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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
tofucake
Profile Blog Joined October 2009
Hyrule19237 Posts
January 23 2013 23:06 GMT
#28441
nanite in cargo in cap hangars huzzah
Liquipediaasante sana squash banana
KwarK
Profile Blog Joined July 2006
United States44245 Posts
Last Edited: 2013-01-24 04:13:03
January 24 2013 03:09 GMT
#28442
I did read a good article on tm.com regarding POS reworking which got me thinking. I could totally fix pos.
4 pos types, each in three sizes, small, medium and large. Fuel consumption would be linked to size, bigger takes more.

Industry pos -> small has X production lines and a native PE and ME bonus, medium has 1.5X lines, better bonus, large has 2X lines, best bonus. Has just one giant hangar which you can put fuel/stront/materials etc in and which finished shit comes out of. No guns or modules or fitting or anything else. Fuelled by nitrogen whatevers. You can set it building and it eats fuel and materials from the hangar and shits finished whatevers into the hangar until it finishes the job, it runs out of fuel, it runs out of materials to use or it fills the hangar.

Science pos -> small has X bpo research lines and a research speed bonus, medium has 1.5X lines, better bonus, large has 2X lines, best bonus. Has just one giant hangar which you can put fuel/stront/bpos etc in and which finished shit comes out of. No guns or modules or fitting or anything else. Fuelled by oxygen whatevers. You can set it researching and it eats fuel and researches bpos or produces copies into the hangar until it finishes the job, runs out of fuel or fills the hangar entirely with bpcs.

Mining pos -> small has X moon goo per hour, medium has more, large has even more. Has one giant hangar which fuel/stront goes into and moon goo appears in. Fuelled by helium whatevers. You set it mining and it mines until the hangar is full or it runs out of fuel.

War pos -> small has X guns and resist mods, medium has more, large has even more.
Produces, researches or mines nothing. Has a ship hangar and a general storage hangar for modules, ammo, cap charges etc. Fuelled by hydrogen whatevers. Has a hangar which you can put fuel in and ammo for guns and so forth.

An important feature of the industry, science and mining pos would be a projection function which would tell you how long you had fuel/materials/space in the hangar for as it'd be consuming stuff and filling from the same hangar so that might confuse people. Would just say "pos will finish job on date at X and will have the following in hangar then" or "pos will run out of fuel on date at X before job finishes" or "pos will run out of room in the hangar on date at X before job finishes".

All of them have a standings thing that works pretty much like the one in people and places. You can bring up a search window and enter names in it and then when they come up, right click them at set standings and access roles. Roles can be "put shit in", "view projections", "take stuff out". Standings are only relevant for the war pos and amount to "shoot", "not shoot".

And that is it.
ModeratorThe angels have the phone box
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
January 24 2013 03:10 GMT
#28443
On January 24 2013 12:09 KwarK wrote:
I did read a good article on tm.com regarding POS reworking which got me thinking. I could totally fix pos.
4 pos types, each in three sizes, small, medium and large.

Industry pos -> small has X production lines and a native PE and ME bonus, medium has 1.5X lines, better bonus, large has 2X lines, best bonus. Has just one giant hangar which you can put fuel/stront/materials etc in and which finished shit comes out of. No guns or modules or fitting or anything else. Fuelled by nitrogen whatevers. You can set it building and it eats fuel and materials from the hangar and shits finished whatevers into the hangar until it finishes the job, it runs out of fuel, it runs out of materials to use or it fills the hangar.

Science pos -> small has X bpo research lines and a native PE and ME bonus, medium has 1.5X lines, better bonus, large has 2X lines, best bonus. Has just one giant hangar which you can put fuel/stront/bpos etc in and which finished shit comes out of. No guns or modules or fitting or anything else. Fuelled by oxygen whatevers. You can set it researching and it eats fuel and researches bpos or produces copies into the hangar until it finishes the job, runs out of fuel or fills the hangar entirely with bpcs.

Mining pos -> small has X moon goo per hour, medium has more, large has even more. Has one giant hangar which fuel/stront goes into and moon goo appears in. Fuelled by helium whatevers. You set it mining and it mines until the hangar is full or it runs out of fuel.

War pos -> small has X guns and resist mods, medium has more, large has even more.
Produces, researches or mines nothing. Has a ship hangar and a general storage hangar for modules, ammo, cap charges etc. Fuelled by hydrogen whatevers. Has a hangar which you can put fuel in and ammo for guns and so forth.

