• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:08
CEST 11:08
KST 18:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down3ISSL (IntoTheTV x SOOP SC2 League): Premier3Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League50Weekly Cups (October 5-11): Farewell to 5.0.164
StarCraft 2
General
Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Weekly Cups (October 12-18): 5.0.17 era begins Server Blocker
Tourneys
ScienceCraft (October 24-25) - Live Event ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? BW General Discussion Rollback Netcode in Brood War SOOP Announces New Women's Monthly Tournament [Megathread] Daily Funny Videos
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Women's StarCraft] Tier 8 CK 2026-10-20 [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8922 users

The Official Fighting Games Topic - Page 174

Forum Index > General Games
Post a Reply
Prev 1 172 173 174 175 176 296 Next
New Updated Fighting Game Thread
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
May 06 2009 11:12 GMT
#3461
On May 06 2009 18:14 CharlieMurphy wrote:
Hey that reminds me, How is Dan in sf4 compared to other chars? How is he compared to other Dans in previous games?


hes the coolest, of course

well, maybe second coolest to rufus, but only because i use rufus
Moderatormy tatsu loops r fuckin nice
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
May 06 2009 11:54 GMT
#3462
Rufus has Boob physics and Raise the Roof.

Its like the definition of cool
IPT.PromilKid: I'm only good at Marvel
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
May 06 2009 12:34 GMT
#3463
dan pretty fuckin good compared to past dans.
hes awesome imo. superjump taunt, awesome priority, great hurricane kick, decent pokes.
plus his ultra is badass.
plus its so badass doing a supertaunt hitconfirm ultra.
Forever Young
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
May 06 2009 12:38 GMT
#3464
Does anyone know where I can find the earlier Dr Sub-Zero podcasts? Notably the first one with amir, The one with 5 star and EP 8 (Ray ramos)

I just looked around Denjin-video and for some reason.. I can't find it (or my browser fails) and I get connection interrupted at other times.
IPT.PromilKid: I'm only good at Marvel
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2009-05-06 16:20:32
May 06 2009 16:20 GMT
#3465
People still sleeping on A2/3 and CvS2 Dan????
[iHs]MCMcEmcee@UFO | のヮの
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
May 06 2009 17:14 GMT
#3466
A2 Dan: Sweep > TAH TAH TEHHHYA! CC is fun to watch

Actually.. I have fun watching A2 in general
IPT.PromilKid: I'm only good at Marvel
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
May 06 2009 17:45 GMT
#3467
On May 06 2009 18:06 Naib wrote:
I've visited the cinema with my friend Sunday (to watch Wolverine: Origins), and much to our pleasure there were X-boxes stationed in the cinema lobby. So after the film, we camped the SFIV one a bit...well, almost 2 hours in fact xD

We both really, really longed for trying this game out (even if the X-box controls are far from optimal to play on), and we had a ton of fun. The best thing about us VSing in fighting games (we're total scrubs in everything btw ) is that we always pick totally different characters. Like this time, I was playing with Ryu, Sagat, Abel, Rufus and C. Viper, whilst he was using Blanka, E. Honda, Zangief, Chun Li and Ken.

Oh well, just wanted to share my tales. This made me wanna own a copy of SFIV ;]


touching story.. in the wrong thread
And all is illuminated.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
May 06 2009 19:26 GMT
#3468
On May 07 2009 02:45 freelander wrote:
touching story.. in the wrong right thread

Fixed. Now that the SF4 hype has died down, there's no reason to force it to have its own thread, imo.
anotak
Profile Blog Joined March 2008
United States1537 Posts
Last Edited: 2009-05-06 19:32:38
May 06 2009 19:32 GMT
#3469
On May 05 2009 19:14 freelander wrote:
Today wireless technology is good enough to make even mouses with it.

hell no
stuff lags so much even on "gaming" wireless
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2009-05-06 21:46:27
May 06 2009 21:39 GMT
#3470
On May 07 2009 04:32 anotak wrote:
Show nested quote +
On May 05 2009 19:14 freelander wrote:
Today wireless technology is good enough to make even mouses with it.

hell no
stuff lags so much even on "gaming" wireless


Mmm yes, the technology has improved since like 10 years ago. Today's wireless technologies can provide data rates that are sufficient for gaming in optimal situations, definitely. Do you really care if your 60-byte packet gets transmitted at 24 Mbps (nominally 20 microseconds, but definitely < 200 microseconds including framing details) as opposed to 100 Mbps (nominally 4.8 microseconds)? The extra latency is negligible. But performance in real situations is still going to be heavily dependent on what your local wireless transmission environment (channel) is like.

