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taLbuk
Profile Joined April 2010
Madagascar1879 Posts
Last Edited: 2012-01-09 00:34:25
January 09 2012 00:33 GMT
#3661
On January 09 2012 03:53 MisterD wrote:
always when i read this thread i cannot help but smile at all those raging mmo "veterans"

How anyone can seriously complain about pvp is just beyond me. This is a PvE game in the likes of early WoW. How can anyone expect good pvp from that? seriously. From my current feeling, the way you should play this game is kind of mass effect ish with mmo-style quests and minimap. Which means you play until it's done and then you stop. Yes, sure, you can do lvl50 pvp day in day out once you are done with the story content, but really, why would you pick a pve game to do that? if you want to pvp, go play a different game. Simple as that.

I can't do any qualified comments on end game because i'm currently just at level 39 or something on a republic vanguard trooper, but i can clearly notice a distinctive playstyle to that class and to the story line that belongs to that class. Playing through the story does give me a certain feeling to want to play at least one other class through it's story on imperial side, just because from the trooper point of view the republic is so evil and they should be killing each other all the time. That kinda makes me want to see the other side. So i think i will probably run that trooper to the end of the story and then run maybe another rep class through it's story and one imp class for now. if i like the other classes i might actually go through even more, because there is in the end 8 different stories to play through. I do expect repeating the same side quests along each main story will become very annoying, so i don't think i will play through all classes on each side. But still, the story content is worth the time to play through it.

One thing i do seriously criticize is the mix-in of crafting with that leveling story centered play style. assuming you don't want to play pvp after the story content because it's horribad, crafting just seems completely pointless. I keep my gear high enough for questing simply by questing and just drag up my crafting skills along the way, because once you get to the point where your equip actually starts to matter, crafting might actually become relevant. But at the same time, once you are at that point where your equipment starts to matter because it no longer becomes obsolete due to just leveling up, the game is pretty much over and you don't need any more gear because you don't have any content to play anymore. However this is just theoretical thinking of me, as i said i'm not at end game yet.

The question that remains is if it's worth the money it costs. Currently estimating, it took me two weeks to get to 40 with that trooper, now with holidays being gone, on a casual level you can play through one class story in about a month i guess, on a more "hardcode gamer" level, you can probably do it in two weeks, especially if people start figuring out how to get through faster over the next few weeks. So in the end, you pay your 50 to 60 monies (or whatever in your local currency) for getting the game and another about 15 per month in order to keep playing. So you have to decide if you want to pay that much for playing mass effect with co-op possibilities. Depending on what you play, you might end up paying initial purchase free month + 7 months making 50+7*15 + maybe another month doing end game and other random stuff, you end up at around 175 monies (again depending on currency) if you play through all 8 stories on a casual level. But i think that's really what it comes down to. A really expensive, but at the same time really extensive, story centered game. You may consider that you can side-track a bit with some pvp occasionally, but ultimately, this is a pve story game and not a pvp game, so don't play it just to skip all dialogue and then whine about bad lvl50 pvp. It became very clear that that's what you have to expect from this game after the NDA lift, and it is obviously very clear now. Everyone who goes and buys this game today for having something with end level pvp is, frankly, just an idiot.

I can get behind people who preordered with these hopes in mind now being a tad angry that it doesn't meet their expectations. That's perfectly fine and you are allowed to do so. But i don't think it's justified to just hate on this title for not providing proper pvp. If you are out for pvp, this game is not for you. If you are out for pve and story, games like mass effect, than this game might be for you and you can start thinking if you are willing to play it for the price it costs and with that - for story games - weird payment model. But don't buy it expecting pvp and then spread hate and rage and talk about it like it's the worst thing ever created. That's just stupid and pointless. The story content is imo worth the time to be played, the monetary cost is questionable due to the lack of end game quality, as in the relatively basic tank&spank nature of raids (from what i have heard so far, not yet played these much myself) and the not-so-bright pvp. But if you like the story, just decide based upon that if you want to put up the money and don't consider pvp quality in your decision. You can try some pvp once you have the game, to mix up the questing a little, but you definitely should not put your focus on it, that just won't work out.

