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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
January 16 2013 20:43 GMT
#28221


This fight isn't the most intense or exciting, but since I already made it to test my render settings in Sony Vegas I figured I would share it with you guys! We had a lot of issues with keeping Talii on field due to the sniper Nagas and the sniper Zealot, but the Tengu is beefy enough to be able to stay on field with that kind of stuff so I was able to get some halfway decent footage.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
January 16 2013 21:05 GMT
#28222
Turn off those ugly red damage cycles brah.
Serious Business
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
January 16 2013 21:10 GMT
#28223
On January 17 2013 06:05 Johnny Business wrote:
Turn off those ugly red damage cycles brah.

I actually don't mind the circles all that much
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
Galdo
Profile Joined January 2012
United States338 Posts
Last Edited: 2013-01-16 22:38:18
January 16 2013 22:34 GMT
#28224
+ Show Spoiler [skillplans] +

In an effort to get new players into a state where they can do exciting things quickly, we are breaking skill plans into several parts.

The first step is the 4-5 hours to get you into a tackle Merlin.

+ Show Spoiler [TRAIN THIS FIRST] +

Caldari Frigate I
Propulsion Jamming I
Shield Upgrades I
Afterburner III
High Speed Maneuvering I
Hull Upgrades I


Get more ranks of caldari frig, 3 is recommended as a baseline.

You should use your characters remap, and put 24 points in intelligence, 24 points in perception, and leave the other 3 at the minimum of 17 points.

Once you are confident in your ability to not lose your pod, +3 learning implants are a good investment.

These skills will give you rudimentary ability to fit and use general modules, and get more effectiveness out of your ship. These skills are all good, and should all be taken to level 5 at some point, but that is a job for another time. If you don't know what you want to skill up, the things on this list are never a bad choice for future training time!

+ Show Spoiler [6 days of supports] +

Cybernetics I (20 minutes, 16 seconds)
Electronics IV (16 hours, 46 minutes, 53 seconds)
Engineering IV (16 hours, 46 minutes, 53 seconds)
Electronics Upgrades I (13 minutes, 30 seconds)
Electronics Upgrades II (1 hour, 2 minutes, 56 seconds)
Electronics Upgrades III (5 hours, 55 minutes, 58 seconds)
Long Range Targeting I (13 minutes, 30 seconds)
Long Range Targeting II (1 hour, 2 minutes, 56 seconds)
Long Range Targeting III (5 hours, 55 minutes, 58 seconds)
Propulsion Jamming I (20 minutes, 16 seconds)
Propulsion Jamming II (1 hour, 34 minutes, 24 seconds)
Signature Analysis I (6 minutes, 45 seconds)
Signature Analysis II (31 minutes, 29 seconds)
Signature Analysis III (2 hours, 57 minutes, 58 seconds)
Targeting I (6 minutes, 45 seconds)
Targeting II (31 minutes, 29 seconds)
Targeting III (2 hours, 57 minutes, 58 seconds)
Energy Grid Upgrades I (13 minutes, 30 seconds)
Energy Grid Upgrades II (1 hour, 2 minutes, 56 seconds)
Energy Grid Upgrades III (5 hours, 55 minutes, 58 seconds)
Energy Management I (20 minutes, 16 seconds)
Energy Management II (1 hour, 34 minutes, 24 seconds)
Energy Management III (8 hours, 53 minutes, 58 seconds)
Energy Systems Operation I (6 minutes, 45 seconds)
Energy Systems Operation II (31 minutes, 29 seconds)
Energy Systems Operation III (2 hours, 57 minutes, 58 seconds)
Afterburner I (6 minutes, 10 seconds)
Afterburner II (28 minutes, 45 seconds)
Afterburner III (2 hours, 42 minutes, 35 seconds)
Afterburner IV (15 hours, 19 minutes, 52 seconds)
Acceleration Control I (24 minutes, 41 seconds)
Acceleration Control II (1 hour, 54 minutes, 59 seconds)
Acceleration Control III (10 hours, 50 minutes, 26 seconds)
Evasive Maneuvering I (12 minutes, 20 seconds)
Evasive Maneuvering II (57 minutes, 30 seconds)
Evasive Maneuvering III (5 hours, 25 minutes, 12 seconds)
Navigation IV (15 hours, 19 minutes, 52 seconds)
Warp Drive Operation I (6 minutes, 10 seconds)
Warp Drive Operation II (28 minutes, 45 seconds)
Warp Drive Operation III (2 hours, 42 minutes, 35 seconds)
Fuel Conservation I (12 minutes, 20 seconds)
Fuel Conservation II (57 minutes, 30 seconds)
Fuel Conservation III (5 hours, 25 minutes, 12 seconds)