An important feature of the industry, science and mining pos would be a projection function which would tell you how long you had fuel/materials/space in the hangar for as it'd be consuming stuff and filling from the same hangar so that might confuse people. Would just say "pos will finish job on date at X and will have the following in hangar then" or "pos will run out of fuel on date at X before job finishes" or "pos will run out of room in the hangar on date at X before job finishes".

All of them have a standings thing that works pretty much like the one in people and places. You can bring up a search window and enter names in it and then when they come up, right click them at set standings and access roles. Roles can be "put shit in", "view projections", "take stuff out". Standings are only relevant for the war pos and amount to "shoot", "not shoot".

And that is it.

So Kwark has been drinking again
So, five-card stud, nothing wild... and the sky's the limit
KwarK
Profile Blog Joined July 2006
United States44245 Posts
Last Edited: 2013-01-24 03:21:37
January 24 2013 03:15 GMT
#28444
A working pos system that has just three roles, one hangar and one purpose. Next to no configuring required. It's perfect. Although actually everyone would use the large moongoo pos if it produced more, maybe give the mining pos more HP/resists on the medium and large and a larger hangar so it can carry more fuel and needs emptying less often.
ModeratorThe angels have the phone box
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
January 24 2013 03:32 GMT
#28445
I'd almost be better for them to scrap the entire POS system as it is, and just keep the fuel/stront requirements so there isn't any hiccups to the market for said fuels.

Instead of trying to patch it together into an actual functional item. Maybe they can do it part by part, but eeehhhhhh...
So, five-card stud, nothing wild... and the sky's the limit
KwarK
Profile Blog Joined July 2006
United States44245 Posts
Last Edited: 2013-01-24 04:10:40
January 24 2013 04:00 GMT
#28446
Introduce those alongside the current system with them being simply better in terms of what they do. Make it so the industrialist's go to thing is to have an industry pos in lowsec to be competitive. Same with research and moon goo. Then scrap the old system. Make them only available in low and null. Make them able to be set up and run by individuals with unique standings set for every pos rather than based on corps or whatever.
ModeratorThe angels have the phone box
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
January 24 2013 05:06 GMT
#28447
On January 24 2013 12:09 KwarK wrote:
I did read a good article on tm.com regarding POS reworking which got me thinking. I could totally fix pos.
4 pos types, each in three sizes, small, medium and large. Fuel consumption would be linked to size, bigger takes more.

Industry pos -> small has X production lines and a native PE and ME bonus, medium has 1.5X lines, better bonus, large has 2X lines, best bonus. Has just one giant hangar which you can put fuel/stront/materials etc in and which finished shit comes out of. No guns or modules or fitting or anything else. Fuelled by nitrogen whatevers. You can set it building and it eats fuel and materials from the hangar and shits finished whatevers into the hangar until it finishes the job, it runs out of fuel, it runs out of materials to use or it fills the hangar.

Science pos -> small has X bpo research lines and a research speed bonus, medium has 1.5X lines, better bonus, large has 2X lines, best bonus. Has just one giant hangar which you can put fuel/stront/bpos etc in and which finished shit comes out of. No guns or modules or fitting or anything else. Fuelled by oxygen whatevers. You can set it researching and it eats fuel and researches bpos or produces copies into the hangar until it finishes the job, runs out of fuel or fills the hangar entirely with bpcs.

Mining pos -> small has X moon goo per hour, medium has more, large has even more. Has one giant hangar which fuel/stront goes into and moon goo appears in. Fuelled by helium whatevers. You set it mining and it mines until the hangar is full or it runs out of fuel.

War pos -> small has X guns and resist mods, medium has more, large has even more.
Produces, researches or mines nothing. Has a ship hangar and a general storage hangar for modules, ammo, cap charges etc. Fuelled by hydrogen whatevers. Has a hangar which you can put fuel in and ammo for guns and so forth.

An important feature of the industry, science and mining pos would be a projection function which would tell you how long you had fuel/materials/space in the hangar for as it'd be consuming stuff and filling from the same hangar so that might confuse people. Would just say "pos will finish job on date at X and will have the following in hangar then" or "pos will run out of fuel on date at X before job finishes" or "pos will run out of room in the hangar on date at X before job finishes".

All of them have a standings thing that works pretty much like the one in people and places. You can bring up a search window and enter names in it and then when they come up, right click them at set standings and access roles. Roles can be "put shit in", "view projections", "take stuff out". Standings are only relevant for the war pos and amount to "shoot", "not shoot".

And that is it.

