On May 31 2009 18:49 MCMcEmcee wrote:
lol SWR :V
anotak - yeah, that's it. Newer games do away with the "lol they jabbed at fullscreen BETTER BLOCK" that happens in SF2 series and such, but proximity blocking just makes you do that if the attack gets "close enough." Actually I guess I worded it improperly, since I guess MvC2 does have proximity blocking... but a badly coded (probably super early/poorly thought out) version of it, so Sentinel's beam isn't "close enough" to trigger proximity blocking after it fades out... and I guess in MvC2, if proximity blocking doesn't trigger, actual blocking doesn't :V
lol SWR :V
anotak - yeah, that's it. Newer games do away with the "lol they jabbed at fullscreen BETTER BLOCK" that happens in SF2 series and such, but proximity blocking just makes you do that if the attack gets "close enough." Actually I guess I worded it improperly, since I guess MvC2 does have proximity blocking... but a badly coded (probably super early/poorly thought out) version of it, so Sentinel's beam isn't "close enough" to trigger proximity blocking after it fades out... and I guess in MvC2, if proximity blocking doesn't trigger, actual blocking doesn't :V
Thanks. As a programmer, this doesn't make sense to me why they would do it like this but I guess it's marvel.
On May 31 2009 19:22 myrmidon2537 wrote:
I posted about Sentinel's unblockable earlier. About Dr.Doom's sweep though, (again relying on my MvC2 knowledge, its my main game although I'm just trying to recall the old mechanics discussion about these) Doom's sweep isn't unblockable per se, but there's a point in the sweep's hitbox that makes it hit on the other side so instead of holding back, you push forward to block. I guess adjusting the distance, you can make it very ambigous.
Of course the easy way out is to just check SRK for details, but I'm lazy ^^
I posted about Sentinel's unblockable earlier. About Dr.Doom's sweep though, (again relying on my MvC2 knowledge, its my main game although I'm just trying to recall the old mechanics discussion about these) Doom's sweep isn't unblockable per se, but there's a point in the sweep's hitbox that makes it hit on the other side so instead of holding back, you push forward to block. I guess adjusting the distance, you can make it very ambigous.
Of course the easy way out is to just check SRK for details, but I'm lazy ^^
I asked somebody I rode with to the tournament about Dr. Doom's sweep and yeah that's what he told me.