Fortunately, there's a bunch of gameplay footage that came out of E3 and the game looks great. Can't say I'm all for the constant chatter and having to pick dialogue options just to proceed. Sometimes you just want to pick up quests and blow shit up.
Star Wars - The Old Republic - Page 2
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Bibdy
United States3481 Posts
Fortunately, there's a bunch of gameplay footage that came out of E3 and the game looks great. Can't say I'm all for the constant chatter and having to pick dialogue options just to proceed. Sometimes you just want to pick up quests and blow shit up. | ||
Alou
United States3748 Posts
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Cantankerous
114 Posts
That said, as I was writing this and was about to conclude that it probably couldn't be done, I did play the first 20 levels of age of conan on release, which featured a starter island (Tortage) that was completely narrated and had a rather living atmosphere, and I felt really immersed. The only problem was that as soon as you left the starter island you ended up with the same old, and you really noticed how much it was missing. In my mind, if they manage to make their regular kind of RPG (narration does amazing things for immersion, but is also a lot more work than just writing quest logs), and manage to make it open world and balanced I think it could be great. Does anyone know how they'll be handling classes and customization? I ask because while I have a special place in my heart for old SWG-type profession systems those don't lend themselves very well to balancing and the min-maxing that is inherent to MMO play. | ||
GGTeMpLaR
United States7226 Posts
On June 18 2010 03:02 Shiladie wrote: The one thing I absolutely hate about starwars, and all other well know franchises, is the fanboys who can't ever admit that their idealized 'super cool awesome person with powers' isn't in fact all powerful, and bitch about whenever they fail to be the most 'super cool awesome person with powers' in the room at the time. let me beat it into your skull, Sith/force users are not all-powerful, and if you can't understand that, you will hate this game for making your idealized 'super cool awesome person with powers' less powerful then in your wet dreams about them. On that note though, I'm probably gonna be a force focused sith when this comes out, and if it lives up to the bioware story-telling experience, it will be absolutely amazing. Sith are just as powerful as the Jedi though (as a whole). It depends on each individual circumstance as to who should come out on top. | ||
Bibdy
United States3481 Posts
On June 18 2010 05:18 GGTeMpLaR wrote: + Show Spoiler + On June 18 2010 03:02 Shiladie wrote: The one thing I absolutely hate about starwars, and all other well know franchises, is the fanboys who can't ever admit that their idealized 'super cool awesome person with powers' isn't in fact all powerful, and bitch about whenever they fail to be the most 'super cool awesome person with powers' in the room at the time. let me beat it into your skull, Sith/force users are not all-powerful, and if you can't understand that, you will hate this game for making your idealized 'super cool awesome person with powers' less powerful then in your wet dreams about them. On that note though, I'm probably gonna be a force focused sith when this comes out, and if it lives up to the bioware story-telling experience, it will be absolutely amazing. Sith are just as powerful as the Jedi though (as a whole). It depends on each individual circumstance as to who should come out on top. There are other classes in the game besides force users. That's the thing that will most likely break the immersion for those Star Wars fanatics when they can't use their force powers in PvP to steal another player's weapon and batter him over the skull with it. The way that one of the lead devs said in a G4 chat was that the Smugglers (San Holo-esque class) which the players are, are like the top super-duper Smugglers in the galaxy and not your run-of-the-mill smuggler. So, basically everyone is super-awesome and Force-users are just going to be spellcasters. | ||
Manit0u
Poland17174 Posts
George Lucas doesn't know shit about making the SW movies... | ||
GGTeMpLaR
United States7226 Posts
On June 18 2010 05:28 Bibdy wrote: There are other classes in the game besides force users. That's the thing that will most likely break the immersion for those Star Wars fanatics when they can't use their force powers in PvP to steal another player's weapon and batter him over the skull with it. The way that one of the lead devs said in a G4 chat was that the Smugglers (San Holo-esque class) which the players are, are like the top super-duper Smugglers in the galaxy and not your run-of-the-mill smuggler. So, basically everyone is super-awesome and Force-users are just going to be spellcasters. ehh not at all It didn't break the immersion when Obi-Wan wasn't able to just roflstomp the Bounty Hunter in Episode 2. What breaks immersion are things like Force Unleashed which is more like Star Wars meets Dragon Ball Z. Consulars/Inquisitors are going to be more spellcaster oriented Jedi/Sith but still retain the ability to use a light saber while the Jedi Knights/Sith Warriors will focus on light saber combat but will still have some force abilities. | ||
