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On August 01 2012 21:45 timoi210 wrote:Show nested quote +On August 01 2012 09:15 heishe wrote: It's so funny. EA seems to lose its grip on everything.
If they keep charging money for the box, their player numbers (or better in F2P terms: Their income) will dip so fast, they'll have to shut the game down a couple of months after the free to play change to cut losses.
First of all: Nobody wants to pay money for a free to play game. Are you serious? Why should I buy a game, no matter how cheap, if half the things in that game are kept from me until I pay more money? Especially such important stuff as the endgame content.
Secondly, from all those players who quit, I am personally pretty sure that very few people actually dropped the game because of the subscription fee. It was the game, it was simply bad. It's a worse WoW clone in the Star Wars universe with a couple of extras here and there. The only good thing about the game was the story. People played it, tried to enjoy some endgame, and quit. They're not going to come back and spend money in a F2P shop.
And more importantly: The few players who actually decide to purchase a F2P game won't be held by the game for a long time. The same thing will happen, them quitting after a couple of months, and they will not make a lot of money, or even close to enough to pay back their ridiculous budget.
And the players who are actually still playing the game right now will be lost over time too. There's no way in hell that they're going to be able to keep up good content with all the team cuts that they made over the last few months. And that, on top of the fact that those game mechanics actually bore quite a lot of people now, is just terrible. Please read these 2 articles: http://www.joystiq.com/2010/10/07/lord-of-the-rings-online-doubles-revenue-since-going-free-to-pla/http://www.eurogamer.net/articles/2012-01-30-subscription-mmos-arent-dying-says-lotro-maker-turbineThe thing is SWTOR right now is a dying MMO much like the old LOTRO was when it was still had a subscription model. The game basically offered too little for the price it was asking compared to other more polished MMOs such as WoW (created in 2004 so it had time to grow). Going F2P saved LOTRO from biting the dust and in fact increased their revenue more than when it was still following the subscription model. The F2P model does 3 things basically: First, it establishes a large player base cause hey its a good quality game that's free so why not try it out. Second, it gives the players the freedom to buy and pay for things that they like such as premium membership for more content or cosmetic items. And Last it gives the game an edge over competitors such as WoW (compare this to an Exclusive Bar that has an entry fee to an Open one where entrance is free but drinks need to be paid for).
Yes, but new players still have to pay for the box, which eliminates point 1. In addition, I think my other points still hold true. Rift for example still was unique in various ways, while SWTOR really is a bad WoW clone in the Star Wars universe. People aren't stupid. Many people are probably going to play it for the story content, and then quit, and I highly doubt that a lot of people are going to spend money in that phase.
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I'm still extremely bitter that this flop game was the main reason that Star Wars Galaxies was finally brought down. That game wasn't the greatest, no, but it was at least still a ton of fun, and a sand box MMO with an amazing crafting/space flight system.
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Galaxies was brought down because for most... it was BAD!
They were able to get away with completely rebuilding the game after launch. Only a game on it's way out could ever attempt such a thing.
SWToR was fun, leveling once was amusing, I liked the quests and the voice-overs. The classes were interesting enough, but endgame was poor. In the end, it was a somewhat unpolished WOW clone. Not much you can do about that, even if the 1-60 was far better than WOW.
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On August 02 2012 05:30 heishe wrote:Show nested quote +On August 01 2012 21:45 timoi210 wrote:On August 01 2012 09:15 heishe wrote: It's so funny. EA seems to lose its grip on everything.
If they keep charging money for the box, their player numbers (or better in F2P terms: Their income) will dip so fast, they'll have to shut the game down a couple of months after the free to play change to cut losses.
First of all: Nobody wants to pay money for a free to play game. Are you serious? Why should I buy a game, no matter how cheap, if half the things in that game are kept from me until I pay more money? Especially such important stuff as the endgame content.
Secondly, from all those players who quit, I am personally pretty sure that very few people actually dropped the game because of the subscription fee. It was the game, it was simply bad. It's a worse WoW clone in the Star Wars universe with a couple of extras here and there. The only good thing about the game was the story. People played it, tried to enjoy some endgame, and quit. They're not going to come back and spend money in a F2P shop.
And more importantly: The few players who actually decide to purchase a F2P game won't be held by the game for a long time. The same thing will happen, them quitting after a couple of months, and they will not make a lot of money, or even close to enough to pay back their ridiculous budget.
