EVE Corporation - Page 1423
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tofucake
Hyrule18975 Posts
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KwarK
United States41983 Posts
4 pos types, each in three sizes, small, medium and large. Fuel consumption would be linked to size, bigger takes more. Industry pos -> small has X production lines and a native PE and ME bonus, medium has 1.5X lines, better bonus, large has 2X lines, best bonus. Has just one giant hangar which you can put fuel/stront/materials etc in and which finished shit comes out of. No guns or modules or fitting or anything else. Fuelled by nitrogen whatevers. You can set it building and it eats fuel and materials from the hangar and shits finished whatevers into the hangar until it finishes the job, it runs out of fuel, it runs out of materials to use or it fills the hangar. Science pos -> small has X bpo research lines and a research speed bonus, medium has 1.5X lines, better bonus, large has 2X lines, best bonus. Has just one giant hangar which you can put fuel/stront/bpos etc in and which finished shit comes out of. No guns or modules or fitting or anything else. Fuelled by oxygen whatevers. You can set it researching and it eats fuel and researches bpos or produces copies into the hangar until it finishes the job, runs out of fuel or fills the hangar entirely with bpcs. Mining pos -> small has X moon goo per hour, medium has more, large has even more. Has one giant hangar which fuel/stront goes into and moon goo appears in. Fuelled by helium whatevers. You set it mining and it mines until the hangar is full or it runs out of fuel. War pos -> small has X guns and resist mods, medium has more, large has even more. Produces, researches or mines nothing. Has a ship hangar and a general storage hangar for modules, ammo, cap charges etc. Fuelled by hydrogen whatevers. Has a hangar which you can put fuel in and ammo for guns and so forth. An important feature of the industry, science and mining pos would be a projection function which would tell you how long you had fuel/materials/space in the hangar for as it'd be consuming stuff and filling from the same hangar so that might confuse people. Would just say "pos will finish job on date at X and will have the following in hangar then" or "pos will run out of fuel on date at X before job finishes" or "pos will run out of room in the hangar on date at X before job finishes". All of them have a standings thing that works pretty much like the one in people and places. You can bring up a search window and enter names in it and then when they come up, right click them at set standings and access roles. Roles can be "put shit in", "view projections", "take stuff out". Standings are only relevant for the war pos and amount to "shoot", "not shoot". And that is it. | ||
Body_Shield
Canada3368 Posts
On January 24 2013 12:09 KwarK wrote: I did read a good article on tm.com regarding POS reworking which got me thinking. I could totally fix pos. 4 pos types, each in three sizes, small, medium and large. Industry pos -> small has X production lines and a native PE and ME bonus, medium has 1.5X lines, better bonus, large has 2X lines, best bonus. Has just one giant hangar which you can put fuel/stront/materials etc in and which finished shit comes out of. No guns or modules or fitting or anything else. Fuelled by nitrogen whatevers. You can set it building and it eats fuel and materials from the hangar and shits finished whatevers into the hangar until it finishes the job, it runs out of fuel, it runs out of materials to use or it fills the hangar. Science pos -> small has X bpo research lines and a native PE and ME bonus, medium has 1.5X lines, better bonus, large has 2X lines, best bonus. Has just one giant hangar which you can put fuel/stront/bpos etc in and which finished shit comes out of. No guns or modules or fitting or anything else. Fuelled by oxygen whatevers. You can set it researching and it eats fuel and researches bpos or produces copies into the hangar until it finishes the job, runs out of fuel or fills the hangar entirely with bpcs. Mining pos -> small has X moon goo per hour, medium has more, large has even more. Has one giant hangar which fuel/stront goes into and moon goo appears in. Fuelled by helium whatevers. You set it mining and it mines until the hangar is full or it runs out of fuel. War pos -> small has X guns and resist mods, medium has more, large has even more. Produces, researches or mines nothing. Has a ship hangar and a general storage hangar for modules, ammo, cap charges etc. Fuelled by hydrogen whatevers. Has a hangar which you can put fuel in and ammo for guns and so forth. An important feature of the industry, science and mining pos would be a projection function which would tell you how long you had fuel/materials/space in the hangar for as it'd be consuming stuff and filling from the same hangar so that might confuse people. Would just say "pos will finish job on date at X and will have the following in hangar then" or "pos will run out of fuel on date at X before job finishes" or "pos will run out of room in the hangar on date at X before job finishes". All of them have a standings thing that works pretty much like the one in people and places. You can bring up a search window and enter names in it and then when they come up, right click them at set standings and access roles. Roles can be "put shit in", "view projections", "take stuff out". Standings are only relevant for the war pos and amount to "shoot", "not shoot". And that is it. So Kwark has been drinking again | ||
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KwarK
United States41983 Posts
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Body_Shield
Canada3368 Posts
Instead of trying to patch it together into an actual functional item. Maybe they can do it part by part, but eeehhhhhh... | ||
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KwarK
United States41983 Posts
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Shootemup.