Lebesgue
4542 Posts
I would love though if they made KOTOR 3. Probably will never happen unfortunately | ||
darmousseh
United States3437 Posts
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Aphelion
United States2720 Posts
On June 18 2010 06:14 darmousseh wrote: I think they are in a good position with this game. It has a single player feel like KOTOR but with the option to play with friends in groups, player vs player, and with the baldur's gate developers you know the story is going to be great. I liked wow, but could never get into the story of wow. I think this is where KOTOR will shine. Fixed. | ||
Shiladie
Canada1631 Posts
On June 18 2010 06:07 GGTeMpLaR wrote: ehh not at all It didn't break the immersion when Obi-Wan wasn't able to just roflstomp the Bounty Hunter in Episode 2. What breaks immersion are things like Force Unleashed which is more like Star Wars meets Dragon Ball Z. Consulars/Inquisitors are going to be more spellcaster oriented Jedi/Sith but still retain the ability to use a light saber while the Jedi Knights/Sith Warriors will focus on light saber combat but will still have some force abilities. Yea, the thing I was getting at is the difference between force users vs non force users. I completely agree it doesn't break the immersion, people (read fanatics) just get some wierd fucking vaunted impression in their mind that jedi/sith are all powerful and thus would not be hit by an attack from a normal mortal. Something people need to also realise is that even between the MMO genre there are a MASS of different game styles that appeal to completely different players. What this one is aiming for is the type of player who can really get into the story of a game and their character within it. I don't see this game being the most polished end-game PVE or PVP scenarios, instead focusing on the story. What I am worried about is running out of story and being stuck with nothing to do. They will need to include enough variation in storyline between different characters to keep alts interesting, as well as keeping a constant flow of story in the way of content patches. | ||
st3roids
Greece538 Posts
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GGTeMpLaR
United States7226 Posts
On June 18 2010 10:53 st3roids wrote: They want companion bots with every player , inside pvp zones ... nuff said they haven't said anything specific about this actually, that's forum speculation | ||
bostic
Australia41 Posts
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GGTeMpLaR
United States7226 Posts
On June 18 2010 11:59 bostic wrote: i really want to play and get into this game, because i loved playing wow with friends and end game raiding. My problem is i feel i wont be able to play this and sc2 (and eventually diablo 3) at the same time. kinda feels like it can only be one or the other, since MMOs have the tendency to take over your life, or all of your leisure time at least. anyone else feeling this? well even if you don't want to get bogged down in end-game I'm sure it will be worth it just to play through the storyline because Bioware's storyline's tend to be amazing | ||
Latham
9548 Posts
http://www.swtor.com/media/trailers/developer-walkthrough http://www.swtor.com/media/trailers/video-documentary-4 The PvE (player vs environment) looks solid. I wonder how the world scale PvP and the designated "battlegrounds" will work out together. But now all the classes have been reviled, and some further specialisations have been unveiled also (like the Sith warrior can either become a Juggernaut or a Marauder). Anyway, the game is scheduled to come out in Spring 2011. If anyone is interested they can sign up for testing the game on their site. | ||
snotboogie
Australia3550 Posts
Looks like BioWare is taking full advantage of the drama (fans pissed at Blizz) to kick off their beta with exquisite timing. I can't wait for vids to show up, man! http://au.gamespot.com/news/6268764.html | ||
7mk
Germany10156 Posts
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Flyingdutchman
Netherlands858 Posts
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bostic
Australia41 Posts
On July 10 2010 20:09 7mk wrote: damn I wanna play! oh man.. awesome. i made an account ages ago but i didnt sign up for the beta even when the option was staring me in the face :s this is awkward timing though, i've been looking forward to this game for ages, but just as im getting real pumped for sc2.. swtor starts beta testing. oh life! sometimes it can be so hard to balance fun with fun | ||
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