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EVE Corporation - Page 1305

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
October 29 2012 05:51 GMT
#26081
I don't know if it's sleep deprivation, but I came up with this just now.

+ Show Spoiler +
[Wolf, 10mnAB]

200mm Reinforced Rolled Tungsten Plates I
Micro Auxiliary Power Core I
Gyrostabilizer II
Fourier Transform Tracking Program
Damage Control II

Experimental 10MN Afterburner I
Faint Warp Disruptor I

150mm Light AutoCannon II, Barrage S
150mm Light AutoCannon II, Barrage S
150mm Light AutoCannon II, Barrage S
150mm Light AutoCannon II, Barrage S
[Empty High slot]

Small Projectile Collision Accelerator II
Small Projectile Ambit Extension I


Zainou 'Gypsy' Electronics EE-603
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703
Zor's Custom Navigation Hyper-Link
Eifyr and Co. 'Gunslinger' Surgical Strike SS-903


Wolf, going 2k a second, with a sig of 33, I get 190 heated dps with it, and the falloff with barrage is 15.5k. Oh, and it actually has some armor buffer. I may be crazy, but this does look like it could work.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
hagon
Profile Joined August 2010
United Kingdom556 Posts
October 29 2012 14:28 GMT
#26082
devblog

That brings me to another important change. With the introduction of open invites we are removing all limits on Buddy Program invites and removing the PLEX-for-PLEX reward option. That is, if a Buddy Program trial is upgraded using PLEX the inviter will not be eligible to receive a PLEX reward as a result of that trial upgrade.


fuck?
ghost_403
Profile Joined September 2010
United States1825 Posts
October 29 2012 14:36 GMT
#26083
On October 29 2012 23:28 hagon wrote:
devblog

Show nested quote +
That brings me to another important change. With the introduction of open invites we are removing all limits on Buddy Program invites and removing the PLEX-for-PLEX reward option. That is, if a Buddy Program trial is upgraded using PLEX the inviter will not be eligible to receive a PLEX reward as a result of that trial upgrade.


fuck?


Definitely missed that part of the devblog. I skipped to the end, saw the EvE-MLP mashup and stopped reading.
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2012-10-29 14:40:46
October 29 2012 14:39 GMT
#26084
oh snap

I assume the gametime reward will remain in place?
?
hagon
Profile Joined August 2010
United Kingdom556 Posts
October 29 2012 15:04 GMT
#26085
yeah, i don't think it is that major a change relative to the current situation, because you'll be able to send unlimited invites, but it removed the flexibility that previously was there
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
October 29 2012 15:18 GMT
#26086
http://teamliquid.killmail.org/?a=kill_detail&kll_id=15024089

How does he even do these things
So, five-card stud, nothing wild... and the sky's the limit
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
Last Edited: 2012-10-29 16:01:38
October 29 2012 15:58 GMT
#26087
On October 29 2012 23:28 hagon wrote:
devblog

Show nested quote +
That brings me to another important change. With the introduction of open invites we are removing all limits on Buddy Program invites and removing the PLEX-for-PLEX reward option. That is, if a Buddy Program trial is upgraded using PLEX the inviter will not be eligible to receive a PLEX reward as a result of that trial upgrade.


fuck?

This will be annoying for character bazaar stuff, but it is workable. It now takes more of an upfront investment to buy/make characters from scratch but the result will be the same eventually as you can still get game time. I am also very curious what CCP is thinking about adding in as possible rewards.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
Last Edited: 2012-10-30 15:21:41
October 30 2012 15:19 GMT
#26088
Whelp Harbs should be the new Whelp Canes. I have made some fits.

+ Show Spoiler [New Things] +
Gallente "Algos" Traits
Destroyers skill bonus per level:
10% bonus to drone damage and hitpoints per level
10% bonus to small hybrid turret tracking per level

Role Bonus:
25% bonus to drone microwarpdrive speed

Development
The Algos, as is wont with the Gallente, relies on swiftness of action - preferably at a respectable distance - to accomplish its goals. In this it reflects well-honed Gallente values, which include taking independent action without taking forever to wait for a committee decision, and also doing so, if at all possible, in a fashion that allows for a nice, safe buffer for immediate retreat; because theory is one thing, and practice is sometimes quite another.

