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Star Wars - The Old Republic - Page 35

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smallerk
Profile Joined October 2010
897 Posts
August 13 2011 15:31 GMT
#681
On August 12 2011 08:40 Eishi_Ki wrote:
Has there been any news regarding servers? Will NA and EU etc play on separate servers (ala WoW, LoTRO etc) or on global servers (ala FFXI, FFXIV)?

Consular Shadow btw, well up for a TL guild


There will be servers based all over europe and NA, but you can access all servers no matter where you bought the game.
So you can buy an account being from eu and choose to play on NA or eu servers, freely.
Never Regret anything because at one time it was exactly what you wanted.
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
August 13 2011 15:48 GMT
#682
My question is...


WHY DON'T THEY NEVER HAD SUCH EPIC BATTLES IN THE MOVIES LIKE IN THE FRIGGING TEASER-TRAILERS????

Six goddamn movies, and while some battles were awesome, it could have soooooo much more...
Bibdy
Profile Joined March 2010
United States3481 Posts
August 13 2011 15:59 GMT
#683
On August 13 2011 00:52 B00ts wrote:
Show nested quote +
On August 12 2011 12:29 redFF wrote:
The only thing that annoys me is that they are advertising 8 unique classes when in reality they only have 4(which is fine). Looking at the descriptions on site it seems the difference between playing a smuggler and imperial agent is the same between playing a tauren warrior and a human warrior in wow. It's disappointing that they can't give the different factions totally different mechanics/classes to play with but it would be harder to balance and all bioware seem to be focusing on is voice acting and questing T.T. That's fine for a single player game but not for an mmo. I'm getting more and more worried about this game every day.

edit: So i watched some gameplay videos and there is so much talking to sit through lol what are they doing.


The reason they say 8 is because each of the 4 classes is really two classes. a Sith Juggernaut and a sith marauder are very different. Think warrior/rogue in WoW. The sub classes is what gets you to 8, not the 4 per faction.


What's the role of the four classes? To make choosing simpler e.g. you pick one of four, then a few levels down the road you pick from a pair of sub-classes? Or can you just pick any one of the 8 specializations from the get-go and the four types are descriptions like the warrior/rogue/wizard/healer quad-fecta?
FT.aCt)Sony
Profile Blog Joined June 2007
United States1048 Posts
August 13 2011 16:10 GMT
#684
So yeah, we should definitely set up a Teamliquid guild/clan and just roll through the server and game content.

Definitely tear that up ^_^;
Anggroth
Profile Joined March 2011
United Kingdom345 Posts
August 13 2011 16:13 GMT
#685
On August 14 2011 00:59 Bibdy wrote:
Show nested quote +
On August 13 2011 00:52 B00ts wrote:
On August 12 2011 12:29 redFF wrote:
The only thing that annoys me is that they are advertising 8 unique classes when in reality they only have 4(which is fine). Looking at the descriptions on site it seems the difference between playing a smuggler and imperial agent is the same between playing a tauren warrior and a human warrior in wow. It's disappointing that they can't give the different factions totally different mechanics/classes to play with but it would be harder to balance and all bioware seem to be focusing on is voice acting and questing T.T. That's fine for a single player game but not for an mmo. I'm getting more and more worried about this game every day.

edit: So i watched some gameplay videos and there is so much talking to sit through lol what are they doing.


The reason they say 8 is because each of the 4 classes is really two classes. a Sith Juggernaut and a sith marauder are very different. Think warrior/rogue in WoW. The sub classes is what gets you to 8, not the 4 per faction.


What's the role of the four classes? To make choosing simpler e.g. you pick one of four, then a few levels down the road you pick from a pair of sub-classes? Or can you just pick any one of the 8 specializations from the get-go and the four types are descriptions like the warrior/rogue/wizard/healer quad-fecta?


