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TL Mafia V: The Town Strikes Back - Page 8

Forum Index > General Games
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Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 05:18 GMT
#141
On December 29 2008 14:12 redtooth wrote:
get i get in on this?

added, we need one more for the game to start
i already have roles and the day 1 post ready lol
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
0cz3c
Profile Joined February 2008
United States564 Posts
December 29 2008 05:20 GMT
#142
Hey, I have this friend called 0cz3c1. He posts on my account. He can fill the sixth spot. Just send the PM to "0CZ3C".
LucasWoJ
Profile Blog Joined May 2007
United States936 Posts
December 29 2008 05:22 GMT
#143
On December 29 2008 14:18 Caller wrote:
Show nested quote +
On December 29 2008 14:12 redtooth wrote:
get i get in on this?

added, we need one more for the game to start
i already have roles and the day 1 post ready lol



^^ No one's going to complain about the game going too slowly this time around, haha.

"Of all the words of mice and men, the saddest are it could have been." - Kurt Vonnegut
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 05:22 GMT
#144
On December 29 2008 14:20 0cz3c wrote:
Hey, I have this friend called 0cz3c1. He posts on my account. He can fill the sixth spot. Just send the PM to "0CZ3C".

how about... not.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Incognito
Profile Joined November 2008
United States2071 Posts
Last Edited: 2008-12-29 05:28:30
December 29 2008 05:24 GMT
#145
I might have edited my post late.

We should change the anarchist role. Make only 1, not 2. Remove the burn the house down thing. Instead, implement:

Anarchist: You are not allowed to vote! (you may obstain). In addition, once during the game you randomly sabotage the vote and nobody dies by lynch.(1)

Or maybe you could make it:


Anarchist: You are not allowed to vote! (you may obstain). In addition, there is a xx% chance (maybe 10%?) that you sabotage the vote and nobody is lynched..(1)

And Caller don't you have 50 already?
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 05:26 GMT
#146
On December 29 2008 14:24 Incognito wrote:
I might have edited my post late.

We should change the anarchist role. Make only 1, not 2. Remove the burn the house down thing. Instead, implement:

Anarchist: You are not allowed to vote! (you may obstain). In addition, once during the game you randomly sabotage the vote and nobody dies by lynch.(1)

that's not as useful methinks
i can change the word to pyromaniac if it makes you feel better
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Incognito
Profile Joined November 2008
United States2071 Posts
December 29 2008 05:29 GMT
#147
May not be useful. But right now anarchist is a bit OP. Its like an NRA member that is not hostile to the town. My version might be more fun. Take a look at the second version in my post (that I edited).
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
December 29 2008 05:30 GMT
#148
On December 29 2008 14:24 Incognito wrote:

And Caller don't you have 50 already?


#6 was spike's spot. Look at the name.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 05:32 GMT
#149
On December 29 2008 14:29 Incognito wrote:
May not be useful. But right now anarchist is a bit OP. Its like an NRA member that is not hostile to the town. My version might be more fun. Take a look at the second version in my post (that I edited).

he acts like a pardoner
and we all know that pardoners have routinely been useless T_T
this adds some more incentive for mafia to be more careful with their choices
no more 1a2a3a4a5a ^^
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 29 2008 05:42 GMT
#150
On December 29 2008 14:10 Caller wrote:
Show nested quote +
On December 29 2008 13:27 Incognito wrote:
I'm guessing the answer is no. It makes sense that way. They both shoot each other. There's only 1 NRA member. Also if a DT tries to check...then dead. So the mafia can impersonate NRA members...

the NRA member kills the first person that sees him no matter what. So their actions don't do anything. i.e. if the mafia puts one hit and nobody else does anything the NRA member kills the mafia and stays alive.
However, if a dt visits and gets killed, then the mafia can put one hit on the NRA member and he dies, or mafia can double stack the NRA, or suicide him, etc.



which means unless they get lucky that a townie checks the NRA, mafia have no safe way of killing the NRA guy.

Actually they never will. Martyr just gets the NRA guy that night. Whether he dies or not from now the town knows for no one to check him.

The mafia have to send at least 2 people to kill him, which means they always lose out.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 29 2008 05:43 GMT
#151
On December 29 2008 14:12 Incognito wrote:
@ Ace: How would you do that? Rolecheck yourself? Rolecheck a dead person? And you still have to waste one of your role checks.

