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MJD is also gangsta as fuck in a bubble
makes traveling through null a lot easier since you can MWD+cloak abuse away from most things and MJD away from the rest. most common way to die (at least for me) is jumping into to a system, seeing nothing on grid/scan and sabre falcon decloak as you align
i guess what you're saying is true for machs though, why not just burn off if you're not scrammed you're fine. MJD seems kinda pointless on a ship that can go 40k+ with MWD in the time the MJD takes to spool up
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Hello
Was thinking of getting back into EVE. I tried making a character for pvp he can only fly a tier 1 ship with tier 1 fittings. I may sound like an idiot (that cause i am) Just wondering will you be helping a old player back into the game?
Thanks
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Lalalaland34483 Posts
On April 04 2013 21:12 TheQuiff wrote: Hello
Was thinking of getting back into EVE. I tried making a character for pvp he can only fly a tier 1 ship with tier 1 fittings. I may sound like an idiot (that cause i am) Just wondering will you be helping a old player back into the game?
Thanks If you've only flown t1 ships with t1 fittings, you're very much a newbie in our eyes, which isn't a bad thing. We'll help you back in the game if you catch the right people online at the right times.
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On April 04 2013 21:21 Firebolt145 wrote:Show nested quote +On April 04 2013 21:12 TheQuiff wrote: Hello
Was thinking of getting back into EVE. I tried making a character for pvp he can only fly a tier 1 ship with tier 1 fittings. I may sound like an idiot (that cause i am) Just wondering will you be helping a old player back into the game?
Thanks If you've only flown t1 ships with t1 fittings, you're very much a newbie in our eyes, which isn't a bad thing. We'll help you back in the game if you catch the right people online at the right times.
I fully understand that i am a complete noob. I've switched between race for ships because i was told so. Trying to get into a maelstorm i believe i think it may take 1month at to get into it and fit with basic stuff.
There may be an issue as i'm from scotland, is there many EU players?
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Hyrule18969 Posts
Lots. Also the Maelstrom isn't that good.
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On April 04 2013 22:37 tofucake wrote: Lots. Also the Maelstrom isn't that good.
Well this one time i made a rock go boom. Rocks are harder than a ship. Yeah took me 3 hours but i did it.
Just make me feel small like a mushroom next to a tree
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Going to have to make a character named bad juju now.
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Russian Federation3631 Posts
everybody's dead ...i brought the bad juju
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You guys were talking about fw missioning again, but didn't they change it so that you can only pick up 5 missions at a time making the whole thing a lot less efficient?
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They meant to change it (as in announced that they were) but it does not seem as if it actually happened.
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I honestly don't think a 5 mission limit would change much, if you base yourself in the area where 5 agents are in the shortest proximity. Were talking about an extra 15 or 20 minutes travel time to run 3 cycles of 5 instead of 1 cycle of 15, it would still be well worth it.
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So the quesion is do you have many EU players?
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On the topic of CCP not actually playing their own game, I give you our latest Dust 514 bonuses to eve players.
There will be three EVE bonuses, one for each SI. The bonuses will be as follows:
A bonus to the manufacturing time of Player Owned Starbase (POS) around that planet. A bonus to the fuel consumption of POS around that planet. A bonus to Planetary Interaction (PI) output on that planet.
How is pos anchored?
The last two are amazing if you understand markets.
The first is uh, well ccp does know virtually all manufacturing is done in stations right? I guess we can increase the speed of titan building though.
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United States7481 Posts
Well, except that you can't build supers in lowsec, where all the capturable planets are.
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On April 06 2013 01:56 abominare wrote: On the topic of CCP not actually playing their own game, I give you our latest Dust 514 bonuses to eve players.
There will be three EVE bonuses, one for each SI. The bonuses will be as follows:
A bonus to the manufacturing time of Player Owned Starbase (POS) around that planet. A bonus to the fuel consumption of POS around that planet. A bonus to Planetary Interaction (PI) output on that planet.
How is pos anchored?
The last two are amazing if you understand markets.