Total time: 5 days, 22 hours, 38 minutes, 23 seconds


There two formal ways to tank: Armor and Shield so a skill plan for doing each is in order.

+ Show Spoiler [armor tanking] +

Hull Upgrades I (13 minutes, 30 seconds)
Hull Upgrades II (1 hour, 2 minutes, 56 seconds)
Hull Upgrades III (5 hours, 55 minutes, 58 seconds)
Hull Upgrades IV (1 day, 9 hours, 33 minutes, 47 seconds)
Mechanics III (2 hours, 57 minutes, 58 seconds)
Mechanics IV (16 hours, 46 minutes, 53 seconds)
Repair Systems I (6 minutes, 45 seconds)
Repair Systems II (31 minutes, 29 seconds)
Repair Systems III (2 hours, 57 minutes, 58 seconds)
EM Armor Compensation I (13 minutes, 30 seconds)
EM Armor Compensation II (1 hour, 2 minutes, 56 seconds)
Explosive Armor Compensation I (13 minutes, 30 seconds)
Explosive Armor Compensation II (1 hour, 2 minutes, 56 seconds)
Explosive Armor Compensation III (5 hours, 55 minutes, 58 seconds)
Kinetic Armor Compensation I (13 minutes, 30 seconds)
Kinetic Armor Compensation II (1 hour, 2 minutes, 56 seconds)
Kinetic Armor Compensation III (5 hours, 55 minutes, 58 seconds)
Thermic Armor Compensation I (13 minutes, 30 seconds)
Thermic Armor Compensation II (1 hour, 2 minutes, 56 seconds)
Hull Upgrades V (7 days, 21 hours, 51 minutes, 37 seconds)


Total time: 11 days, 6 hours, 56 minutes, 42 seconds


Most of the time is tied up in Hull Upgrades 5. This skill is what unlocks most of the tech 2 armor tanking modules. It can be lived without but it is difficult.

+ Show Spoiler [shield tanking] +

Shield Management I (20 minutes, 16 seconds)
Shield Management II (1 hour, 34 minutes, 24 seconds)
Shield Management III (8 hours, 53 minutes, 58 seconds)
Shield Upgrades I (13 minutes, 30 seconds)
Shield Upgrades II (1 hour, 2 minutes, 56 seconds)
Shield Upgrades III (5 hours, 55 minutes, 58 seconds)
Shield Upgrades IV (1 day, 9 hours, 33 minutes, 47 seconds)
Shield Operation III (2 hours, 57 minutes, 58 seconds)
Shield Operation IV (16 hours, 46 minutes, 53 seconds)
Shield Management IV (2 days, 2 hours, 20 minutes, 40 seconds)
Tactical Shield Manipulation I (27 minutes, 1 second)
Tactical Shield Manipulation II (2 hours, 5 minutes, 51 seconds)
Tactical Shield Manipulation III (11 hours, 51 minutes, 58 seconds)
Tactical Shield Manipulation IV (2 days, 19 hours, 7 minutes, 34 seconds)
Shield Compensation I (13 minutes, 30 seconds)
Shield Compensation II (1 hour, 2 minutes, 56 seconds)
Shield Compensation III (5 hours, 55 minutes, 58 seconds)


Total time: 8 days, 18 hours, 25 minutes, 16 seconds

Never touch Tactical Shield Manipulation again! It should NEVER be taken to level 5!

With basic support skills, and the ability to fit a tech 2 tank, you need some damage! Gunnery and Missile are the preferred weapon systems. Drones are a weird weapon system, not really recommended.

