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Star Wars - The Old Republic - Page 167

Forum Index > General Games
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Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
January 02 2012 11:05 GMT
#3321
On January 02 2012 17:48 thatsundowner wrote:
chapter 2 ends after hoth (so ~40ish) if all the class stories go at the same rate


From my sith assasin, chapter 1 ends after alderan , chapter 2 ends after hoth and then chapter 3 ends after corelia, then we are all stuck with ilum until they make more story , I want to dethrone the emporer already!
gulati
Profile Blog Joined April 2007
United States2241 Posts
January 02 2012 23:17 GMT
#3322
If any TLers are on US East, Server: Veela, on Empire Side, please feel free to message me ;D name = Gulati

~~
C r u m b l i n g
Riskr
Profile Joined November 2010
Germany403 Posts
Last Edited: 2012-01-02 23:19:31
January 02 2012 23:19 GMT
#3323
The Chatsystem etc makes it very hard to find people 4 FP.
They have to adjust it to some standards,period.
Just spamming one channel,where you hope that someone arrives just in time,to read your messages is not the way to go in 2012 anymore
Ain´t no mind to the battles you´ve won!
Tektos
Profile Joined November 2010
Australia1321 Posts
Last Edited: 2012-01-03 03:53:08
January 03 2012 03:44 GMT
#3324
Random thoughts after ~200 hours of gameplay on my Sith Juggernaut as both tank and DPS:

- Leveling wasn't difficult and didn't even seem like leveling in the usual MMO sense, this was the only game I've ever enjoyed questing on.

- The PVP in this game is an utter fail in terms of balance even at high level when geared. Hopefully this gets fixed soon but not going to get my hopes up.

- The PVE would be good once they patch a few of the bugs in hardmode flashpoints. The raids have been quite fun though with original and interesting mechanics!

- So incredibly addictive - almost finished my full Champion PVP set and working towards my columi PVE set as well.

- I see a lot of people complaining about the chat / auction house / no dungeon group finder system but I guess this is all just personal preference, because I find these acceptable.

- This game is HARD to play with lag, and being in Australia makes this an issue (constant 200-300ms). I need to find a decent tunneling service ASAP.

- Romancing your companions is funny, some of the dialog is hilarious.

- Making money is way too easy and I can't find anything to spend money on at end-game (being a biochem means I don't even need to buy stims). This could likely cause huge inflation in the economy - but I'm not an expert on this. Repairs and respecs can get pretty expensive if you do these a lot but other than that it doesn't seem like much.

- Just like in WoW, there are lots of DPS, a few healers and very few tanks (at least on my server)

- Tanking in this game is is probably the first game I've found tanking slightly difficult. Lots of spread out trash pulls of ranged mobs that don't group up. Your DPS need to work with you or they'll definitely piss off both the tank and the healer.
Genjimaru
Profile Blog Joined May 2007
Canada515 Posts
January 03 2012 04:48 GMT
#3325
Been playing for about 2 days now. Level 14 at the moment, republic sentinel.

Playing on Infinite Empire. The questing so far has not seemed very repetitive at all, and the combat seems to be pretty interactive. Leveling seems fairly easy so far but my friends said it does slow down a bit. I just put this song on loop and I can play for hours.

[image loading]

blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 03 2012 06:55 GMT
#3326
Finally hit level 50 first time ever hitting max cap in an MMO ever :D. Such a fun game ^_^
When I think of something else, something will go here
Sogarn
Profile Joined July 2011
United States13 Posts
Last Edited: 2012-01-03 08:53:27
January 03 2012 08:36 GMT
#3327
This has probably been gone over before, but is it just me or is the Sith Inquisitor "too" squishy in PvE between levels 30-40? Seems like using any companion other than Khem Val is just turning on Heroic mode for quests. I stack endurance yet I watch my Marauder friend donning medium armor jump into a group of 2 strong mobs and kill them while I get insta-gibbed if I try the same thing.

Oh well, still really enjoying the game so far.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
January 03 2012 08:54 GMT
#3328
On January 03 2012 17:36 Sogarn wrote:
This has probably been gone over before, but is it just me or is the Sith Inquisitor "too" squishy in PvE between levels 30-40? Seems like using any companion other than Khem Val is just turning on Heroic mode for quests. I stack endurance yet I watch my Marauder friend donning medium armor jump into a group of 2 strong mobs and kill them while I get insta-gibbed if I try the same thing.