Also you don't know if the other 4 people are legit or not. If you're using a listcheck to find out if you're sane or not...that won't work.



if 80% of the list flips red what then? You just found out.
Math me up, scumboi. - Acrofales
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 05:44 GMT
#152
On December 29 2008 14:42 Ace wrote:
Show nested quote +
On December 29 2008 14:10 Caller wrote:
On December 29 2008 13:27 Incognito wrote:
I'm guessing the answer is no. It makes sense that way. They both shoot each other. There's only 1 NRA member. Also if a DT tries to check...then dead. So the mafia can impersonate NRA members...

the NRA member kills the first person that sees him no matter what. So their actions don't do anything. i.e. if the mafia puts one hit and nobody else does anything the NRA member kills the mafia and stays alive.
However, if a dt visits and gets killed, then the mafia can put one hit on the NRA member and he dies, or mafia can double stack the NRA, or suicide him, etc.



which means unless they get lucky that a townie checks the NRA, mafia have no safe way of killing the NRA guy.

Actually they never will. Martyr just gets the NRA guy that night. Whether he dies or not from now the town knows for no one to check him.

The mafia have to send at least 2 people to kill him, which means they always lose out.

the mafia doesnt have to kill him lol
nobody finds out who the nra member is and there are no clues
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 29 2008 05:45 GMT
#153
On December 29 2008 14:16 Caller wrote:
Show nested quote +
On December 29 2008 14:06 Ace wrote:
no it doesn't.

As a DT, depending on who you are it's easy to find out if you're sane or not.

1.) You find out someone's role without using a check. This happens multiple times during the game. And it also happens a lot on Day 1.

2.) Put their name on a list with suspected mafia and PM caller.

3.) depending on how the person from part 1 checks you know whether you're sane or not AND you know if the 4 other people are legit or not.

:/


i'm not telling you who's mafia and who isn't on the list
i'm telling how many mafia are on the list ^^^^^^^^^


same thing, if a high ratio flips red you pretty much know if you're sane or not. you'd have to be pretty lucky and hope it's not a 40/60 split, in which case you still win because you just role claim to the town and present your list. Tell any townie to tell you their role so you can role check them.

Lol game over?
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 29 2008 05:46 GMT
#154
On December 29 2008 14:44 Caller wrote:
Show nested quote +
On December 29 2008 14:42 Ace wrote:
On December 29 2008 14:10 Caller wrote:
On December 29 2008 13:27 Incognito wrote:
I'm guessing the answer is no. It makes sense that way. They both shoot each other. There's only 1 NRA member. Also if a DT tries to check...then dead. So the mafia can impersonate NRA members...

the NRA member kills the first person that sees him no matter what. So their actions don't do anything. i.e. if the mafia puts one hit and nobody else does anything the NRA member kills the mafia and stays alive.
However, if a dt visits and gets killed, then the mafia can put one hit on the NRA member and he dies, or mafia can double stack the NRA, or suicide him, etc.



which means unless they get lucky that a townie checks the NRA, mafia have no safe way of killing the NRA guy.

Actually they never will. Martyr just gets the NRA guy that night. Whether he dies or not from now the town knows for no one to check him.

The mafia have to send at least 2 people to kill him, which means they always lose out.

the mafia doesnt have to kill him lol
nobody finds out who the nra member is and there are no clues



if the mafia never kill him THEY LOSE.

They can't silence him, because then the rockstar speaks up.

Game?
Math me up, scumboi. - Acrofales
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 05:49 GMT
#155
On December 29 2008 14:46 Ace wrote:
Show nested quote +
On December 29 2008 14:44 Caller wrote:
On December 29 2008 14:42 Ace wrote:
On December 29 2008 14:10 Caller wrote:
On December 29 2008 13:27 Incognito wrote:
I'm guessing the answer is no. It makes sense that way. They both shoot each other. There's only 1 NRA member. Also if a DT tries to check...then dead. So the mafia can impersonate NRA members...

the NRA member kills the first person that sees him no matter what. So their actions don't do anything. i.e. if the mafia puts one hit and nobody else does anything the NRA member kills the mafia and stays alive.
However, if a dt visits and gets killed, then the mafia can put one hit on the NRA member and he dies, or mafia can double stack the NRA, or suicide him, etc.



which means unless they get lucky that a townie checks the NRA, mafia have no safe way of killing the NRA guy.

Actually they never will. Martyr just gets the NRA guy that night. Whether he dies or not from now the town knows for no one to check him.

The mafia have to send at least 2 people to kill him, which means they always lose out.

the mafia doesnt have to kill him lol
nobody finds out who the nra member is and there are no clues



if the mafia never kill him THEY LOSE.

They can't silence him, because then the rockstar speaks up.