tldr: if you want pvp, go away, play something else, stop hating. if you want mass effect like story based gaming, think if you want to spend up to 200 monies (depending on currency) to play through up to 8 distinct stories in the same game. Maybe until then there is some cool end game content like working and sufficiently balanced pvp or interesting raids to keep you playing further, but don't count on it and absolutely certainly do NOT have that as your main incentive to play the game from the beginning!


bioware touted a robust pvp system and didn't deliver

like someone else said in this thread, it has the same client-side error that warhammer did with delayed responsiveness and poor netcode, i sincerely hope this game doesn't falter to the same issue, but currently the delay is breaking pvp
Quenchiest
Profile Joined June 2011
Canada286 Posts
January 09 2012 00:36 GMT
#3662
On January 09 2012 09:16 Vortok wrote:
Even if the devs intend to focus on the combat on the animation mores, they currently do a poor job conveying that intent. Fortunately they're working on... clarifying it, I guess is a nice way of putting it. One way or the other, I'm sure they'll improve the combat feel. Currently cast time abilities get screwed kinda hard.


Played through the first Smuggler planet. Save for one super insane, crazy scientist (Ugnaught Assassins are in the trees!) it felt rather uninspired. All about getting the Smuggler's ship back, which means it would continue being the main story through the next planet... don't know if I can suffer through it that far in hopes it gets interesting after that. Kinda amusing as we're used to MMO characters taking awhile to get off the ground (go kill 10 rats!) but compared to the other class intros I've played and/or seen it just takes so much longer to get off the ground.

Part of the problem is I was led to believe (by dev hype I think, so lol me) that the Smuggler was more action packed than other stories... and thus far it's been the least action packed. Oh yeah, and you can run through a minefield (once) as a quest and blow yourself up if rng goes wrong. Yay for a gambling quest for Smugglers, I guess. First companion is a pisschugger, too. More likely that my personality just doesn't mesh with the tone they were going for with the Smuggler class.

I think it's partially because the Smuggler (much like a Bounty Hunter) doesn't actually have a specific faction tie so it's harder to really initially connect them to the Republic outside of 'hail citizen, ready for some freelance work?' every few quests. Smuggler can cover such a wide range of character personalities/values it almost has to be a tad vague.

Also, I've determined that Twi'lek females don't look particularly good to me. Females need hair on their head and lekku brain tails simply don't count.


Every class gets three chapters. The first chapter for a Smuggler is getting your ship back, and it concludes after a few planets.

I actually finished the smugglers storyline and thought it was alright. It's just a shame that the way it works you only really get a couple class quests per planet, and the rest of the quests are just regular quests that everyone gets. Makes a second playthrough incredibly quick because you can skip the text for all quests but your class ones without missing out on anything.

As far as companions go though the smugglers are probably my favorite overall. Especially considering you get a Wookie.
Tektos
Profile Joined November 2010
Australia1321 Posts
Last Edited: 2012-01-09 03:19:15
January 09 2012 02:20 GMT
#3663
I don't understand how people can say this game doesn't have challenging content when they haven't even done nightmare mode eternity vault ....


Also I saw a person with this name in a warzone the other day:

Ladyjaja Binks

/facepalm
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
Last Edited: 2012-01-09 03:21:40
January 09 2012 03:20 GMT
#3664
On January 08 2012 22:42 Capped wrote:
Show nested quote +
On January 08 2012 20:53 Netsky wrote:
On January 08 2012 14:59 Capped wrote:
People saying "standards have risen over the last X years herp a derp" are fooling themselves.

Game releases will always have bugs, game breaking and exploit glitches. Its been around and its not going away any time soon.

