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The Official Fighting Games Topic - Page 88

Forum Index > General Games
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New Updated Fighting Game Thread
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
December 17 2008 19:07 GMT
#1741
Way too advanced
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 17 2008 20:21 GMT
#1742
I believe in random supers.
And all is illuminated.
Ginseng
Profile Blog Joined May 2008
United States268 Posts
December 17 2008 20:56 GMT
#1743
Contact me via the following: Twitter: @notginseng | Discord: Ginseng#9638
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 17 2008 21:35 GMT
#1744
wtf. In GG in these kind of situations I just opt to get a dead angle and chip them to death by okizeme.
And all is illuminated.
pachi
Profile Joined October 2006
Melbourne5338 Posts
December 17 2008 23:17 GMT
#1745
On December 18 2008 03:37 anotak wrote:
+ Show Spoiler [stuff] +
On December 17 2008 13:00 MCMcEmcee wrote:
The reason I bring that up is because useful matchup experience involves a lot of observing ranges/angles/move interactions over a large sample of matches, not just stuff you could find out by looking at a frame data chart and think "oh that's punishable." If you are a stage where you still don't know how to block certain moves or what is/isn't punishable by whatever moves, then you maybe are going to have trouble learning that on GGPO (though truth be told, a lot of blocking well is an anticipation/mind game thing more so than reaction thing). That is not an insult, it's just the way you talk about matchup experience heavily implies that you still aren't looking for the right things.

There are things that really ought to be a given (ex. Shoto sweep is punishable on block) but that isn't the kind of thing you should need much play time to figure out. What IS useful is seeing the ranges where a Shoto player uses their sweep, conditions where they will or won't go for it, what you can do to get them to do it, etc. Like Ken vs. Chun, sweep easily punishes whiffed bk+fierce on reaction, and it can "punish" Chun for pacing back and forth at her s.fierce range (Ken can also walk up sweep a whiffed s.fierce if it just barely whiffed, but that's kinda hard). Chun can of course just start "randomly" blocking low while she's doing the normal pacing thing, to see if she can draw out a sweep, or she can just make sure she's not in a position to whiff stuff.
Or like, Yun/Yang jumps at Ken in a neutral situation. Frame data says "uppercut dat" and that is indeed the default reaction for a lot of people, but jump back j.RH on reaction to the jump is way easier/safer than trying to uppercut a divekick and generally more successful.
Or Urien vs. Makoto, at around Makoto's max dash range Urien can anticipate a dash -> throw and do "random" c.fierce at that range if he expects her to dash; if he catches her, free juggle. It's not terribly hard to guess that Makoto wants to do dash -> throw once she gets into that sweet spot, either, if you know to be looking for it.

These kinds of things are precisely what a no-pressure environment like GGPO is perfect for figuring out. Unless you're on some twisted faux Sirlin "PLAY TO WIN OMG" power trip or something, where the very thought of losing to overheads is the worst thing ever, there is a lot of opportunity on GGPO to be like "I wonder if Ken's s.jab beats Chun's s.fierce" (it does if your spacing is right, incidentally).

All that to say that 3S is a fighting game, not a parry-situation minigame. GGPO is useful for learning how to play it like the former, not the latter. It's far more productive to be like "oh hey this move beats that move, I didn't know that" than to be like "omg I missed my hit-confirm lag makes this game pointless just like these guys I know said omg."

I do understand a lot of these concepts. And, perhaps I do lack matchup experience outside of one particular matchup. That matchup Ken vs. Dudley, Ken because I play Ken and nobody else ever, and Dudley, because my teacher plays Dudley and maybe Hugo when he wants to go easy on me. Though he has played other character briefly to show me matchups, and that's something that's pretty easy to pick up on. In one game against his Dudley, I learn more than I do in a hundred games online. He's probably the best 3rd Strike player in the Atlantic South outside of Florida at the moment (based on placings at impact clash and the various georgia tournaments and the Birmingham monthly). Sure, I've played plenty of Kens, Akumas, Yuns, Alexes, Qs (I don't know why this guy is so popular around here), and Makotos, and I demolish most of them (at least in casuals). As far as higher level tournament players I've lost to them plenty before, but it wasn't because of that particular matchup but rather just sloppy play in general by me. I understand what matchup specifics are. I know why standing fierce is good against Dudley (and at what positions) but not so much as good against most other characters. And I don't play by frame data of course, I use it to see IF things are possible in some ways, but of course I don't worship it. And what you mentioned isn't even that matchup specific, many characters love to dash up and throw (sure, it's a particularly really really good option for makoto), and knowing everyone's maximum dash range isn't that hard.