The choice of base class mainly affects the story you experience, unlike most MMO's levelling one class will be significantly different to levelling another (with lots of quests being class specific), the Advanced class choice is more akin to the choice of a standard class (they can all have a dedicated DPS tree, and the secondary tree is either Tank/Healer/DPS).
No practical definition of freedom would be complete without the freedom to take the consequences. Indeed it is the freedom on which all others are based.
Asymmetric
Profile Joined June 2011
Scotland1309 Posts
August 13 2011 16:22 GMT
#686
Can someone care to enlighten me on how the gathering/crafting mechanics work with respect to your ship crew.

I watched Bioware's 3 minute movies feature on it but how exactly does it work when you send your crew out to gather materials, do the litterally just wonder off into the game world and get to it (potentially being attack by opposing faction) or do they just disappear and after some allotated time appear back with resources?
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
August 13 2011 16:33 GMT
#687
Anyone know when the EU beta is supposed to begin?
"trash micro but win - its marine" MC commentary during HSC 4
Deltablazy
Profile Joined November 2010
Canada580 Posts
Last Edited: 2011-08-13 20:00:28
August 13 2011 17:09 GMT
#688
On August 14 2011 01:22 Asymmetric wrote:
Can someone care to enlighten me on how the gathering/crafting mechanics work with respect to your ship crew.

I watched Bioware's 3 minute movies feature on it but how exactly does it work when you send your crew out to gather materials, do the litterally just wonder off into the game world and get to it (potentially being attack by opposing faction) or do they just disappear and after some allotated time appear back with resources?

Your companions do the job for you. You can find some gathering nodes in the world, but they are rare. Instead you send your companions on mission to gather resources or craft things. It costs some money to send them and they will return after a few minutes with your goods. The advantage is that when you can send all your companions out since you have numerous companions. Leveling crafting/gathering remains similar to WoW mechanics.

Edit: I just played PvP, and I must say I'm disappointed. It;'s WoW syndrome all over again. Republic are full moronic idiots who roll DPS classes and get owned so badly that it ain't even funny. So much for playing the Jedis.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
August 14 2011 14:47 GMT
#689
Well really, there's only so much you can do to please people who've played MMO's (read: WoW) for half a decade, if that's all they can compare it to (granted that's perfectively justified). I'm still just simmering (not shimmering) with excitement for this game, so bump goes the tread.
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
TheRavensName
Profile Joined August 2011
United States911 Posts
August 15 2011 11:44 GMT
#690
Well does the NDA allow something simple like: does the questing actually kinda feel like an RPG like they advertised?
I once breadcrumbed watcher in a game with no watchers in the setup.
nalgene
Profile Joined October 2010
Canada2153 Posts
August 15 2011 12:01 GMT
#691
On August 14 2011 02:09 Deltablazy wrote:
Show nested quote +
On August 14 2011 01:22 Asymmetric wrote:
Can someone care to enlighten me on how the gathering/crafting mechanics work with respect to your ship crew.

I watched Bioware's 3 minute movies feature on it but how exactly does it work when you send your crew out to gather materials, do the litterally just wonder off into the game world and get to it (potentially being attack by opposing faction) or do they just disappear and after some allotated time appear back with resources?

Your companions do the job for you. You can find some gathering nodes in the world, but they are rare. Instead you send your companions on mission to gather resources or craft things. It costs some money to send them and they will return after a few minutes with your goods. The advantage is that when you can send all your companions out since you have numerous companions. Leveling crafting/gathering remains similar to WoW mechanics.

Edit: I just played PvP, and I must say I'm disappointed. It;'s WoW syndrome all over again. Republic are full moronic idiots who roll DPS classes and get owned so badly that it ain't even funny. So much for playing the Jedis.

Have you found an apprentice to succeed you...? One far younger and more powerful...?