I think that a functional modular POS system would be better since there would be a lot more options
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
Fenrir-Vice
Profile Joined May 2010
United States123 Posts
January 24 2013 05:22 GMT
#28448
So, when can we expect to see y'all in the amarr militia now that the minmatar aren't profitable anymore?
Biscut Status: Buttered
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
January 24 2013 05:32 GMT
#28449
On January 24 2013 14:22 Fenrir-Vice wrote:
So, when can we expect to see y'all in the amarr militia now that the minmatar aren't profitable anymore?

They are in Gallente at the moment, so plenty of profit still to be had!
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
Eviscerador
Profile Joined October 2011
Spain286 Posts
January 24 2013 10:48 GMT
#28450
On January 22 2013 19:22 KwarK wrote:
Show nested quote +
On January 22 2013 19:07 hagon wrote:
On January 22 2013 13:07 Impervious wrote:
No, there is not just one correct way to play. But there are so many terrible ways to play, and we're trying to stop him from playing in such a terrible way.


If someone is enjoying playing a game they are playing it right. Maybe someone enjoys watching their pixel space behemoth cruise between gates, maybe someone else finds chewing through rocks with their mining barge relaxing. The is no absolute of good or bad play style in Eve.

Although it is a sandbox the game does give positive feedback and quantifiable measures for success. Saying that it's all subjective is pretty silly given that.

One of my friends finds amazing the trade systems and thrills with order adjusting, trading finding, and price racing. He doesn't understand how can I find exciting soloing others in a crow or doing hot drops with cov op cynos.

He is making way more money than me.

Am I wrong? or just having fun with a different aspect of this game?

Money is not a real need in EVE. You can be doing PvP in small T1 ships all day, and don't bother to get any income for months, even if you lose ships.

A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
January 24 2013 10:50 GMT
#28451
On January 24 2013 19:48 Eviscerador wrote:
Show nested quote +
On January 22 2013 19:22 KwarK wrote:
On January 22 2013 19:07 hagon wrote:
On January 22 2013 13:07 Impervious wrote:
No, there is not just one correct way to play. But there are so many terrible ways to play, and we're trying to stop him from playing in such a terrible way.


If someone is enjoying playing a game they are playing it right. Maybe someone enjoys watching their pixel space behemoth cruise between gates, maybe someone else finds chewing through rocks with their mining barge relaxing. The is no absolute of good or bad play style in Eve.

Although it is a sandbox the game does give positive feedback and quantifiable measures for success. Saying that it's all subjective is pretty silly given that.

One of my friends finds amazing the trade systems and thrills with order adjusting, trading finding, and price racing. He doesn't understand how can I find exciting soloing others in a crow or doing hot drops with cov op cynos.

He is making way more money than me.

Am I wrong? or just having fun with a different aspect of this game?

Money is not a real need in EVE. You can be doing PvP in small T1 ships all day, and don't bother to get any income for months, even if you lose ships.


If you do something for the purpose of 'purely making isk', then yes it can be quantifiable. You can look at how much isk you have. If on the other hand you are doing something for the enjoyment factor and both of you are doing things you enjoy, then you are both winning eve.
Moderator
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
January 24 2013 12:02 GMT
#28452
I win Eve every day by not logging in.
?
KwarK
Profile Blog Joined July 2006
United States44245 Posts
Last Edited: 2013-01-24 13:20:25
January 24 2013 13:13 GMT
#28453
On January 24 2013 14:06 Shootemup. wrote:
Show nested quote +
On January 24 2013 12:09 KwarK wrote:
I did read a good article on tm.com regarding POS reworking which got me thinking. I could totally fix pos.
4 pos types, each in three sizes, small, medium and large. Fuel consumption would be linked to size, bigger takes more.

Industry pos -> small has X production lines and a native PE and ME bonus, medium has 1.5X lines, better bonus, large has 2X lines, best bonus. Has just one giant hangar which you can put fuel/stront/materials etc in and which finished shit comes out of. No guns or modules or fitting or anything else. Fuelled by nitrogen whatevers. You can set it building and it eats fuel and materials from the hangar and shits finished whatevers into the hangar until it finishes the job, it runs out of fuel, it runs out of materials to use or it fills the hangar.

Science pos -> small has X bpo research lines and a research speed bonus, medium has 1.5X lines, better bonus, large has 2X lines, best bonus. Has just one giant hangar which you can put fuel/stront/bpos etc in and which finished shit comes out of. No guns or modules or fitting or anything else. Fuelled by oxygen whatevers. You can set it researching and it eats fuel and researches bpos or produces copies into the hangar until it finishes the job, runs out of fuel or fills the hangar entirely with bpcs.

