The Official Fighting Games Topic - Page 86
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KOFgokuon
United States14899 Posts
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MCMcEmcee
United States1609 Posts
No shurikens thrown, didn't kill the puppet when it was almost drained, always tried to run up 2A (and always got hit for it), didn't block low, bad execution, kept placing himself between Carl and Nirvana without making Carl work for it, etc. Kinda hard to tell how good the Carl was, since the Bang kept on giving him free combos by jumping in between Carl and Nirvana then running up for an obvious (and bad) 2A attempt. Carl did drain the Nirvana bar but never really got punished for it, but I guess sometimes you gotta burn that meter. His execution was on point, though. Gotta give him credit for that. | ||
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freelander
Hungary4707 Posts
but it was a nice showoff of Carl-Nirvana loop combos.but if we are talking about Carl and Nirvana, let's not forget where they come from + Show Spoiler + there are ones who don't need programmable joysticks. the fun begins at 2:40 + Show Spoiler + nice unique combo at 0:38 | ||
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Bill307
Canada9103 Posts
![]() Edit: Here's some footage of my 2nd-day Tager and 1st-day Taokaka. Don't expect much since I'm no pro or anything ^^;;. At least I had some "pro" moments, I guess. By the way, I'm still getting used to how quickly you get guard broken in BlazBlue if you don't FD (two blockstrings without FD = guardbreak ). As a result, I get guard broken at least once per match ![]() Also, I often forget to do things like activate Taokaka's Genei-Jin (well, it's really more like Seiei-Enbu, but anyway). In fact, I'm better at remembering to activate it after I win than before, seriously. ^_^;;;;; | ||
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Kingkosi
United States1215 Posts
and here is a match video: Itsuki (Dhalsim) vs. Ojisan (Sagat) Also Inoue vs Daigo Umehara Set Part 1 and 2: Part one: Part two: | ||
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SayaSP
Laos5494 Posts
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Chill
Calgary25989 Posts
On December 16 2008 10:51 SayaSP wrote: This video is mad funny http://www.youtube.com/watch?v=pD_imYhNoQ4 i am so confused by strangely excited. | ||
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PePe QuiCoSE
Argentina1204 Posts
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thedeadhaji
39489 Posts
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thedeadhaji
39489 Posts
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freelander
Hungary4707 Posts
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SayaSP
Laos5494 Posts
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H
New Zealand6138 Posts
COMBO I watched that so many times | ||
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thedeadhaji
39489 Posts
WHERES YOU AT WHERES YOU AT WHERES YOU AT | ||
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Myrmidon
United States9452 Posts
On December 16 2008 22:17 PePe QuiCoSE wrote: In case someone knows here, I'm getting more latency in GGPO than i think i should. Could the lag be caused by my computer? It could be any number of things. Offline issues on your setup not related to GGPO:
Network issues controllable by you:
Try going to the command prompt (terminal) and doing something like: ping www.google.com -n 50 If the time reported is jumping around and/or it says there were some packets lost, that would indicate some network issues to resolve (most likely somebody else is using the Internet). What kind of pings is GGPO reporting for the opponents you are facing? Generally you can't trust games played over 150+ ms ping, although some do work in the 150-250 ms range depending (with low packet loss). | ||
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PePe QuiCoSE
Argentina1204 Posts
Either that or someone used my computer and used IE instead of FF. Thanks for the tips Myrmidon! Btw, my nick on GGPO is pepequ if anyone is up for noob bashing. | ||
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freelander
Hungary4707 Posts
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Bill307
Canada9103 Posts
On December 16 2008 22:35 freelander wrote: can someone explain it Afaict, it was a 0%-to-death combo performed by 2 players. Sexy. ![]() | ||
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Humbug
United States264 Posts
On December 17 2008 06:05 Bill307 wrote: Afaict, it was a 0%-to-death combo performed by 2 players. Sexy. ![]() This. I've watched this video SO many times, it never gets old, lol. It's incredibly rare to see combos like that in melee 2v2s. I think every smash fan had a nerdgasm when this match was released >.>. (Not to mention SilentSpectre finished fox with a knee, quite possibly the sexiest move in the game n_n). | ||
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anotak
United States1537 Posts
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but it was a nice showoff of Carl-Nirvana loop combos.
). As a result, I get guard broken at least once per match 
