• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:40
CET 03:40
KST 11:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational12SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)22Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! herO wins SC2 All-Star Invitational Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Fantasy's Q&A video [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1455 users

The Official Fighting Games Topic - Page 175

Forum Index > General Games
Post a Reply
Prev 1 173 174 175 176 177 296 Next
New Updated Fighting Game Thread
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
May 07 2009 03:24 GMT
#3481
Dan's throw is awesome. They should make all his moves look that pathetic/incompetent. So funny.
Oh no
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
May 07 2009 03:48 GMT
#3482
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
May 07 2009 03:48 GMT
#3483
DY DY DY DYNAMITE
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
H
Profile Blog Joined July 2007
New Zealand6138 Posts
May 07 2009 04:29 GMT
#3484
SICK TORNADO

SPINNIN' WANG
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-05-07 06:58:29
May 07 2009 06:58 GMT
#3485
PICK A CARD BOING-OING-OING
..and then I would, ya know, check em'. (Aka SpoR)
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
May 07 2009 07:57 GMT
#3486
On May 07 2009 07:41 CharlieMurphy wrote:
I never understood why someone would need a wireless mouse/controller. I mean if the distance is so short where it doesn't matter doesn't that defeat the purpose of having something wireless?
Like if I had a TV with a wireless remote (yes we all do) but it only worked 2 feet away then its effectively worthless so you might as well be corded.

And with wireless gaming controllers like wii and xbox360 its more of a hassle keeping the controller aimed at the sensor and having people not walk in the way. I prefer cords, even if occasionally someone trips on it and the controller/system flies.


LOL CM
what

You don't have to aim at the sensor, it generates a radio signal hahaha
And all is illuminated.
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2009-05-07 15:52:57
May 07 2009 15:52 GMT
#3487
On May 07 2009 16:57 freelander wrote:
Show nested quote +
On May 07 2009 07:41 CharlieMurphy wrote:
I never understood why someone would need a wireless mouse/controller. I mean if the distance is so short where it doesn't matter doesn't that defeat the purpose of having something wireless?
Like if I had a TV with a wireless remote (yes we all do) but it only worked 2 feet away then its effectively worthless so you might as well be corded.

And with wireless gaming controllers like wii and xbox360 its more of a hassle keeping the controller aimed at the sensor and having people not walk in the way. I prefer cords, even if occasionally someone trips on it and the controller/system flies.


LOL CM
what

You don't have to aim at the sensor, it generates a radio signal hahaha

+ Show Spoiler [spoiler tagged to protect the innocent] +

Well I wouldn't say you would really need to point the controller in this case, but the reasoning is not quite right. Many many antennas have beam patterns that are far from omnidirectional, and thus you have to point them in the right direction to successfully transmit or receive a signal. In fact, it's impossible to create an antenna with a beam pattern that is truly omnidirectional. However, in this application obviously people would try to make the antenna as omnidirectional as possible--and this is a trivial matter to make the signal even in all directions in the x-y plane (strongly directional antennas are often more complex than other types). So you really shouldn't have to point the sensor unless you're trying to find the exact deadzone angle to make it not work. In any case, even if you have a significantly attenuated line-of-sight path or decided to point a relative deadzone at the receiver at max distance, the signal will still bounce around and some of it will probably get to the receiver.
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
May 07 2009 16:21 GMT
#3488
I'm just happy playstation didn't fuck me with batteries or a purchasable battery pack. Choke on cock xbox. RECHARGABLE VIA USB WUTTTTT? Makes so much sense it's painless.
Nak Allstar.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
May 07 2009 16:55 GMT
#3489
wow myrmidon are you a radio engineer or what haha
And all is illuminated.
MyTHicaL
Profile Joined November 2005
France1070 Posts
Last Edited: 2009-05-07 17:37:09
May 07 2009 17:33 GMT
#3490
no that was poorly written.
btw x y z "plane"
Ginseng
Profile Blog Joined May 2008
United States268 Posts
May 07 2009 18:28 GMT
#3491
For those curious about how BlazBlue online may be like, here are some statements from AksysGames:

the match making system is awesome. I can honestly say, BB online model is far superior compare to SF4. Though might be a bold statement, But here's a quick breakdown:

Here's one scenario that should give you an idea.

I log onto XB Live, Play BB, go on network mode. I look for a rank match, but before that I wanna see among my friends who's in the top. From there, I can see some replays of my friends matches that they uploaded and see how they are doing. It'll even show you who they last played based on the icon next to their name. Next, I get bored watching my friends bullshit replays so I wanna see the top of the top, so I browse on the monthly leaderboard, I can now see who's at the top and check out his best replays and realize how sucky or how much better I am...So I get pumped up and I noticed some of my friends are online as well. So I start a lobby and start dictating the amount of slots I want for players and spectators. From there, I invite all my friends and we all say wassup and proceed to kick each others ass. We can save replays, spectate, and talk as much trash as we want. But wait, I got a homie that just signed on, sends me a msg, talking shit about my match!