Mining pos -> small has X moon goo per hour, medium has more, large has even more. Has one giant hangar which fuel/stront goes into and moon goo appears in. Fuelled by helium whatevers. You set it mining and it mines until the hangar is full or it runs out of fuel.

War pos -> small has X guns and resist mods, medium has more, large has even more.
Produces, researches or mines nothing. Has a ship hangar and a general storage hangar for modules, ammo, cap charges etc. Fuelled by hydrogen whatevers. Has a hangar which you can put fuel in and ammo for guns and so forth.

An important feature of the industry, science and mining pos would be a projection function which would tell you how long you had fuel/materials/space in the hangar for as it'd be consuming stuff and filling from the same hangar so that might confuse people. Would just say "pos will finish job on date at X and will have the following in hangar then" or "pos will run out of fuel on date at X before job finishes" or "pos will run out of room in the hangar on date at X before job finishes".

All of them have a standings thing that works pretty much like the one in people and places. You can bring up a search window and enter names in it and then when they come up, right click them at set standings and access roles. Roles can be "put shit in", "view projections", "take stuff out". Standings are only relevant for the war pos and amount to "shoot", "not shoot".

And that is it.

I think that a functional modular POS system would be better since there would be a lot more options

Options aren't necessarily a good thing. The advantage of my proposed system is its simplicity. It is something that everyone can own (run by individual, not corp), pretty much anyone would want, is easy to set up and fuel, is easy to set access on and is very easy to use with my patented "there is only one box and everything goes in there" feature.

Rather than fucking around with hangar roles and all that shit you would a) have people own their own pos in wormholes and not give them access to yours and b) know exactly what you're doing if you have to enter their name into a list on a tab marked "people who can take stuff out". They wouldn't need to be in the same corp or anything, you just right click pos, settings, go to the "people who can take stuff out" tab and enter the name or corp or whatever you want in the search box, find their name and hit okay.
ModeratorThe angels have the phone box
Ueberlisk
Profile Joined August 2010
Finland455 Posts
January 24 2013 13:15 GMT
#28454
No matter how hard you try there's always someone stealing your sand when you are not looking.
I got honor. - Johnny Business
Nyvis
Profile Joined November 2012
France284 Posts
January 24 2013 13:48 GMT
#28455
On January 24 2013 19:48 Eviscerador wrote:
Show nested quote +
On January 22 2013 19:22 KwarK wrote:
On January 22 2013 19:07 hagon wrote:
On January 22 2013 13:07 Impervious wrote:
No, there is not just one correct way to play. But there are so many terrible ways to play, and we're trying to stop him from playing in such a terrible way.


If someone is enjoying playing a game they are playing it right. Maybe someone enjoys watching their pixel space behemoth cruise between gates, maybe someone else finds chewing through rocks with their mining barge relaxing. The is no absolute of good or bad play style in Eve.

Although it is a sandbox the game does give positive feedback and quantifiable measures for success. Saying that it's all subjective is pretty silly given that.

One of my friends finds amazing the trade systems and thrills with order adjusting, trading finding, and price racing. He doesn't understand how can I find exciting soloing others in a crow or doing hot drops with cov op cynos.

He is making way more money than me.

Am I wrong? or just having fun with a different aspect of this game?

Money is not a real need in EVE. You can be doing PvP in small T1 ships all day, and don't bother to get any income for months, even if you lose ships.



You're right, and he is too ... On half of your statements :D
Both are fun for me.

Maybe not the order adjusting part, but I've been doing some trade for a while, and it's really interesting. Calmer than quick solo frig fights, requiring a lot of reflexion before acting, but it's interesting. You can use all your game sense and knowledge of every portion of EVE to help you trade and find market, making theoretical knowledge of pvp, pve and industry extremely valuable, and it's still a sort of PvP, fighting against your competitors. And I'm just at the lower levels of trade (one digit number of billions).
The only real negative point I find to it is that it's nearly impossible to cooperate on trade profitably, unless you know your associate in real life (scam is really easy, and at absolutely zero risk/cost).

But I like small scale pvp too. I've been jumping in FW recently (I'm in gallente too) with a friend or two, and frigfights are really interesting, with a lot of skill and reactivity needed.

That's the beauty of EVE : there isn't one right gameplay.
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
Last Edited: 2013-01-24 17:31:48
January 24 2013 15:29 GMT
#28456
On January 24 2013 22:13 KwarK wrote:
Show nested quote +
On January 24 2013 14:06 Shootemup. wrote:
On January 24 2013 12:09 KwarK wrote:
I did read a good article on tm.com regarding POS reworking which got me thinking. I could totally fix pos.
4 pos types, each in three sizes, small, medium and large. Fuel consumption would be linked to size, bigger takes more.