Oh well, still really enjoying the game so far.


Im 26 and im finding im getting battered about a bit atm too, probably going to get worse haha.

Just PvP, i own shit up in pvp.
Useless wet fish.
Riskr
Profile Joined November 2010
Germany403 Posts
January 03 2012 09:49 GMT
#3329
Yes Assasin is really squishy at those levels,if you are specced dps.
The lack of heal in any form makes it nearly impossible to pull up huge numbers of mobs,even if they are"normal".
If you specc tank,as i have,and got Talos at around 40+ you can do some +2 or in rare circumstances +4 solo.
Ain´t no mind to the battles you´ve won!
Broetchenholer
Profile Joined March 2011
Germany1936 Posts
Last Edited: 2012-01-03 10:57:53
January 03 2012 09:58 GMT
#3330
Any of you guys already 50 with a sage or a sorcerer? Can you post the damage range in the tooltip for maxlevel telekinetic throw, disturbance, Mind Blast, Weaken Mind, Project and Telekinetic Wave/Force in Balance? I want to calculate the difference beetween balance, telekinetic and hybrid skills but don't find any information on the damage of the skills and on my current level, the numbers are screwed because i cannot compare skills midlevel.

Thx in advance

Another question, maybe you can help there as well. The Talent presence of mind, which gives the next skill with activation time 20% more damage after proccing from telecinetic throw does only affect the dd component of Mind blast, correct? Also, it seems to activate while channeling the spell, which could lead into thinking, that the ticks themselves proc with 30% chance, however, the overall chance i get seems to be rougly every third tlekinetic throw, which would mean that it means the spell, not the ticks. Can anyone confirm that?
FXOpen
Profile Joined November 2010
Australia1844 Posts
January 03 2012 10:02 GMT
#3331
Streaming some 50 marauder pvp. I have 5 peice pvp set atm working for my weapongs . http://www.teamliquid.net/video/streams/FXOpen
www.twitter.com/FXOpenESports
Riskr
Profile Joined November 2010
Germany403 Posts
January 03 2012 10:34 GMT
#3332
which server are you on if i may ask?
Ain´t no mind to the battles you´ve won!
FXOpen
Profile Joined November 2010
Australia1844 Posts
January 03 2012 10:39 GMT
#3333
On January 03 2012 19:34 Riskr wrote:
which server are you on if i may ask?


Im on Swiftsure
www.twitter.com/FXOpenESports
Shaetan
Profile Blog Joined November 2010
United States1175 Posts
January 03 2012 11:44 GMT
#3334
So we started doing some of EV8 on hard (not nightmare) and kept running into bug after bug on the pylon boss.

We tried doing each level in the fewest number of rotations and had each level solved simultaneously between pillars but it would randomly bug out and make the consoles uninteractable. Anyone figure out a way to do this reliably?
My Casts: www.youtube.com/Shaetan
Shaetan
Profile Blog Joined November 2010
United States1175 Posts
January 03 2012 12:04 GMT
#3335
On January 03 2012 18:58 Broetchenholer wrote:
Any of you guys already 50 with a sage or a sorcerer? Can you post the damage range in the tooltip for maxlevel telekinetic throw, disturbance, Mind Blast, Weaken Mind, Project and Telekinetic Wave/Force in Balance? I want to calculate the difference beetween balance, telekinetic and hybrid skills but don't find any information on the damage of the skills and on my current level, the numbers are screwed because i cannot compare skills midlevel.

Thx in advance

Another question, maybe you can help there as well. The Talent presence of mind, which gives the next skill with activation time 20% more damage after proccing from telecinetic throw does only affect the dd component of Mind blast, correct? Also, it seems to activate while channeling the spell, which could lead into thinking, that the ticks themselves proc with 30% chance, however, the overall chance i get seems to be rougly every third tlekinetic throw, which would mean that it means the spell, not the ticks. Can anyone confirm that?