United States1044 Posts
On January 24 2013 12:09 KwarK wrote: I did read a good article on tm.com regarding POS reworking which got me thinking. I could totally fix pos. 4 pos types, each in three sizes, small, medium and large. Fuel consumption would be linked to size, bigger takes more. Industry pos -> small has X production lines and a native PE and ME bonus, medium has 1.5X lines, better bonus, large has 2X lines, best bonus. Has just one giant hangar which you can put fuel/stront/materials etc in and which finished shit comes out of. No guns or modules or fitting or anything else. Fuelled by nitrogen whatevers. You can set it building and it eats fuel and materials from the hangar and shits finished whatevers into the hangar until it finishes the job, it runs out of fuel, it runs out of materials to use or it fills the hangar. Science pos -> small has X bpo research lines and a research speed bonus, medium has 1.5X lines, better bonus, large has 2X lines, best bonus. Has just one giant hangar which you can put fuel/stront/bpos etc in and which finished shit comes out of. No guns or modules or fitting or anything else. Fuelled by oxygen whatevers. You can set it researching and it eats fuel and researches bpos or produces copies into the hangar until it finishes the job, runs out of fuel or fills the hangar entirely with bpcs. Mining pos -> small has X moon goo per hour, medium has more, large has even more. Has one giant hangar which fuel/stront goes into and moon goo appears in. Fuelled by helium whatevers. You set it mining and it mines until the hangar is full or it runs out of fuel. War pos -> small has X guns and resist mods, medium has more, large has even more. Produces, researches or mines nothing. Has a ship hangar and a general storage hangar for modules, ammo, cap charges etc. Fuelled by hydrogen whatevers. Has a hangar which you can put fuel in and ammo for guns and so forth. An important feature of the industry, science and mining pos would be a projection function which would tell you how long you had fuel/materials/space in the hangar for as it'd be consuming stuff and filling from the same hangar so that might confuse people. Would just say "pos will finish job on date at X and will have the following in hangar then" or "pos will run out of fuel on date at X before job finishes" or "pos will run out of room in the hangar on date at X before job finishes". All of them have a standings thing that works pretty much like the one in people and places. You can bring up a search window and enter names in it and then when they come up, right click them at set standings and access roles. Roles can be "put shit in", "view projections", "take stuff out". Standings are only relevant for the war pos and amount to "shoot", "not shoot". And that is it. I think that a functional modular POS system would be better since there would be a lot more options | ||
Fenrir-Vice
United States123 Posts
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Shootemup.
