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TL Mafia V: The Town Strikes Back - Page 9

Forum Index > General Games
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Prev 1 7 8 9 10 11 31 Next All
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 05:55 GMT
#161
we still need one more person by the way!
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Incognito
Profile Joined November 2008
United States2071 Posts
December 29 2008 05:57 GMT
#162
On December 29 2008 14:32 Caller wrote:
Show nested quote +
On December 29 2008 14:29 Incognito wrote:
May not be useful. But right now anarchist is a bit OP. Its like an NRA member that is not hostile to the town. My version might be more fun. Take a look at the second version in my post (that I edited).

he acts like a pardoner
and we all know that pardoners have routinely been useless T_T
this adds some more incentive for mafia to be more careful with their choices
no more 1a2a3a4a5a ^^


But random pardons are fun

NRA works better when there are more mafia. Mafia doesn't have to kill NRA. They just have to make sure he's still alive by the time they outnumber the town. Solution:

NRA Member: You shoot anyone and anything that pokes its head out at you. The first person (medic, DT, mafia) that tries to visit you each day/night gets instantly killed. Listchecks and cluechecks do not count, but everything else is. You are not allowed to role claim NRA Member. If you attempt to do so, you will be modkilled.(1)

*Fixed*

The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 05:58 GMT
#163
On December 29 2008 14:50 LucasWoJ wrote:
How is the detective's ability "game over"? Each gets to use it once. lol

Edit: I somewhat agree with Ace on that last note, but it could easily be fixed. If the NRA guy roleclaims and mafia can't kill him at night + the town doesn't lynch him during the night, there's no possible way the mafia could win since the NRA guy would always remain. Unless the terms of victory are "if mafia are equal or more in number than the town, mafia wins."

In that case, the NRA guy is just ignored the entire game, which I guess is fair.

that is the assumed terms of victory
besides mafia can always claim that so and so is mafia and lynch him, ez.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
December 29 2008 05:58 GMT
#164
Mafia can just lynch the NRA member at the end of the game when they outnumber the town.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 29 2008 05:59 GMT
#165
On December 29 2008 14:49 Caller wrote:
Show nested quote +
On December 29 2008 14:46 Ace wrote:
On December 29 2008 14:44 Caller wrote:
On December 29 2008 14:42 Ace wrote:
On December 29 2008 14:10 Caller wrote:
On December 29 2008 13:27 Incognito wrote:
I'm guessing the answer is no. It makes sense that way. They both shoot each other. There's only 1 NRA member. Also if a DT tries to check...then dead. So the mafia can impersonate NRA members...

the NRA member kills the first person that sees him no matter what. So their actions don't do anything. i.e. if the mafia puts one hit and nobody else does anything the NRA member kills the mafia and stays alive.
However, if a dt visits and gets killed, then the mafia can put one hit on the NRA member and he dies, or mafia can double stack the NRA, or suicide him, etc.



which means unless they get lucky that a townie checks the NRA, mafia have no safe way of killing the NRA guy.

Actually they never will. Martyr just gets the NRA guy that night. Whether he dies or not from now the town knows for no one to check him.

The mafia have to send at least 2 people to kill him, which means they always lose out.

the mafia doesnt have to kill him lol
nobody finds out who the nra member is and there are no clues



if the mafia never kill him THEY LOSE.

They can't silence him, because then the rockstar speaks up.

Game?


how do you prove you're rockstar
and who's to prove nra is nra without losing a dt or medic or vig or w/e



Easy.

Rockstar has 2 bodyguards right?

PM the NRA guy, and have both of your bodyguards independtly PM him the same name.

It's either 3 confirmed townies or 3 confirmed mafia. Take your pick.
Math me up, scumboi. - Acrofales
Incognito
Profile Joined November 2008
United States2071 Posts
Last Edited: 2008-12-29 06:00:55
December 29 2008 06:00 GMT
#166
Or you could make it so that the NRA is a paranoid townie who does not know he is NRA.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 29 2008 06:00 GMT
#167
On December 29 2008 14:50 LucasWoJ wrote:
How is the detective's ability "game over"? Each gets to use it once. lol


all it takes is one time for the game to go from crazy to completely unfair
Math me up, scumboi. - Acrofales
Caller
Profile Blog Joined September 2007
Poland8075 Posts
Last Edited: 2008-12-29 06:04:29
December 29 2008 06:02 GMT
#168
On December 29 2008 15:00 Incognito wrote:
Or you could make it so that the NRA is a paranoid townie who does not know he is NRA.

i actually like this idea
although then we'd have to change name lol
kind of hard to realize ur not a member of a voluntary organization

NRA member is now Trigger-Happy
Gets townie pm
does not realize he is Trigger-Happy
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Incognito
Profile Joined November 2008
United States2071 Posts
December 29 2008 06:04 GMT
#169
Paranoid gun owner.
Angry farmer.
Old woman.

