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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
June 05 2012 15:05 GMT
#22821
On June 05 2012 23:55 Body_Shield wrote:
Do it for the Queen Kwark.

Surely you have a gif for this one.
Moderator
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
Last Edited: 2012-06-05 19:57:49
June 05 2012 19:57 GMT
#22822
http://seleenes-sandbox.blogspot.ca/2012/06/csm-7-spring-summit-review-part-i.html
Concerning POS's
CCP Greyscale led this discussion with CCP Ytterbium, Soundwave and Jon Lander sitting in. I'm honestly not sure what all I can or should say about this before the minutes come out so I will summarize it like this.

This is going to happen.
The stated goals of the new system by CCP are perfect.
The proposed scale of the new system is what it should be.
The proposed mechanics of the new system are sensible.
The proposed capabilities of the new system exceed what I expected.


TL;DR Much drinking, no one likes CCP Arrow or the new inventory yet, POS changes sound good, CSM members and CCP don't know how to play the game.

On June 06 2012 00:05 Firebolt145 wrote:
Show nested quote +
On June 05 2012 23:55 Body_Shield wrote:
Do it for the Queen Kwark.

Surely you have a gif for this one.

+ Show Spoiler +
[image loading]
So, five-card stud, nothing wild... and the sky's the limit
abominare
Profile Joined March 2010
United States1216 Posts
June 05 2012 20:02 GMT
#22823
=/ Why don't people like the new inventory system?

I'm sure it screwed something up, but from what I need to use the inventory system for its certainly made my life easier, though I'd be extremely happy if I could manage assets in other stations from it.

It also makes keeping and named freight containers an awesome thing to have.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
June 05 2012 20:12 GMT
#22824
The blog says that they are happy with how CCP Arrow is working with his team to fix bugs and make it better, but the release was terrible.
So, five-card stud, nothing wild... and the sky's the limit
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
June 05 2012 20:20 GMT
#22825
On June 05 2012 21:19 Warri wrote:
Show nested quote +
On June 05 2012 19:57 Johnny Business wrote:
http://pastebin.com/nJw97cST

Stats for the AT ships

Wow. A merlin with the output of 8,6 launchers and 50% less heat damage so you can heat those launchers for the duration of 5 frigate fights instead of just 3.


5% cycle time per level = 25% cycle time reduction

1/(1-.25) = 1.333 dps multiplier per rocket

4 Rockets ---> 5.33 Rockets of DPS

115% kinetic bonus ---> 5.33 * 1.15 = 6.13 Rockets of DPS with kinetic

How are you getting 8 launchers of DPS?
tofucake
Profile Blog Joined October 2009
Hyrule19205 Posts
June 05 2012 20:22 GMT
#22826
On June 06 2012 05:02 abominare wrote:
=/ Why don't people like the new inventory system?

I'm sure it screwed something up, but from what I need to use the inventory system for its certainly made my life easier, though I'd be extremely happy if I could manage assets in other stations from it.

It also makes keeping and named freight containers an awesome thing to have.

1) All my shit disappeared on SiSi and I couldn't get it back, except it was all there in assets *sometimes* (and I've heard a number of other people complaining about this on TQ)
2) I can't stack my cargo the way I used to, cargo over Bookmarks. Was extremely handy for know how many cap boosters, how much ammo, how much space for looting, etc rather than Alt+C click cargo "oh ok" close window
3) FUCKING POS INVENTORIES
Liquipediaasante sana squash banana
motbob
Profile Blog Joined July 2008
United States12546 Posts
June 05 2012 20:22 GMT
#22827
Shouldn't it be 5.33 * 2.15 for the 115% increase?
ModeratorGood content always wins.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
June 05 2012 20:31 GMT
#22828
Def added 15% dps instead of 115%

gg math
So, five-card stud, nothing wild... and the sky's the limit
abominare
Profile Joined March 2010
United States1216 Posts
June 05 2012 20:38 GMT
#22829
On June 06 2012 05:22 tofucake wrote:
Show nested quote +
On June 06 2012 05:02 abominare wrote:
=/ Why don't people like the new inventory system?

I'm sure it screwed something up, but from what I need to use the inventory system for its certainly made my life easier, though I'd be extremely happy if I could manage assets in other stations from it.