ONLY through the huge testing of the release (masses of players playing and finding them.) can they find and fix them. I agree aspects of SWTOR are bad and shouldnt have happened, but many of them are bloody inevitable.

To name a couple releases in the last year or two filled with bugs. (Only the ones i have experienced.)

SC2 (Multiplayer imbalance anyone?)
Skyrim.
COD Black ops. (Anyone remember it crashing every fucking minute for the first 2 days?)
Battlefield 3

Not saying everything is acceptable but your all elitist fools to suggest that it should be released perfect.

Enjoy waiting 15 years for your next game release.


Standards have risen in terms of the game play, not the bugs, the actual game even if it there weren't all the bugs, exploits and glitches.

Your game examples don't really make any sense to me. For a start they aren't MMOs, you've listed an RTS, a single player game, and two FPS. You've just described Blizzard's SC2 as a game release "filled with bugs", in comparison to SWTOR, on the forum of the biggest SC2 community site. Think about that for a moment.


Sorry, i didnt realise all of the SC2 patches for balance werent meant to fix the game on a competitive level...or that 5 rax reaper and 1 supply roaches were completely A-OK! O.o

Not bashing SC2, im just pointing out that at release it still needed balance, still does some might argue.


Are you too stupid to know what a bug is? You did, after all, say SC2 was released "full of bugs" and somehow tried to compare it to SWTOR (which is not only actually full of bugs, its balance is, unsurprisingly, 1000x worse than SC2).
I will eat you alive
Silidons
Profile Blog Joined September 2010
United States2813 Posts
Last Edited: 2012-01-09 03:37:02
January 09 2012 03:36 GMT
#3665
yep half of the time in PvP i will channel a whole ability, only to find out it didn't actually do any damage and the cooldown is up again when i was in an open field and in-range of my opponent.

also, as a side note, i made a Jug (my main is a lv 40 PowerTech) and I crit for 800 more in a WZ than I ever did on my PT. Like wtf? I enjoy playing a BH so much, but I'm so gimped it's not even funny.
"God fights on the side with the best artillery." - Napoleon Bonaparte
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2012-01-09 03:55:14
January 09 2012 03:54 GMT
#3666
Ok if any of you Vengeance Juggernauts are having issues in PVP, do what I just did and respec into the Rage tree, it's actually pretty damn awesome, especially compared to Vengeance, which always felt really crappy in PVP.
Tektos
Profile Joined November 2010
Australia1321 Posts
Last Edited: 2012-01-09 04:00:20
January 09 2012 03:59 GMT
#3667
On January 09 2012 12:36 Silidons wrote:
yep half of the time in PvP i will channel a whole ability, only to find out it didn't actually do any damage and the cooldown is up again when i was in an open field and in-range of my opponent.

also, as a side note, i made a Jug (my main is a lv 40 PowerTech) and I crit for 800 more in a WZ than I ever did on my PT. Like wtf? I enjoy playing a BH so much, but I'm so gimped it's not even funny.


If you think BH is gimped surely you're doing something wrong. Juggs can crit hard but have sever movement issues and that single large crit takes a while to set up (need to leap and have 4 stacks of shockwave). Once that crit is spent you're stuck slapping people with a wet sock until you can set up your burst again. Powertech deal sustained high DPS and have excellent survivability to back it up.

Can I ask what powertech spec you're using for pvp?



On January 09 2012 12:54 GGTeMpLaR wrote:
Ok if any of you Vengeance Juggernauts are having issues in PVP, do what I just did and respec into the Rage tree, it's actually pretty damn awesome, especially compared to Vengeance, which always felt really crappy in PVP.

Well, it is the PVP based talent spec, go figure.
RezChi
Profile Blog Joined January 2010
Canada2368 Posts
Last Edited: 2012-01-09 05:31:58
January 09 2012 05:30 GMT
#3668
How would one simply acquire the Malgus' breathing mask thing?
topoulo
Profile Joined September 2011
253 Posts
Last Edited: 2012-01-09 05:44:34
January 09 2012 05:40 GMT
#3669
First thing first not everyone started playing mmorpgs with wow.