But when I look at my lobby he ain't there!

How that works is my boy is searching for rooms to join but before joining, a player can see what's going on in each room, including icons that display who's currently fighting in the current match, who's winning the match, connection speed of the room, and who's in the lobby.


http://forums.shoryuken.com/showpost.php?p=6540209&postcount=5764

so far as it stands, the only true comparison BB actual netcode, after playing it couple times, it feels like HDR and the only reason I use hyper fighting as a starting point is for that fact, I don't want everyone to have this awesome expectation for something that no game's netcode can really matchup. So I rather set a precedence of low expectations and I figured it might as well start by saying Hyper Fighting since that netcode was garbbage compare to just about any online game I've played, maybe even worst than GG #R, who knows. But if that's what you guys really wanted to hear, its very similar to HDR.

Netcode testing is done US vs Japan for almost a full month. There were times, lag was a bit rough but there times lag was almost not there. There is no input lag if you guys were wondering...


http://forums.shoryuken.com/showpost.php?p=6542973&postcount=5789
Contact me via the following: Twitter: @notginseng | Discord: Ginseng#9638
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
May 07 2009 18:54 GMT
#3492

lol @ 1:37 juggle

+ Show Spoiler [off topic: radio etc] +
I do mean x-y plane, or more precisely, the plane that is perpendicular to the antenna. So if the antenna is straight up and down on the z axis, I'm referring to the x-y plane. An antenna with equal gain in all the x-y plane might have a gain that looks like this toroidal shape:

[image loading]


So in the z direction, not as much gain. Anyhow for practical usage as CM was talking about, theoretically it matters if you're pointing down and up correctly, but not if you're pointing "backwards". (Again, signals reflect to get to the receiver, so don't take this so seriously.) But then again, you don't know where in the controller/remote the antenna is located, and how much loss it sustains propagating "backwards" through the plastic case etc.

I dunno, I could be wrong. I'm just an EE student, and I personally know more about radio/baseband modulation than the electromagnetics of radio wave propagation.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-05-07 22:26:56
May 07 2009 22:26 GMT
#3493

haha hugo/corner only I assume. Nice, seemed like it could have went a bit longer, wonder how long it can go.
..and then I would, ya know, check em'. (Aka SpoR)
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
May 07 2009 22:29 GMT
#3494
On May 08 2009 03:28 Ginseng wrote:
For those curious about how BlazBlue online may be like, here are some statements from AksysGames:

Show nested quote +
the match making system is awesome. I can honestly say, BB online model is far superior compare to SF4. Though might be a bold statement, But here's a quick breakdown:

Here's one scenario that should give you an idea.

I log onto XB Live, Play BB, go on network mode. I look for a rank match, but before that I wanna see among my friends who's in the top. From there, I can see some replays of my friends matches that they uploaded and see how they are doing. It'll even show you who they last played based on the icon next to their name. Next, I get bored watching my friends bullshit replays so I wanna see the top of the top, so I browse on the monthly leaderboard, I can now see who's at the top and check out his best replays and realize how sucky or how much better I am...So I get pumped up and I noticed some of my friends are online as well. So I start a lobby and start dictating the amount of slots I want for players and spectators. From there, I invite all my friends and we all say wassup and proceed to kick each others ass. We can save replays, spectate, and talk as much trash as we want. But wait, I got a homie that just signed on, sends me a msg, talking shit about my match!

But when I look at my lobby he ain't there!

How that works is my boy is searching for rooms to join but before joining, a player can see what's going on in each room, including icons that display who's currently fighting in the current match, who's winning the match, connection speed of the room, and who's in the lobby.


http://forums.shoryuken.com/showpost.php?p=6540209&postcount=5764

Show nested quote +
so far as it stands, the only true comparison BB actual netcode, after playing it couple times, it feels like HDR and the only reason I use hyper fighting as a starting point is for that fact, I don't want everyone to have this awesome expectation for something that no game's netcode can really matchup. So I rather set a precedence of low expectations and I figured it might as well start by saying Hyper Fighting since that netcode was garbbage compare to just about any online game I've played, maybe even worst than GG #R, who knows. But if that's what you guys really wanted to hear, its very similar to HDR.