Game?


how do you prove you're rockstar
and who's to prove nra is nra without losing a dt or medic or vig or w/e
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
LucasWoJ
Profile Blog Joined May 2007
United States936 Posts
Last Edited: 2008-12-29 05:54:02
December 29 2008 05:50 GMT
#156
How is the detective's ability "game over"? Each gets to use it once. lol

Edit: I somewhat agree with Ace on that last note, but it could easily be fixed. If the NRA guy roleclaims and mafia can't kill him at night + the town doesn't lynch him during the night, there's no possible way the mafia could win since the NRA guy would always remain. Unless the terms of victory are "if mafia are equal or more in number than the town, mafia wins."

In that case, the NRA guy is just ignored the entire game, which I guess is fair.
"Of all the words of mice and men, the saddest are it could have been." - Kurt Vonnegut
Malongo
Profile Blog Joined November 2005
Chile3479 Posts
December 29 2008 05:52 GMT
#157
LOL just what a thought the NRA makes it imposible to play caller, mafia has no viable way to deal with him.
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
Malongo
Profile Blog Joined November 2005
Chile3479 Posts
December 29 2008 05:53 GMT
#158
On December 29 2008 14:49 Caller wrote:
Show nested quote +
On December 29 2008 14:46 Ace wrote:
On December 29 2008 14:44 Caller wrote:
On December 29 2008 14:42 Ace wrote:
On December 29 2008 14:10 Caller wrote:
On December 29 2008 13:27 Incognito wrote:
I'm guessing the answer is no. It makes sense that way. They both shoot each other. There's only 1 NRA member. Also if a DT tries to check...then dead. So the mafia can impersonate NRA members...

the NRA member kills the first person that sees him no matter what. So their actions don't do anything. i.e. if the mafia puts one hit and nobody else does anything the NRA member kills the mafia and stays alive.
However, if a dt visits and gets killed, then the mafia can put one hit on the NRA member and he dies, or mafia can double stack the NRA, or suicide him, etc.



which means unless they get lucky that a townie checks the NRA, mafia have no safe way of killing the NRA guy.

Actually they never will. Martyr just gets the NRA guy that night. Whether he dies or not from now the town knows for no one to check him.

The mafia have to send at least 2 people to kill him, which means they always lose out.

the mafia doesnt have to kill him lol
nobody finds out who the nra member is and there are no clues



if the mafia never kill him THEY LOSE.

They can't silence him, because then the rockstar speaks up.

Game?


how do you prove you're rockstar
and who's to prove nra is nra without losing a dt or medic or vig or w/e

Trading a used or unused blue for an invencible player? i call.
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 05:53 GMT
#159
On December 29 2008 14:52 malongo wrote:
LOL just what a thought the NRA makes it imposible to play caller, mafia has no viable way to deal with him.

they could just not kill him
they could fake role claim him
they could suicide him
they could silence his ass
etcetcetcetcetcetc
and there's no way to prove nra is nra without losing a medic/vig/dt
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 05:55 GMT
#160
On December 29 2008 14:53 malongo wrote:
Show nested quote +
On December 29 2008 14:49 Caller wrote:
On December 29 2008 14:46 Ace wrote:
On December 29 2008 14:44 Caller wrote:
On December 29 2008 14:42 Ace wrote:
On December 29 2008 14:10 Caller wrote:
On December 29 2008 13:27 Incognito wrote:
I'm guessing the answer is no. It makes sense that way. They both shoot each other. There's only 1 NRA member. Also if a DT tries to check...then dead. So the mafia can impersonate NRA members...

the NRA member kills the first person that sees him no matter what. So their actions don't do anything. i.e. if the mafia puts one hit and nobody else does anything the NRA member kills the mafia and stays alive.
However, if a dt visits and gets killed, then the mafia can put one hit on the NRA member and he dies, or mafia can double stack the NRA, or suicide him, etc.



which means unless they get lucky that a townie checks the NRA, mafia have no safe way of killing the NRA guy.

Actually they never will. Martyr just gets the NRA guy that night. Whether he dies or not from now the town knows for no one to check him.

The mafia have to send at least 2 people to kill him, which means they always lose out.

the mafia doesnt have to kill him lol
nobody finds out who the nra member is and there are no clues



if the mafia never kill him THEY LOSE.

They can't silence him, because then the rockstar speaks up.

Game?


how do you prove you're rockstar
and who's to prove nra is nra without losing a dt or medic or vig or w/e

Trading a used or unused blue for an invencible player? i call.


again, he's not invincible, he can get double stacked
more importantly, lets say day 1 some dt checks someone and they die, i report that as soon as they send the role reveal in. it'd be a "news flash."
then mafia knows they can hit nra and would look for the logical targets of the rolecheck
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
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