These are all without gear on (with gear in parentheses)

Throw: 704 (2473)
Disturbance: 262-326 (1001-1065)
Mind Crush: 242-306+394 (930-995+1385)
Weaken Mind: 414 (1456)
Project: 315-380 (1189-1253)
Telekinetic Wave/Force: I'm heals

As to the 2nd part of your other question there could also be an internal cooldown on the talent.
My Casts: www.youtube.com/Shaetan
rei
Profile Blog Joined October 2002
United States3594 Posts
January 03 2012 13:09 GMT
#3336
On January 03 2012 19:39 FXOpen wrote:
Show nested quote +
On January 03 2012 19:34 Riskr wrote:
which server are you on if i may ask?


Im on Swiftsure

oh shit i'm on swiftsure too, i play on the republic side name is spookipoo the guardian! I bet i went into you in warzones.
GET OUT OF MY BASE CHILL
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
January 03 2012 13:40 GMT
#3337
I bet i went into you in warzones.


I...well, i dont know what to say to that one!

Penetration via lightsaber.
Useless wet fish.
Broetchenholer
Profile Joined March 2011
Germany1936 Posts
January 03 2012 13:51 GMT
#3338
On January 03 2012 21:04 Shaetan wrote:
Show nested quote +
On January 03 2012 18:58 Broetchenholer wrote:
Any of you guys already 50 with a sage or a sorcerer? Can you post the damage range in the tooltip for maxlevel telekinetic throw, disturbance, Mind Blast, Weaken Mind, Project and Telekinetic Wave/Force in Balance? I want to calculate the difference beetween balance, telekinetic and hybrid skills but don't find any information on the damage of the skills and on my current level, the numbers are screwed because i cannot compare skills midlevel.

Thx in advance

Another question, maybe you can help there as well. The Talent presence of mind, which gives the next skill with activation time 20% more damage after proccing from telecinetic throw does only affect the dd component of Mind blast, correct? Also, it seems to activate while channeling the spell, which could lead into thinking, that the ticks themselves proc with 30% chance, however, the overall chance i get seems to be rougly every third tlekinetic throw, which would mean that it means the spell, not the ticks. Can anyone confirm that?


These are all without gear on (with gear in parentheses)

Throw: 704 (2473)
Disturbance: 262-326 (1001-1065)
Mind Crush: 242-306+394 (930-995+1385)
Weaken Mind: 414 (1456)
Project: 315-380 (1189-1253)
Telekinetic Wave/Force: I'm heals

As to the 2nd part of your other question there could also be an internal cooldown on the talent.



Ah, thx for the work, however, this seems very low. I am not entirely sure, but on lvl 27, i think i will be able to buy a telekinetic throw that does 800 damage on the tooltip? Or is the Tooltip already taking gear into consideration? Would be pretty crazy to show me the damage i will do with my current equip on the tooltip of the spell at the trainer Anyway, the damage of the spells should be weighed correctly, no matter what the multiplicator comes from, so that will do nicely, thanks.
Velr
Profile Blog Joined July 2008
Switzerland10704 Posts
January 03 2012 14:00 GMT
#3339
On January 03 2012 22:09 rei wrote:
Show nested quote +
On January 03 2012 19:39 FXOpen wrote:
On January 03 2012 19:34 Riskr wrote:
which server are you on if i may ask?


Im on Swiftsure

oh shit i'm on swiftsure too, i play on the republic side name is spookipoo the guardian! I bet i went into you in warzones.



Why do people pick names like that?

Honestly, why? Sure they are fun the first few hours but don't they just get old? It's something diffrent if they kinda "fit" the class (examples would be a Moonkin named Doomkin in WoW...) but just "stupid" names... Why? To pay for a namechange sooner or later if you realise that you don't find it funny anymore?

Or are you just waiting for someone to report the name and you have to change it anyway?


I mean, i don't get insulted or anything, I don't even care, i just don't understand.


Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
January 03 2012 14:06 GMT
#3340
Reported for being called spookipoo? lol :D

I agree with you on the "stupid names" thing, but meh, each to their own.

And spookipoo really isnt anything to write home about, i call my wife honey bum and buba poo ffs -_-.

There are some really retarded names out there in the hands of children, or overgrown ones though.
Useless wet fish.
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