+ Show Spoiler [gunnery] +

Small Hybrid Turret I (6 minutes, 45 seconds)
Small Hybrid Turret II (31 minutes, 29 seconds)
Small Hybrid Turret III (2 hours, 57 minutes, 58 seconds)
Gunnery III (2 hours, 57 minutes, 58 seconds)
Gunnery IV (16 hours, 46 minutes, 53 seconds)
Controlled Bursts I (13 minutes, 30 seconds)
Controlled Bursts II (1 hour, 2 minutes, 56 seconds)
Controlled Bursts III (5 hours, 55 minutes, 58 seconds)
Motion Prediction I (13 minutes, 30 seconds)
Motion Prediction II (1 hour, 2 minutes, 56 seconds)
Motion Prediction III (5 hours, 55 minutes, 58 seconds)
Rapid Firing I (13 minutes, 30 seconds)
Rapid Firing II (1 hour, 2 minutes, 56 seconds)
Rapid Firing III (5 hours, 55 minutes, 58 seconds)
Rapid Firing IV (1 day, 9 hours, 33 minutes, 47 seconds)
Sharpshooter I (13 minutes, 30 seconds)
Sharpshooter II (1 hour, 2 minutes, 56 seconds)
Sharpshooter III (5 hours, 55 minutes, 58 seconds)
Weapon Upgrades I (13 minutes, 30 seconds)
Weapon Upgrades II (1 hour, 2 minutes, 56 seconds)
Weapon Upgrades III (5 hours, 55 minutes, 58 seconds)
Weapon Upgrades IV (1 day, 9 hours, 33 minutes, 47 seconds)
Trajectory Analysis I (33 minutes, 47 seconds)
Trajectory Analysis II (2 hours, 37 minutes, 21 seconds)
Trajectory Analysis III (14 hours, 49 minutes, 56 seconds)
Small Hybrid Turret IV (16 hours, 46 minutes, 53 seconds)
Motion Prediction IV (1 day, 9 hours, 33 minutes, 47 seconds)


Total time: 8 days, 2 hours, 52 minutes, 34 seconds

Hybrids are only used as an example. Energy, Hybrid, and Projectile skills are all fully interchangeable, and depend on what ship you want to fly.
Taking the turret skill to 5 and getting small blaster specialization, small pulse laser specialization, or small autocannon specialization will unlock tech 2 weapons, a significant step up in power.
With turret 4 you can inject the medium skill, and use cruiser guns if you wish to fly a cruiser. Look into getting the medium versions of the above specializations for tech 2 cruiser weapons!



Skill plans for new players, they have been sitting in 54, may need a touch more modifications before going into second post.

Drones and/or missile skills?
Poyo
Profile Joined June 2010
Canada790 Posts
Last Edited: 2013-01-16 23:06:14
January 16 2013 23:05 GMT
#28225
+ Show Spoiler +
On January 17 2013 05:43 Shootemup. wrote:
http://www.youtube.com/watch?v=R-OsB2f7KY8&feature=youtu.be

This fight isn't the most intense or exciting, but since I already made it to test my render settings in Sony Vegas I figured I would share it with you guys! We had a lot of issues with keeping Talii on field due to the sniper Nagas and the sniper Zealot, but the Tengu is beefy enough to be able to stay on field with that kind of stuff so I was able to get some halfway decent footage.



That was some good fun ^^
Poyo! poyo! poyo! poyo! poyo!
Barteh
Profile Joined July 2011
Netherlands108 Posts
January 17 2013 03:22 GMT
#28226
That new skill plan is definitely missing thermodynamics.
Galdo
Profile Joined January 2012
United States338 Posts
January 17 2013 03:42 GMT
#28227
It doesn't have engineering 5, a thermo prereq

The costs of ultra short skillplans
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2013-01-17 04:21:48
January 17 2013 04:01 GMT
#28228
On January 17 2013 05:43 Shootemup. wrote:
http://www.youtube.com/watch?v=R-OsB2f7KY8&feature=youtu.be

This fight isn't the most intense or exciting, but since I already made it to test my render settings in Sony Vegas I figured I would share it with you guys! We had a lot of issues with keeping Talii on field due to the sniper Nagas and the sniper Zealot, but the Tengu is beefy enough to be able to stay on field with that kind of stuff so I was able to get some halfway decent footage.

