hand.... is looking cool. It could possibly be a better oracle?!
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On April 09 2013 04:19 DiracMonopole wrote:Show nested quote +On April 09 2013 04:10 Barteh wrote: Can someone explain to me how a 50% bonus to rate of fire equals 100% increase in deeps?
"We've also moved some of its damage from drones to the guns by switching the damage bonus to a rate of fire bonus (rate of fire bonus are more efficient because of the way the math works. Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need." 50% rof means your guns fire twice as often. This results in twice the damage.
Rate of fire is how often they fire. What you're calling rof is cycle time.
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United States41970 Posts
Apoc has no damage bonus. Oracle does. Also battleships have the cap issue, oracle does not. It won't oracle better than the oracle although it could potentially have some niche uses. The issue is that after the three nanos to make it slightly flyable (and remember I fly an oracle with a nano now so it'll still be way slower and heavier than that) you're looking at significantly worse dps. The tracking could be pretty incredible with the right rigs of course but extender rigs on a BS are pretty much essential for buffer because LSEs are very undersized for shield bs. Then we look how bs shield regen is just naturally low compared to that of bc, you can't really passive tank them because they don't have the regen for it, you have to fly shield bs with logis.
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United States41970 Posts
Oracle already has incredible tracking and a considerably lower price tag.
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The apoc will have better incredible tracking, and look sexy as shit while flying.
And ultimately exploding.
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United States41970 Posts
If the oracle were a t2 ship maybe you could justify the price tag out of insurance but it's not. Maybe you could fit the apoc with 3 hs, dcu, 1 wc stab, 1 nano, 2 signal amp along with standard nano mids for trolls but otherwise I can't see the advantage of it.
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On April 09 2013 06:51 KwarK wrote: If the oracle were a t2 ship maybe you could justify the price tag out of insurance but it's not. Maybe you could fit the apoc with 3 hs, dcu, 1 wc stab, 1 nano, 2 signal amp along with standard nano mids for trolls but otherwise I can't see the advantage of it. Clearly the space-women will flock to the nano-apoc
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just imagine kwark:
HATCHERY HAS ARRIVED
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Hyrule18969 Posts
On April 09 2013 07:41 Ramiel wrote:just imagine kwark: HATCHERY EUNI HAS ARRIVED ![[image loading]](http://www.ravestats.com/public/fen/amarr-apocalypse-4.jpg)
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Who did everyone vote for CSM?
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