It also makes keeping and named freight containers an awesome thing to have.

1) All my shit disappeared on SiSi and I couldn't get it back, except it was all there in assets *sometimes* (and I've heard a number of other people complaining about this on TQ)
2) I can't stack my cargo the way I used to, cargo over Bookmarks. Was extremely handy for know how many cap boosters, how much ammo, how much space for looting, etc rather than Alt+C click cargo "oh ok" close window
3) FUCKING POS INVENTORIES



Ah. They managed to make pos inventory somehow worse? Thats almost impressive.
KwarK
Profile Blog Joined July 2006
United States43953 Posts
June 05 2012 20:45 GMT
#22830
https://forums.eveonline.com/default.aspx?g=search&postedby=Can't Hatch This
ModeratorThe angels have the phone box
Warri
Profile Joined May 2010
Germany3208 Posts
June 05 2012 21:03 GMT
#22831
Haha, regretting all the bragging that got you some serious attention?
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2012-06-05 21:22:56
June 05 2012 21:20 GMT
#22832
On June 06 2012 05:22 motbob wrote:
Shouldn't it be 5.33 * 2.15 for the 115% increase?


Yes, my mistake.

/edit - to be clear, that's ~11.5 rockets worth of dps with kinetic loaded, but only 5.33 rockets with other damage loaded.
ghost_403
Profile Joined September 2010
United States1825 Posts
June 05 2012 21:30 GMT
#22833
For reference, the Hawk puts out 8 rocket launchers worth of dps with kinetic damage loaded, and 5.33 rockets with any other damage type.
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
June 05 2012 21:32 GMT
#22834
Black ops logi, so cool!

Except you know, for the price of 2 etanas (since you need to cap chain them) you can just buy a titan and bridge in regular basis.

Also the cambion will just straight up die to a hawk
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
June 05 2012 21:35 GMT
#22835
On June 06 2012 05:02 abominare wrote:
=/ Why don't people like the new inventory system?

I'm sure it screwed something up, but from what I need to use the inventory system for its certainly made my life easier, though I'd be extremely happy if I could manage assets in other stations from it.

It also makes keeping and named freight containers an awesome thing to have.


It's also still extremely slow if you're handling more than like 150 items in your item folder.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
June 05 2012 21:50 GMT
#22836
On June 06 2012 05:45 KwarK wrote:
https://forums.eveonline.com/default.aspx?g=search&postedby=Can't Hatch This

Quality.
Moderator
motbob
Profile Blog Joined July 2008
United States12546 Posts
June 05 2012 22:12 GMT
#22837
For fun, here's the Cambion compared to the Hawk. Stats are Cambion/Hawk. Stats are before bonuses.

[+] agility: 3.49m/4.56m (lower is better)
[+] armorEmDamageResonance: 0.5/0.5
[+] armorExplosiveDamageResonance: 0.9/0.9
[+] armorHP: 375.0/387.0
[+] armorKineticDamageResonance: 0.75/0.375 (lower is better)
[+] armorThermalDamageResonance: 0.55/0.1375 (lower is better)
[+] capacitorCapacity: 400.0/312.5
[+] capacitor recharge: 150.0/187.5 (lower is better)
[+] cpuOutput: 225.0/190.0
[+] heatAttenuationHi: 0.63/0.71
[+] heatAttenuationLow: 0.25/0.25
[+] heatAttenuationMed: 0.63/0.75
[+] hiSlots: 4.0/5.0
[+] hp: 1010.0/506
[+] launcherSlotsLeft: 4.0/4.0
[+] lowSlots: 3.0/2.0
[+] maxLockedTargets: 7.0/6.0
[+] maxTargetRange: 40000.0/45000.0
[+] maxVelocity: 350.0/273.0
[+] medSlots: 5.0/5.0
[+] powerOutput: 63.0/45.0
[+] rigSlots: 2.0/2.0
[+] scanGravimetricStrength: 14.0/16.0
[+] scanResolution: 650.0/575.0 (higher is better I think)
[+] shieldCapacity: 1200.0/935.0
[+] shieldEmDamageResonance: 1.0/1.0
[+] shieldExplosiveDamageResonance: 0.5/0.5
[+] shieldKineticDamageResonance: 0.3/0.3
[+] shieldRechargeRate: 625000.0/625000.0
[+] shieldThermalDamageResonance: 0.2/0.2
[+] signatureRadius: 37.0/39.0
[+] upgradeCapacity: 400.0/400.0

Hawk bonuses:

10% bonus to Missile Kinetic Damage per level
-5% bonus to Missile Launcher Rate of Fire per level
10% bonus to Missile Velocity per level
7.5% bonus to Shield Boost Amount per level

50% reduction in MicroWarpdrive signature radius penalty

Cambion bonuses:

5% bonus to shield resistances per skill level.
5% bonus to light missile and rocket rate of fire per skill level.