The first is uh, well ccp does know virtually all manufacturing is done in stations right? I guess we can increase the speed of titan building though. I'm assuming it is for all of the moons around that planet.
The problem with manufacturing in a POS is that most of the time the bottleneck is not in the production but in the sale of whatever you make.
I don't really see how the fuel consumption bonus will make a huge difference. When I put up my pos it cost something like 100m per month to run, so 400m per month for a large pos. If saving up to 100m per month, actually lets say you have 10 poses and up it to 1b, massively increases your profit margins, then what you are doing isnt making all that much money in the first place. I would love to have the significance of this bonus explained.
PI output is huge though, but only for those who actually know how to make use of it. It seems like too much of a hassle fighting over the poco and making sure the poco isnt camped though, but there might be some dead end FW systems that could be profitable without much hassle.
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Hyrule18969 Posts
Large pos is 250m per month. You're getting ripped off.
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On April 06 2013 02:04 Antoine wrote: Well, except that you can't build supers in lowsec, where all the capturable planets are.
Of course, but eventually its coming to null, but first baby steps. All money is pretty much on Molden Heath being the first region to open up on may 6. I'd expect that area to become pretty damn busy with support fleets assuming the update also brings us eve related orbital bombardments that the devs promised to us.
On April 06 2013 02:57 Mandini wrote:Show nested quote +On April 06 2013 01:56 abominare wrote: On the topic of CCP not actually playing their own game, I give you our latest Dust 514 bonuses to eve players.
There will be three EVE bonuses, one for each SI. The bonuses will be as follows:
A bonus to the manufacturing time of Player Owned Starbase (POS) around that planet. A bonus to the fuel consumption of POS around that planet. A bonus to Planetary Interaction (PI) output on that planet.
How is pos anchored?
The last two are amazing if you understand markets.
The first is uh, well ccp does know virtually all manufacturing is done in stations right? I guess we can increase the speed of titan building though. I'm assuming it is for all of the moons around that planet. The problem with manufacturing in a POS is that most of the time the bottleneck is not in the production but in the sale of whatever you make. I don't really see how the fuel consumption bonus will make a huge difference. When I put up my pos it cost something like 100m per month to run, so 400m per month for a large pos. If saving up to 100m per month, actually lets say you have 10 poses and up it to 1b, massively increases your profit margins, then what you are doing isnt making all that much money in the first place. I would love to have the significance of this bonus explained. PI output is huge though, but only for those who actually know how to make use of it. It seems like too much of a hassle fighting over the poco and making sure the poco isnt camped though, but there might be some dead end FW systems that could be profitable without much hassle.
I'd argue that the problem with pos manufacturing is largely the fuel costs which iirc absolutely dwarf station fees. Fuel bonus may help that when they release the numbers of fuel bonus. Theres simply been no reason to move resources at risk to a pos to produce less efficiently than in a station.
Mostly I was laughing at the latter two bonuses working against eachother. As more and more regions and null sec open up this can potentially create a huge problem. You see the backbone of all PI is producing fuel. Two other markets exist, one being the incredibly small market of PI materials used in structures, which is incredibly fragile considering the massive lack of demand vs production possibilities. Then second is targeting systems, though last time i looked at them they were still suffering to prepi stockpiling.
So basically CCP creates a situation where demand for fuel is pushed downwards while fuel production is pushed upwards. The only saving grace is that herding cats to make optimal use of the system is unlikely due to the bad math/planning of most people involved. Then again thats assuming that the bonus reaches out to factories and not just mining, If its just mining then its hysterically bad because it'll be a year plus before we get anything but temperate planets and their laughably bad resource spectrum.
It'll be entertaining though to see just how much interest they can garner from 9b income/mo planets. In my mind that makes the planets simply not worth it for any sort of eve investment in time and ships.
Edit: Poco camping isn't a thing or a big deal. Time spent at a poco should be laughably small. All important interactions with PI can be done in station while sitting on the couch. You basically just land at the poco and move inventory from one window to the next while aligning to the next place. If you're clever you have basically near instasafes and transfer everything in a 3 second window before you're gone.
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