As such, the Algos focuses on being able to hit its targets in rapid-fire fashion, with guns that fire fast and drones that race through space with destruction in mind.

Amarr "Dragoon"

Traits
Destroyer skill bonus per level:
10% bonus to drone damage and hitpoints per level
20% bonus to energy vampire and energy neutralizer transfer range per level

Role Bonus:
25% bonus to drone microwarpdrive speed

Development
The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others.

As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.

Caldari "Corax"

Traits
Destroyers skill bonus per level:
5% bonus to light missile and rocket kinetic damage per level
10% bonus to light missile and rocket explosion velocity per level

Role Bonus:
50% bonus to light missile and rocket max velocity

Development
The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.

As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.

Minmatar "Talwar"

Traits
Destroyers skill bonus per level:
5% bonus to light missile and rocket explosive damage per level
15% reduction in microwarpdrive signature radius penalty per level

Role Bonus:
50% bonus to light missile and rocket max velocity

Development
The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.

As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.

ORE frigate "Dasher"

Traits
Mining Frigate skill bonus per level:
5% bonus to mining output
5% reduction to gas cloud harvesting duration per level.

Role Bonus:
100% bonus to mining and gas cloud harvesting
+2 warp core strength

Development
Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Dasher. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining.

The Dasher has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.
So, five-card stud, nothing wild... and the sky's the limit
Nizaris
Profile Joined May 2010
Belgium2230 Posts
October 30 2012 15:51 GMT
#26089
can some1 confirm what these new destroyers are? Tier 2 Destroyers right ? so still tech1 frigs ? does any1 really use destroyers for anything besides suicide ganking miners ? sounds like dev time well spent...
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
October 30 2012 15:56 GMT
#26090
On October 31 2012 00:51 Nizaris wrote:
can some1 confirm what these new destroyers are? Tier 2 Destroyers right ? so still tech1 frigs ? does any1 really use destroyers for anything besides suicide ganking miners ? sounds like dev time well spent...


I use destroyers frequently, they're really fun to use. So yeah, more destroyers as well as a rebalancing of destroyers is dev time well spent
DiracMonopole
Profile Joined May 2010
United States1555 Posts
Last Edited: 2012-10-30 17:48:02
October 30 2012 17:46 GMT
#26091
On October 31 2012 00:19 Body_Shield wrote:
Whelp Harbs should be the new Whelp Canes. I have made some fits.

+ Show Spoiler [New Things] +
Gallente "Algos" Traits
Destroyers skill bonus per level:
10% bonus to drone damage and hitpoints per level
10% bonus to small hybrid turret tracking per level

Role Bonus:
25% bonus to drone microwarpdrive speed

Development
The Algos, as is wont with the Gallente, relies on swiftness of action - preferably at a respectable distance - to accomplish its goals. In this it reflects well-honed Gallente values, which include taking independent action without taking forever to wait for a committee decision, and also doing so, if at all possible, in a fashion that allows for a nice, safe buffer for immediate retreat; because theory is one thing, and practice is sometimes quite another.

As such, the Algos focuses on being able to hit its targets in rapid-fire fashion, with guns that fire fast and drones that race through space with destruction in mind.

Amarr "Dragoon"

Traits
Destroyer skill bonus per level:
10% bonus to drone damage and hitpoints per level
20% bonus to energy vampire and energy neutralizer transfer range per level

Role Bonus:
25% bonus to drone microwarpdrive speed

Development
The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others.

As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.

Caldari "Corax"

Traits
Destroyers skill bonus per level:
5% bonus to light missile and rocket kinetic damage per level
10% bonus to light missile and rocket explosion velocity per level

Role Bonus:
50% bonus to light missile and rocket max velocity

Development
The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.

As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.