Industry pos -> small has X production lines and a native PE and ME bonus, medium has 1.5X lines, better bonus, large has 2X lines, best bonus. Has just one giant hangar which you can put fuel/stront/materials etc in and which finished shit comes out of. No guns or modules or fitting or anything else. Fuelled by nitrogen whatevers. You can set it building and it eats fuel and materials from the hangar and shits finished whatevers into the hangar until it finishes the job, it runs out of fuel, it runs out of materials to use or it fills the hangar.

Science pos -> small has X bpo research lines and a research speed bonus, medium has 1.5X lines, better bonus, large has 2X lines, best bonus. Has just one giant hangar which you can put fuel/stront/bpos etc in and which finished shit comes out of. No guns or modules or fitting or anything else. Fuelled by oxygen whatevers. You can set it researching and it eats fuel and researches bpos or produces copies into the hangar until it finishes the job, runs out of fuel or fills the hangar entirely with bpcs.

Mining pos -> small has X moon goo per hour, medium has more, large has even more. Has one giant hangar which fuel/stront goes into and moon goo appears in. Fuelled by helium whatevers. You set it mining and it mines until the hangar is full or it runs out of fuel.

War pos -> small has X guns and resist mods, medium has more, large has even more.
Produces, researches or mines nothing. Has a ship hangar and a general storage hangar for modules, ammo, cap charges etc. Fuelled by hydrogen whatevers. Has a hangar which you can put fuel in and ammo for guns and so forth.

An important feature of the industry, science and mining pos would be a projection function which would tell you how long you had fuel/materials/space in the hangar for as it'd be consuming stuff and filling from the same hangar so that might confuse people. Would just say "pos will finish job on date at X and will have the following in hangar then" or "pos will run out of fuel on date at X before job finishes" or "pos will run out of room in the hangar on date at X before job finishes".

All of them have a standings thing that works pretty much like the one in people and places. You can bring up a search window and enter names in it and then when they come up, right click them at set standings and access roles. Roles can be "put shit in", "view projections", "take stuff out". Standings are only relevant for the war pos and amount to "shoot", "not shoot".

And that is it.

I think that a functional modular POS system would be better since there would be a lot more options

Options aren't necessarily a good thing. The advantage of my proposed system is its simplicity. It is something that everyone can own (run by individual, not corp), pretty much anyone would want, is easy to set up and fuel, is easy to set access on and is very easy to use with my patented "there is only one box and everything goes in there" feature.

Rather than fucking around with hangar roles and all that shit you would a) have people own their own pos in wormholes and not give them access to yours and b) know exactly what you're doing if you have to enter their name into a list on a tab marked "people who can take stuff out". They wouldn't need to be in the same corp or anything, you just right click pos, settings, go to the "people who can take stuff out" tab and enter the name or corp or whatever you want in the search box, find their name and hit okay.

Part of the appeal of POSes should be building something that specifically meets your needs. Need a research POS in lowsec that you don't want attacked? Put some labs on there and some defenses. Don't need so much defense? Put on more labs for more research slots. I agree that the main problem with POSes is the horribly fucked up roles system, but I think that having one dimensional and boring POSes isn't ideal.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
KwarK
Profile Blog Joined July 2006
United States44245 Posts
January 24 2013 17:47 GMT
#28457
Boring is good, the appeal of my system is that literally everyone would want a pos for some aspect of their eve experience. It would bring dramatic changes to lowsec and nullsec and the creation of empires/coalitions within lowsec.
ModeratorThe angels have the phone box
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 24 2013 17:49 GMT
#28458
Kwark for CSM
KwarK
Profile Blog Joined July 2006
United States44245 Posts
January 24 2013 18:27 GMT
#28459
I've got several hundred votes in the bag. How many do I need?
ModeratorThe angels have the phone box
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
Last Edited: 2013-01-24 18:34:47
January 24 2013 18:30 GMT
#28460
On January 25 2013 02:47 KwarK wrote:
Boring is good, the appeal of my system is that literally everyone would want a pos for some aspect of their eve experience. It would bring dramatic changes to lowsec and nullsec and the creation of empires/coalitions within lowsec.

Why would everyone want one? The military POS is really only useful as a staging POS for nullsec fleets or for people living in WHs. The mining POS is for people who moon mine, and the Industry and Research POSes are for manufacturing and research respectively. There is really no reason for most people to want any of those POSes, since they are so specific. If you make them more flexible, but still easy to use and configure, then modular POSes would be more popular as there would be more uses for them.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
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