115% bonus to light missile and rocket kinetic damage and 50% reduction in heat damage taken by modules.
ModeratorGood content always wins.
motbob
Profile Blog Joined July 2008
United States12546 Posts
June 05 2012 22:38 GMT
#22838
Also, comparison of the Etana and the Basilisk because why not. Stats are formatted Etana/Basilisk. Stats are before bonuses.

[+] agility: 8.01m/6.63m (lower is better)
[+] armorEmDamageResonance: 0.5/0.5
[+] armorExplosiveDamageResonance: 0.9/0.9
[+] armorHP: 1125.0/1125.0
[+] armorKineticDamageResonance: 0.375/0.375
[+] armorThermalDamageResonance: 0.1375/0.1375
[+] capacitorCapacity: 2004.0/1375.0
[+] cpuOutput: 560.0/510.0
[+] droneBandwidth: 25.0/25.0
[+] droneCapacity: 25.0/25.0
[+] heatAttenuationHi: 0.76/0.76
[+] heatAttenuationLow: 0.25/0.25
[+] heatAttenuationMed: 0.71/0.71
[+] hiSlots: 6.0/6.0
[+] hp: 2012.0
[+] lowSlots: 3.0/2.0
[+] maxLockedTargets: 10.0/10.0
[+] maxTargetRange: 80000.0/80000.0
[+] maxVelocity: 200.0/192.0
[+] medSlots: 6.0/5.0
[+] powerOutput: 900.0/825.0
[+] rechargeRate: 278.75s/301.25s (lower is better)
[+] rigSlots: 2.0/2.0
[+] scanGravimetricStrength: 16.0/22.0
[+] scanResolution: 400.0/350.0 (higher is better?)
[+] shieldCapacity: 2109.0/2109.0
[+] shieldEmDamageResonance: 1.0/1.0
[+] shieldExplosiveDamageResonance: 0.5/0.5
[+] shieldKineticDamageResonance: 0.3/0.3
[+] shieldRechargeRate: 1250s/1250s
[+] shieldThermalDamageResonance: 0.2/0.2
[+] signatureRadius: 75.0/90.0
[+] upgradeCapacity: 400.0/400.0

Bonuses:

Basilisk: 15% reduction in Shield Transport and Energy Transfer Array capacitor use per level
Etana: 18% reduction in Shield Transport and Energy Transfer Array capacitor use per level.

Basilisk: 150% bonus to Shield Transport and Energy Transfer Array range and 20% bonus to Shield Maintenance Bot transfer amount per level
Etana: 160% bonus to Shield Transport and Energy Transfer Array range and 20% bonus to Shield Maintenance Bot transfer amount per level

Basilisk: -50% CPU need for Shield Transporters and -50% power need for Energy Transfer Arrays
Etana: -50% CPU need for Shield Transporters, -50% power need for Energy Transfer Arrays, and 50% reduction in the amount of heat damage absorbed by modules

Etana: 99% reduction in CPU need for cloaking devices, the Etana can be bridged by a Black Ops ship
ModeratorGood content always wins.
KwarK
Profile Blog Joined July 2006
United States43953 Posts
June 05 2012 22:54 GMT
#22839
For those who didn't notice the obvious, the Etana needs another high. Right now they both have 6, 4 for the shield transfers, 2 for the cap transfers, 1 for the covops cloak?
ModeratorThe angels have the phone box
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
June 05 2012 23:01 GMT
#22840
On June 06 2012 05:45 KwarK wrote:
https://forums.eveonline.com/default.aspx?g=search&postedby=Can't Hatch This

It's beautiful
[image loading]
So, five-card stud, nothing wild... and the sky's the limit
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