Minmatar "Talwar"

Traits
Destroyers skill bonus per level:
5% bonus to light missile and rocket explosive damage per level
15% reduction in microwarpdrive signature radius penalty per level

Role Bonus:
50% bonus to light missile and rocket max velocity

Development
The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.

As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.

ORE frigate "Dasher"

Traits
Mining Frigate skill bonus per level:
5% bonus to mining output
5% reduction to gas cloud harvesting duration per level.

Role Bonus:
100% bonus to mining and gas cloud harvesting
+2 warp core strength

Development
Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Dasher. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining.

The Dasher has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.


WELP not WHELP


Also, the new mining frigate makes me happy - it should bring the price of drugs down a little
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
October 30 2012 17:51 GMT
#26092
On October 31 2012 00:51 Nizaris wrote:
can some1 confirm what these new destroyers are? Tier 2 Destroyers right ? so still tech1 frigs ? does any1 really use destroyers for anything besides suicide ganking miners ? sounds like dev time well spent...


A friend of mine used to use thrashers in his spare time to weed out the overbreeding hoards of pirate frigates.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
tofucake
Profile Blog Joined October 2009
Hyrule19252 Posts
October 30 2012 18:31 GMT
#26093
On October 31 2012 02:46 DiracMonopole wrote:
Show nested quote +
On October 31 2012 00:19 Body_Shield wrote:
Whelp Harbs should be the new Whelp Canes. I have made some fits.

+ Show Spoiler [New Things] +
Gallente "Algos" Traits
Destroyers skill bonus per level:
10% bonus to drone damage and hitpoints per level
10% bonus to small hybrid turret tracking per level

Role Bonus:
25% bonus to drone microwarpdrive speed

Development
The Algos, as is wont with the Gallente, relies on swiftness of action - preferably at a respectable distance - to accomplish its goals. In this it reflects well-honed Gallente values, which include taking independent action without taking forever to wait for a committee decision, and also doing so, if at all possible, in a fashion that allows for a nice, safe buffer for immediate retreat; because theory is one thing, and practice is sometimes quite another.

As such, the Algos focuses on being able to hit its targets in rapid-fire fashion, with guns that fire fast and drones that race through space with destruction in mind.

Amarr "Dragoon"

Traits
Destroyer skill bonus per level:
10% bonus to drone damage and hitpoints per level
20% bonus to energy vampire and energy neutralizer transfer range per level

Role Bonus:
25% bonus to drone microwarpdrive speed

Development
The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others.

As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.

Caldari "Corax"

Traits
Destroyers skill bonus per level:
5% bonus to light missile and rocket kinetic damage per level
10% bonus to light missile and rocket explosion velocity per level

Role Bonus:
50% bonus to light missile and rocket max velocity

Development
The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.

As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.

Minmatar "Talwar"

Traits
Destroyers skill bonus per level:
5% bonus to light missile and rocket explosive damage per level
15% reduction in microwarpdrive signature radius penalty per level

Role Bonus:
50% bonus to light missile and rocket max velocity

Development
The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.

As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.

ORE frigate "Dasher"

Traits
Mining Frigate skill bonus per level:
5% bonus to mining output
5% reduction to gas cloud harvesting duration per level.

Role Bonus:
100% bonus to mining and gas cloud harvesting
+2 warp core strength

Development
Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Dasher. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining.

The Dasher has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.


WELP not WHELP


Also, the new mining frigate makes me happy - it should bring the price of drugs down a little

Actually, ever since Courthouse explained what a Welp Cane was, it was determined that we do not, in fact, use Welp Canes, but rather Kelp Canes.
Liquipediaasante sana squash banana
Mandini
Profile Joined April 2011
United States1717 Posts
October 30 2012 18:44 GMT
#26094
On October 31 2012 03:31 tofucake wrote:
Show nested quote +
On October 31 2012 02:46 DiracMonopole wrote:
On October 31 2012 00:19 Body_Shield wrote:
Whelp Harbs should be the new Whelp Canes. I have made some fits.