I started with daoc several years before. It was THE best pvp game ever and surprisingly Mythic was behind it , which was behind war and swtor as well. Of course Mythic pre ea has nothing to do with the current one but alas.

so yea hundreds of thousands came from daoc , War or left wow in hopes of finding decent pvp as was advertise.

Of course eveyone of us in beta knew this was bs , but they had promised they will get fix before release or soon after well guess again.

As for classes in end game everything is about dps ,Tanks are so and so , healer are trash and i have the experience of 50 commando combat medic , 50 shadow and 45 guardian to back it up since i have 2 accounts ( i dont ply alone of course).

Fyi for uber mode make operative or scoundrel

As for pve i couldnt care less but its nothing spectacular and is rather buggy. In fact like ive said most of the zones are horrendous for a 2012 mmorpg. It lacks the beauty of Wow or other older mmos , just bland and boring.

Crafting is useless and everyone with max crafting knows , so good idea bad implement yet again . Fact Daoc had the best craft system they could take some lessons from there.

The buggs in this game are in a beta state, i dont know from where to start really unpolished .\

More about pvp and is really , really unbalanced , for instance with almost max champion armor on commando im getting killied in 3 globals form concealment operatives without much i can do let alone that 500k healing yelds ...3 medals ... healers are majorly screwd up.

Warzones what a joke , i bet they have the least of server badwitch and they lag most of the time cause i usually have some delay when in pve i dont that much. The design is a joke hutball is the worst bg in mmo history and the other two not that far ahead.

I dont know anyone who didnt wish for swtor to be good , heck almost all mmorpg sucked major after wow.

closing it almost been a month since early access for a " new generation " mmo swtor doesnt offer anything new , let alone hey have horrible customer service which makes player really angry.

Bioware must be the most tight liped developer of all times , i never seen any reply in legit forum posts.

Dont be suprised if server closing soon and its not 10% only , furthemore they rather lucky that Guild wars 2 or D3 dont have a rel;ease date yet and are still in development else it would have been a war 2.

Last what does bioware do about all these , 20 mb patches every week ... srsly they need to start firing some starting form their lead developer who seem cluless ( have anyone seen his presentaiton back in some gaming expo the guy didnt know what the abilities did and he was a clicker like he never played any other mmo )

Thats what i had to say from my experience since beta with 2 lvl 50;s so far and tons of pvp.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2012-01-09 05:51:08
January 09 2012 05:50 GMT
#3670
On January 09 2012 12:59 Tektos wrote:

Show nested quote +
On January 09 2012 12:54 GGTeMpLaR wrote:
Ok if any of you Vengeance Juggernauts are having issues in PVP, do what I just did and respec into the Rage tree, it's actually pretty damn awesome, especially compared to Vengeance, which always felt really crappy in PVP.

Well, it is the PVP based talent spec, go figure.


Nowhere is that made obvious
Ighox
Profile Joined July 2009
Norway580 Posts
January 09 2012 06:38 GMT
#3671
On January 09 2012 14:40 topoulo wrote:
More about pvp and is really , really unbalanced , for instance with almost max champion armor on commando im getting killied in 3 globals form concealment operatives without much i can do let alone that 500k healing yelds ...3 medals ... healers are majorly screwd up.

You can do 500k healing as well, Commando/Mercenary is easily one of the better advanced classes right now.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
January 09 2012 06:52 GMT
#3672
On January 09 2012 14:30 RezChi wrote:
How would one simply acquire the Malgus' breathing mask thing?


there are quite a few heavy helm slots that are the exact same model: I have a bald juggernaut who is basically an exact clone of malgus (people always tell me how jealous they are)
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Insomniac22
Profile Joined February 2011
United States907 Posts
January 09 2012 07:12 GMT
#3673
so apparently if you have your khem val and let the guy go (the light side option) in balmorra i believe you lose a whopping 160 affection with him.

just a heads up :|
Zidane
Profile Blog Joined July 2008
United States1686 Posts
January 09 2012 08:07 GMT
#3674
I'm pretty much smashing noobs on my jugg atm. Yo Yo
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
Last Edited: 2012-01-09 15:05:07
January 09 2012 15:04 GMT
#3675
You PvP guys are funny.

