TL Mafia V: The Town Strikes Back - Page 9
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Caller
Poland8075 Posts
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Incognito
United States2071 Posts
On December 29 2008 14:32 Caller wrote: he acts like a pardoner and we all know that pardoners have routinely been useless T_T this adds some more incentive for mafia to be more careful with their choices no more 1a2a3a4a5a ^^ But random pardons are fun ![]() NRA works better when there are more mafia. Mafia doesn't have to kill NRA. They just have to make sure he's still alive by the time they outnumber the town. Solution: NRA Member: You shoot anyone and anything that pokes its head out at you. The first person (medic, DT, mafia) that tries to visit you each day/night gets instantly killed. Listchecks and cluechecks do not count, but everything else is. You are not allowed to role claim NRA Member. If you attempt to do so, you will be modkilled.(1) *Fixed* | ||
Caller
Poland8075 Posts
On December 29 2008 14:50 LucasWoJ wrote: How is the detective's ability "game over"? Each gets to use it once. lol Edit: I somewhat agree with Ace on that last note, but it could easily be fixed. If the NRA guy roleclaims and mafia can't kill him at night + the town doesn't lynch him during the night, there's no possible way the mafia could win since the NRA guy would always remain. Unless the terms of victory are "if mafia are equal or more in number than the town, mafia wins." In that case, the NRA guy is just ignored the entire game, which I guess is fair. that is the assumed terms of victory besides mafia can always claim that so and so is mafia and lynch him, ez. | ||
ShadowDrgn
United States2497 Posts
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Ace
United States16096 Posts
On December 29 2008 14:49 Caller wrote: how do you prove you're rockstar and who's to prove nra is nra without losing a dt or medic or vig or w/e Easy. Rockstar has 2 bodyguards right? PM the NRA guy, and have both of your bodyguards independtly PM him the same name. It's either 3 confirmed townies or 3 confirmed mafia. Take your pick. | ||
Incognito
United States2071 Posts
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Ace
United States16096 Posts
On December 29 2008 14:50 LucasWoJ wrote: How is the detective's ability "game over"? Each gets to use it once. lol all it takes is one time for the game to go from crazy to completely unfair | ||
Caller
Poland8075 Posts
On December 29 2008 15:00 Incognito wrote: Or you could make it so that the NRA is a paranoid townie who does not know he is NRA. i actually like this idea although then we'd have to change name lol kind of hard to realize ur not a member of a voluntary organization NRA member is now Trigger-Happy Gets townie pm does not realize he is Trigger-Happy | ||
Incognito
United States2071 Posts
Angry farmer. Old woman. One of those should work. | ||
Ace
United States16096 Posts
The mafia can't not touch the NRA guy. He becomes the spokesperson. If he is visited and kills a DT or Medic the martyr just prots him and the mafia can't kill him that night. From now on no one ever visits him and the entire game knows he is the NRA guy. You're back at Square 1 down 2 townies but have an invincible mouth piece. You silence him, the Rockstar steps up. Mafia can't deal with both of them. After 1 day of both of them being in the open the game is over as everyone sends them their info. The DTs now know 2 and possibly 4 confirmed townies. They send their list to caller with names on it. Whichever way it flips, they already know 2/5ths of the list are INNOCENT. Do you see how ugly this can get? How do you as mafia stop this? Role claim DT? They just tell you to role check a list of 5 names and send them back the ratio. You can't skew it, because you don't know if they know the other 3 names are mafia or townie. Hence, it's a trap you can't get out of even if you wanted to get INTO it. | ||
Caller
Poland8075 Posts
On December 29 2008 15:05 Ace wrote: you guys keep assuming everyone playing is going to be stupid :/ The mafia can't not touch the NRA guy. He becomes the spokesperson. If he is visited and kills a DT or Medic the martyr just prots him and the mafia can't kill him that night. From now on no one ever visits him and the entire game knows he is the NRA guy. You're back at Square 1 down 2 townies but have an invincible mouth piece. You silence him, the Rockstar steps up. Mafia can't deal with both of them. After 1 day of both of them being in the open the game is over as everyone sends them their info. The DTs now know 2 and possibly 4 confirmed townies. They send their list to caller with names on it. Whichever way it flips, they already know 2/5ths of the list are INNOCENT. Do you see how ugly this can get? How do you as mafia stop this? Role claim DT? They just tell you to role check a list of 5 names and send them back the ratio. You can't skew it, because you don't know if they know the other 3 names are mafia or townie. Hence, it's a trap you can't get out of even if you wanted to get INTO it. we changed the rules for the NRA he doesn't know hes NRA | ||
Incognito
United States2071 Posts
I think Ace's idea about relying on the odds on list-checking is a bit risky. | ||
Caller
Poland8075 Posts
On December 29 2008 15:05 Incognito wrote: Also Caller are you allowed to rolecheck yourself/dead people? I think Ace's idea about relying on the odds on list-checking is a bit risky. no, you can't rolecheck yourself/dead people, their roles will be revealed already but you can rolecheck someone, have them killed, etc. | ||
Ace
United States16096 Posts
assuming whoever checked him doesn't die, then we're back to the same scenario as the living informs the NRA guy of his identity. the *only* way this can't work is if the living person died but never told anyone who he was checking on (almost like 0% odds the way the town plays) | ||
Caller
Poland8075 Posts
On December 29 2008 15:08 Ace wrote: Caller it doesn't matter that he doesn't know. Once someone mysteriously dies "everyone" knows the NRA person has possibly been checked. assuming whoever checked him doesn't die, then we're back to the same scenario as the living informs the NRA guy of his identity. the *only* way this can't work is if the living person died but never told anyone who he was checking on (almost like 0% odds the way the town plays) the rolecheck comes back as a townie, not trigger-happy | ||
Ace
United States16096 Posts
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Incognito
United States2071 Posts
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Caller
Poland8075 Posts
On December 29 2008 15:11 Incognito wrote: Anarchist is also like the NRA. You have not 2 mouthpieces, but 4. But Caller changed NRA member, so you now have 3. Change the Anarchist. Anarchist can't vote Mafia can fake anarchist pretty easily | ||
Caller
Poland8075 Posts
On December 29 2008 15:11 Ace wrote: im not talking about a role check, I'm talking about checked as in any action that has an effect on him (Dt, medic, martyr, mafia) so then how would you know you are trigger happy the person that checks gets shot and how is someone to just randomly trust random people? this isn't like last game ![]() | ||
ShadowDrgn
United States2497 Posts
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