+ Show Spoiler [New Things] +
Gallente "Algos" Traits
Destroyers skill bonus per level:
10% bonus to drone damage and hitpoints per level
10% bonus to small hybrid turret tracking per level

Role Bonus:
25% bonus to drone microwarpdrive speed

Development
The Algos, as is wont with the Gallente, relies on swiftness of action - preferably at a respectable distance - to accomplish its goals. In this it reflects well-honed Gallente values, which include taking independent action without taking forever to wait for a committee decision, and also doing so, if at all possible, in a fashion that allows for a nice, safe buffer for immediate retreat; because theory is one thing, and practice is sometimes quite another.

As such, the Algos focuses on being able to hit its targets in rapid-fire fashion, with guns that fire fast and drones that race through space with destruction in mind.

Amarr "Dragoon"

Traits
Destroyer skill bonus per level:
10% bonus to drone damage and hitpoints per level
20% bonus to energy vampire and energy neutralizer transfer range per level

Role Bonus:
25% bonus to drone microwarpdrive speed

Development
The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others.

As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.

Caldari "Corax"

Traits
Destroyers skill bonus per level:
5% bonus to light missile and rocket kinetic damage per level
10% bonus to light missile and rocket explosion velocity per level

Role Bonus:
50% bonus to light missile and rocket max velocity

Development
The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.

As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.

Minmatar "Talwar"

Traits
Destroyers skill bonus per level:
5% bonus to light missile and rocket explosive damage per level
15% reduction in microwarpdrive signature radius penalty per level

Role Bonus:
50% bonus to light missile and rocket max velocity

Development
The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.

As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.

ORE frigate "Dasher"

Traits
Mining Frigate skill bonus per level:
5% bonus to mining output
5% reduction to gas cloud harvesting duration per level.

Role Bonus:
100% bonus to mining and gas cloud harvesting
+2 warp core strength

Development
Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Dasher. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining.

The Dasher has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.


WELP not WHELP


Also, the new mining frigate makes me happy - it should bring the price of drugs down a little

Actually, ever since Courthouse explained what a Welp Cane was, it was determined that we do not, in fact, use Welp Canes, but rather Kelp Canes.

No tofu, there is no such thing as a kelp cane.
Zavior
Profile Joined August 2009
Finland753 Posts
October 30 2012 19:20 GMT
#26095
[Hurricane, help cane]
Damage Control II
Co-Processor II
Capacitor Power Relay II
Co-Processor II
Co-Processor II
Co-Processor II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Experimental 10MN MicroWarpdrive I

Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium Energy Transfer Array II
Medium Energy Transfer Array II

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
October 30 2012 19:48 GMT
#26096
On October 31 2012 04:20 Zavior wrote:
[Hurricane, help cane]
Damage Control II
Co-Processor II
Capacitor Power Relay II
Co-Processor II
Co-Processor II
Co-Processor II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Experimental 10MN MicroWarpdrive I

Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium Energy Transfer Array II
Medium Energy Transfer Array II

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


What
So, five-card stud, nothing wild... and the sky's the limit
tofucake
Profile Blog Joined October 2009
Hyrule19252 Posts
October 30 2012 20:42 GMT
#26097
On October 31 2012 03:44 Mandini wrote:
Show nested quote +
On October 31 2012 03:31 tofucake wrote:
On October 31 2012 02:46 DiracMonopole wrote:
On October 31 2012 00:19 Body_Shield wrote:
Whelp Harbs should be the new Whelp Canes. I have made some fits.

+ Show Spoiler [New Things] +
Gallente "Algos" Traits
Destroyers skill bonus per level:
10% bonus to drone damage and hitpoints per level
10% bonus to small hybrid turret tracking per level

Role Bonus:
25% bonus to drone microwarpdrive speed

Development
The Algos, as is wont with the Gallente, relies on swiftness of action - preferably at a respectable distance - to accomplish its goals. In this it reflects well-honed Gallente values, which include taking independent action without taking forever to wait for a committee decision, and also doing so, if at all possible, in a fashion that allows for a nice, safe buffer for immediate retreat; because theory is one thing, and practice is sometimes quite another.