One of those should work.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 29 2008 06:05 GMT
#170
you guys keep assuming everyone playing is going to be stupid :/

The mafia can't not touch the NRA guy. He becomes the spokesperson. If he is visited and kills a DT or Medic the martyr just prots him and the mafia can't kill him that night. From now on no one ever visits him and the entire game knows he is the NRA guy. You're back at Square 1 down 2 townies but have an invincible mouth piece. You silence him, the Rockstar steps up.

Mafia can't deal with both of them. After 1 day of both of them being in the open the game is over as everyone sends them their info. The DTs now know 2 and possibly 4 confirmed townies. They send their list to caller with names on it. Whichever way it flips, they already know 2/5ths of the list are INNOCENT.

Do you see how ugly this can get? How do you as mafia stop this? Role claim DT? They just tell you to role check a list of 5 names and send them back the ratio. You can't skew it, because you don't know if they know the other 3 names are mafia or townie. Hence, it's a trap you can't get out of even if you wanted to get INTO it.

Math me up, scumboi. - Acrofales
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 06:05 GMT
#171
On December 29 2008 15:05 Ace wrote:
you guys keep assuming everyone playing is going to be stupid :/

The mafia can't not touch the NRA guy. He becomes the spokesperson. If he is visited and kills a DT or Medic the martyr just prots him and the mafia can't kill him that night. From now on no one ever visits him and the entire game knows he is the NRA guy. You're back at Square 1 down 2 townies but have an invincible mouth piece. You silence him, the Rockstar steps up.

Mafia can't deal with both of them. After 1 day of both of them being in the open the game is over as everyone sends them their info. The DTs now know 2 and possibly 4 confirmed townies. They send their list to caller with names on it. Whichever way it flips, they already know 2/5ths of the list are INNOCENT.

Do you see how ugly this can get? How do you as mafia stop this? Role claim DT? They just tell you to role check a list of 5 names and send them back the ratio. You can't skew it, because you don't know if they know the other 3 names are mafia or townie. Hence, it's a trap you can't get out of even if you wanted to get INTO it.


we changed the rules for the NRA
he doesn't know hes NRA
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Incognito
Profile Joined November 2008
United States2071 Posts
December 29 2008 06:05 GMT
#172
Also Caller are you allowed to rolecheck yourself/dead people?

I think Ace's idea about relying on the odds on list-checking is a bit risky.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 06:07 GMT
#173
On December 29 2008 15:05 Incognito wrote:
Also Caller are you allowed to rolecheck yourself/dead people?

I think Ace's idea about relying on the odds on list-checking is a bit risky.

no, you can't rolecheck yourself/dead people, their roles will be revealed already
but you can rolecheck someone, have them killed, etc.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 29 2008 06:08 GMT
#174
Caller it doesn't matter that he doesn't know. Once someone mysteriously dies "everyone" knows the NRA person has possibly been checked.

assuming whoever checked him doesn't die, then we're back to the same scenario as the living informs the NRA guy of his identity.

the *only* way this can't work is if the living person died but never told anyone who he was checking on (almost like 0% odds the way the town plays)
Math me up, scumboi. - Acrofales
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 06:10 GMT
#175
On December 29 2008 15:08 Ace wrote:
Caller it doesn't matter that he doesn't know. Once someone mysteriously dies "everyone" knows the NRA person has possibly been checked.

assuming whoever checked him doesn't die, then we're back to the same scenario as the living informs the NRA guy of his identity.

the *only* way this can't work is if the living person died but never told anyone who he was checking on (almost like 0% odds the way the town plays)


the rolecheck comes back as a townie, not trigger-happy
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 29 2008 06:11 GMT
#176
im not talking about a role check, I'm talking about checked as in any action that has an effect on him (Dt, medic, martyr, mafia)
Math me up, scumboi. - Acrofales
Incognito
Profile Joined November 2008
United States2071 Posts
December 29 2008 06:11 GMT
#177
Anarchist is also like the NRA. You have not 2 mouthpieces, but 4. But Caller changed NRA member, so you now have 3. Change the Anarchist.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 06:12 GMT
#178
On December 29 2008 15:11 Incognito wrote:
Anarchist is also like the NRA. You have not 2 mouthpieces, but 4. But Caller changed NRA member, so you now have 3. Change the Anarchist.

Anarchist can't vote
Mafia can fake anarchist pretty easily
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 06:12 GMT
#179
On December 29 2008 15:11 Ace wrote:
im not talking about a role check, I'm talking about checked as in any action that has an effect on him (Dt, medic, martyr, mafia)

so then how would you know you are trigger happy
the person that checks gets shot
and how is someone to just randomly trust random people? this isn't like last game
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
December 29 2008 06:14 GMT
#180
Seems like the trigger happy guy should know if he just killed someone, heh.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
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