On December 22 2008 04:34 Yaqoob wrote: Bill307, can you post all those Street Fighter 3 vids that you were talking about at Macdonald's?
I watch the 2 videos in the OP and they are simply amazing.
Sure.
Here are some great games with great commentary.
3s: Joel B. (Elena) vs Arlieth/Tom (Makoto), commentated by Rockefeller and 5 Star/Yi
This is one of the games I mentioned specifically last night (you'll see which one...).
By the way, when they say "shoryu", they're talking about any kind of "uppercut" move, which is done by pressing forward -> down -> down-forward + punch/kick. It usually has some invincibility, too.
Also, when they say "wake-up", they mean when a character is getting up off the ground, e.g. "wake-up super" = doing a super asap when you get up.
Third, "EX" moves, which aren't in Super Turbo and are new in 3s, are done by pressing 2 punch or 2 kick buttons when you do a special move, and you consume some of your super metre to make the special move stronger/faster/better.
Lastly, when they say "tech", they mean a "parry", where you tap forward or down right before your opponent hits you.
3s: Sextaro/Ken I. (Makoto) vs Amir (Ryu), commentated by Rockefeller
This is a later commentary by Rockefeller where he spent less time describing the game and more time bullshitting. Although Amir is one of the best 3s players in the US, his main character is Chun Li, so Ken I. (also a top player) is the big favourite to win this best-of-3.
A game between two of Canada's best players: Samir from Toronto and Chi-Rithy from Montreal ("MTL"). Played at the T9 tournament last summer in Toronto.
I'm starting to learn how useful FD is in BB (and presumably in GG as well). Namely, how it can push the opponent so far back that the next hit in their blockstring will whiff, giving you an opening to get out, super, or possibly counterhit them.
We played TvC last Friday. It was fun, but after a while we got bored of it and switched to AH.
To me, the game feels a lot less mobile than AH and BB. For example, my "instant air dash" was not exactly instant. Could've been bad execution on my part, who knows, but I felt like it really limited my options. The only exception is Morrigan, whose ground dash is actually an IAD where she flies up and can cross-up the opponent very easily after a j.C knockdown, as well as perform quick IAD-overheads. Sadly, this was one of the only mixups I found, besides the standard overhead vs low.
Amusingly, of the 4 of us playing, the 3 of us who didn't own the game all converged on the same team: Morrigan + Oni-whoever, the capcom guy with the thin samurai sword. I also liked using Strong Bad (Viewtiful Joe) and Chun Li (far hp xx sa2 ftw).
Sadly, none of us could make good use of The Refridgerator (Gold Lightan), as cool as it was to be playing a character who is literally 4 times bigger than the opponent's characters. He got owned every time.
On a different topic: a little self-promotion, since this was one of the most memorable 3s games I've had in a long while. ^_^;;
On December 23 2008 09:56 Bill307 wrote:The only exception is Morrigan, whose ground dash is actually an IAD where she flies up and can cross-up the opponent very easily after a j.C knockdown, as well as perform quick IAD-overheads. Sadly, this was one of the only mixups I found, besides the standard overhead vs low.
Can she do a close range dash attack crossup on crouching opponents (i.e. dash starts from close range, do an attack in the air that hits while crossing over to the other side)? If so, high/low mixup -> deep dash attack (blocked) -> low tick -> dash attack crossup into whatever xx Darkness Illusion should be fun. Also, can she control her ground dash up/down after starting it? On another point, I'm going to guess the up-dash (down-up) doesn't exist because that's now the versus series' superjump. Anyhow it's not like I'm too familiar with Morrigan in any game, so I wouldn't be able to port anything over. Just interested in how she plays and if she might be a usable character unlike in MvC1-2.
Maybe it's a little hard to describe...vid for reference: + Show Spoiler +
http://www.youtube.com/watch?v=2ygcqOog-wE
Maybe look at the game that starts at 5:12. I'm talking about the dash movements at 5:23 and 5:28. Dash crossup happens at 5:52 and 5:59. Updash is right before the crossup at 5:52
What's a good fighting game to get into? Are there any good PS3 ones with competitive scenes? I've always wanted to fight gamers via controller and next semester I will!
On December 23 2008 09:56 Bill307 wrote:The only exception is Morrigan, whose ground dash is actually an IAD where she flies up and can cross-up the opponent very easily after a j.C knockdown, as well as perform quick IAD-overheads. Sadly, this was one of the only mixups I found, besides the standard overhead vs low.
Can she do a close range dash attack crossup on crouching opponents (i.e. dash starts from close range, do an attack in the air that hits while crossing over to the other side)? If so, high/low mixup -> deep dash attack (blocked) -> low tick -> dash attack crossup into whatever xx Darkness Illusion should be fun. Also, can she control her ground dash up/down after starting it? On another point, I'm going to guess the up-dash (down-up) doesn't exist because that's now the versus series' superjump. Anyhow it's not like I'm too familiar with Morrigan in any game, so I wouldn't be able to port anything over. Just interested in how she plays and if she might be a usable character unlike in MvC1-2.
Morrigan wasn't too bad in MvC1, she just had the misfortune of not being Strider, Wolverine, or a War Machine.
In any case her dash is way slower in TvC and people can tech roll after knockdown to avoid mixups, plus her 2A is her crappy low jab that gives them a year to pushblock you out of threat range. Plus you can just get jabbed out of dashes if you try to do it off stuff like low A, dash or whatever; and since they can just hit-confirm a launch in that situation...
If you want to do stupid crossup/overhead airdash crap, Chun-li does it about as well and can infinite off of her mixups (and her jB hitbox is stupid good). Ryu has better no-meter stuff than Morrigan as well, at this point. Morrigan's strength seems to be in her good fireball (she can recover and throw another fireball while the other one is still on the screen, lulz), decent air priority (jC is pretty beastly), and some good supers (missiles are safe chip, though they can be pushblocked to avoid most/all of the chip like pretty much every move in the game; Darkness Illusion is pretty easy to combo for a lvl3 and does good damage). Her assist ain't bad either.
Pretty sick video involving a look inside the Keystone II arcade, small interview with The Motherfucking John Choi and Seth Killian (Capcom Community Manager) centred around SF IV