And the players who are actually still playing the game right now will be lost over time too. There's no way in hell that they're going to be able to keep up good content with all the team cuts that they made over the last few months. And that, on top of the fact that those game mechanics actually bore quite a lot of people now, is just terrible. Please read these 2 articles: http://www.joystiq.com/2010/10/07/lord-of-the-rings-online-doubles-revenue-since-going-free-to-pla/http://www.eurogamer.net/articles/2012-01-30-subscription-mmos-arent-dying-says-lotro-maker-turbineThe thing is SWTOR right now is a dying MMO much like the old LOTRO was when it was still had a subscription model. The game basically offered too little for the price it was asking compared to other more polished MMOs such as WoW (created in 2004 so it had time to grow). Going F2P saved LOTRO from biting the dust and in fact increased their revenue more than when it was still following the subscription model. The F2P model does 3 things basically: First, it establishes a large player base cause hey its a good quality game that's free so why not try it out. Second, it gives the players the freedom to buy and pay for things that they like such as premium membership for more content or cosmetic items. And Last it gives the game an edge over competitors such as WoW (compare this to an Exclusive Bar that has an entry fee to an Open one where entrance is free but drinks need to be paid for). Yes, but new players still have to pay for the box, which eliminates point 1. In addition, I think my other points still hold true. Rift for example still was unique in various ways, while SWTOR really is a bad WoW clone in the Star Wars universe. People aren't stupid. Many people are probably going to play it for the story content, and then quit, and I highly doubt that a lot of people are going to spend money in that phase.
Is that really the case? deth2munkie said on the previous page that you dont need to buy it. Anyone has a source supporting either statement?
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Now I don't know why but I got bored with this game REALLY quickly, has anyone experienced the same?
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On August 02 2012 05:48 Obsidian wrote: Galaxies was brought down because for most... it was BAD!
They were able to get away with completely rebuilding the game after launch. Only a game on it's way out could ever attempt such a thing.
SWToR was fun, leveling once was amusing, I liked the quests and the voice-overs. The classes were interesting enough, but endgame was poor. In the end, it was a somewhat unpolished WOW clone. Not much you can do about that, even if the 1-60 was far better than WOW.
It lasted eight years with a moderate player base. Crafting system, space, and the sandbox nature of the RPG kept it still well enjoyable.
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On August 02 2012 02:19 MattBarry wrote: Isn't SW:TOR like 20gb? I doubt it'll go over like Lotro with a size that huge. I'd try if it were free and smaller but 20gb will take forever on my shitty american internet
Assuming you have ~1mbit connection it would take less than three days. Which isn't that bad. I've had some downloads take a month or more due to various problems.
I'll play this sooner or later, I had planned to get it sometime just to play through the story anyhow.
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heh, fun fact: max payne 3 is nearly twice teh size of swtor.
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On August 02 2012 09:36 Tom Cruise wrote: heh, fun fact: max payne 3 is nearly twice teh size of swtor.
Because Max Payne 3 is A FUCKING MOVIE! and there are at least 25gb of 1080p cutscenes in there.
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Man what happened? what have they done to Star Wars?
Q: What (if anything) will subscribers have to pay for after F2P launches?
I wish I had a solid answer for you on that. We’re still in discussion about some of the larger content updates that we’re planning. Great example is the planet Makeb. We’ve talked about Makeb, we have a lot of plans around Makeb. I wish I could give you more details, but I can tell you that I think the playerbase is going to be really, really pleased. More story content. New and interesting things for the players to do. More systems and interesting functions in the game … I can’t go into a lot of detail, but around things like that … This is a pretty big piece (of content). It is probably all that I can say. It is definitely still for discussion whether we sell that to the subscriber or the subscriber gets that for free because it is a big beefy chunk of content.
Not to mention the "we can't go into a lot of detail, we can't give you more details"... Dude, what are you doing??? You got to give some information to your customers. I don't know who's in charge but, soon, no one will be around to hear these details.
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Aren't there any other games that sell *leveling* gear? They're not selling endgame gear at all. Here's a direct quote:
Pay to win is not something that we like. I don’t want to unbalance the game by putting things out on the store that somebody can walk in on day one, buy and be the winner. Having said that, there will be some things that we put out in the store that do enhance power value in some way, but not at the top end.
Source: http://www.swtor-life.com/video/the-future-of-swtor-jeff-hickman-interview/7112/
Are there any positive articles about SWTOR from Massively? They seem to find any excuse to badmouth the game.
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it just boggles the mind that they are giving away the best part of the game for free (1-50) and charge money for the worst part of the game (end game).
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So this is going free to play? after such a short amount of time? Ouch xD I enjoyed it when i played it, i dont understand why they would do this tbh, but i never made endgame and quit to play Rift with the wife..
The PvP was awesome though
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Game flopped so hard, making it F2P won't save it.
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On August 21 2012 17:51 broz0rs wrote: it just boggles the mind that they are giving away the best part of the game for free (1-50) and charge money for the worst part of the game (end game). Hook a new generation and build a new carrot for when they hit 50? Or maybe get them HOOKED on alts so they have to continue their empathy with character's struggle at 50?
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So is this already F2P right now? I dont quite get it.
It says everywhere it starts in fall. Which definition do they use for fall?
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F2P is going to launch around november. It's still pay 2 play now
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On September 12 2012 23:01 Calm wrote: F2P is going to launch around november. It's still pay 2 play now
There's still a free download/trial to lvl 15, but that's basically the starter planet and most of the main world.
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On September 12 2012 23:01 Calm wrote: F2P is going to launch around november. It's still pay 2 play now Thanks.
That would mean after MoP release, which is kinda dumb imo.
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