Does the game have any mechanics where players repeatedly tap certain keys if player A wants to push player B, but player B decides to counter... and winner gets to proceed with the attack?
found those in some really, really old snes games... where characters could power up... and cast a particle beam from their palms...a turtle destruct wave... or something...
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
dbddbddb
Profile Joined April 2010
Singapore969 Posts
August 15 2011 12:10 GMT
#692
potentially stupid question

but why is there hardly any footage at all from users playing the beta? did bioware not allow players to upload video to youtube or something?
TheRavensName
Profile Joined August 2011
United States911 Posts
August 15 2011 13:28 GMT
#693
On August 15 2011 21:10 dbddbddb wrote:
potentially stupid question

but why is there hardly any footage at all from users playing the beta? did bioware not allow players to upload video to youtube or something?


There is a NDA in pretty much every single closed beta... one of the reasons they call it closed. So yes, they did forbid it.
I once breadcrumbed watcher in a game with no watchers in the setup.
Gonff
Profile Joined May 2010
United States686 Posts
August 15 2011 18:39 GMT
#694
Just found Star Wars: The Old Republic SHUFFLE on Betacake.

Nothing earth-shattering and the video will probably be taken down soon, but it's pretty hilarious and the lekku physics are much improved.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
August 17 2011 07:53 GMT
#695
): missed it, is there a direct DL link?
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Gonff
Profile Joined May 2010
United States686 Posts
Last Edited: 2011-08-17 15:50:42
August 17 2011 15:35 GMT
#696
On August 17 2011 16:53 bITt.mAN wrote:
): missed it, is there a direct DL link?

Found it!

EDIT: Also found a video of the developers running through Eternity Vault and not wiping completely like they did yesterday (probably due to time constraints).

LedFarmer
Profile Joined October 2010
United States161 Posts
August 17 2011 15:56 GMT
#697
Just got my beta invite, but my internet at the moment (mi-fi card) won't let me download this game. Guess I have to wait till I go back to school :X
I don't read the script. The script reads me.
Gonff
Profile Joined May 2010
United States686 Posts
August 17 2011 16:13 GMT
#698
On August 18 2011 00:56 LedFarmer wrote:
Just got my beta invite, but my internet at the moment (mi-fi card) won't let me download this game. Guess I have to wait till I go back to school :X

*Checks email*
Dude I'm so jelly. Maybe wake up early and go hang out in Starbucks all day so you can use their internet to download the game? Perhaps your mi-fi card will be enough for you to play it once it's downloaded.
redFF
Profile Blog Joined November 2010
United States3910 Posts
August 17 2011 16:17 GMT
#699
On August 13 2011 00:52 B00ts wrote:
Show nested quote +
On August 12 2011 12:29 redFF wrote:
The only thing that annoys me is that they are advertising 8 unique classes when in reality they only have 4(which is fine). Looking at the descriptions on site it seems the difference between playing a smuggler and imperial agent is the same between playing a tauren warrior and a human warrior in wow. It's disappointing that they can't give the different factions totally different mechanics/classes to play with but it would be harder to balance and all bioware seem to be focusing on is voice acting and questing T.T. That's fine for a single player game but not for an mmo. I'm getting more and more worried about this game every day.

edit: So i watched some gameplay videos and there is so much talking to sit through lol what are they doing.


The reason they say 8 is because each of the 4 classes is really two classes. a Sith Juggernaut and a sith marauder are very different. Think warrior/rogue in WoW. The sub classes is what gets you to 8, not the 4 per faction.

no it's more like an arms warrior in wow and a prot warrior in wow lol. if so then wow has 30 classes!
Frumpysnoo
Profile Blog Joined April 2011
United States247 Posts
August 17 2011 16:44 GMT
#700
Been in beta for a few weeks now and I'm LOVING it! It's a bit slow to start, but Bioware deffinately delivers their trademark storytelling experience. The cinematic quests make the game truely amazing, but people that are looking for a grab-quest-no-questions-asked-kind-of-game are going to instead find atleast 2-3 minute long cinematics each quest. You can spam spacebar and click random responses, but the story for each quest I've done has been actually really enjoyable rather than something as simple as killing a boar for its meat because x person says so. All this considered though, leveling to cap will deffinately take some time if you decide to watch each quests cinematic and answer choose your answers.
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