As such, the Algos focuses on being able to hit its targets in rapid-fire fashion, with guns that fire fast and drones that race through space with destruction in mind.

Amarr "Dragoon"

Traits
Destroyer skill bonus per level:
10% bonus to drone damage and hitpoints per level
20% bonus to energy vampire and energy neutralizer transfer range per level

Role Bonus:
25% bonus to drone microwarpdrive speed

Development
The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others.

As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.

Caldari "Corax"

Traits
Destroyers skill bonus per level:
5% bonus to light missile and rocket kinetic damage per level
10% bonus to light missile and rocket explosion velocity per level

Role Bonus:
50% bonus to light missile and rocket max velocity

Development
The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.

As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.

Minmatar "Talwar"

Traits
Destroyers skill bonus per level:
5% bonus to light missile and rocket explosive damage per level
15% reduction in microwarpdrive signature radius penalty per level

Role Bonus:
50% bonus to light missile and rocket max velocity

Development
The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.

As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.

ORE frigate "Dasher"

Traits
Mining Frigate skill bonus per level:
5% bonus to mining output
5% reduction to gas cloud harvesting duration per level.

Role Bonus:
100% bonus to mining and gas cloud harvesting
+2 warp core strength

Development
Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Dasher. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining.

The Dasher has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.


WELP not WHELP


Also, the new mining frigate makes me happy - it should bring the price of drugs down a little

Actually, ever since Courthouse explained what a Welp Cane was, it was determined that we do not, in fact, use Welp Canes, but rather Kelp Canes.

No tofu, there is no such thing as a kelp cane.

If you take a look at FA bulletins you'll see that there is a Kelp Cane listed as a standard fit.
Liquipediaasante sana squash banana
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
October 31 2012 15:32 GMT
#26098
http://community.eveonline.com/devblog.asp?a=blog&nbid=73451
Greetings citizens of New Eden,

I'm CCP Ripley. You may have known me previously under the name CCP Nerfherder, which I used when I was manager of game design and content. Unfortunately, Nerfherder came to a fiery end after a suspicious in-game scandal (no doubt some lucky pilot out there in New Eden still has his frozen corpse). Officially I blame it all on CCP Tuxford, of course, because blame just looks so good on him.

Anyway, a little bit more about me. I am now the Senior Producer for Release Development. This means I'm producing the next release as well as preparing for the release after that. I run around the development floor all day trying to solve problems or trying to bring in the right people to solve the problems. I basically try to align all the things we want to do with the things we are able to do. In the words of Winston Wolfe: “I solve problems.” So with that out of the way, let's have a look at what the teams are working on for this expansion, Retribution.
...
So, five-card stud, nothing wild... and the sky's the limit
Nizaris
Profile Joined May 2010
Belgium2230 Posts
October 31 2012 15:52 GMT
#26099
On October 31 2012 04:20 Zavior wrote:
[Hurricane, help cane]
Damage Control II
Co-Processor II
Capacitor Power Relay II
Co-Processor II
Co-Processor II
Co-Processor II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Experimental 10MN MicroWarpdrive I

Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium Energy Transfer Array II
Medium Energy Transfer Array II

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


ROFL. use a scimi not this shit.
Ueberlisk
Profile Joined August 2010
Finland455 Posts
October 31 2012 16:09 GMT
#26100
On November 01 2012 00:52 Nizaris wrote:
Show nested quote +
On October 31 2012 04:20 Zavior wrote:
[Hurricane, help cane]
Damage Control II
Co-Processor II
Capacitor Power Relay II
Co-Processor II
Co-Processor II
Co-Processor II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Experimental 10MN MicroWarpdrive I

Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Medium Energy Transfer Array II
Medium Energy Transfer Array II

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


ROFL. use a scimi not this shit.


it's seriously good fit.
I got honor. - Johnny Business
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