Wireless mouses use Bluetooth, and the distance between a wireless mouse and receiver is correspondingly short. Even though Bluetooth uses the generally over-saturated 2.4 GHz spectrum in the ISM band, it can get by fine for these applications for the most part given the short transmission distance and the frequency hop spread spectrum (FHSS) modulation technique it uses. (The 2.4 GHz spectrum also is used by most Wi-Fi, many cordless phones, some TV services, and a whole bunch of general consumer wireless products--plus it gets interference from microwave ovens too.) Pretty much, even if other sources are interfering in the spectrum, enough of the Bluetooth signal can be picked up by the receiver to get 100% of the transmitted data. Other wireless controllers, such as the wireless Xbox 360 controller, use similar FHSS signals with somewhat similar range.

That's a separate issue from Wi-Fi for your network connection though. If you're far away from an access point and get poor signal-to-noise ratio etc., your performance is going to suffer some. But by far the biggest issue is multiple-access interference with competing Wi-Fi signals. Pretty much, if you've got a bunch of devices around using Wi-Fi in the same frequency as you and somebody else is already transmitting, you have to wait until it's your turn to transmit. Then, your transmission may collide with another, forcing a retransmission and even more wasted time (and the retransmission could fail, and its retransmission...). This can greatly increase the effective latency whenever everybody is trying to get on the air at the same time--thus degrading performance very noticeably. But if the air is mostly free, you can expect good performance indistinguishable from that of a wired connection. Just for one example, Ponder said he developed GGPO over his Wi-Fi connection to his router.

"Gaming" wireless is pretty much just a marketing ploy. The underlying technology is the same. The only difference may be a few small performance tweaks within the limits of the standards, but if there were tweaks that existed that improved performance so much, people would already use them for "normal" wireless.

edit: well okay, I may be exaggerating the abilities of FHSS, but it's certainly a huge improvement over what's in Wi-Fi. Wi-Fi modulations use a poverty direct sequence spread spectrum (DSSS) or no spread spectrum at all, IIRC (having spread spectrum helps in a lot of ways against multiple access interference, multipath, etc.).
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-05-06 22:42:42
May 06 2009 22:41 GMT
#3471
I never understood why someone would need a wireless mouse/controller. I mean if the distance is so short where it doesn't matter doesn't that defeat the purpose of having something wireless?
Like if I had a TV with a wireless remote (yes we all do) but it only worked 2 feet away then its effectively worthless so you might as well be corded.

And with wireless gaming controllers like wii and xbox360 its more of a hassle keeping the controller aimed at the sensor and having people not walk in the way. I prefer cords, even if occasionally someone trips on it and the controller/system flies.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-05-07 00:29:05
May 06 2009 22:44 GMT
#3472



I remember seeing this video bu thaven;t heard much since.

I've always like Dan's SRK, its like the perfect range/hieght and arc. I like his Tatsu better than the traditional one as well, which is why I liked Sean in 3s, but sean's sucks balls and you can't do it in the air, which is important imo if you wanna float over whiffed moves/supers.

PS- What is dan's secret costume? or all his outfit colors actually. Fuck this games needs to come out for PC already.

cool



lol what happened at the end?


This guy uploaded 18 vids of Dan play



can anyone link to any top level dan play?

Btw, I think dan's struggle throw animation shouldn't happen vs small/thin characters like sakura/viper etc. Like lol he struggles to get zangief up and over but also vs viper? wtf
..and then I would, ya know, check em'. (Aka SpoR)
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
May 07 2009 01:37 GMT
#3473
dan's backdash and forward dash are the funniest things in the game
Moderatormy tatsu loops r fuckin nice
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
May 07 2009 01:46 GMT
#3474
i would seriously play dan ALOT more if his ultra could be shoryu fadc ultra like ken/ryu could
also air tatsu and super jump taunt are really good at beating out airs and getting out
and fakesteve his backdash is funny but i love both his throws way more

plus its so demoralizing if u get hit with super tauntxxultra lol
Forever Young
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
May 07 2009 01:50 GMT
#3475
On May 07 2009 02:14 myrmidon2537 wrote:
A2 Dan: Sweep > TAH TAH TEHHHYA! CC is fun to watch

Actually.. I have fun watching A2 in general


nah pocket fighter and mvc2 dan all the way

i mean one of his special moves was him throwing his autograph

thats some top tier shit
Forever Young
anotak
Profile Blog Joined March 2008
United States1537 Posts
May 07 2009 01:52 GMT
#3476
On May 07 2009 06:39 Myrmidon wrote:
Show nested quote +
On May 07 2009 04:32 anotak wrote:
On May 05 2009 19:14 freelander wrote:
Today wireless technology is good enough to make even mouses with it.

hell no
stuff lags so much even on "gaming" wireless


Mmm yes, the technology has improved since like 10 years ago. Today's wireless technologies can provide data rates that are sufficient for gaming in optimal situations, definitely. Do you really care if your 60-byte packet gets transmitted at 24 Mbps (nominally 20 microseconds, but definitely < 200 microseconds including framing details) as opposed to 100 Mbps (nominally 4.8 microseconds)? The extra latency is negligible. But performance in real situations is still going to be heavily dependent on what your local wireless transmission environment (channel) is like.