And I understand what you're saying about conditions where a player will or won't use their sweep. What I'm saying is that lag will make these conditions different. And there are situations that I see to be much more difficult online (ex. punishing a Ken c.mk with corkscrew blow on reaction like my opponent does, unless he seriously doesn't expect c.mk at that moment (which is hard to do, considering how much I overuse c.mk to super)). What you said about punishing Chun's b+fierce is again, something that takes reaction time. Online you have less reaction time and naturally it'll happen less often. It's nowhere near as fast as corkscrew blowing c.mk so it still happens a lot probably... but again, situations arise because of the lack of punish or the lack of blocking of certain moves that mean that you're learning the game's psychology and yomi differently than the real game. And that means that you will not be able to read players as correctly when it comes down to it. It also means you won't be prepared for people who can do things on reaction like that. And people online also play expecting certain things to be safer so many use those much more, again making it further faulty experience.
It's just not the same matchup anymore.


So you're saying that my iccup laddering isn't as beneficial for me as my 1v1 lan practice against jaedong? That iccup is worthless, I'm just going to drive down to my local progaming house and mass games against koreans all day.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
H
Profile Blog Joined July 2007
New Zealand6138 Posts
Last Edited: 2008-12-18 02:25:05
December 18 2008 02:19 GMT
#1746
On December 18 2008 05:21 freelander wrote:
I believe in random supers.


Like a famous man once said, you can't block random

also lol at that first round
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-12-18 02:44:16
December 18 2008 02:44 GMT
#1747
Thanks for the advice, 3MC. I'll give it a try next time. >

On December 18 2008 05:56 Ginseng wrote:
[BB vid]

Nice comeback.

But that Rachel player is newb for getting grabbed at such an obvious time: he should have done universal block. =P
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-12-18 06:50:14
December 18 2008 06:45 GMT
#1748
By the way, Arakune takes no skill. As proof, I offer my Arakune, whose entire gameplan consists of cloud -> air rush -> air dive, and 2A 2A 2C.

GTR
Profile Blog Joined September 2004
51523 Posts
December 18 2008 10:43 GMT
#1749
On December 17 2008 09:27 CynanMachae wrote:
Show nested quote +
On December 16 2008 10:51 SayaSP wrote:
This video is mad funny



WHERE ARE YOU AT

Watched this almsot ten times now Just amazing


that is plagoo-equivalent material
Commentator
KOFgokuon
Profile Blog Joined August 2004
United States14900 Posts
December 18 2008 13:05 GMT
#1750
maybe i just need to play it, but i just can't get into these videos ><
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
December 18 2008 14:46 GMT
#1751
WHERES YOU AAAATTT
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
December 18 2008 15:03 GMT
#1752
haji likes my random supers. :3
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
December 18 2008 15:16 GMT
#1753
i will wombo combo you neo
KOFgokuon
Profile Blog Joined August 2004
United States14900 Posts
December 18 2008 15:38 GMT
#1754
yea i think it's true, any game that i've played at least a couple of times is fun to watch, but i just cannot stand GG or BB videos b/c i have no idea what's going on
H
Profile Blog Joined July 2007
New Zealand6138 Posts
December 18 2008 15:45 GMT
#1755
To be honest if I hadn't played GG quite a bit I probably wouldn't be able to watch GG/BB videos either, especially not on Youtube. Hell, I have trouble just making out details of GG matches on streaming video sites because it's grainy as shit and hardly any of them are HQ. BB matches have some HQ links, but I understand the game and it's mechanics/systems because I play/played GG.
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
December 18 2008 15:51 GMT
#1756
i used to play GG until #R, and I cant even follow the new stuff anymore lol.
H
Profile Blog Joined July 2007
New Zealand6138 Posts
Last Edited: 2008-12-18 15:55:43
December 18 2008 15:55 GMT
#1757
Don't feel too bad, most of my thought processes while watching GG matches are like 'nigga just got unblockabled' or 'lol counter-hit pilebunker, u ded'

I've been trying to collect old #R Sol matches because my arcades have AC and #R machines and I like #R Sol, but I can only find terrible video quality ones on Youtube. If anyone happens to have good ones, or knows where I can get good #R Sol videos, by all means let me know.

oh and 'terrible terrible burst', that one's a constant in BB too
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
December 18 2008 16:17 GMT
#1758
god i have this urge to play the jojo fighting game, but i lent it to a friend like 10 years ago and never got it back
KOFgokuon
Profile Blog Joined August 2004
United States14900 Posts
December 18 2008 16:28 GMT
#1759
that dirty fucker
track him down
H
Profile Blog Joined July 2007
New Zealand6138 Posts
December 18 2008 16:54 GMT
#1760
you can play it on/using GGPO dude, I was playing some Jotaro against 3MC's Young Joseph
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
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