Netcode testing is done US vs Japan for almost a full month. There were times, lag was a bit rough but there times lag was almost not there. There is no input lag if you guys were wondering...


http://forums.shoryuken.com/showpost.php?p=6542973&postcount=5789


BB online son get hype

kaqn has been training me man ^^
Forever Young
Ginseng
Profile Blog Joined May 2008
United States268 Posts
May 07 2009 22:30 GMT
#3495
Haha Kaqn's ragna is so sick. Do you have any BB cabinets near you? Oh yea, I'll be on ps3 for BB online if you're interested for games haha.
Contact me via the following: Twitter: @notginseng | Discord: Ginseng#9638
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
May 07 2009 22:32 GMT
#3496
On May 08 2009 07:30 Ginseng wrote:
Haha Kaqn's ragna is so sick. Do you have any BB cabinets near you? Oh yea, I'll be on ps3 for BB online if you're interested for games haha.


nah only BB "practice" im getting is watching kaqn's ragna ^^
im really scrubby at GG so it'll prolly transfer over to BB
woot for PS3 gamers
Forever Young
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
May 08 2009 01:20 GMT
#3497
On May 08 2009 07:26 CharlieMurphy wrote:

haha hugo/corner only I assume. Nice, seemed like it could have went a bit longer, wonder how long it can go.


I don't actually play 3s, but isn't the air juggle limit 6 hits unless the opponent got stunned? The combo went 6 hits.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
May 08 2009 02:50 GMT
#3498
On May 08 2009 10:20 Myrmidon wrote:
Show nested quote +
On May 08 2009 07:26 CharlieMurphy wrote:

haha hugo/corner only I assume. Nice, seemed like it could have went a bit longer, wonder how long it can go.


I don't actually play 3s, but isn't the air juggle limit 6 hits unless the opponent got stunned? The combo went 6 hits.

Basically yes: there's a "juggle counter" that starts with the first hit that knocks the opponent into the air. Once it reaches 6, you can no longer juggle the opponent... sort of. There are some exceptions to the "6 hits rule", however.

(a) Different moves increase the juggle counter by different amounts. Most ground moves increase it by 1 and most air moves increase it by 3. E.g. Makoto's Fukiage uppercut is an example of a ground move that increases it by 3, so after 2 EX-Fukiages, you cannot juggle the opponent anymore... sort of.

(b) You can always juggle the opponent if you hit them during the first phase of their air hit stun (called "air reel" in the sys. mechanics SRK post). This is basically the part where the enemy is flying upwards. E.g. this is why Makoto can do SA2 (+1), Tsurugi (+3), Fukiage (+3), then sjc and do one more hit while the opponent is still travelling upwards from the Fukiage. E.g. after an air-to-air EX-tatsu, Ken can sometimes juggle with 1 or 2 uppercuts, depending on how many times the tatsu hit. If you know you're going to get only 1 uppercut, it's better to use mp rather than lp because the second hit of mp shoryu will always connect after the first one: it hits the opponent immediately after the first one, while they're still in air reel.

This is partly why you can do longer juggles on stunned opponents: every hit on a stunned opponent has its hit stun -- and the opponent's air reel frames -- increased by 1.

(c) Some supers reset the juggle counter back to 0 (or is it 1?) on hit, e.g. Yun's Genei-Jin. This does NOT mean they can hit the opponent if the juggle counter is already at 6+, though. Other supers are "guaranteed" to hit multiple times because the hits are so fast that they keep the opponent in air reel.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 08 2009 03:21 GMT
#3499
I knew about the fall descent increase system but I didn't know about the 6 hit limit thing.
..and then I would, ya know, check em'. (Aka SpoR)
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-05-08 03:45:55
May 08 2009 03:45 GMT
#3500
On May 08 2009 12:21 CharlieMurphy wrote:
I knew about the fall descent increase system but I didn't know about the 6 hit limit thing.

I don't think 3s has a "fall descent increase system". The juggle counter is the only restriction on juggles, iirc.
Prev 1 173 174 175 176 177 296 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Rongyi Cup S3 - Group B
CranKy Ducklings230
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 102
StarCraft: Brood War
Rain 5281
Shuttle 434
NaDa 82
Noble 23
Dota 2
monkeys_forever312
League of Legends
JimRising 680
Super Smash Bros
hungrybox1165
Mew2King62
Heroes of the Storm
Khaldor133
Other Games
gofns19674
tarik_tv13656
summit1g7370
ViBE137
ToD135
KnowMe26
minikerr20
Organizations
Other Games
gamesdonequick1389
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 105
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra2447
Upcoming Events
Replay Cast
6h 21m
RongYI Cup
8h 21m
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
9h 21m
BSL 21
12h 21m
Replay Cast
21h 21m
Wardi Open
1d 11h
Monday Night Weeklies
1d 14h
OSC
1d 21h
Replay Cast
2 days
WardiTV Invitational
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
3 days
The PondCast
4 days
Korean StarCraft League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S1: W5
OSC Championship Season 13
Tektek Cup #1

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.