Wireless mouses use Bluetooth, and the distance between a wireless mouse and receiver is correspondingly short. Even though Bluetooth uses the generally over-saturated 2.4 GHz spectrum in the ISM band, it can get by fine for these applications for the most part given the short transmission distance and the frequency hop spread spectrum (FHSS) modulation technique it uses. (The 2.4 GHz spectrum also is used by most Wi-Fi, many cordless phones, some TV services, and a whole bunch of general consumer wireless products--plus it gets interference from microwave ovens too.) Pretty much, even if other sources are interfering in the spectrum, enough of the Bluetooth signal can be picked up by the receiver to get 100% of the transmitted data. Other wireless controllers, such as the wireless Xbox 360 controller, use similar FHSS signals with somewhat similar range.

That's a separate issue from Wi-Fi for your network connection though. If you're far away from an access point and get poor signal-to-noise ratio etc., your performance is going to suffer some. But by far the biggest issue is multiple-access interference with competing Wi-Fi signals. Pretty much, if you've got a bunch of devices around using Wi-Fi in the same frequency as you and somebody else is already transmitting, you have to wait until it's your turn to transmit. Then, your transmission may collide with another, forcing a retransmission and even more wasted time (and the retransmission could fail, and its retransmission...). This can greatly increase the effective latency whenever everybody is trying to get on the air at the same time--thus degrading performance very noticeably. But if the air is mostly free, you can expect good performance indistinguishable from that of a wired connection. Just for one example, Ponder said he developed GGPO over his Wi-Fi connection to his router.

"Gaming" wireless is pretty much just a marketing ploy. The underlying technology is the same. The only difference may be a few small performance tweaks within the limits of the standards, but if there were tweaks that existed that improved performance so much, people would already use them for "normal" wireless.

edit: well okay, I may be exaggerating the abilities of FHSS, but it's certainly a huge improvement over what's in Wi-Fi. Wi-Fi modulations use a poverty direct sequence spread spectrum (DSSS) or no spread spectrum at all, IIRC (having spread spectrum helps in a lot of ways against multiple access interference, multipath, etc.).

I honestly don't have much scientific knowledge about the subject but in my experience when I've used wireless mice on starcraft, they've been laggy as fuck and unusable.

With regards to FG stuff, I don't know about controllers (haven't ever played FGs with a pad and I don't know any console game well enough to know about in lag with relation to other games). I do know that wireless stuff at a large console tournament is a problem because of there being a lot of consoles in one place so it's a bad setup to use.
gameguard
Profile Blog Joined March 2006
Korea (South)2132 Posts
May 07 2009 01:53 GMT
#3477
lol dan's throw
ZoW
Profile Blog Joined January 2009
United States3983 Posts
May 07 2009 01:54 GMT
#3478
On May 07 2009 10:50 sung_moon wrote:
Show nested quote +
On May 07 2009 02:14 myrmidon2537 wrote:
A2 Dan: Sweep > TAH TAH TEHHHYA! CC is fun to watch

Actually.. I have fun watching A2 in general


nah pocket fighter and mvc2 dan all the way

i mean one of his special moves was him throwing his autograph

thats some top tier shit


Don't forget his 3 super bar 80% suicide super =P
the courage to be a lazy bum
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
May 07 2009 02:16 GMT
#3479
On May 07 2009 10:52 anotak wrote:
Show nested quote +
On May 07 2009 06:39 Myrmidon wrote:
On May 07 2009 04:32 anotak wrote:
On May 05 2009 19:14 freelander wrote:
Today wireless technology is good enough to make even mouses with it.

hell no
stuff lags so much even on "gaming" wireless


Mmm yes, the technology has improved since like 10 years ago. Today's wireless technologies can provide data rates that are sufficient for gaming in optimal situations, definitely. Do you really care if your 60-byte packet gets transmitted at 24 Mbps (nominally 20 microseconds, but definitely < 200 microseconds including framing details) as opposed to 100 Mbps (nominally 4.8 microseconds)? The extra latency is negligible. But performance in real situations is still going to be heavily dependent on what your local wireless transmission environment (channel) is like.