stiletto*

also i feel that taloi is a more proper plural though both most likely technically incorrect. 'talo-ee'

not bad, try to have the watch list visible next time
?
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
January 17 2013 13:20 GMT
#28229
Gorski Car > You are not able to speak on this channel
Reason: Not Specified
Until: Not specified
Admin: Male Duckface
Serious Business
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 17 2013 13:42 GMT
#28230
Did you suddenly become a racist homophobe?
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
January 17 2013 14:11 GMT
#28231
On January 17 2013 13:01 419 wrote:
Show nested quote +
On January 17 2013 05:43 Shootemup. wrote:
http://www.youtube.com/watch?v=R-OsB2f7KY8&feature=youtu.be

This fight isn't the most intense or exciting, but since I already made it to test my render settings in Sony Vegas I figured I would share it with you guys! We had a lot of issues with keeping Talii on field due to the sniper Nagas and the sniper Zealot, but the Tengu is beefy enough to be able to stay on field with that kind of stuff so I was able to get some halfway decent footage.

stiletto*

also i feel that taloi is a more proper plural though both most likely technically incorrect. 'talo-ee'

not bad, try to have the watch list visible next time

Sigh, just when I think I have everything spelled correctly...
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
January 17 2013 16:05 GMT
#28232
Apparently CCP doesn't really want to work on a POS revamp anymore.

https://forums.eveonline.com/default.aspx?g=posts&t=194625&find=unread

So, five-card stud, nothing wild... and the sky's the limit
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 17 2013 16:37 GMT
#28233
I got dota. It's pretty hard
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
January 17 2013 17:49 GMT
#28234
http://community.eveonline.com/devblog.asp?a=blog&nbid=74208

Dueling to be introduced.
Moderator
Big Monkey
Profile Joined March 2012
United Kingdom473 Posts
January 17 2013 18:56 GMT
#28235
On January 18 2013 02:49 Firebolt145 wrote:
http://community.eveonline.com/devblog.asp?a=blog&nbid=74208

Dueling to be introduced.


I love the look of the duelling idea. The game has been crying out for it for a long time. Slapping another pilot with the gauntlet of challenge should produce some decent fight opportunities.
I smell revival, dead bones coming alive again
nonentity
Profile Joined March 2012
160 Posts
January 17 2013 19:26 GMT
#28236
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion."


how2game.design. First come up with theme. Then work out what massively outstanding issues can fit in to that theme and which can't...

GOOD JOB YOU GOD DAMN MUDDA FUCKINFUASIHSDHKASJKAHSDFJGHAGASFASDFANYARGH


I refuse to comment on dueling other than 'eh'
Learn how to play EvE and join me at my stream at www.twitch.tv/TawaSuyo666 - aimed at Furball171, but feel free to troll anyway!
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 17 2013 19:27 GMT
#28237
I didn't even notice that paragraph. That's fucking hilarious.
michaelthe
Profile Joined February 2010
United States359 Posts
January 17 2013 20:32 GMT
#28238
o/

How much do you think I could get for this toon: http://eveboard.com/pilot/Tzu_Wu

People are doing the only-bid-via-evemail so thread doesnt bump thing, but I do have one person looking for a toon today and I might offer him a buyout.

Thoughts?
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
January 17 2013 21:52 GMT
#28239
On January 18 2013 05:32 michaelthe wrote:
o/

How much do you think I could get for this toon: http://eveboard.com/pilot/Tzu_Wu

People are doing the only-bid-via-evemail so thread doesnt bump thing, but I do have one person looking for a toon today and I might offer him a buyout.

Thoughts?

If you want you can always post in the thread when someone bids. Something like "In game bid for 10 bil" or whatever. That way you get to bump the thread with their offers without really breaking the rules. Also, Kwark's stream is featured, I call shenanigans.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
tofucake
Profile Blog Joined October 2009
Hyrule19208 Posts
January 17 2013 22:08 GMT
#28240
Kwark was a featured BW streamer a few years ago because he was B foreigner. He was unfeatured during his EVE years (because he stopped playing, obv). He's refeatured because he's playing again.
Liquipediaasante sana squash banana
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