United States1044 Posts
On January 24 2013 14:22 Fenrir-Vice wrote: So, when can we expect to see y'all in the amarr militia now that the minmatar aren't profitable anymore? They are in Gallente at the moment, so plenty of profit still to be had! | ||
Eviscerador
Spain286 Posts
On January 22 2013 19:22 KwarK wrote: Although it is a sandbox the game does give positive feedback and quantifiable measures for success. Saying that it's all subjective is pretty silly given that. One of my friends finds amazing the trade systems and thrills with order adjusting, trading finding, and price racing. He doesn't understand how can I find exciting soloing others in a crow or doing hot drops with cov op cynos. He is making way more money than me. Am I wrong? or just having fun with a different aspect of this game? Money is not a real need in EVE. You can be doing PvP in small T1 ships all day, and don't bother to get any income for months, even if you lose ships. | ||
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Firebolt145
Lalalaland34484 Posts
On January 24 2013 19:48 Eviscerador wrote: One of my friends finds amazing the trade systems and thrills with order adjusting, trading finding, and price racing. He doesn't understand how can I find exciting soloing others in a crow or doing hot drops with cov op cynos. He is making way more money than me. Am I wrong? or just having fun with a different aspect of this game? Money is not a real need in EVE. You can be doing PvP in small T1 ships all day, and don't bother to get any income for months, even if you lose ships. If you do something for the purpose of 'purely making isk', then yes it can be quantifiable. You can look at how much isk you have. If on the other hand you are doing something for the enjoyment factor and both of you are doing things you enjoy, then you are both winning eve. | ||
419
Russian Federation3631 Posts
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KwarK
United States41983 Posts
On January 24 2013 14:06 Shootemup. wrote: I think that a functional modular POS system would be better since there would be a lot more options Options aren't necessarily a good thing. The advantage of my proposed system is its simplicity. It is something that everyone can own (run by individual, not corp), pretty much anyone would want, is easy to set up and fuel, is easy to set access on and is very easy to use with my patented "there is only one box and everything goes in there" feature. Rather than fucking around with hangar roles and all that shit you would a) have people own their own pos in wormholes and not give them access to yours and b) know exactly what you're doing if you have to enter their name into a list on a tab marked "people who can take stuff out". They wouldn't need to be in the same corp or anything, you just right click pos, settings, go to the "people who can take stuff out" tab and enter the name or corp or whatever you want in the search box, find their name and hit okay. | ||
Ueberlisk
Finland455 Posts
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Nyvis
France284 Posts
On January 24 2013 19:48 Eviscerador wrote: One of my friends finds amazing the trade systems and thrills with order adjusting, trading finding, and price racing. He doesn't understand how can I find exciting soloing others in a crow or doing hot drops with cov op cynos. He is making way more money than me. Am I wrong? or just having fun with a different aspect of this game? Money is not a real need in EVE. You can be doing PvP in small T1 ships all day, and don't bother to get any income for months, even if you lose ships. You're right, and he is too ... On half of your statements :D Both are fun for me. Maybe not the order adjusting part, but I've been doing some trade for a while, and it's really interesting. Calmer than quick solo frig fights, requiring a lot of reflexion before acting, but it's interesting. You can use all your game sense and knowledge of every portion of EVE to help you trade and find market, making theoretical knowledge of pvp, pve and industry extremely valuable, and it's still a sort of PvP, fighting against your competitors. And I'm just at the lower levels of trade (one digit number of billions). The only real negative point I find to it is that it's nearly impossible to cooperate on trade profitably, unless you know your associate in real life (scam is really easy, and at absolutely zero risk/cost). But I like small scale pvp too. I've been jumping in FW recently (I'm in gallente too) with a friend or two, and frigfights are really interesting, with a lot of skill and reactivity needed. That's the beauty of EVE : there isn't one right gameplay. | ||
Shootemup.
United States1044 Posts
On January 24 2013 22:13 KwarK wrote: Options aren't necessarily a good thing. The advantage of my proposed system is its simplicity. It is something that everyone can own (run by individual, not corp), pretty much anyone would want, is easy to set up and fuel, is easy to set access on and is very easy to use with my patented "there is only one box and everything goes in there" feature. Rather than fucking around with hangar roles and all that shit you would a) have people own their own pos in wormholes and not give them access to yours and b) know exactly what you're doing if you have to enter their name into a list on a tab marked "people who can take stuff out". They wouldn't need to be in the same corp or anything, you just right click pos, settings, go to the "people who can take stuff out" tab and enter the name or corp or whatever you want in the search box, find their name and hit okay. Part of the appeal of POSes should be building something that specifically meets your needs. Need a research POS in lowsec that you don't want attacked? Put some labs on there and some defenses. Don't need so much defense? Put on more labs for more research slots. I agree that the main problem with POSes is the horribly fucked up roles system, but I think that having one dimensional and boring POSes isn't ideal. | ||
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KwarK
United States41983 Posts
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kollin
United Kingdom8380 Posts
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KwarK
United States41983 Posts
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Shootemup.
United States1044 Posts
On January 25 2013 02:47 KwarK wrote: Boring is good, the appeal of my system is that literally everyone would want a pos for some aspect of their eve experience. It would bring dramatic changes to lowsec and nullsec and the creation of empires/coalitions within lowsec. Why would everyone want one? The military POS is really only useful as a staging POS for nullsec fleets or for people living in WHs. The mining POS is for people who moon mine, and the Industry and Research POSes are for manufacturing and research respectively. There is really no reason for most people to want any of those POSes, since they are so specific. If you make them more flexible, but still easy to use and configure, then modular POSes would be more popular as there would be more uses for them. | ||
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