1: The BG's are still mixed. HOW do you expect anyone to take them serious and why on earth would you take PvP-Balance serious as long as a (scaled) lvl 10 can fight vs your champ. geared lvl 50ies?

2: The animation problems where known. Yes, this is a big problem, not just in PvP but don't act all surpised.

3: The focus is clearly on PvE. Storydriven MMO should have told you something...

4: "Team-Deathmatch" aka "Arena" has nothing to do with MMO's and does not necessary belong into an MMO and I'm more than happy when it never gets in.

5: The World does not spin around PvP... Luckily, there are games with a PvP Focus (Guild Wars, WAR) and there are games with a PvE focus. Don't pick a mainly PvE focussed game and then complain about it's PvP not being up to par. Pick up a PvP game and complain about PvP all you want... But I guess that would make to much sense.

6: The GIANT majority of the players isn't even 50 yet. Roll an alt or wait for the patch if you don't have fun smashing lowbies. The Issues you guys on lvl 50 have are the Issues of a tiny minority ATM.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
January 09 2012 16:51 GMT
#3676
On January 10 2012 00:04 Velr wrote:
4: "Team-Deathmatch" aka "Arena" has nothing to do with MMO's and does not necessary belong into an MMO and I'm more than happy when it never gets in.

For that matter neither does "instanced single player story". How on earth is that more "MMO" than arenas, I will never understand.
I will eat you alive
ZasZ.
Profile Joined May 2010
United States2911 Posts
January 09 2012 17:40 GMT
#3677
On January 10 2012 01:51 FieryBalrog wrote:
Show nested quote +
On January 10 2012 00:04 Velr wrote:
4: "Team-Deathmatch" aka "Arena" has nothing to do with MMO's and does not necessary belong into an MMO and I'm more than happy when it never gets in.

For that matter neither does "instanced single player story". How on earth is that more "MMO" than arenas, I will never understand.


It's more "MMO" than arenas when the developer has said all along they want to bring compelling story to MMOs.

Derp.

Never really cared for WoW-style Arena combat, but I can see how people enjoy it and wouldn't mind its implementation. Just hope they focus on some more glaring issues first.
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
January 09 2012 18:00 GMT
#3678
On January 10 2012 00:04 Velr wrote:

5: The World does not spin around PvP... Luckily, there are games with a PvP Focus (Guild Wars, WAR) and there are games with a PvE focus. Don't pick a mainly PvE focussed game and then complain about it's PvP not being up to par. Pick up a PvP game and complain about PvP all you want... But I guess that would make to much sense.



Then why would they bother with separate factions? It would have been much easier to have a single faction that you can branch out to either light side or dark side with. This is like the same people who said WoW should never have focused so much on PvP, but Horde VS Alliance was a key component to that universe, just like Sith VS Republic. You PvE guys are funny.
Calm
Profile Joined September 2010
Canada380 Posts
January 09 2012 19:42 GMT
#3679
On January 09 2012 11:20 Tektos wrote:
I don't understand how people can say this game doesn't have challenging content when they haven't even done nightmare mode eternity vault ....


Also I saw a person with this name in a warzone the other day:

Ladyjaja Binks

/facepalm


That's nothing. I've been running around with a guy named Edward Cullen from the Team Edward guild with my new char. People should have to submit names for approval -.-
Harrad
Profile Blog Joined October 2010
1003 Posts
January 09 2012 20:52 GMT
#3680
Any other place where you can buy the game online (non-physical copy)? On swtor.com it's kind of overpriced.
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