Wireless mouses use Bluetooth, and the distance between a wireless mouse and receiver is correspondingly short. Even though Bluetooth uses the generally over-saturated 2.4 GHz spectrum in the ISM band, it can get by fine for these applications for the most part given the short transmission distance and the frequency hop spread spectrum (FHSS) modulation technique it uses. (The 2.4 GHz spectrum also is used by most Wi-Fi, many cordless phones, some TV services, and a whole bunch of general consumer wireless products--plus it gets interference from microwave ovens too.) Pretty much, even if other sources are interfering in the spectrum, enough of the Bluetooth signal can be picked up by the receiver to get 100% of the transmitted data. Other wireless controllers, such as the wireless Xbox 360 controller, use similar FHSS signals with somewhat similar range.

That's a separate issue from Wi-Fi for your network connection though. If you're far away from an access point and get poor signal-to-noise ratio etc., your performance is going to suffer some. But by far the biggest issue is multiple-access interference with competing Wi-Fi signals. Pretty much, if you've got a bunch of devices around using Wi-Fi in the same frequency as you and somebody else is already transmitting, you have to wait until it's your turn to transmit. Then, your transmission may collide with another, forcing a retransmission and even more wasted time (and the retransmission could fail, and its retransmission...). This can greatly increase the effective latency whenever everybody is trying to get on the air at the same time--thus degrading performance very noticeably. But if the air is mostly free, you can expect good performance indistinguishable from that of a wired connection. Just for one example, Ponder said he developed GGPO over his Wi-Fi connection to his router.

"Gaming" wireless is pretty much just a marketing ploy. The underlying technology is the same. The only difference may be a few small performance tweaks within the limits of the standards, but if there were tweaks that existed that improved performance so much, people would already use them for "normal" wireless.

edit: well okay, I may be exaggerating the abilities of FHSS, but it's certainly a huge improvement over what's in Wi-Fi. Wi-Fi modulations use a poverty direct sequence spread spectrum (DSSS) or no spread spectrum at all, IIRC (having spread spectrum helps in a lot of ways against multiple access interference, multipath, etc.).

I honestly don't have much scientific knowledge about the subject but in my experience when I've used wireless mice on starcraft, they've been laggy as fuck and unusable.

With regards to FG stuff, I don't know about controllers (haven't ever played FGs with a pad and I don't know any console game well enough to know about in lag with relation to other games). I do know that wireless stuff at a large console tournament is a problem because of there being a lot of consoles in one place so it's a bad setup to use.


tbh my whole post should have said, "yes, wireless sucks if there are a lot of wireless devices present, thus interfering with each other; otherwise, it is just as good." Which is what we all know already. Still in final exam mode sorry.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-05-07 03:13:34
May 07 2009 03:13 GMT
#3480
On May 07 2009 10:54 ZoW wrote:
Show nested quote +
On May 07 2009 10:50 sung_moon wrote:
On May 07 2009 02:14 myrmidon2537 wrote:
A2 Dan: Sweep > TAH TAH TEHHHYA! CC is fun to watch

Actually.. I have fun watching A2 in general


nah pocket fighter and mvc2 dan all the way

i mean one of his special moves was him throwing his autograph

thats some top tier shit


Don't forget his 3 super bar 80% suicide super =P


you mean this one?






+ Show Spoiler +
Found this about the sticks


..and then I would, ya know, check em'. (Aka SpoR)
Prev 1 172 173 174 175 176 296 Next
Please log in or register to reply.
Live Events Refresh
Next event in 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
deth 4
StarCraft: Brood War
Bisu 794
Soma 300
Barracks 243
Hyuk 152
Leta 108
Larva 92
Mind 67
Aegong 50
NotJumperer 46
sorry 40
[ Show more ]
ToSsGirL 39
sSak 29
Hm[arnc] 28
Free 25
Bale 24
Sexy 19
Jaedong 10
Shine 4
Terrorterran 4
Dota 2
Fuzer 115
Counter-Strike
olofmeister1448
allub351
gobbtv105
kRYSTAL_45
Other Games
summit1g7239
Pyrionflax149
dupreeh125
crisheroes0
Organizations
Other Games
gamesdonequick530
[ Show 12 non-featured ]
StarCraft 2
• LUISG 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2243
League of Legends
• Stunt539
Other Games
• WagamamaTV134
Upcoming Events
The PondCast
53m
Kung Fu Cup
1h 53m
IntoTheTV X SOOP
1d 1h
Reynor vs Zoun
Neeb vs Rogue
FEL
2 days
Patches Events
3 days
AI Arena Tournament
3 days
FEL
4 days
Sparkling Tuna Cup
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
[ Show More ]
IntoTheTV X SOOP
6 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.