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TL Mafia V: The Town Strikes Back - Page 6

Forum Index > General Games
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Incognito
Profile Joined November 2008
United States2071 Posts
December 29 2008 02:00 GMT
#101
On December 29 2008 10:56 Caller wrote:
By the way, converted mafia keep whatever powers they have ^^^^^^^^^^^^^^^^^^^^^^^^^


Ooh cool. But at the same time dangerous. And...yup. Very dangerous.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
December 29 2008 02:01 GMT
#102
1+ and gogogo
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
zeks
Profile Blog Joined September 2007
Canada1068 Posts
December 29 2008 02:04 GMT
#103
lol this sounds like its gonna get so messed up
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
LucasWoJ
Profile Blog Joined May 2007
United States936 Posts
December 29 2008 02:30 GMT
#104
Yeah, it could be a massacre if the godfather is good with his conversions. Imagine a jack working for the mafia. Imagine a jack and a medic or a detective. That's frightening, haha.

Only one more person before the game can begin!
"Of all the words of mice and men, the saddest are it could have been." - Kurt Vonnegut
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 02:49 GMT
#105
On December 29 2008 11:30 LucasWoJ wrote:
Yeah, it could be a massacre if the godfather is good with his conversions. Imagine a jack working for the mafia. Imagine a jack and a medic or a detective. That's frightening, haha.

Only one more person before the game can begin!

imagine an nra member
except the godfather gets killed at the doorstep
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Incognito
Profile Joined November 2008
United States2071 Posts
December 29 2008 02:51 GMT
#106
Mmm...if a vigilante is recruited, do they get extra kills?
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 02:52 GMT
#107
On December 29 2008 11:51 Incognito wrote:
Mmm...if a vigilante is recruited, do they get extra kills?

no.
same with dts

if a godfather tries to recruit an anarchist the anarchist burns the house down on him too.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 29 2008 02:57 GMT
#108
Caller this might be too chaotic :/
Math me up, scumboi. - Acrofales
Incognito
Profile Joined November 2008
United States2071 Posts
Last Edited: 2008-12-29 03:01:20
December 29 2008 03:00 GMT
#109
might be will be chaotic. hopefully it will be fun though?

On December 29 2008 11:52 Caller wrote:
Show nested quote +
On December 29 2008 11:51 Incognito wrote:
Mmm...if a vigilante is recruited, do they get extra kills?

no.
same with dts

if a godfather tries to recruit an anarchist the anarchist burns the house down on him too.


when I mean extra kills, I mean, does he get to keep his vigilante killing power? I realize I might have been ambiguous...probably the 2 kills don't replenish.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
LucasWoJ
Profile Blog Joined May 2007
United States936 Posts
December 29 2008 03:01 GMT
#110
I think this game will have an element of strategy that wasn't present in the previous Mafia games. It will be interesting trying to follow players who are confirmed greens/blues as the game progresses. No inner circles could arise because infiltration would be remarkably simple for the mafia. I think this game has more potential than any of the others.
"Of all the words of mice and men, the saddest are it could have been." - Kurt Vonnegut
Incognito
Profile Joined November 2008
United States2071 Posts
Last Edited: 2008-12-29 03:06:55
December 29 2008 03:06 GMT
#111
True, but it still might be confusing and need clarification. like the anarchist thing. Caller, why doesn't the anarchist activate on vigilantes/DTs too? I don't think anarchists would cooperate with the police, and vigilantes are pretty much like the mafia except they're town. And anarchists probably don't like town organization either. Is the anarchist considered town? Independent?
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Spike
Profile Joined October 2003
United States1392 Posts
December 29 2008 03:16 GMT
#112
hmm, things have come up.
please remove me.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 03:18 GMT
#113
On December 29 2008 12:06 Incognito wrote:
True, but it still might be confusing and need clarification. like the anarchist thing. Caller, why doesn't the anarchist activate on vigilantes/DTs too? I don't think anarchists would cooperate with the police, and vigilantes are pretty much like the mafia except they're town. And anarchists probably don't like town organization either. Is the anarchist considered town? Independent?

the anarchist is the conspiracy theorist guy with the tin foil hat. He likes vigilantes because they're independent, and there's no police force, just P.I.s

and spike
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 29 2008 03:20 GMT
#114
On December 29 2008 11:57 Ace wrote:
Caller this might be too chaotic :/

you have a rock star and a slightly imba list check, and you have people that are horrendously hard to kill with mafia. If anything, mafia needs to be more careful with sniping blues.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
December 29 2008 04:16 GMT
#115
anything that makes the game not a circle jerk of blue townies is fine by me
With a gust of wind, perhaps.
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 29 2008 04:21 GMT
#116
thats not fair to the mafia though. Why should they punished for hitting blues? It's not their fault if townies fuck up and leak info. The whole basis of the game works with all townies being fair game, otherwise you're gonna see some blues go all out and just kill the game.
Math me up, scumboi. - Acrofales
Incognito
Profile Joined November 2008
United States2071 Posts
December 29 2008 04:24 GMT
#117
NRA member = good
Anarchist = cannot be killed by mafia (effectively) doesn't affect town negatively.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
Last Edited: 2008-12-29 04:26:33
December 29 2008 04:26 GMT
#118
I have a question so if mafia hits the NRA one mafia dies but the NRA is still alive?
How does mafia kill the NRA if the answer is "yes"?
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
Incognito
Profile Joined November 2008
United States2071 Posts
December 29 2008 04:27 GMT
#119
I'm guessing the answer is no. It makes sense that way. They both shoot each other. There's only 1 NRA member. Also if a DT tries to check...then dead. So the mafia can impersonate NRA members...
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 29 2008 04:30 GMT
#120
but if there's only one why would they do that? :/
Math me up, scumboi. - Acrofales
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